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Posted

MCM error...

 

 

Spoiler

A meghívott objektum kivételt váltott ki.
   a következő helyen: System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   a következő helyen: System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   a következő helyen: System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   a következő helyen: SimpleMcmJsonTranslator.Manager.Txt.AbstractTreeGridManager.AddNode(Object targetObj, String methodName, String name, String value)
   a következő helyen: SimpleMcmJsonTranslator.Manager.Txt.AbstractTreeGridManager.AddNodeHasSub(Object targetObj, String name, String value)
   a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonContentToGrid(Object obj, List`1 contents)
   a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonPageToGrid(Object obj, List`1 pages)
   a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonToObj(Object obj, ConfigJson jsonData)
   a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.LoadToDataGrid(TreeGridViewWrapper treeGridView)
   a következő helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.LoadOriginalFile(String filePath)
   a következő helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.SmiLoadOriginal_Click(Object sender, EventArgs e)
   a következő helyen: System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   a következő helyen: System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   a következő helyen: System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   a következő helyen: System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   a következő helyen: System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   a következő helyen: System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   a következő helyen: System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   a következő helyen: System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   a következő helyen: System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   a következő helyen: System.Windows.Forms.Control.WndProc(Message& m)
   a következő helyen: System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   a következő helyen: System.Windows.Forms.ToolStrip.WndProc(Message& m)
   a következő helyen: System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   a következő helyen: System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   a következő helyen: System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   a következő helyen: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

  • 1 month later...
Posted (edited)

Just taking an F4 break from SSE and having some problems with telling captured, collared slaves to "go home" and even if I take them there with me I still have no opportunity to tell them it is home. I spent 2 days on this and am quite confused as the same mod setup worked perfectly a year ago. I add that sanctuary (where I send them) Is still fairly basic (6 food 10 water, 5 beds and 3 settlers + supposedly one slave that I took there when I travelled there but that should not do anything IMO

Below are the sequence of available speech lines and you can see that number 3 has nothing useful

 

I am using OG F4 safely locked away from Beth's prying hands. I have reinstalled eXDI and Just Business and AAF is working as expected on rescued settlers. while the MCM file was re-installed today. I just added the new src file (below) for the hell of it>>>NO effect

 

Any idea on what I can do? Do I need the latest  LL FourPlay community F4SE plugin v52 2024 09 02 v52-20240902? I ask as I doubt that the current AAF has it.

 

I just realized that I captured her at Coastal cottage although I have not yet touched the workshop it is now mine. Could this be the problem? It should not be IMO

 

Addendum...the removal of Data/interface/ dialoguemenu.swf has opened the gate somewhat and I can at least enslave some although the dialogue is still a little wonky.

Thank you all for the "help".

 

 

 

 

Edited by Will55
Posted

OOC I ask,  I ran into Whiplash and her friend and through my sights I had a choice "Pacify" R  or "Mark" E. If I tried "E" nothing happened . If I tried pacify "R" it failed and she opened fire immediately. I marked her and wounded her but her friend put up a good fight(I could not get a mark on her as she hid behind her captives) and Whiplash then goes red and I had to kill her then the  friend killed my char. WTH is this pacify garbage? Any idea which mod causes it? I ask as IMO why would I want to pacify a raider even a named one.

Posted
20 minutes ago, Will55 said:

OOC I ask,  I ran into Whiplash and her friend and through my sights I had a choice "Pacify" R  or "Mark" E. If I tried "E" nothing happened . If I tried pacify "R" it failed and she opened fire immediately. I marked her and wounded her but her friend put up a good fight(I could not get a mark on her as she hid behind her captives) and Whiplash then goes red and I had to kill her then the  friend killed my char. WTH is this pacify garbage? Any idea which mod causes it? I ask as IMO why would I want to pacify a raider even a named one.

 

Isn't Pacify a vanilla SPECIAL perk?

Posted

There are scavengers that use the exact same voices as settlers, is there any way to free them and make them into settlers that can talk after you've enslaved them?

Posted
12 hours ago, travelmedic said:

 

Isn't Pacify a vanilla SPECIAL perk?

No idea. But if it is, it is one I did not add on purpose. I must check as it does ring a bell from past games. Many thanks for that as IMO it seems typical Beth stupidity.

Posted (edited)

Wasteland Whisperer and Intimidation are both perks I now remember that I had have selected both upon the nebulous advice from my "better" half for less violence. IMHO they are both rubbish unless you some naive gamer and I should have known better. 

But what IS a fact, is that BOTH screw up "mark" function in the eyepiece view of the potential slave. So, I have removed both via console. Not certain if it will work but as the presence of these two farcical perks has killed my char more than any deathclaw I hope that it does.

 

This should be a warning to all who use JB

Edited by Will55
  • 3 weeks later...
  • 2 weeks later...
Posted (edited)
On 10/22/2021 at 12:37 PM, IceBlazeWinters said:

i could NOT get the patch to work without adding can, zebra pony race, and zebra npcs to the furry fallout patch i made as master files and then adding the pony race, proditor race, and zebra race with the pony race fix to the furry fallout 4 patch, which subsequently forced the races to function properly on the pony race patch.

 

how do you have fallout equestria and furry fallout working together? I've tried to get that going and it just crashes on launch

 

update: I don't know why but this specific order is letting me play with them together. unfortunately no combination of JB/FFO patches I've found (not even KnotMeDaddy's from page 82) is working yet, but that's fine tbh, my entire instance is a frankenstein monstrosity, not everything WILL work in it

 

image.png.284eb8c357f0bce235910b4f1a6ff082.png

Edited by nmagod
update, obviously
  • 5 weeks later...
Posted

Hello

 First, I am not new to modding yet vary far from accomplished modder. I have looked through the post here and have not seen any thing along lines of the problem I am having.

I do not know if my problem is with this mod or with "Random Overlay Framework" so I am starting here

I have used this mod and ROF for quite some time with out any issues. Sense updating to fallout 4 NG I have been putting out fires all over the place.

The Issue I am having is, I hunt a Raider with out any problem, I can mark the Raider just fine, and shooting the Raider places them on the ground waiting for the collar. Now this is were I am having a problem. When I tell the Raider to put on the collar and the Raider respawns as it where, all the tattoos and marks are removed.

As I said, just this and ROF in the past I did not have this issue. Sense updating my game and all the mods this has become a problem.

I have tried to change some of the settings with no success.

Any help if figuring this out is greatly appreciated.

Thank You.

Posted (edited)

I am having a ball with this mod. I was playing commonwealth slavers and now using this for my revenge and turning the tables. I hate to ask but is this still being updated? I have to turn the escapes slave off due to bugs and I’d love to see this go further.

Edited by kelvas
Posted
23 hours ago, kelvas said:

I am having a ball with this mod. I was playing commonwealth slavers and now using this for my revenge and turning the tables. I hate to ask but is this still being updated? I have to turn the escapes slave off due to bugs and I’d love to see this go further.

It probably won't be updated unless ignotum_virum decides to do so.

The escaped slave part of this mod has been bugged from the get-go, so turning it off is best.

 

Posted (edited)

 my slave has made 271k from whoring. but when i take it from them i only get around 40k? any idea why? is there a safe they need or something?

Edited by Two Bucks
Posted
1 hour ago, Two Bucks said:

 my slave has made 271k from whoring. but when i take it from them i only get around 40k? any idea why? is there a safe they need or something?

 

I've had something similar happen to me too,

 

I think I read on here somewhere that this is a vanilla Fallout bug, and not some problem with the mod itself.  No idea how to fix it.

 

Still, if you leave a couple of slaves working in Diamond City and a couple more working in Goodneighbor, you'll soon have more caps than what you can spend anyway.

Posted

My prostitutes slaves stop having sex with clients via animations. How can I fix this? Now they just stand around. And only have sex when I'm away from the settlement.

Posted

Hi there, been using this mod recently, the mod works fine in the new game but after a while marked target when defeated only stay bleeding on the floor saying "you win" and nothing else. The talking part doesnt work. My guess is either Sim Settlements 2 or Companion Ivy messes this up. does anyone have experience on these issues? Thank you.

Posted
3 hours ago, Phobospt said:

Hi there, been using this mod recently, the mod works fine in the new game but after a while marked target when defeated only stay bleeding on the floor saying "you win" and nothing else. The talking part doesnt work. My guess is either Sim Settlements 2 or Companion Ivy messes this up. does anyone have experience on these issues? Thank you.

 

Just Business works fine with Companion Ivy.  I have hundreds of hours with the two together.

 

Don't know about SS - I don't use it.

Posted
On 12/2/2024 at 5:09 PM, sickisick123 said:

is there a way to release slaves from slavery?

I've been wondering this myself. I usually have to kill them.

  • 2 weeks later...
Posted

Is there any way to remove the "mark" status of NPCs? I am running with Ada and Ivy and both are marked ( I guess a R for reload failed when they were near)? 

Surely there must be some way.

Posted

can someone tell me if a new pony patch launched? I'm using Requiem Ponies Race since CAN doesn't work with next gen

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