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More Nasty Critters Legendary Edition


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Posted

I still have wrong sizes (far too big) for chaurus and Co with MNC v11 4C.

 

I use Beast HDT mod which overwrites MNC... can this cause it? And if yes and I overwrite it with MNC, will I still have Creature collisions? 

I tried to change the loadorder (Beast HDT is now overwritten by MNC) but now I m getting CTDs... 
I regrett anytime I m making a damned bashed patch... seems to come only with drawbacks... 

Nothing else is overwriting MNC. 

I use immersive creatures, estrus chaurus, chaurus spider.... 

Is it only a problem with overwriting or could load order be responsible too? 

 

 

Posted
28 minutes ago, Nymra said:

i use Beast HDT mod which overwrites MNC... can this cause it? And if yes and I overwrite it with MNC, will I still have Creature collisions?

that should not be causing problems, but i will re-look at it to make sure (both mods edit there skeletons so there could be a error of some kind there)

 

and Beast HDT should be loaded after MNC.

Posted
18 minutes ago, MadMansGun said:

that should not be causing problems, but i will re-look at it to make sure (both mods edit there skeletons so there could be a error of some kind there)

 

and Beast HDT should be loaded after MNC.

I got the animation running without CTD now (via hentai creatures) but the size is still off even with MNC overwriting Beast HDT. 

The chaurus in one animation is also floating far above the bone table, while the animation settings in SL have all sliders at 0... 
 

20190116023537_1.jpg

20190116025115_1.jpg

Posted
47 minutes ago, Nymra said:

.

are you sure nothing else is overriding "ChaurusRace "Chaurus" [RACE:000131EB]" or "Data\meshes\actors\chaurus\character assets\MNC_small_skeleton.nif" ? because i cant find any problems on my end.

 

this is the most up to date version available:

Beast HDT for MNC v11_4C.7z

Posted

aaargh, goddamnit... it was a loadorder thing... I sorted with LOOT and did not order it like in your OP this time... 
No idea which mod caused it now, but moving the whole MNC bunch at the end solved it. 

 

Nvm me :(
Forgot to see if the floating chaurus is gone, tho... next time, lol :D

 


 

Posted

 

13 minutes ago, MadMansGun said:

this is the most up to date version available:

Beast HDT for MNC v11_4C.7z

oh, ah, wow... My last version is from Beast HDT 0.64. Might explain why some creatures had no collissions, hmmm. At least me having an older version did not cause my size problems.

Seems I missed your updates?! Is there a new thread for naturalistic & beast HDT? Damn, I feel stupid now

Posted
2 minutes ago, Nymra said:

Might explain why some creatures had no collissions

no that's still a problem, Bazinga quit modding and i don't know jack shit about making xml collision files. i'm just keeping the meshes up to date with MNC.

Posted

I'm not sure if it's been asked before, but I've been having an issue with my dragons that they seem to have two dicks, and one is missing a texture, and I'm not remotely sure as to why there is the second one, or why it's texture files are missing =/

If anyone could help me figure out how to pinpoint the source of it, it'd be really appreciated :) 

20190118141304_1.jpg

Posted
6 minutes ago, C.J. said:

I'm not sure if it's been asked before, but I've been having an issue with my dragons that they seem to have two dicks, and one is missing a texture, and I'm not remotely sure as to why there is the second one, or why it's texture files are missing =/

If anyone could help me figure out how to pinpoint the source of it, it'd be really appreciated :)

it looks like a mix of old&new files, "hdt all in one" is known for having super outdated files in it, in this case it looks like it's using my old HDOS mod files from before i learned to use CF.

if you have HCOS installed then try reinstalling HCOS.

if you don't have HCOS installed then try deleting the mesh files in "Data\meshes\actors\dragon\"

Posted
19 hours ago, MadMansGun said:

it looks like a mix of old&new files, "hdt all in one" is known for having super outdated files in it, in this case it looks like it's using my old HDOS mod files from before i learned to use CF.

if you have HCOS installed then try reinstalling HCOS.

if you don't have HCOS installed then try deleting the mesh files in "Data\meshes\actors\dragon\"


Thanks, I'll take a look, and see what I can find

*EDIT* - Turns out that the one with the missing textures, for whatever reason is the MNC one, and the one with the textures was coming from All-in-One hdtSkinnedMeshPhysics Setup, not sure how or why, but w/e long as I've got it narrowed down, I can fix it now :)

Posted

Hello, i installed MNC SLAL v11 and so on works all fine but i have a question.

 

In MNC 9.3 with Sexlab More Creatures and Animated Pussy 4.0 the Dogs in Skyrim used the Judah Sheperd Textures and Meshes.

 

That was a great thing for my eyes ... Now all Dogs are the terrible Irish wolfhound uber ugly eyebrow dog' Crap..xD [The vanilla ugly dog]. 

 

Please help me ... its looks so terrible if this crap standard skyrim texture dust mop rape my 4k texture pretty amazing female pc if Aroused Creatures start a scene ?.

 

How i can get back a visual amazing cool sheperd ?

 

How i can get back the sheperd variant for ALL DOGS not only for the Hentai ?

 

Helped me Plz

 

 

Posted
On 1/22/2019 at 6:38 AM, Brisl said:

How i can get back a visual amazing cool sheperd ?

maybe copy & rename the meshes?

Posted
2 hours ago, afshin76 said:

Is it possible for one creature to use another creature's animations.

no, that only works if they are already sharing the same animation folder and/or use the same skeleton (eg: dogs & wolves), anything else will just give you a spaghettified ball or a t-pose.

Posted
10 hours ago, MadMansGun said:

no, that only works if they are already sharing the same animation folder and/or use the same skeleton (eg: dogs & wolves), anything else will just give you a spaghettified ball or a t-pose.

Thanks for the reply. Do nords and rieklings use the same skeleton?

Posted
55 minutes ago, afshin76 said:

Do nords and rieklings use the same skeleton?

no, as far as i can tell the closest looking skeleton to a riekling is the falmers.

Posted
37 minutes ago, Killeryuri said:

.

........that is by far the worst FNIS log i have ever seen, uninstall Skyrim and try again.

Posted

I have a issue not sure what going on but I can't get the Chaurus reapers animations to work for sex, all other animations work perfectly along with the normal Chaurus, not sure where to look to find the issues.

 

 

Posted
6 hours ago, Monkito said:

Question, is it possible to make the animations that come automatically with mnc a separate file ?

yes it's possible, the animations are added with SLAL, therefor they are a SLAL Pack and can be modified like any other SLAL Pack.

 

1 hour ago, Reddragon01826 said:

I have a issue not sure what going on but I can't get the Chaurus reapers animations to work for sex, all other animations work perfectly along with the normal Chaurus, not sure where to look to find the issues.

sounds like a old script in save problem, do this:

Quote

use a save editor to remove these scripts/script instances from your save file:
(note: not all save tools are the same and i don't know which one works best)
MoreNastyCrittersFactory <- this is the important one
MoreNastyCrittersAlias
slncAbstractAddonScript
slncAddonDBScript
slncAddonDGScript
slncConfigMenu
slncMainQuestScript
slncPlayerAliasScript

and then:

Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted
1 hour ago, MadMansGun said:

yes it's possible, the animations are added with SLAL, therefor they are a SLAL Pack and can be modified like any other SLAL Pack.

 

sounds like a old script in save problem, do this:

and then:

 

 

Tried what u said still no go. I cast the hentia chaurus reaper and tell it to train and nothing happens

 

I get this in my log

[01/26/2019 - 11:34:20AM] SEXLAB - NOTICE: ValidateActor(Hentai Chaurus Reaper) -- FALSE -- They are valid creature type, but have no valid animations

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