Jump to content

More Nasty Critters Legendary Edition


Recommended Posts

Posted
15 hours ago, MadMansGun said:

click on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"

Ā 

also see the "READ IMMEDIATELY v9 to v12 upgrade procedure.txt"

The "de-install Creatures" helped with making the animals and critters move again, without MNC installed. though my actual game keeps crashing after around 15 seconds, a new game looks ok. I read the "READ IMMEDIATELY v9 to v12 upgrade procedure.txt" and checked for any leftover files, which where none. Thx for your help!! Regards and keep up your nice work.

  • 2 weeks later...
Posted (edited)

I've installed this mod, but can't get the genitals to show on normal creatures or those I summon with Hentai Creatures. Am I missing something? I've got the mod order same as the one on the front page, except XPMSE is below MNC because it messes up other mods if I move it up. Moving it above MNC doesn't show genitals either though.

Edited by Arbiter1742
Posted
Quote

Ā 

Creature Framework Troubleshooting:

Ā 

the MCM for Creature Framework is missing:

you need to install Sexlab Aroused to fix this problem.
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/
also make sure it's loading before Creature Framework in the load order.

Ā 

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.1.0-pre2).

Ā 

also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
[General]
bPreemptivelyUnloadCells=1

Ā 

Creature Framework not registering mods or stuck in a registering loop:
try reinstalling JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?

Ā 

Ā 

Posted

Is there a patch notes for this update and the last ones ? I tweaked a little bit old version of this mod to be completly working with my other differents mods, so could be cool to know what change on the last update.

Posted
6 minutes ago, CaptainXavy said:

Is there a patch notes for this update and the last ones ? I tweaked a little bit old version of this mod to be completly working with my other differents mods, so could be cool to know what change on the last update.

Quote

MoreNastyCritters v12.6B
added h311h0und1134's suggested edit to the horse addons to try and fix the Immersive Horses mod.
.
MoreNastyCritters v12.6A
added nostrip keyword to the dragon's armor entrys.
.
MoreNastyCritters v12.6
reworked VampireLord meshes (bodys and armors)
(hopefully) fixed the missing/damaged NiControllerManagers
removed wing meshes from armors and added them to the bodys
fixed gap in female's wing mesh
fixed unnecessary seamline on the male's abdomen (front right)
added cape to "femalequeen" armor (don't ask me how that cape works, i have no fucking clue)
edited body template flags for the nude meshes (it should help force the armors to get unequipped)

Ā 

Posted (edited)

Fnis kept giving this warning: >>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<<

When trying to play dispirit this warning, horse pulling the wagon during intro doesn't want to move. The others do work fine in fnis.

Ā 

V12_6B

Ā 

Edit:

MO2 throwing this error: Couldn't load SetVehicleFixPlugin.dll (MoreNastyCritters_v12_6B). A DLL is invalid (code 193)

Fnis error.gif

Edited by Drakas900
Posted
5 hours ago, Drakas900 said:

Fnis kept giving this warning: >>Warning: \character\behaviors\FNIS_MoreNastyCritters_Behavior.hkx not Skyrim SE compatible<<

you are on the support page for LE MNC.

Posted
8 hours ago, MadMansGun said:

you are on the support page for LE MNC.

Sorry about that, search kept bring me to this page when I was searching for SE version for another mod.

Posted

I may have made this confusion myself!!

Ā 

Anyway looking at my installation of version 12.04, Which was last time I was playing, and the version I had when I looked to see what was new.Ā  It appears to have Creature framework installed with it.Ā Ā  <<<< I may have dome this to reduce head ache during install, not sure.

Ā 

Anyway I downloaded 12.6b just now and was looking at it and I do not see the Creature framework .esm in it.

Ā 

I hate to even bother you about this, but you might have moved past Creature framework or something and I was just making sure I that I would still need to get CreatureFramework V2_0_3.

Ā 

Everything is working fine with 12.04 Not even sure if I need 12.6b. ( I could not or did not look hard enough to find your change log ) Ā  I am sorry for bothering you with this, like I said I may have done this myself.

I was just hoping you could clear up my confusion, which I may have made. I have not played the game in some time and have forgot a lot.

MN1204.PNG

MN126b.PNG

Posted
1 hour ago, galgat said:

Anyway looking at my installation of version 12.04, Which was last time I was playing, and the version I had when I looked to see what was new.Ā  It appears to have Creature framework installed with it.Ā Ā  <<<< I may have dome this to reduce head ache during install, not sure.

Ā 

Anyway I downloaded 12.6b just now and was looking at it and I do not see the Creature framework .esm in it.

Ā 

Quote

MoreNastyCritters v12.4
removed the integrated CreatureFramework again, too many people bitching about it.

therefor you need to download CF separately now/again.

Ā 

1 hour ago, galgat said:

( I could not or did not look hard enough to find your change log )

it's in the download now due to the LL site update messing it up, look at your screenshot.

Posted (edited)
45 minutes ago, MadMansGun said:

Ā 

therefor you need to download CF separately now/again.

Ā 

it's in the download now due to the LL site update messing it up, look at your screenshot.

Thank you , I was not sure, I had downloaded the framework already, but was just a little unsure, I knew it was always needed before.Ā  Thanks for taking time to answer me :)

Ā 

Much better than me doing the trial and error method

Edited by galgat
  • 2 weeks later...
Posted (edited)

I've been having a hard time getting this working properly with dragons, it seemed to be working consistently when I summoned one using the console, but not much otherwise despite following (to the best of my knowledge) troubleshooting instructions. The only thing I think it could be is Diverse Dragons using different dragons and therefore not able to get the right meshes?Ā Ā 
Can anyone confirm and/or help?

Ā 

EDIT: Actually, could be (and is more likely to be) deadly dragons I think. I realised that HCoS has a patch for both of these in Oldrim, so I don't see why I can't port the meshes, and then maybe it will work?

Edited by ReductivePrinceps
Updated information
Posted (edited)

I use Pheromones. The little Ash Bug (not sure what was the name), Chaurus and Gargoyle had their way without erecting their *part*.

Ā 

My MNC is not overwritten by anything, what couild be wrong? The SL Aroused Redux that I use is the Baka Factory one.

I am thankful for any ideas.

Edited by effrenatus
Posted
4 hours ago, effrenatus said:

I use Pheromones. The little Ash Bug (not sure what was the name), Chaurus and Gargoyle had their way without erecting their *part*.

Ā 

My MNC is not overwritten by anything, what couild be wrong? The SL Aroused Redux that I use is the Baka Factory one.

I am thankful for any ideas.

Quote

Ā 

Creature Framework Troubleshooting:

Ā 

the MCM for Creature Framework is missing:
you need to install Sexlab Aroused to fix this problem.
http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/
also make sure it's loading before Creature Framework in the load order.

Ā 

Aroused mesh not getting/staying applied during animations (a list of things to try):
A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
B. go to the Creature Framework MCM and click on "Clear Creatures"
C. go to the Creature Framework MCM and enable "Force arousal update"
D. go to the Creature Framework MCM and disable "SexLab Aroused integration"
E. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
F. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file, then uninstall CF and install the older version (1.1.0-pre2).

Ā 

also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
[General]
bPreemptivelyUnloadCells=1

Ā 

Creature Framework not registering mods or stuck in a registering loop:
try reinstalling JContainers.
https://www.nexusmods.com/skyrim/mods/49743/?

Ā 

Ā 

Posted

Dragon penises missing texture.

How can I fix this? I rechecked all meshes in nifscope.

The paths are correct there. But in the game it is still like this.

Spoiler

IMG_20211026_193802.jpg

Ā 

Posted
6 hours ago, stas2503 said:

Dragon penises missing texture.

How can I fix this? I rechecked all meshes in nifscope.

The paths are correct there. But in the game it is still like this.

Ā  Reveal hidden contents

Ā 

avoid "hdt all in one pussy" it has outdated meshes in it.

Posted (edited)
6 hours ago, MadMansGun said:

avoid "hdt all in one pussy" it has outdated meshes in it.

I use HDT AIO.Ā  So far no issues....but should I overwrite AIO with Naturalistic HDT 3.68?

Edited by WCSC
Posted

Hi,

Ā 

I just tried to update to 12.6 but on the Creature Framework MCM Creature Tab it says " No Mods have registered any creatures". As a result, the aroused mesh is not being applied at all. Also noticed when I open up the console there is a "warning: access to non-existing object with ID 0x7". That only happens when I click on the re-register all mods on the CF MCM. Can you offer any advice on how to fix this issue?

Ā 

Cheers,

T

Posted
On 10/24/2021 at 1:22 AM, feodor.icon said:

Request to the author. Fix nif-file names:

dwarvenspldernoeyeHard.nif

dwarvenspldercenturionHard.nif

dwarven spider invisible. Please fix the problem

Posted
4 hours ago, MadMansGun said:

there is nothing to fix.

enb 2021_10_30 11_40_55_23.png

I useĀ  More Nasty Critters Always Erect

In this module, spider is written with i and not l

The mismatch of names is his fault, but grammatically correct "spider" and I turned to you.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...