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[AAF] FO4 Animations by Leito - 21/09/06 - v2.1b


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Posted

have you thought about furniture specific animations, like sitting on a chair/couch/bed?

 

I've thought about a lot of things  :)

 

I'm learning how the CK and papyrus works first though.

Posted

 

have you thought about furniture specific animations, like sitting on a chair/couch/bed?

 

I've thought about a lot of things  :)

 

I'm learning how the CK and papyrus works first though.

 

Good Luck with that, and welcome to the Tar Baby pool :)
Posted

 

 

have you thought about furniture specific animations, like sitting on a chair/couch/bed?

 

I've thought about a lot of things  :)

 

I'm learning how the CK and papyrus works first though.

 

Good Luck with that, and welcome to the Tar Baby pool :)

 

 

LOL.......I went into this thinking "I can mod Skyrim!" Well, Fallout 4 is way BEYOND Skyrim.

 

:lol:

Posted

Hey Leito, I really like the thrusting sounds in this mod. It's got that sexy flesh against flesh smacking sound that's right down my alley. I wanted to try and use it in Sexlab, and I was wondering if you could upload the sound effects somewhere? 

 

I can't find them myself in this mod's folders. I looked around the Sounds folder and could only find the blowjob sounds.

Posted

Hey Leito, I really like the thrusting sounds in this mod. It's got that sexy flesh against flesh smacking sound that's right down my alley. I wanted to try and use it in Sexlab, and I was wondering if you could upload the sound effects somewhere? 

 

I can't find them myself in this mod's folders. I looked around the Sounds folder and could only find the blowjob sounds.

 

It's the default barefoot sound.  There isn't a folder in my mod because it points to the vanilla assets.

 

It's not going to work as you'd expect it to with Sexlab btw.  It's going to be a bit more involved than just replacing sound files.

Posted

 

Hey Leito, I really like the thrusting sounds in this mod. It's got that sexy flesh against flesh smacking sound that's right down my alley. I wanted to try and use it in Sexlab, and I was wondering if you could upload the sound effects somewhere?

 

I can't find them myself in this mod's folders. I looked around the Sounds folder and could only find the blowjob sounds.

It's the default barefoot sound. There isn't a folder in my mod because it points to the vanilla assets.

 

It's not going to work as you'd expect it to with Sexlab btw. It's going to be a bit more involved than just replacing sound files.

Yeah I know. Figured I'd try audacity and time em right with the vanilla sexlab sounds.

Posted

How do you use your own body in this mod? I have my own preset that I use for the NPCs, but it switched to the vanilla body when I activate the animations, but when I use Four-Play, I get the body I made.

Posted

 

 

 

have you thought about furniture specific animations, like sitting on a chair/couch/bed?

 

I've thought about a lot of things  :)

 

I'm learning how the CK and papyrus works first though.

 

Good Luck with that, and welcome to the Tar Baby pool :)

 

 

LOL.......I went into this thinking "I can mod Skyrim!" Well, Fallout 4 is way BEYOND Skyrim.

 

:lol:

 

 

Tell me about it.  I've made mods for Skyrim and when I opened up the FO4 CK, I was overwhelmed.

 

 

Posted

Tell me about it.  I've made mods for Skyrim and when I opened up the FO4 CK, I was overwhelmed.

I didn't find the CK itself any scarier than the FONV GECK, it's the Papyrus scripting eccentricities driving me nuts.
Posted

 

Tell me about it.  I've made mods for Skyrim and when I opened up the FO4 CK, I was overwhelmed.

I didn't find the CK itself any scarier than the FONV GECK, it's the Papyrus scripting eccentricities driving me nuts.

 

Yeah, I never got the Papyrus scripting down.  The only games I knew how to script were Morrowind and Oblivion.

Posted

 

 

Tell me about it.  I've made mods for Skyrim and when I opened up the FO4 CK, I was overwhelmed.

I didn't find the CK itself any scarier than the FONV GECK, it's the Papyrus scripting eccentricities driving me nuts.

 

Yeah, I never got the Papyrus scripting down.  The only games I knew how to script were Morrowind and Oblivion.

 

 

I'm still trying to figure out dialog for my companions.......Never had to do that for Skyrim.......At least not for a simple follower!

 

I bet there's other things that are more complex, I just ain't found them yet.

 

:P

Posted

How do you use your own body in this mod? I have my own preset that I use for the NPCs, but it switched to the vanilla body when I activate the animations, but when I use Four-Play, I get the body I made.

 

At this mean time you cannot. Leito uses a separate body for the animation, I imagine, for good reasons. It is called "4 Play CBBE Special" in Outfit in Bodyslide if you want to build it. If your character is female, you can use your character preset to build this body. But every single female involved in animation will use this body I am afraid.

 

Work around: Remember sets of rings by Armor Smith (in optional downloads) that let you "wear" 5-6 different bodies? Base body, Raiders, 3 companions, heck even 3 male companions. You find the ID for these rings, write them down (or make them into bat files) and equipitem whoever at the beginning of animation.  Ring doesn't have your unique player body, so building Special Outfit with your player body as default is the best choice.

 

I am sure on the long run Leito will give us lots of options. Heck, having CBBE Special already gives me tons of options. But any programmer would know that it is best to reserve resources and energy to develop the core script and iron out the bugs before worrying about the aesthetic. I rather this than having this mod CTD every other time.

Posted

Leito, I found out the source of CTD per my comment earlier.

 

Your mod is in conflict with "mannequins look human"

http://www.nexusmods.com/fallout4/mods/17789/?

 

I spent a good amount of time trying to figure out what causes the CTD, not just for the sake of this mod, but I would love to keep my game stable (when I start building settlements, losing save game is not acceptable).  Without having to remove all scripted mods 1 by 1, I started a new game, Leito's animation worked. Then when it is time to build mannequin (very early on, I use them as storage). The game CTD within 3 seconds I selected mannequin from Workshop and about to place.

 

I went back my previous save. Mannequin works, Leito gun CTD instantly when pulled trigger (even in the air).  Funny thing was, I installed this mannequin mod before I found Leito's Animation. When I got Leito's animation, it worked for 3 earth days in harmony with the mannequin mod. Then it decided to conflict and CTD.


Hey Leito, I really like the thrusting sounds in this mod. It's got that sexy flesh against flesh smacking sound that's right down my alley. I wanted to try and use it in Sexlab, and I was wondering if you could upload the sound effects somewhere? 

 

I can't find them myself in this mod's folders. I looked around the Sounds folder and could only find the blowjob sounds.

 

Leito wrote somewhere he used all in game existing sounds for this mod beside the blow job sound. So you may have to dig in the animation to find out which sound resource is assigned to the particular animation you are referring to. Or wait for Leito to tell you.

Posted

Leito, I found out the source of CTD per my comment earlier.

 

Your mod is in conflict with "mannequins look human"

http://www.nexusmods.com/fallout4/mods/17789/?

 

I spent a good amount of time trying to figure out what causes the CTD, not just for the sake of this mod, but I would love to keep my game stable (when I start building settlements, losing save game is not acceptable).  Without having to remove all scripted mods 1 by 1, I started a new game, Leito's animation worked. Then when it is time to build mannequin (very early on, I use them as storage). The game CTD within 3 seconds I selected mannequin from Workshop and about to place.

 

 

i recall i had ctd in some of activating laser configurations. make sure if they got fine tunned beam focuser as muzzle addon.

Posted

 

 

i recall i had ctd in some of activating laser configurations. make sure if they got fine tunned beam focuser as muzzle addon.

 

 

Leito did put in his description about it.  Something to avoid.  But I am sure my case wasn't it.  Per instruction, I used console to find the weapons and made sure they worked.  And they worked.  All I did was to mod down the handle and barrel to make them look more "compact" and rename them (adding prefix to put them at the bottom of the list to avoid cluttering with other weapons).  And the thing is, they worked well (as I only use them a few times per earth day).

 

So it must not be the muzzle.  But you are saying they MUST have the muzzle?  Because Leito just warned us against having something like a beam splitter.

Posted

Such awesome stuff! A couple questions. From what I read in this thread the voices are mod sound files? They are replaceable in the actual mod? Any aspirations to make Deathclaw anims?

Posted

I must do something wrong, but everytime I craft gun from this mod I have CTD when I want to use it, and I did try to make it without any modifications but they (guns) will end up with some kind of it anyway and I did try it like 50+ times without any luck. Do I need to make it with some specific mod attached to it?

Posted

Humbly request cunnilingus animations and any addition with the female legs spread wide and inviting.  Your mod works perfectly as advertised and is the only "adult" animation Mod I'm tempted to use atm.  

 

Not a big fan of script heavy "arousal" or "somebody rape-me" additions but I would LOVE to see a dialogue version someday.  Till then, thank you so much for sharing your "hard & wet" work.    :D

Posted

Cant get it to work, when i shoot the npc with the gun it does nothing? What am i doing wrong?

 

EDIT: Forgot to install the script files! Thanks man, this is incredible! Now i can finally play this game how i always wanted!

Posted

Cant get it to work, when i shoot the npc with the gun it does nothing? What am i doing wrong?

Make sure you installed F4SE correctly.  Think of it as a framework for this mod's script to run properly.  What obvious here is that the scripts didn't fire.  Or check your installation again.  Leito recommends best to use NMM.  If that doesn't work, uninstall and reinstall again.  Sometimes stupid NMM misses a file.

 

 

OMG... You guys can't believe what just happened.  Stupid Ash, the cat, does not want to go home anymore.  No matter all the console command that people posted on the web (well just those 2 commands and their assurance it would work).  So in frustration... I shot the cat.  And I was holding Leito's animation pistol.

 

So my virgin female character had her first time with ... a cat.  Well, virgin is a stretch, she had a baby.  But you know what I mean.  

Posted

 

Cant get it to work, when i shoot the npc with the gun it does nothing? What am i doing wrong?

Make sure you installed F4SE correctly.  Think of it as a framework for this mod's script to run properly.  What obvious here is that the scripts didn't fire.  Or check your installation again.  Leito recommends best to use NMM.  If that doesn't work, uninstall and reinstall again.  Sometimes stupid NMM misses a file.

 

 

OMG... You guys can't believe what just happened.  Stupid Ash, the cat, does not want to go home anymore.  No matter all the console command that people posted on the web (well just those 2 commands and their assurance it would work).  So in frustration... I shot the cat.  And I was holding Leito's animation pistol.

 

So my virgin female character had her first time with ... a cat.  Well, virgin is a stretch, she had a baby.  But you know what I mean.  

 

 

Sweet, so there is pussy on pussy sex afterall :P

 

Posted

How do you use your own body in this mod? I have my own preset that I use for the NPCs, but it switched to the vanilla body when I activate the animations, but when I use Four-Play, I get the body I made.

Go into your fallout 4 directory -  Data\Meshes\Actors\Character\CharacterAssets\

 

Replace FemaleBody_Nude.nif and MaleBody_Nude.nif with whatever body of your choice.

 

 

 

 

Tell me about it.  I've made mods for Skyrim and when I opened up the FO4 CK, I was overwhelmed.

I didn't find the CK itself any scarier than the FONV GECK, it's the Papyrus scripting eccentricities driving me nuts.

 

Yeah, I never got the Papyrus scripting down.  The only games I knew how to script were Morrowind and Oblivion.

 

 

I'm still trying to figure out dialog for my companions.......Never had to do that for Skyrim.......At least not for a simple follower!

 

I bet there's other things that are more complex, I just ain't found them yet.

 

:P

 

Yeah...all these papyrus fragments seems messy....

 

Leito, I found out the source of CTD per my comment earlier.

 

Your mod is in conflict with "mannequins look human"

http://www.nexusmods.com/fallout4/mods/17789/?

 

I spent a good amount of time trying to figure out what causes the CTD, not just for the sake of this mod, but I would love to keep my game stable (when I start building settlements, losing save game is not acceptable).  Without having to remove all scripted mods 1 by 1, I started a new game, Leito's animation worked. Then when it is time to build mannequin (very early on, I use them as storage). The game CTD within 3 seconds I selected mannequin from Workshop and about to place.

 

I went back my previous save. Mannequin works, Leito gun CTD instantly when pulled trigger (even in the air).  Funny thing was, I installed this mannequin mod before I found Leito's Animation. When I got Leito's animation, it worked for 3 earth days in harmony with the mannequin mod. Then it decided to conflict and CTD.

Hey Leito, I really like the thrusting sounds in this mod. It's got that sexy flesh against flesh smacking sound that's right down my alley. I wanted to try and use it in Sexlab, and I was wondering if you could upload the sound effects somewhere? 

 

I can't find them myself in this mod's folders. I looked around the Sounds folder and could only find the blowjob sounds.

 

Leito wrote somewhere he used all in game existing sounds for this mod beside the blow job sound. So you may have to dig in the animation to find out which sound resource is assigned to the particular animation you are referring to. Or wait for Leito to tell you.

Probably how they setup up the mannequins to reference humans.

 

 

 

 

i recall i had ctd in some of activating laser configurations. make sure if they got fine tunned beam focuser as muzzle addon.

 

 

Leito did put in his description about it.  Something to avoid.  But I am sure my case wasn't it.  Per instruction, I used console to find the weapons and made sure they worked.  And they worked.  All I did was to mod down the handle and barrel to make them look more "compact" and rename them (adding prefix to put them at the bottom of the list to avoid cluttering with other weapons).  And the thing is, they worked well (as I only use them a few times per earth day).

 

So it must not be the muzzle.  But you are saying they MUST have the muzzle?  Because Leito just warned us against having something like a beam splitter.

 

The latest version should fix the gun issue.  If you used an older version, discard any of the older guns you crafted and build new ones and don't modify the gun.

 

Such awesome stuff! A couple questions. From what I read in this thread the voices are mod sound files? They are replaceable in the actual mod? Any aspirations to make Deathclaw anims?

Yes, voice files can be replaced.  They're pretty easy to find in the mod folder.  Deathclaws are up in the air.  I don't really have a thing for them....

 

I must do something wrong, but everytime I craft gun from this mod I have CTD when I want to use it, and I did try to make it without any modifications but they (guns) will end up with some kind of it anyway and I did try it like 50+ times without any luck. Do I need to make it with some specific mod attached to it?

The latest version should fix the gun issue.  If you used an older version, discard any of the older guns you crafted and build new ones and don't modify the gun.

Posted

 

 

 The latest version should fix the gun issue.  If you used an older version, discard any of the older guns you crafted and build new ones and don't modify the gun.


Hi Leito, thanks for the response.  I understand modifying things like automatic barrel, etc... is asking for trouble.  But ... not even a shorter barrel or a handle?  How about changing the name?  Can we do that at least?  Nothing against the name, but I would add a prefix for better sorting.  Like "[xyz] Leito's Animation Pistol" so it doesn't sit around among my barrage of weapons and go to the very bottom.  Usually (or so I hope) people turn to use your mod while not in combat or any kind of urgency, so scrolling to the bottom of the weapon list never bothers me.  

 

Yes, voice files can be replaced.  They're pretty easy to find in the mod folder.

Does this mean replacing certain voice means it also replaces the voice it is originally for?  Since you reuse vanilla resources.

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