Metro Station Posted October 18, 2024 Posted October 18, 2024 MCM error... Spoiler A meghívott objektum kivételt váltott ki. a következő helyen: System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) a következő helyen: System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) a következő helyen: System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) a következő helyen: SimpleMcmJsonTranslator.Manager.Txt.AbstractTreeGridManager.AddNode(Object targetObj, String methodName, String name, String value) a következő helyen: SimpleMcmJsonTranslator.Manager.Txt.AbstractTreeGridManager.AddNodeHasSub(Object targetObj, String name, String value) a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonContentToGrid(Object obj, List`1 contents) a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonPageToGrid(Object obj, List`1 pages) a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.JsonToObj(Object obj, ConfigJson jsonData) a következő helyen: SimpleMcmJsonTranslator.Manager.Json.ConfigJsonManager.LoadToDataGrid(TreeGridViewWrapper treeGridView) a következő helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.LoadOriginalFile(String filePath) a következő helyen: SimpleMcmJsonTranslator.SimpleMcmTranslator.SmiLoadOriginal_Click(Object sender, EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) a következő helyen: System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) a következő helyen: System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) a következő helyen: System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) a következő helyen: System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) a következő helyen: System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) a következő helyen: System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) a következő helyen: System.Windows.Forms.Control.WndProc(Message& m) a következő helyen: System.Windows.Forms.ScrollableControl.WndProc(Message& m) a következő helyen: System.Windows.Forms.ToolStrip.WndProc(Message& m) a következő helyen: System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) a következő helyen: System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) a következő helyen: System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) a következő helyen: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Will55 Posted November 22, 2024 Posted November 22, 2024 (edited) Just taking an F4 break from SSE and having some problems with telling captured, collared slaves to "go home" and even if I take them there with me I still have no opportunity to tell them it is home. I spent 2 days on this and am quite confused as the same mod setup worked perfectly a year ago. I add that sanctuary (where I send them) Is still fairly basic (6 food 10 water, 5 beds and 3 settlers + supposedly one slave that I took there when I travelled there but that should not do anything IMO Below are the sequence of available speech lines and you can see that number 3 has nothing useful I am using OG F4 safely locked away from Beth's prying hands. I have reinstalled eXDI and Just Business and AAF is working as expected on rescued settlers. while the MCM file was re-installed today. I just added the new src file (below) for the hell of it>>>NO effect Any idea on what I can do? Do I need the latest LL FourPlay community F4SE plugin v52 2024 09 02 v52-20240902? I ask as I doubt that the current AAF has it. I just realized that I captured her at Coastal cottage although I have not yet touched the workshop it is now mine. Could this be the problem? It should not be IMO Addendum...the removal of Data/interface/ dialoguemenu.swf has opened the gate somewhat and I can at least enslave some although the dialogue is still a little wonky. Thank you all for the "help". Edited March 14, 2025 by Will55
Will55 Posted November 26, 2024 Posted November 26, 2024 OOC I ask, I ran into Whiplash and her friend and through my sights I had a choice "Pacify" R or "Mark" E. If I tried "E" nothing happened . If I tried pacify "R" it failed and she opened fire immediately. I marked her and wounded her but her friend put up a good fight(I could not get a mark on her as she hid behind her captives) and Whiplash then goes red and I had to kill her then the friend killed my char. WTH is this pacify garbage? Any idea which mod causes it? I ask as IMO why would I want to pacify a raider even a named one.
travelmedic Posted November 26, 2024 Posted November 26, 2024 20 minutes ago, Will55 said: OOC I ask, I ran into Whiplash and her friend and through my sights I had a choice "Pacify" R or "Mark" E. If I tried "E" nothing happened . If I tried pacify "R" it failed and she opened fire immediately. I marked her and wounded her but her friend put up a good fight(I could not get a mark on her as she hid behind her captives) and Whiplash then goes red and I had to kill her then the friend killed my char. WTH is this pacify garbage? Any idea which mod causes it? I ask as IMO why would I want to pacify a raider even a named one. Isn't Pacify a vanilla SPECIAL perk?
Rot Posted November 26, 2024 Posted November 26, 2024 There are scavengers that use the exact same voices as settlers, is there any way to free them and make them into settlers that can talk after you've enslaved them?
Will55 Posted November 27, 2024 Posted November 27, 2024 12 hours ago, travelmedic said: Isn't Pacify a vanilla SPECIAL perk? No idea. But if it is, it is one I did not add on purpose. I must check as it does ring a bell from past games. Many thanks for that as IMO it seems typical Beth stupidity.
sickisick123 Posted December 2, 2024 Posted December 2, 2024 is there a way to release slaves from slavery?
Will55 Posted December 4, 2024 Posted December 4, 2024 (edited) Wasteland Whisperer and Intimidation are both perks I now remember that I had have selected both upon the nebulous advice from my "better" half for less violence. IMHO they are both rubbish unless you some naive gamer and I should have known better. But what IS a fact, is that BOTH screw up "mark" function in the eyepiece view of the potential slave. So, I have removed both via console. Not certain if it will work but as the presence of these two farcical perks has killed my char more than any deathclaw I hope that it does. This should be a warning to all who use JB Edited December 4, 2024 by Will55 1
Jordan_Dexter0 Posted December 26, 2024 Posted December 26, 2024 Settlers are no longer sleeping with captured raiders turned prostitutes. They used to bang all the time but now they never do.
katrina.balanchuk Posted January 3, 2025 Posted January 3, 2025 (edited) Never mind I found a line in the MCM to fix this Edited January 3, 2025 by katrina.balanchuk
nmagod Posted January 13, 2025 Posted January 13, 2025 (edited) On 10/22/2021 at 12:37 PM, IceBlazeWinters said: i could NOT get the patch to work without adding can, zebra pony race, and zebra npcs to the furry fallout patch i made as master files and then adding the pony race, proditor race, and zebra race with the pony race fix to the furry fallout 4 patch, which subsequently forced the races to function properly on the pony race patch. how do you have fallout equestria and furry fallout working together? I've tried to get that going and it just crashes on launch update: I don't know why but this specific order is letting me play with them together. unfortunately no combination of JB/FFO patches I've found (not even KnotMeDaddy's from page 82) is working yet, but that's fine tbh, my entire instance is a frankenstein monstrosity, not everything WILL work in it Edited February 6, 2025 by nmagod update, obviously
Kelticknot1 Posted February 11, 2025 Posted February 11, 2025 Hello First, I am not new to modding yet vary far from accomplished modder. I have looked through the post here and have not seen any thing along lines of the problem I am having. I do not know if my problem is with this mod or with "Random Overlay Framework" so I am starting here I have used this mod and ROF for quite some time with out any issues. Sense updating to fallout 4 NG I have been putting out fires all over the place. The Issue I am having is, I hunt a Raider with out any problem, I can mark the Raider just fine, and shooting the Raider places them on the ground waiting for the collar. Now this is were I am having a problem. When I tell the Raider to put on the collar and the Raider respawns as it where, all the tattoos and marks are removed. As I said, just this and ROF in the past I did not have this issue. Sense updating my game and all the mods this has become a problem. I have tried to change some of the settings with no success. Any help if figuring this out is greatly appreciated. Thank You.
kelvas Posted February 15, 2025 Posted February 15, 2025 (edited) I am having a ball with this mod. I was playing commonwealth slavers and now using this for my revenge and turning the tables. I hate to ask but is this still being updated? I have to turn the escapes slave off due to bugs and I’d love to see this go further. Edited February 15, 2025 by kelvas 1
tinkerbelle Posted February 16, 2025 Posted February 16, 2025 23 hours ago, kelvas said: I am having a ball with this mod. I was playing commonwealth slavers and now using this for my revenge and turning the tables. I hate to ask but is this still being updated? I have to turn the escapes slave off due to bugs and I’d love to see this go further. It probably won't be updated unless ignotum_virum decides to do so. The escaped slave part of this mod has been bugged from the get-go, so turning it off is best.
Two Bucks Posted February 18, 2025 Posted February 18, 2025 (edited) my slave has made 271k from whoring. but when i take it from them i only get around 40k? any idea why? is there a safe they need or something? Edited February 18, 2025 by Two Bucks
travelmedic Posted February 18, 2025 Posted February 18, 2025 1 hour ago, Two Bucks said: my slave has made 271k from whoring. but when i take it from them i only get around 40k? any idea why? is there a safe they need or something? I've had something similar happen to me too, I think I read on here somewhere that this is a vanilla Fallout bug, and not some problem with the mod itself. No idea how to fix it. Still, if you leave a couple of slaves working in Diamond City and a couple more working in Goodneighbor, you'll soon have more caps than what you can spend anyway.
nmagod Posted February 20, 2025 Posted February 20, 2025 I'm pretty sure that's an engine bug, you could have the same thing happen in FO3 and NV pretty easily.
Joosh2021 Posted February 25, 2025 Posted February 25, 2025 My prostitutes slaves stop having sex with clients via animations. How can I fix this? Now they just stand around. And only have sex when I'm away from the settlement.
Phobospt Posted February 27, 2025 Posted February 27, 2025 Hi there, been using this mod recently, the mod works fine in the new game but after a while marked target when defeated only stay bleeding on the floor saying "you win" and nothing else. The talking part doesnt work. My guess is either Sim Settlements 2 or Companion Ivy messes this up. does anyone have experience on these issues? Thank you.
travelmedic Posted February 28, 2025 Posted February 28, 2025 3 hours ago, Phobospt said: Hi there, been using this mod recently, the mod works fine in the new game but after a while marked target when defeated only stay bleeding on the floor saying "you win" and nothing else. The talking part doesnt work. My guess is either Sim Settlements 2 or Companion Ivy messes this up. does anyone have experience on these issues? Thank you. Just Business works fine with Companion Ivy. I have hundreds of hours with the two together. Don't know about SS - I don't use it.
Senkan Posted March 2, 2025 Posted March 2, 2025 On 12/2/2024 at 5:09 PM, sickisick123 said: is there a way to release slaves from slavery? I've been wondering this myself. I usually have to kill them.
mike1368 Posted March 13, 2025 Posted March 13, 2025 hi. can u make a patch for Female Super Mutant - Sexy Edition? plz 1
Will55 Posted March 14, 2025 Posted March 14, 2025 Is there any way to remove the "mark" status of NPCs? I am running with Ada and Ivy and both are marked ( I guess a R for reload failed when they were near)? Surely there must be some way.
tempe Posted March 15, 2025 Posted March 15, 2025 can someone tell me if a new pony patch launched? I'm using Requiem Ponies Race since CAN doesn't work with next gen
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