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Four-Play Violate (+ DD2 Support)


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Posted

 

After reaching 30% health a tip says "I cannot continue fighting anymore", then my character does the hostage animation, then another tip says "They've done with me, i should run", after which my character stands up while they keep on firing. No other animation plays. Could this problem have to be with the BSA file through NMM? If so, how do I fix it?

 

Did you get the message box "Sex Slots set" as soon as you load any save? If not, then yes, it's the BSA problem with NMM and Four-Play Framework. From your description, it seems everything is running correctly on Violate's end.

 

Download Bethesda Archive Extractor

 

Start BAE, point it to the two bsa files in your NMM's Four-Play folder and extract them (so that there should be the Script folder at the same level as Four_play.esp)

 

Can you give me a screenshot on how your looks like

Posted

After reaching 30% health a tip says "I cannot continue fighting anymore", then my character does the hostage animation, then another tip says "They've done with me, i should run", after which my character stands up while they keep on firing. No other animation plays. Could this problem have to be with the BSA file through NMM? If so, how do I fix it?

How'd you fix yours? I have same problem :(

Posted

 

ow'd you fix yours? I have same problem :(

 

 

Upgrade to the latest version. The "They've done with me, i should run" message was removed back in 2.0

Posted

Great mod! Though there was quite a bit of time before the animation took place, I wasn't sure it was going. Anyway, I suggest an auto surrender button for when the player acts as aggressor, mostly when an NPC is asleep. Maybe some sort of message that says, "Say a word I'll slit your throat," or something? Might not work so well on standing beds, but the mattresses would be fine I think? :-) Thanks!

Posted
2.3 Released:

  • PC aggressor: you can now rob and release your surrendered enemies. Surrendered enemies will no longer have full health, instead they can now be executed by one hit.
  • PC Victim: make sure you and your follower stay naked during the violation. Stealing is less thorough so you might be left with a weapon, aiding your escape. Added a failsafe for when the violator is too far away/ can't find the way to his victim.
Posted

I have a slight issue with this mod.  When an animation is triggered for a npc being defeated a few seconds into the sex animation the npc will raise their hands again and remain that way until the animation cycle stops?

Posted

If I'd might mention a few things:

  • When Corruption is turned off and playing as the victim, the character will still use dirty talk.
  • Armor plates will be stolen, but not the main armor/clothing.
  • It's always the same attacker having sex.
  • "Stealing is less thorough" - well, they've missed 8 weapons right now.

 

I guess the following is a framework-issue and not from this mod's unequip feature, because that also happens when installing and using SexEmUp(?)

  • The attacker is equipping the stolen armor plates while having sex,
  • my character the eyewears (which wasn't equipped before) and sometimes the main armor while having sex,
  • Hancock his Tricorn which he didn't use for weeks.

Weird stuff.

 

 

Are there any plans that the companion has to be defeated as well before the "team" is giving up?

Posted

Would it be possible to have NPCs violate other NPCs as well, the way Defeat does in Skyrim? With all these battles going on in the distance...

Posted

Has anyone been Assaulted and/or Violated by a gang of Horny, sex crazed, Undocumented Feral Ghouls? Makes you think twice about shopping in Cambridge.

Posted

i notice that only one can surrender at the time, when another one surrender, the one who was previously on his/her knee get up with full heal and fight again. i just get some trouble when 2 higher level raider are fighting with me and surrender one of the the other one. i had to kick their ass like 5times to finally get tire and kill one of the 2 who was on the knee to make the other surrender for good.

 

also, i presume that eventually there would be a way to kill them with a single bullets? i mean, when we told them to die in the dialogue, i guess someday that would do more than just a warning before manually kill them. it could also have a way to make them your slave or companion while having them surrender.

Posted

I have a slight issue with this mod.  When an animation is triggered for a npc being defeated a few seconds into the sex animation the npc will raise their hands again and remain that way until the animation cycle stops?

I have the same issue, since 2.3 update. has no issue when my follower violates npc, it is only when pc is violating npc.

Posted

 

also, i presume that eventually there would be a way to kill them with a single bullets? i mean, when we told them to die in the dialogue, i guess someday that would do more than just a warning before manually kill them. it could also have a way to make them your slave or companion while having them surrender.

 

Get the latest version. You'll one-shot surrender enemies now

Hi Guys! How can i enable Supermutants in Violate? Four-Play Alignment Fixes and Animation Loader is installed.

 

It's on by default

 

 

 

Turn Perversion Round Multiplier to 10 instead to disable it. 

 

The ones getting the actions are always the ones you were in combat with when you get knocked down (the red dots)

 

I have the same issue, since 2.3 update. has no issue when my follower violates npc, it is only when pc is violating npc.

 

 

Looking into it.

 

PS: Can't seem to replicate your problem in my game at all. I can add some extra layer of safety to prevent this in the next version.

Posted

 

 

also, i presume that eventually there would be a way to kill them with a single bullets? i mean, when we told them to die in the dialogue, i guess someday that would do more than just a warning before manually kill them. it could also have a way to make them your slave or companion while having them surrender.

 

Get the latest version. You'll one-shot surrender enemies now

Hi Guys! How can i enable Supermutants in Violate? Four-Play Alignment Fixes and Animation Loader is installed.

 

It's on by default

 

 

 

Turn Perversion Round Multiplier to 10 instead to disable it. 

 

The ones getting the actions are always the ones you were in combat with when you get knocked down (the red dots)

 

I have the same issue, since 2.3 update. has no issue when my follower violates npc, it is only when pc is violating npc.

 

 

Looking into it.

 

PS: Can't seem to replicate your problem in my game at all. I can add some extra layer of safety to prevent this in the next version.

 

 

When i fighting with supermutants and my health falls below 30% the scene does not start(Race check disabled in CP panel(I think)). And another question: How can i disable Violate in game? When i switching it through CP panel, scene starting anyway.

Sorry for my English, it may be very bad sometimes.

Posted

 

 

When i fighting with supermutants and my health falls below 30% the scene does not start. And another question: How can i disable Violate in game? When i switching it through CP panel, scene starting anyway

 

You need the Four-Play Alignment Fixes and Animation Loader (formerly Four-Lei Plus) for super mutant scenes to be available

Posted

 

 

 

When i fighting with supermutants and my health falls below 30% the scene does not start. And another question: How can i disable Violate in game? When i switching it through CP panel, scene starting anyway

 

You need the Four-Play Alignment Fixes and Animation Loader (formerly Four-Lei Plus) for super mutant scenes to be available

 

 And i edited my previous post. How can i disable Violate in game? When i switching it through CP panel, scene starting anyway.

post-1241268-0-73889500-1499085652_thumb.png

Posted

 

 

 

When i fighting with supermutants and my health falls below 30% the scene does not start. And another question: How can i disable Violate in game? When i switching it through CP panel, scene starting anyway

 

You need the Four-Play Alignment Fixes and Animation Loader (formerly Four-Lei Plus) for super mutant scenes to be available

 

 

Violate works even after it is deleted (incluning ESP). I will turn off all FP modules until you answer how to repair that, and how to disable violate without deleting all FP. Thank for help in advance, and sry for my English.

Posted

 

 

Violate works even after it is deleted (incluning ESP). I will turn off all FP modules until you answer how to repair that, and how to disable violate without deleting all FP. Thank for help in advance, and sry for my English.

 

 

Violate triggers after you remove it? That's the first time I heard about that, weird.

 

Maybe use a save cleaner or something http://www.nexusmods.com/fallout4/mods/22633/?

Posted

 

I have a slight issue with this mod.  When an animation is triggered for a npc being defeated a few seconds into the sex animation the npc will raise their hands again and remain that way until the animation cycle stops?

I have the same issue, since 2.3 update. has no issue when my follower violates npc, it is only when pc is violating npc.

 

Ok, my issue went away with reinstalling  all 4 play mods after using save script cleaner.

Posted

Love the mod, but quick question for you: Does your companion have a personal surrender protocol? Because the one I've got hasn't ever surrendered in combat, but has been KO'ed/crippled in multiple fights.

I've fiddled around in the control panel, and made sure to have all the "player knockdown" settings turned on and working. (Since there's no companion specific set of options in the control panel other than turning on violation for companions and picking gender, I assume the player settings work for the companion too). Since it's a custom companion, I've also made sure to select them for the FP compatibility using the control panel as well.

Personally, my character hasn't been violated yet (double edged sword of playing an infiltrator/sniper build), so I guess the real question I'm trying to get to is: can companions be knocked down and violated on their own, or do they only get violated alongside my player getting violated?

Posted

I am not exactly sure which foreplay mod is doing this but I think it is this one. (I have them all loaded) but on a new game during the opening scene where they take shawn from his father the scene gets interrupted and the guy with the gun rapes the chick trying to get shawn from his father. I saved and tried to reload prior to entering the cryo chamber but it happens each time. It's nice to see the mod working but I cannot get out of the cryochamber if they do not finish their dialogue. Might want to consider a way to exempt these two characters (everyone in vault 111) until after the character leaves the vault (or disable it until they get their pipboy and can activate it.

 

 

post-56133-0-92543400-1499140273_thumb.jpg

Posted

I am not exactly sure which foreplay mod is doing this but I think it is this one. (I have them all loaded) but on a new game during the opening scene where they take shawn from his father the scene gets interrupted and the guy with the gun rapes the chick trying to get shawn from his father. I saved and tried to reload prior to entering the cryo chamber but it happens each time. It's nice to see the mod working but I cannot get out of the cryochamber if they do not finish their dialogue. Might want to consider a way to exempt these two characters (everyone in vault 111) until after the character leaves the vault (or disable it until they get their pipboy and can activate it.

 

Get the latest version of Autonomy. I excluded the PreWar sanctuary and Vault 111 from it in the latest version.

Personally, my character hasn't been violated yet (double edged sword of playing an infiltrator/sniper build), so I guess the real question I'm trying to get to is: can companions be knocked down and violated on their own, or do they only get violated alongside my player getting violated?

 

For now, companions will only get violated if you're violated. I'll add NPC-NPC stuffs later.

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