MadMansGun Posted February 20, 2019 Author Posted February 20, 2019 https://www.youtube.com/watch?v=fX4e81L-J7s
MadMansGun Posted February 20, 2019 Author Posted February 20, 2019 1 hour ago, Grey Cloud said: Blocked for copyright in the UK. it was denholm reynholm from "The IT Crowd" jumping out a window after saying "i see...."
Uncle64 Posted February 20, 2019 Posted February 20, 2019 12 hours ago, XenonS3 said: Reveal hidden contents Yes, but only with heavy, heavy TES5EDIT'ing. You'll have to CLEANLY(!!!) remove any reference to the DB and DG masters as well as some other tweaks. Don't expect me to release a version for Enderal however. Im not nearly enough experienced to do it (i was lucky that it actually works xD). But it can be done if someone with enough expertise decides to do it... I know my way around CK and xEdit to do that. 1
King-Crimson Posted February 20, 2019 Posted February 20, 2019 3 minutes ago, Uncle64 said: I know my way around CK and xEdit to do that. Well then, go for it, if you have the time! ?
Vylade Posted February 21, 2019 Posted February 21, 2019 My dogs/wolves are missing equipment. The pre-arousal mesh is fine, but the post-arousal texture is missing. It's pink/blue. I've tried changed to the classic texture in the creature framework mcm but nothing. I tried to install the wolf textures on the mod page but nothing. All the other animals seem to work just fine. Anyone have any ideas? fixed
Holly Storm Posted February 21, 2019 Posted February 21, 2019 Sorry if this has been asked before. My search-foo is maybe level 1... Can this mod work with Undead FX? - https://www.nexusmods.com/skyrim/mods/36158 I have both, but I'm not seeing anything on my undead minions. If it should work, then I know to continue messing with my load order.
MadMansGun Posted February 21, 2019 Author Posted February 21, 2019 1 hour ago, Vylade said: My dogs/wolves are missing equipment. The pre-arousal mesh is fine, but the post-arousal texture is missing. It's pink/blue. I've tried changed to the classic texture in the creature framework mcm but nothing. I tried to install the wolf textures on the mod page but nothing. All the other animals seem to work just fine. Anyone have any ideas? i assume you have BDIC installed, there is a patch at the bottom of page 20 on his mod page https://www.loverslab.com/topic/46289-bad-dogs-immersive-creatures-sic-addon/?page=20 43 minutes ago, Holly Storm said: Can this mod work with Undead FX? - https://www.nexusmods.com/skyrim/mods/36158 I have both, but I'm not seeing anything on my undead minions. If it should work, then I know to continue messing with my load order. 1. i have not seen that mod before, so by default i would have to say "no" 2. ....is...is that a zombie Argonian?...excuse me for a sec.............."HEY BAD DOG! TAKE A LOOK AT THIS!"
Madcap Posted February 22, 2019 Posted February 22, 2019 I can't for the life of me get this to work. I've got collisions with hands on my body using the UUNP Special from AIO animated HDT pussy. But with creatures and SOS it's not working? Tried everything. When I check the creature bodies in nifskope they all have the .xml file linked to them. Built FNIS with the skeleton check and using XPMSE skeleton. What am I doing wrong? I recently reinstalled my computer and before that I had the HDT collisions working fine.
MadMansGun Posted February 22, 2019 Author Posted February 22, 2019 58 minutes ago, Madcap said: What am I doing wrong? i don't know, try reinstalling Beast HDT or whatever creature HDT mod your using.
Azala Posted February 24, 2019 Posted February 24, 2019 On 2/9/2019 at 6:08 AM, Kuroyami said: So mostly use Arvak - Legendary Edition for DG playthroughs, and it might need a MNC patch. Though the plugin file it contains is only for the saddle it gives to Arvak, the rest is done through meshes/textures alone. The problem isn't there, at least until Arvak becomes aroused, in which case... So basically he looses the flames around the rest of his body, and of course the more open or better detailed bones from that mod. Super quick edit but... hopefully this solves your problem. I'm not exactly what you'd call a modder, but I did follow MMG's How to Dick With Nifskope tutorial. Sexualized Arvak Rewritten.zip
cetuximab Posted February 24, 2019 Posted February 24, 2019 For anyone like me who doesn't have BDIC installed and is still seeing purple erect schlongs on the dogs or other creatures, my root cause was the Mator Smash smashed patch, which "smartly" tries to merge conflicts together but failed with MNC. The solution for this is, in Mator Smash, right-click on MoreNastyCritters.esp, and select Smash Setting | Smash | Smash.ForceAll. Do this for any MNC patch ESPs as well like Immersive Horses Patch.esp, and then rebuild your smashed patch.
Caseandpoint Posted February 25, 2019 Posted February 25, 2019 On 2/20/2019 at 3:51 AM, XenonS3 said: Reveal hidden contents Yes, but only with heavy, heavy TES5EDIT'ing. You'll have to CLEANLY(!!!) remove any reference to the DB and DG masters as well as some other tweaks. Don't expect me to release a version for Enderal however. Im not nearly enough experienced to do it (i was lucky that it actually works xD). But it can be done if someone with enough expertise decides to do it... I've cleaned out references to DB and DG in TES5EDIT. Cleaned masters to remove the listed dependencies. However I still crash on startup. Any indication to what 'some other tweaks' are? Edit: Let's say for instance Enderal replaces default Skyrim critters with custom ones with differing names, would the game crash if MNC tried to pull information for the original creature if it was no longer present? I obviously don't know how any of this works.
King-Crimson Posted March 4, 2019 Posted March 4, 2019 On 2/25/2019 at 11:26 AM, Caseandpoint said: I've cleaned out references to DB and DG in TES5EDIT. Cleaned masters to remove the listed dependencies. However I still crash on startup. Any indication to what 'some other tweaks' are? Edit: Let's say for instance Enderal replaces default Skyrim critters with custom ones with differing names, would the game crash if MNC tried to pull information for the original creature if it was no longer present? I obviously don't know how any of this works. Look on the Nexus and get the additional TES5EDIT scripts. Start TES5EDIT/xEDIT and apply script "report masters" and select only DG/DB. This will show you what you missed. In my case this was: Spoiler UndeadDragonRace "Dragon Race" [RACE:001052A3] \ GNAM - Body Part Data AlduinRace "Dragon Race" [RACE:000E7713] \ GNAM - Body Part Data EncFalmer01Shaman [NPC_:00025D36] \ WNAM - Worn Armor EncFalmer01Shaman [NPC_:00025D36] \ Items EncFalmer02Shaman [NPC_:00025D34] \ WNAM - Worn Armor EncFalmer02Shaman [NPC_:00025D34] \ Items EncFalmer05Shaman [NPC_:00025D32] \ WNAM - Worn Armor EncFalmer05Shaman [NPC_:00025D32] \ Items EncFalmer04Shaman [NPC_:00025D30] \ WNAM - Worn Armor EncFalmer04Shaman [NPC_:00025D30] \ Items EncFalmer03Shaman [NPC_:00025D2E] \ WNAM - Worn Armor EncFalmer03Shaman [NPC_:00025D2E] \ Items SkinSkeletonArmor4hard [ARMO:06011D88] \ RNAM - Race SkinSkeletonArmor3hard [ARMO:06011D87] \ RNAM - Race SkinSkeletonArmor2hard [ARMO:06011D86] \ RNAM - Race SkinSkeletonArmor1hard [ARMO:06011D85] \ RNAM - Race SkinSkeletonArmorHard [ARMO:06011D83] \ RNAM - Race NakedHorseBONEAAHard [ARMA:06011D92] \ SNDD - Footstep Sound NakedSkeletonArmor4AAhard [ARMA:06011D8C] \ RNAM - Race NakedSkeletonArmor3AAhard [ARMA:06011D8B] \ RNAM - Race NakedSkeletonArmor2AAhard [ARMA:06011D8A] \ RNAM - Race NakedSkeletonArmor1AAhard [ARMA:06011D89] \ RNAM - Race NakedSkeletonArmorAAhard [ARMA:06011D84] \ RNAM - Race I.e.: Equipped items from DG/DB, additional race MODL entries, additional skins from DG/DB, etc.... Try this and you'll end up with a bootable Enderal MNC (which still seems to crash randomly but that's a whole other story) Oh, and you'll also have to update some of the Enderal stuff (JContainers that comes with Enderal is not working with MNC at all because it is heavily outdated, that may be your CTD) and basically install MNC as you would in default Skyrim. I'll look into this later and maybe i can get a semi-stable version that others can build upon...
botticelli Posted March 4, 2019 Posted March 4, 2019 How do I turn off the skin replacer for the player character only? I have a player-only werewolf replacer mod in place and want to use it. Right now, I removeitem xx00a98d every 10 minutes, but that is quite annoying.
MadMansGun Posted March 4, 2019 Author Posted March 4, 2019 1 hour ago, botticelli said: I have a player-only werewolf replacer mod in place and want to use it what werewolf mod are you using? they don't all work in the same way.
Celedhring Posted March 4, 2019 Posted March 4, 2019 MoreNastyCritters v11.4D registered some mod races. Would it be possible to list what mod races were registered?
MadMansGun Posted March 4, 2019 Author Posted March 4, 2019 6 minutes ago, Celedhring said: Would it be possible to list what mod races were registered? Data\scripts\source\MoreNastyCrittersFactory.psc open with notepad.
botticelli Posted March 4, 2019 Posted March 4, 2019 1 hour ago, MadMansGun said: what werewolf mod are you using? they don't all work in the same way. The WereSkeever mod from here.
xyzxyz Posted March 4, 2019 Posted March 4, 2019 Do you know which of mihails mods you added to MNC? I use some of them but haven't seen a creature with a penis so far.
MadMansGun Posted March 5, 2019 Author Posted March 5, 2019 6 hours ago, botticelli said: The WereSkeever mod from here. you may need to check the armor's armature ids with tes5edit to look for mod conflicts. 1 hour ago, xyzxyz said: Do you know which of mihails mods you added to MNC? I use some of them but haven't seen a creature with a penis so far. i only registered there races for animation usage, i did not add dicks.
Rafe12346 Posted March 13, 2019 Posted March 13, 2019 I don't know whether its only on my end but my download of MoreNastyCritters_v11_4D.7z keeps failing and getting interrupted at about 40 percent.
Crota Posted March 13, 2019 Posted March 13, 2019 I can't get this mod to completely download. I don't know if the site is being buggy or what but whenever I get about 40mb in to the main file download it fails. Is there any way you could upload the file externally to mega or something? I really want to get this mod as it is necessary for many others. Thanks.
nooder Posted March 13, 2019 Posted March 13, 2019 20 minutes ago, Crota said: I can't get this mod to completely download. I don't know if the site is being buggy or what but whenever I get about 40mb in to the main file download it fails. Is there any way you could upload the file externally to mega or something? I really want to get this mod as it is necessary for many others. Thanks. same here loverslab fails to load sometimes too lately no idea if its me
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now