assassin394 Posted November 27, 2022 Share Posted November 27, 2022 Anyone know how to fix the missing texture on furniture animations? reinstall didn't help Link to comment
Cloaked_One Posted November 30, 2022 Share Posted November 30, 2022 Can anyone help me with this issue i'm having? When i update fnis, i get these four warnings and a buggy carriage intro. Disabling billy, and i no longer get those warnings, nor the buggy carriage. Link to comment
SioMyDori Posted November 30, 2022 Share Posted November 30, 2022 Please make "golden rain" animations. I found that there are practically no such animations, or I did not find them. There's something about the "follow me for sex" fashion, but it's not that. For LE. Link to comment
PTC_001 Posted December 1, 2022 Share Posted December 1, 2022 (edited) On 11/27/2022 at 6:35 AM, assassin394 said: Anyone know how to fix the missing texture on furniture animations? reinstall didn't help I rarely use those animations in my "cyberpunk" universe, but yeah, I have the same issue as well. The issue comes from the NIF file, loading it in CK, the vanilla texture did not properly showed. The textures paths are good, it seems more of a shader/specular map issue...and I can't say where to look for that. But, on an much older version of the mod (back in 2020), Billyy had reworked many NIF files (which I will call the October 27th 2020 flavour), but for some reasons of his, and probably very good ones, he came back to the previous version of his NIF files. Anyway, I replaced the "TheWheel03.nif" with the October 27th's flavour, and it seems to work just fine on my end, but beware, if he rolled back, there might be good reasons. Honestly, I never had issues with his mesh files during all these years...except few missing texture renderings here and there. TheWheel03.nif Located in ..\meshes\AnimObjects\Billyy Edited December 1, 2022 by PTC_001 1 Link to comment
hotrack Posted December 1, 2022 Share Posted December 1, 2022 What is the best body height scale to line up the Petite animations like the BigGuys, female 1.0 to male 1.15? I've seen someone post female 1.0 to male 1.20 but I'm not too sure. Since I generally try to keep things simple I try to use specific NPCs with BigGuy 1.15 height scales (that then take on 1.0 height females) use custom SL script packages that specifically take BigGuy tags so that some of these unique animations get some use in my modlist. Link to comment
kiyafox Posted December 2, 2022 Share Posted December 2, 2022 On 11/30/2022 at 10:59 AM, Cloaked_One said: Can anyone help me with this issue i'm having? When i update fnis, i get these four warnings and a buggy carriage intro. Disabling billy, and i no longer get those warnings, nor the buggy carriage. ialso have this problem and need an answer to fixing it Link to comment
ebbluminous Posted December 2, 2022 Share Posted December 2, 2022 Think the clue is here Link to comment
shiagwen Posted December 5, 2022 Share Posted December 5, 2022 (edited) Whats up Billy ? No Decembre update ? ( this isnt meant as pressure, unfreindly or insult. it is just for information) Edited December 7, 2022 by shiagwen 4 Link to comment
devildx Posted December 6, 2022 Share Posted December 6, 2022 On 10/17/2022 at 10:33 PM, Billyy said: Well I'm glad others can see some of the reasons I didn't include old versions, but I don't wish to be the speedbump for newcomers inexperienced with modding. Hell at this point maybe even a specific 'working' version for my mods warranted inside Wabbajack with my animations alone already pushing the fnis count way up. Who knows maybe one day my mod will even be incompatible with itself in that if you install all the animations it breaks fnis, lol. I don't think they exist yet, no. Again, on the list. Females end up being significantly more time-consuming to animate (for myself at least), and gets even more difficult when it's -just- females and not a dick to be pleasing. This is what stops me from just pumping out the large group things that I know myself and everyone wants; they're just really time-consuming and draining even if end-result is nice. Haha, you did indeed tell me it'd be so. As long as it prevents it from happening en-mass again I'll survive. Futa animations still don't have the cum on body applied when orgasm. Works fine for the other animations. Great animations btw. Link to comment
ck2modfan Posted December 10, 2022 Share Posted December 10, 2022 Would like to request/lobby for some niche animations. Specifically: - Aggressive milking (not necessarily breast feeding). The number of animations for breast feeding are low and none to my knowledge are aggressive. Milking (as SLAL not milk pump) would open up category some. - Self milking as Futa. Self milk assumes (which is/was right for majority of cases) character is female. Would be interesting to see animation if PC is Futa Link to comment
nolife6969 Posted December 11, 2022 Share Posted December 11, 2022 >>Warning: AnimationList found in "Animations\Billyy_HumanLesbian", but no corresponding Behavior file. Incomplete mod IGNORED.<< on finis? Link to comment
-alpha- Posted December 11, 2022 Share Posted December 11, 2022 On 11/27/2022 at 1:35 PM, assassin394 said: Anyone know how to fix the missing texture on furniture animations? reinstall didn't help This animobject uses a vanilla texture. check if you have something in this directory, textures\furniture\prisonercarriage\prisonercarriage01.dds textures\furniture\prisonercarriage\prisonercarriage01_n.dds Link to comment
WarsunGames Posted December 13, 2022 Share Posted December 13, 2022 I am having a problem with 1954450913_SLAL_Billyy_Animationsv6.2LE.7z It keeps trying to turn my female character in to a Futa without my consent. I am using the milk mod economy. An from normal milk. A few sex later i had an animation where they switched positions an my female was trying to fuck a dude. An i was like. What? That must be broken. So i continued on an eventually the milk went from normal to Futa. I think something got mixed in there when you where adding stuff. Can you please check it out? Link to comment
buttmoan69 Posted December 17, 2022 Share Posted December 17, 2022 On 12/13/2022 at 4:42 AM, WarsunGames said: I am having a problem with 1954450913_SLAL_Billyy_Animationsv6.2LE.7z It keeps trying to turn my female character in to a Futa without my consent. I am using the milk mod economy. An from normal milk. A few sex later i had an animation where they switched positions an my female was trying to fuck a dude. An i was like. What? That must be broken. So i continued on an eventually the milk went from normal to Futa. I think something got mixed in there when you where adding stuff. Can you please check it out? The animations should not be interfering with your sexlab gender, you are probably experiencing an error with your sexlab gender registration. Look into whichever mods you have installed to change that and make sure your characters gender is properly defined in Sexlab. Link to comment
bubbadogslaw Posted December 23, 2022 Share Posted December 23, 2022 any hint when the next version will release? Link to comment
imafaget Posted December 24, 2022 Share Posted December 24, 2022 Hope everything's all right, Billyy 1 Link to comment
HanzoMain69 Posted December 24, 2022 Share Posted December 24, 2022 On 12/23/2022 at 8:32 PM, bubbadogslaw said: any hint when the next version will release? just chill. Link to comment
toiladanfake1996 Posted December 26, 2022 Share Posted December 26, 2022 You have one or more plugins that are not form 44. They are: • SLALAnimObjBillyy.esp (form 43) Form 43 (or lower) plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly. To be converted, these plugins simply need to be opened and saved with the SSE Creation Kit but their presence can be an indication that a mod was not properly ported to SSE and so can potentially have additional issues. Online guides can have more information on how to correctly convert mods for Skyrim SE. Link to comment
axz2 Posted December 27, 2022 Share Posted December 27, 2022 21 hours ago, toiladanfake1996 said: You have one or more plugins that are not form 44. They are: • SLALAnimObjBillyy.esp (form 43) Form 43 (or lower) plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly. To be converted, these plugins simply need to be opened and saved with the SSE Creation Kit but their presence can be an indication that a mod was not properly ported to SSE and so can potentially have additional issues. Online guides can have more information on how to correctly convert mods for Skyrim SE. A lot of SE mods are form 43. It usually doesn't seem to be a problem. They can be converted to form 44 by opening them in the SE creation kit and saving them again, which also usually isn't a problem, but sometimes it does cause problems and in those cases they work better if left as 43. Link to comment
OmegaBlaster Posted December 30, 2022 Share Posted December 30, 2022 (edited) On 12/11/2022 at 10:52 AM, -alpha- said: This animobject uses a vanilla texture. check if you have something in this directory, textures\furniture\prisonercarriage\prisonercarriage01.dds textures\furniture\prisonercarriage\prisonercarriage01_n.dds That doesn't look like a missing texture issue. That looks like a parallax mesh/texture issue. Edit: Forgot to mention I ran into the issue similar in SE, and just needed to run the meshes through SSE Nif Optmizer (Not Cathedral tool). Edited December 30, 2022 by OmegaBlaster Link to comment
Cmonkeez Posted December 31, 2022 Share Posted December 31, 2022 On 12/26/2022 at 10:06 PM, axz2 said: A lot of SE mods are form 43. It usually doesn't seem to be a problem. They can be converted to form 44 by opening them in the SE creation kit and saving them again, which also usually isn't a problem, but sometimes it does cause problems and in those cases they work better if left as 43. Yeah I run AE have 584 mods, 429 plugins and 15 of them are form 43. It has zero impact on my game. People figured out not long after SE release that it didn't really change anything converting to form 44, and in some cases even broke the mod trying to do a quick conversion like axz2 said. Link to comment
shardoom Posted December 31, 2022 Share Posted December 31, 2022 5 hours ago, Cmonkeez said: Yeah I run AE have 584 mods, 429 plugins and 15 of them are form 43. It has zero impact on my game. People figured out not long after SE release that it didn't really change anything converting to form 44, and in some cases even broke the mod trying to do a quick conversion like axz2 said. You can do a side by side comparison and some fields are simply 'missing' in Form43 such as certain entries in armors etc. This is only stuff that the XEdit team has decoded too, goodness knows what else is lying around in the code, hidden, waiting to snake your game 200 hours in... Telling people NOT to convert is just bad advice. You do what you want with your game but you shouldn't spread bad advice. Link to comment
MadMansGun Posted December 31, 2022 Share Posted December 31, 2022 6 minutes ago, shardoom said: You can do a side by side comparison and some fields are simply 'missing' in Form43 such as certain entries in armors etc. This is only stuff that the XEdit team has decoded too, goodness knows what else is lying around in the code, hidden, waiting to snake your game 200 hours in... Telling people NOT to convert is just bad advice. You do what you want with your game but you shouldn't spread bad advice. the only thing the form # matters for is weather and water direction data, most mods don't edit those so it's fine, and if you look at the stock skyrim esms you will find many forms that are even lower than 43. esp/esm files on there own can't kill your game over time, only bad/missing scripts can do that and/or removing mods with scripts in mid playthrough. 1 Link to comment
shardoom Posted December 31, 2022 Share Posted December 31, 2022 (edited) 7 hours ago, MadMansGun said: the only thing the form # matters for is weather and water direction data, most mods don't edit those so it's fine, and if you look at the stock skyrim esms you will find many forms that are even lower than 43. esp/esm files on there own can't kill your game over time, only bad/missing scripts can do that and/or removing mods with scripts in mid playthrough. The main game esm's have exemption. Also just look at unconverted armour/clothing weapon (lousy memory) mods there will literally be entries in them missing when compared to form44 Esp/esm with error-ridden form 'can' kill your game over time. They lie dormant until the game needs to use the specific form, then BOOM! CTD and you have no idea wtf happened. Edited December 31, 2022 by shardoom Link to comment
Tlam99 Posted December 31, 2022 Share Posted December 31, 2022 (edited) 54 minutes ago, MadMansGun said: or is weather and water direction data Even this is corrected by the engine, if it has been assigned before. The engine just ignores the obsolete setting. The only thing what is affected are some odd data on weapon. The old is 4bit pointer. The stop bit in between makes SE use a wrong setting. However, if you convert this, it's not form 43 to be corrected, but the assigned number from 8 to 16. This might apply to some mods modifiing this data. So converting 43 to 44 without doing the real correction does more harm than good. Thats the reason some mods are not working well, if just converted to 44. Leave it and all good. Again for the 968444 time, here you go https://davidjcobb.github.io/skyrim-writings/articles/form-versions-43-and-44.html Edited December 31, 2022 by Tlam99 1 Link to comment
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