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Posted
12 hours ago, athena1978 said:

there's a major difference between this mod Just Bussiness and The Human Resource.
Is there a way (or mod) to add "patrons" /"visitors" /"clients" to settlement? e.g. Sanctuary?

please give me a suggestion.

I have both Just Business and Human Resources installed.  Human Resources has the option of enabling client visits (random people of various walks of life).  Clients which show up will use prostitutes from either mod.


I prefer Human Resources mainly because any proceeds are put into a safe for my character to withdraw.  Just Business workers need to be queried for any proceeds ... one at a bloody time.

 

Posted

bro i capture slaves and when i press going to fuck you it takes a few long seconds for my char and the npc to go black screen and just be standing inside each other, god sake someone tell me what animation mod or whatever to fix this damn thing man

Posted
9 hours ago, Task_Master_Krieger said:

bro i capture slaves and when i press going to fuck you it takes a few long seconds for my char and the npc to go black screen and just be standing inside each other, god sake someone tell me what animation mod or whatever to fix this damn thing man

 

That sounds like an AAF problem and not a Just Business problem.  Find and read "The AAF Fucking Manual" in the pinned comments in the threads in the Fallout 4 forum here on LL.

Posted (edited)

Do I need to craft the collar to capture the NPC? After the NPC is down, there is no option to collar them.

 

FIXED, it turns out that Just Business Addon was causing the issue. Plus, I have Real Handcuff installed with Just Business Patch but if I use it with Just Business Addon, Just Business will be broken completely even though I didn't use the Real Handcuff patch for Just Business

Edited by CatEclctic41
add more information
Posted

hi I hope someone can tell me how to fix this.

I captured a gunner (mark and takedown), have not yet collar anything, ... I thought I would like to test if the AAF scene working. Talk then choose the F.U. option.
However, the player becomes the object /victim while the gunner become the subject /aggresor.

Is there a setting to reverse the role ? Is it AAF setting or is it in Just Bussiness MCM ?

thank you in advance.

Posted

I think I may have stumbled into a bug with the quartermaster. 

 

When I assign a quartermaster in a settlement, it reduces the build area in the settlement.

 

At first I thought a mod conflict with Sunshine Tidings, but was able to reproduce it in another settlement.

 

I was able to get around it by removing the workshop entries for the JB pack Brahmin.  This removed the workshop options, retains access to inventory, and restored the build area.

 

 I replaced the JB Brahmin with a pack great Dane, and kind of like this feature. Perfect for survival mode.

  • 2 weeks later...
  • 2 weeks later...
Posted
On 7/11/2024 at 4:51 AM, animefeet said:

Hey I just downloaded this mod, but its entirely in Russian. How do I change it to English?

When you press the download button and get a pop-up of files for download, look for files that do not have 'Rus' in the name.  I vaguely remember that the latest English version is the second file from the bottom.

 

Posted

hi,

 

Can you update this to NG please.

seems that the "to teach you obedience." animation seems to be broken.

it does not play the animations. I have updated the AAF with the new version that works in FO4 NG.

 

  • 2 weeks later...
Posted
On 2/4/2024 at 4:35 AM, Nightlistic said:

So I ran into an something using the Prostitution option of Just Business yesterday. I placed one of my slaves at Bunker Hill to be a prostitute. I get the message my Prostitute found a client. I go to see what's up, and its the female child that lives their. They didn't do anything obviously but this has never happened in Diamond City, or Vault 81 where there are children running around so I thought I might mention this. 

This just happened to me twice in Diamond City. I had my character hooking in one of the tented mattress areas near the outfield, with my prostitute working the other tented mattress. Nina and Pete Pembroke were running the bases in the middle of the night, as usual. The prostitute first picked up Pete, brought him back to her tent, then the scene just hung at "Gathering" the actors. I reloaded my last save, and it happened again, this time with Nina. It would seem this mod needs some child-proofing added.

 

Is there a way to kill an AAF scene when it gets stuck "gathering" the actors? I ask because hitting the End key kills it, but the prostitution quest immediately restarts it.

Posted (edited)

I have a problem where I cannot enter unter mode, for some reason the hunter mode won't turn on, when I turn it on in the MCM it doesn't work and when I go back to the MCM it is off again, I tried setting the hotkey but it wont turn on after pressing the hotkey. Help?

Edited by cookiez999
Posted

i cant seem to get it to appear in the mcm even let alone interact wiht anything but a holo tape with 2 options sadly i think ng f*cked the mod

 

Posted (edited)

I just returned to Diamond City after my character was enslaved for about a month. Nina Rodriguez is still standing next to my prostitute in DC, and the scene is still stuck on "gathering". I also noticed that none of my other prostitutes (in other settlements) are seeking out clients anymore; they still earn caps, but they aren't going through the solicitation scene anymore; it's seemingly stuck.

 

I'm going to remove this prostitute from DC and replace her. Hopefully that will fix it. Maybe?

 

EDIT: Removing the prostitute did not help, and now Nina is at one of my settlements. The power of the solicitation quest is strong!

 

EDIT 2: Console commands for the win, I guess.

 

  1. Sqt got me the name of the quest (JBSlaveProstitutesQuest)
  2. Stopquest JBSlaveProstitutesQuest
  3. Startquest JBSlaveProstitutesQuest

 

Nina is back to running the bases in DC. I haven't seen any of my other prostitutes solicit any NPCs yet, but this is better than before.

Edited by Jarnin
Posted

Tried Human resources and all its sub-mods.

Very difficult, even with alternative enslavement mod. with AFF violate, you really dont get to choose and you have to have a puny weapon. They got the syringer, but even in the old TV series "Doctari" and "Wild Kindgom" the darts lasted an hour not 10 seconds.

The slave market was interesting. I bought one slave... took 6 tries.

And it requires handcuffs, so you have to get the version that doesnt use the armor and weapons keyword mod because that causes random crashes.

 

Gone back to Just Business. Would like Unique sims and not copies so I could use looks menu and clean them up rather than copies. And enslavement of desdemona means you cant finish the Institute quest where you kill the RR.  JB is better, in my opinion.

Posted

Is just business compatible with violate? My assumption would be no, being that they both play with alternatives to killing enemies. Appreciate any replies for taking the time to leave them and thank you in advance for your assistance.

Posted
1 hour ago, Guttro said:

Is just business compatible with violate? My assumption would be no, being that they both play with alternatives to killing enemies. Appreciate any replies for taking the time to leave them and thank you in advance for your assistance.

They are compatible.  As long as you tag them in hunter mode then you can just kill them if they surrender in order to make them a slave.

Posted (edited)

Ack! Does JB truly require XDI? XDI isn't updated for Next Gen (980) and who knows how long it'll take...

 

My bad, I missed the 1.4 update somehow as my manager didn't flag it for me for some reason... I'll give that a try.

Edited by theblindbat
operator error
  • 2 weeks later...
Posted

Weird problem with slaves. They are like stuck in one place and not moving anywhere. Tried to change torture devices etc., but they like wondered on the spot. Looks like that teh need reste or something...Any suggestions?

Posted

love this mod, switched from human resources because I just like this better, BUT how do i actually make money from the prostitutes that are in my settlement? they dont get any income if at settlement and is there a way to attract npc buyers to settlement like HR? AND is there a way to centralize the money from them, like it all comes to me in a delivery instead of having to go to each one in each city? mod would be absolutely perfect if someone has a way to do this. I know HR has this, but I hate how clunky it feels with the slaves. I cant get them to stay in certain areas and a couple other issues. is it possible to use both mods?

Posted (edited)
12 hours ago, phantompeeker said:

love this mod, switched from human resources because I just like this better, BUT how do i actually make money from the prostitutes that are in my settlement? they dont get any income if at settlement and is there a way to attract npc buyers to settlement like HR? AND is there a way to centralize the money from them, like it all comes to me in a delivery instead of having to go to each one in each city? mod would be absolutely perfect if someone has a way to do this. I know HR has this, but I hate how clunky it feels with the slaves. I cant get them to stay in certain areas and a couple other issues. is it possible to use both mods?

 

to make caps (money) from a slave being a prostitute they must be made a prostitute somewhere (i usually have 1 per settlement)

the location you assign them as a prostitute at must have at least 1 other (compatible) npc for them to "service"

Spoiler

the method i use to make them a prostitute is as follows

assign them to a location (you can relax here in non settlement locations) or (go home to assign to a settlement)

then open dialogue again and choose the "About your work" option (it should be one of the last 2 options)

then tell them "you are going into prostitution here"

they will now work at this location as a prostitute

they will work at the location you assign them (and if you are lucky enough you can actually see them "servicing" a client)

the prostitute slave will get "better" at the job over time (initially they will be refused most of the time but that will change over time),

the only way i know of to get the caps they make is to open a trade menu with the prostitute and take it from their inventory

i do not know of a way to attract extra npcs for them to "service" 

 

as for using both mods at the same time, i can say it is possible but whichever mod you use to enslave them is the mod that will control them,

and there is the possibility of other issues.

 

edit

personally i set the MCM to where i do not need a collar on me to enslave them (i find this works better)

and also make sure to turn off the slave can escape setting as if they escape you cannot actually recapture them

(you can try but it bugs out).

end edit

 

Edited by valcon767
Posted
10 hours ago, phantompeeker said:

they dont get any income if at settlement 

 

As Valcon stated, you have to talk to them "About your work/You're going into prostitution here" and also as stated, at first they will make very little.  After some time though, the amount of money they make actually becomes overpowered.

 

However, they don't have to be in a settlement to go into prostitution.  I usually set a couple up in the Diamond City Market, and a couple in Goodneighbor on the street.

Posted

What's really needed is a slave market where you can buy slaves that are unique NPCs, so you can change them in looks menu and make the changes stick. NPCs that are not unique will change back eventually.

Yeah, you can sell slaves, but it is a miserable way to make caps and even Marcy Long is more valuable as a prostitute.

Some slave banter, similar to settler banter, would be good too. Slaves are too quiet.

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