Bonadeo Posted June 3, 2017 Posted June 3, 2017 I would love for the aggressive animations to use the normal sex audio, if possible. Sometimes you just want to get rough without being a raider, y'know? Would it just involve renaming the vanilla audio clips to the ones used for the aggressive? If you end up doing it please pm the files to me .
Polistiro Posted June 3, 2017 Posted June 3, 2017 Hi, you can also simply move all wav files into an other folder. Tested ok. files are here: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Sound\FX\AnimationsByLeito\MaleRaider\ create a new folder, cut all wavs and paste them in the new folder. Grunts audio files should be replaced by vanilla audio files but i think you must rename them to match gunts file names.
Leito86 Posted June 3, 2017 Author Posted June 3, 2017 I keep getting CTDs each time I try to use the 'gun'. How do I get the mod to work? I followed the steps yet the game crashes. Does the 'gun' need ammo? Does the mod only work with a specific body texture? Is it compatible with CBBE? Are any there required dependencies (files/mods) for the mod to work? No, just craft it and use it following the description in the OP. No ammo is needed. The mod isn't dependent on anything and shouldn't be affected by other mods.
OrangeFr3ak Posted June 3, 2017 Posted June 3, 2017 I keep getting CTDs each time I try to use the 'gun'. How do I get the mod to work? I followed the steps yet the game crashes. Does the 'gun' need ammo? Does the mod only work with a specific body texture? Is it compatible with CBBE? Are any there required dependencies (files/mods) for the mod to work? No, just craft it and use it following the description in the OP. No ammo is needed. The mod isn't dependent on anything and shouldn't be affected by other mods. Alright, but then I tried Crazy's mod and it crashes too. I wonder what's causing the crash. Do I need to have a new save?
Guest Miyuki Takara Posted June 4, 2017 Posted June 4, 2017 Awesome mod, Any chance of seeing creatures added? More specifically Dog Meat.
Guest Posted June 4, 2017 Posted June 4, 2017 I keep getting CTDs each time I try to use the 'gun'. How do I get the mod to work? I followed the steps yet the game crashes. Does the 'gun' need ammo? Does the mod only work with a specific body texture? Is it compatible with CBBE? Are any there required dependencies (files/mods) for the mod to work? No, just craft it and use it following the description in the OP. No ammo is needed. The mod isn't dependent on anything and shouldn't be affected by other mods. Alright, but then I tried Crazy's mod and it crashes too. I wonder what's causing the crash. Do I need to have a new save? Reinstall Leito's mod ONLY. Make sure you have the latest version of F04 Script Extender. Find a save with as little as possible on it. Load it up, make the guns and try them out. Profit.
Nite_Star Posted June 5, 2017 Posted June 5, 2017 Will free cam be added at a later date, also awesome work.....
CFU Posted June 6, 2017 Posted June 6, 2017 Is there a version of this mod that doesn't use nude suits?
Tombstone Posted June 6, 2017 Posted June 6, 2017 First off, thank you Leito these animations (as well as all the ones you've done for Skyrim) are outstanding. I noticed while using this mod however, that the player automatically equips a "Nude gun body" that messes with the textures on the JaneBod body that I'm using. Is there anyway to unequip it? I tried in game and I can't seem to unequip it. Any help is appreciated, thanks! EDIT: I discovered that right after when you click male/female player option, if you open up the console and type player.unequipall, then immediately open up your pipboy, you're able to unequipped the equipped custom body. Works for me! I'll take that haha
zaz99 Posted June 6, 2017 Posted June 6, 2017 you can make people happy with me because i had sex with them?
KitKatKseniya Posted June 6, 2017 Posted June 6, 2017 Is there a version of this mod that doesn't use nude suits? You can start the animations going then go into the console, click the actor you want to recloth, and type "openactorcontainer 1" You can then unequip the nude suit and re-equipt what clothing you want from their inventory
srayesmanll Posted June 6, 2017 Posted June 6, 2017 Will free cam be added at a later date, also awesome work..... DIY - FO4 Hotkeys has a freecam hotkey by default (F3, but can be changed in the hotkeys.ini) If FO is anything like Skyrim, then doing the freecam manually is better (auto freecam in Skyrim SexLab could cause some control issues coming out of the freecam mode). It would be nice if this or 4Play added it, but the mod linked is pretty good on it's own and some other mods require it anyway.
CFU Posted June 6, 2017 Posted June 6, 2017 Is there a version of this mod that doesn't use nude suits? You can start the animations going then go into the console, click the actor you want to recloth, and type "openactorcontainer 1" You can then unequip the nude suit and re-equipt what clothing you want from their inventory Thanks. What about for the player? I can't unequip it from the inventory menu, is there a console command for that?
draeneis Posted June 7, 2017 Posted June 7, 2017 Is there a version of this mod that doesn't use nude suits? You can start the animations going then go into the console, click the actor you want to recloth, and type "openactorcontainer 1" You can then unequip the nude suit and re-equipt what clothing you want from their inventory Thanks. What about for the player? I can't unequip it from the inventory menu, is there a console command for that? I heard it could work with that inventory console for the player too, but what i have done is search the console for the names of my clothes, then re-equip it all after the action starts. That takes a while so I made a batch file with a simple name like 'white' for the white outfit and all i have to do is click on the character and type 'bat white' to re-equip it all.
Tombstone Posted June 7, 2017 Posted June 7, 2017 Is there a version of this mod that doesn't use nude suits? You can start the animations going then go into the console, click the actor you want to recloth, and type "openactorcontainer 1" You can then unequip the nude suit and re-equipt what clothing you want from their inventory Thanks. What about for the player? I can't unequip it from the inventory menu, is there a console command for that? Try "player.unequipall". That worked for me.
CDR_Shepard Posted June 8, 2017 Posted June 8, 2017 I can't seem to get this to work for some reason. Followed all instructions, don't have any other "love" mods, nothing. When shot, both characters just strip, teleport next to each other, and just stand there until the loop ends. No animations play, I click the prompt to stop, and everyone goes about their business. Anybody have any suggestions? Thanks in advance...
srayesmanll Posted June 8, 2017 Posted June 8, 2017 I can't seem to get this to work for some reason. Followed all instructions, don't have any other "love" mods, nothing. When shot, both characters just strip, teleport next to each other, and just stand there until the loop ends. No animations play, I click the prompt to stop, and everyone goes about their business. Anybody have any suggestions? Thanks in advance... Do you have F4SE installed? Correctly? And are you launching the game through F4SE (..._loader.exe in the game folder where you installed F4SE or using the F4SE option in the NMM Launcher)?
alima309 Posted June 9, 2017 Posted June 9, 2017 Thanks for making this wonderful mod may I ask how to strip both players when sex begins. Right now they all act with clothes on them originally before sex scene...
Guest Posted June 10, 2017 Posted June 10, 2017 Not sure if any "framework" will have this option but I was thinking that a possible benefit of having sex with your settlers could be that they are temporarily given a workshop happiness bonus. A temporary spell or perk would apply the AVIF 0012722C (WorkshopRatingBonusHappiness) to the NPC and the amount might be determined randomly which would kind of determine how well you did. IF you did poorly there might even be negative happiness applied. =P Now, for followers, it could be an affinity boost....OR....not. ;-) For other NPC's it might trigger a gift or.....an insult. Just a thought.
CDR_Shepard Posted June 10, 2017 Posted June 10, 2017 I can't seem to get this to work for some reason. Followed all instructions, don't have any other "love" mods, nothing. When shot, both characters just strip, teleport next to each other, and just stand there until the loop ends. No animations play, I click the prompt to stop, and everyone goes about their business. Anybody have any suggestions? Thanks in advance... Do you have F4SE installed? Correctly? And are you launching the game through F4SE (..._loader.exe in the game folder where you installed F4SE or using the F4SE option in the NMM Launcher)? Thanks for the reply srayesmanll. I do have f4se installed, I have the 4.01 build currently. I copied over all of f4se's contents if that makes a difference; I've read somewhere that the install instructions in the f4se readme are outdated... Anyway I run the loader.exe via admin to launch the game. Thanks, Shep
DoodlyDangua Posted June 10, 2017 Posted June 10, 2017 Looks amazing. I assume this is only M4F animations?
abestone Posted June 11, 2017 Posted June 11, 2017 Is there any possible way to move my character while in an animation? My character sometimes clips with my companion, and I want to move him, but im not sure how to.
Guest Posted June 11, 2017 Posted June 11, 2017 Is there any possible way to move my character while in an animation? My character sometimes clips with my companion, and I want to move him, but im not sure how to. Until movement keys are added the BEST thing to do is ensure you have a good LOCATION to start the animations. You're gonna need room and even though the NPC is brought to you, try to ensure there is no geometry nearby that may interfere. BUT.....when you are not aligned properly or the NPC isn't, all you have to do it open the console and determine your X, Y or Z coordinates. Then change them. Player.GetPos X Player.GetPos Y Player.GetPos Z Player.GetAngle X Player.GetAngle Y Player.GetAngle Z THEN Player.SetPos X # (change things in small increments) Player.SetPos Y # Player.SetPos Z # Player.SetAngle X # Player.SetAngle Y # Player.SetAngle Z # You can use the same method by clicking on the NPC and if their REFID is properly selected, you can move them basically the same way. Now, I've had no luck changing the Z coordinates so that means you only have the others to play with but that is usually enough to realign the actors to suit the scene. Hope this helps.
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