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What sex mods do you want to see in FO4?


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Posted

Milk Mod Economy

Being a Cow

Since I m struggling with doing it my self via photoshop, fiddling with the 8k skin from Nexus(made by proffessionals):

An 8k skin texture with large aerolas, veins, trimmed pubes, and stuff.

Wearable, horns, antlers, hooves, tails(not the fluffy furry fox ones).

Posted

a mod inspired by this one:

the only difference is that instead of having an armor / clothing that is in the inventory and well it would be a power armor

 

  • 2 weeks later...
Posted

it would be really cool to see the vulpine race, specifically males be given a nsfw model and be enabled to work in animations

Posted

Grudge mod... people taking things to the extreme, over what you do.

 

1. Towns...

Drug you, steal all your stuff and spray you with Pheromone. Now all creatures see you as a mate.

 

 

2. Dungeon bosses...

You may wake up from a sleep with various problems.

 

- Dwemer... fastened in Dwarven Devious Cuirass, that makes you irresistable to Dwemer. No fighting, just sex then robbed and dumped deeper into dungeon, to be passed around. Getting out will take some time.

- Draugr... keeps stealing clothing and armour, and dressing you in nipple rings, kinky boots, collar and harness.

- Giants... morning sex with a giant, until you track him down in the mountains. He steals all your stuff after each session.

- Wolves... you've dominated them long enough, now a pack of them, have decided to make you their bitch each morning.

 

 

3. Nasty townsfolk..

- I like you naked... Braith, did not like you messing with her bullying of Lars, and keeps stealing your clothing after you sleep in Whiterun. Problem is, she's not afraid of you. You wake up outside of town, and without your key to Breezehome. With a pair of nipple rings, that only Braith can unlock, and leave your delicate nips, too tender to wear clothes.

- Maurice didn't like the way you handled the tree quest, and decided to dress you in a tree submission harness. All tree based life forms, are extra friendly. Leaving the spark of life inside of you, to start a new tree creature pregnancy, that births every 7 days. You need to find a way out of this thing, and kick Maurice's arse.

 

 

4. Thieving git... 

- Jail time thief... the jailers are sick of you stealing stuff from town, so they fix you into a time locked submission outfit. Where you are forced to walk on all fours ( Devious Devices has this type of outfit ), when on all fours. Creatures do not attack you, but make love to you instead.

   Everything is put in the evidence locker, food and water included. You cannot fight, pick up or check inventories. You have nothing.... you will have to live by begging, and whoring yourself out for food and water.

 

 

Town Evidence... All stolen stuff added to linked evidence chests, that are in towns. Getting your stuff back, will be a nightmare. Worse, if the jailers take a liking for you.

 

Just an idea... :)

There is no limit to what people could do, to hold a grudge.

 

Posted

I'd like a way to combine Lieto's gun position mechanics and the pregnancy mod. Select positions, speed them up, slow them down; that kinda thing.

  • 4 weeks later...
Posted

Ah what the heck, I will just put this here.

 

A while ago someone mentioned the idea of integrating sex mods with Sim Settlement which sounded like a great idea, but I wasn't quite able to put it together in my head how that would look like at the time, but after thinking about it more, it seem pretty straight forward if it is possible.

 

blah blah preamble:

 

The vanilla game sort of lacks "civilized" area, basically there's Diamond City, Good Neighbor, Bunker Hill, and Vault 81. Bunker Hill eventually gets turn into a settlement. You can technically count the faction bases, but those are too questline dependent. I think for a lot of sex mods ideas to work we need places where not everyone is hostile.

Settlements could in theory fill that gap, however it is hard for it to makes thematically sense when the PC is pretty much the one who "owns" all of them, it is also strange that a lot of them have been empty for years or with just a few residents. Then we drill down what purpose does a settlement really serve? It pretty much boils down to, storage, a bed, water, food, crafting, and shops; not even all of them are required, some of them are mere quality of life item. Each settlements can be bare bone copies of each other with these functions and they are pretty much "done." Player going around gathering and building them is just busy work.

 

What might be possible with the help of Sim Settlements are:

1. The game/NPCs to take ownership of a settlement with various facilities prebuilt.

2. Have different "faction" or perhaps "friendliness" for each settlement. In gameplay terms none of them should ever truly be hostile unless provoked, so even if a "raider" settlement exist they should just be a skin, but perhaps less friendly. More on that later.

3. This might be getting beyond SS, but have quests, events, or conditions within each settlement that dictate how they view/treat the PC, and how much facilities the PC have access to.

 

For example:

PC arrives at a decently built Sanctuary Hills, it already has storage chests, crafting tables, bed, water, and food, and the people are friendly so they just let the PC use these facilities. Yet it lacks a few shops, we can have a quest where merchant is kidnapped and the PC is asked to save him/her or pay ransom not too unlike the vanilla radiant quest, when that's done shops are available in the settlement.

 

We can also have a more middle of the road friendliness settlement, kind of like Bunker Hill, if PC wants to rest she will need to pay the Inn to use the bed, maybe the food are set as owned, therefore PC can try to steal or maybe no food at all so PC will have to buy food from a merchant.

We can then have quests that gradually make the settlement "likes" the PC more where eventually more facilities are available to use. Or maybe have her invests/pay to expand/unlock each facility.

 

From that point on it is easy to see how sex could be integrated into this, we can have a settlement with a brothel where PC could work to earn caps or gain "faction rep", we can also maybe have PC do "favors" for certain people to gain access to facilities.

 

Or for those who are familiar with some of Skyrim mods, we can straight up go full pervert! Say set up conditions where PC has to be naked if she wants to enter the settlement and/or be sex toy for its residents.

 

We can also have cross settlement quests where the PC is almost like the supply line where she is tasked with delivering/make trade/negotiate with other settlements with various outcome and "goods and services"

Posted
On 5/24/2019 at 10:51 PM, darkdragonlove said:

Idk if these mods exist... I want sex to heal player HP... and to also hurt the "Victim"

Do these exist? Am I in the wrong place?

 

Skyrim has one of these... Sexlab Deadly Drain.

Fallout 4, I've never seen a sex hurts and heals mod for it.

 

I've never used Sexlab Deadly Drain though...

  • 4 weeks later...
Posted

Golden showers received by the raiders as part of a rape scene as in the Raiders pet mod. There's also a rimming anim in AAF during a FMF threesome. Isolate that and use it in the same forced context!

Posted
On 6/18/2019 at 6:06 AM, Krazyone said:

 

Skyrim has one of these... Sexlab Deadly Drain.

Fallout 4, I've never seen a sex hurts and heals mod for it.

 

I've never used Sexlab Deadly Drain though...

I always thought it would be nice to have some sort of succubus type mod for fallout4..   where instead of being some sort of "supernatural" thing, your a crazy scientist that uses pheromones... and then while your being intimate you can choose to infect them with some persistent, fast acting plague that "might kill them and spawn "angry ants/bloatflies", or drain them of blood... and you get blood packs or something

Posted
28 minutes ago, sillybear said:

I always thought it would be nice to have some sort of succubus type mod for fallout4..   where instead of being some sort of "supernatural" thing, your a crazy scientist that uses pheromones... and then while your being intimate you can choose to infect them with some persistent, fast acting plague that "might kill them and spawn "angry ants/bloatflies", or drain them of blood... and you get blood packs or something

I use a pheromone mod in Skyrim, called SexLab Pheromones , its a really good mod for Skyrim. Except its you and your follower that gets infected by creatures and NPC's. A really good MCM menu, with tons of options.

It would be nice to see in Fallout 4...

 

I've had a Succubus mod installed for Skyrim once, I couldn't understand it. It was very complicated, having you transform between a human and Succubus with wings. The Succubus had to replenish their energy with sexual energy.

 

 

Posted
On 7/16/2019 at 7:18 PM, Krazyone said:

I use a pheromone mod in Skyrim, called SexLab Pheromones , its a really good mod for Skyrim. Except its you and your follower that gets infected by creatures and NPC's. A really good MCM menu, with tons of options.

It would be nice to see in Fallout 4...

 

I've had a Succubus mod installed for Skyrim once, I couldn't understand it. It was very complicated, having you transform between a human and Succubus with wings. The Succubus had to replenish their energy with sexual energy.

 

 

at risk of being completely off topic for the Fo4 tag,   Succubus heart- seems like a better option, there are things I didnt like about it- but you could change the settings...       I wonder how hard it would be to take SexLab Pheromones and change it to a poison... so you could put it on your arrows....  and watch stuff spawn at random to get frisky with whoever you shot..

Posted
7 hours ago, sillybear said:

at risk of being completely off topic for the Fo4 tag,   Succubus heart- seems like a better option, there are things I didnt like about it- but you could change the settings...       I wonder how hard it would be to take SexLab Pheromones and change it to a poison... so you could put it on your arrows....  and watch stuff spawn at random to get frisky with whoever you shot..

There are Pheromone potions in Sexlab Pheromones that you can buy off Khajiit traders, but the pheromone mod works slowly, over time. Harassing the player with whatever mob type, the player is covered in.

Arrows, would have to have the effect and be instant, with no cool down.

 

I've never heard of Succubus Heart, just checked out the mod page. It looks like a lot of fun, with a lot of MCM options. The mod I tried out, you used to change into a winged, tall, Succubus.

 

Posted

I have always been fond of the interaction between SexLab Eager NPCs (Thrill of the Tempest... Yay!), SexLab Aroused and Random Sex. I actually acquired Fallout 4 during the Steam Summer Sale, so once I have become a little more familiar with the game I might make an attempt at porting Random Sex over. Not sure if the other two exist for Fallout 4 but I would love to see them at some point.

Posted

would love to see a more femdom on male pc interaction....  hell have situations where it could be your wife, some woman who would like to keep you shackled to something heavy so you can't escape, or a woman who demands some form of tribute each week or she could do something like destroy your settlement (if she has the means to do it, she could be a mistress running a bigger crew of fighters than you.)   things of animation I could see happening could perhaps be things like face sitting, ball busting/cbt, dropping small bits of nuclear waste on you giving you some rads, spitting in your mouth, burning her cig on you, whipping, etc.   I think this would make male players that love playing the submissive role in one or two different ways alot happy honestly, not all of us love to be that dominant force everywhere we go.   

suppose we do fight 90% of our enemies, there probably is 10% of them we can't help but give in due to how attractive, alluring, and manipulative they are.  :) 

Posted

Ol'Haggis  is Back in Town and search for a new cow !

He found a new recipe to turn you into a new betsy maybe this time you get real udders !!

yeah transformation stuff will be nice

Tentacle or worms with infestations of other npc or enemy camp´s

that will be Awesome :)

  • 4 weeks later...
Posted

There seems to be a severe lack of lesbian animations.  A lot more of these would be nice. I mean if we can have aliens or insects in female why not more girl in girl you know?

Posted
40 minutes ago, vaterwolf said:

There seems to be a severe lack of lesbian animations.  A lot more of these would be nice. I mean if we can have aliens or insects in female why not more girl in girl you know?

Sure.. have at it...

If you have questions there is loads of support on this site that can help you figure out how things go.

 

The reason I mention the above is there is limited Lesbian (and Male on Male, or insert animation type here) is because there isn't someone making it. Make it and there will be more.

 

If that isn't in your boat.. perhaps see one of the animation artist has a Patron and offer to help support him or her if they would be inclined to make more of "insert animation type here".

 

 

Posted

Party Party Likes theres No Tomorrow (a speculative project)

 

A rebel faction within The Institute want to promote better relations with the hard-done-peoples in the Commonwealth. The original idea was to target the Commonwealth's "social elite" and to throw lavish parties. Like all good ideas, the more detail going into the project, the more depraved and flamoyant became the theme...

 

Shenanigans at the Institute's Monthly (yes, once a month in-game) Party, where there are no weapons allowed, no deaths, and featuring...

 

- Reputation System driven weekend-long feck-fest at a secret location (teleported in on the Friday evening and like-wise kicked out on Monday morning if you are still alive and kicking, er partying). The Rep System is an on-going measurement of how well you have "performed" during each party which will unlock features as you progress). The Reputation System is a fluid thing (good performances reward, missing a weekend does not!) and can increase overall progressively, if somewhat slowly. But also...

 

- Reputation Awards (permanent)... these awards are permanent, gain a static rep bonus and extra caps! Examples are Slave Girl (3 times a weekend slave) Beast Boy, Charmer...

 

- Sexual Endurance System drastically limiting the number of times you are "up for it" unless "helped" by new Institute Party Stims (sold at the venue but also at selected ticket vendors across the Commonwealth)

 

- NEW Stims to make you wet, erect, remove pain (or maybe increase pain if thats your bag), get high/trippy, make more charming...  each with their own blend of secondary effects (SPECIAL*, DOM(agrressive)/SUB(manipulable) and ofc exotic addictions not curedable by Addictol)

 

- The Venue (my own personal taste)... huge warehouse/Goth Palace (virtual, only can enter/leave by teleport) with various rooms/areas to satisfy all tastes (electro slave boys and girls room**, hardcore orgy arenas, dialogue-heavy dance hall to test out your charisma/Reputation System, Slave Auctions**, Acid House Chastisement Room (DD etc)***, Hard Rockers Beast Pit**** and a soft porn erotic bar area where you can just chat, catch your breathe and buy those stims!

 

* The New Stims will effect your SPECIAL stats for a certain duration, some postively and if addicted, perhaps some negatively (my idea not just for a day or so, but based on a week-long cycle, so you benefit from some of the advantages after the weekend... the pleasure continues!

 

Tickets to this Party should be VERY EXPENSIVE. But the Reputation System will provide big advantages (dialogue/buying which last at least one month, with a decay function, so you will need to keep on partying to keep benefitting!)

- Not enough caps? Good! Then you have some choices (**/***/****) as the Institute doesn't employ Synths at the venue (remember the wanting to promote better relations with the Commonwealth folk) they need to recruit some special staff (limited places, sometimes you don't always get to choose)...

 

** Party Slave Option. A way of making a lot of caps fast and improving your Institute Rep. You can who... er sell yourself for the weekend which will result in one of two outcomes: (1) somebody (NPC) rents you for the weekend at the Slave Auction room or (2) you are transferred to the slave boys/girls room for the weekend. (1) uses a specific dialogue system where you must choose to please your weekend Master/Mistress or see your "salary" and Rep reduced (so this could be a random DOM/SUB thing), and (2) you must compete with other slaves for the most number of clients via dialogue and again by hitting the right tune; again more customers, salary and rep bonus.

 

*** For you DOMs out there. Hire yourself out as a Dom for the weekend, to earn a lot of caps and to flex your will! A dialogue-based room tooled out to your desires (MCM options). On the flip side, there would be a random chance possibilty that your employer decides that they do not have enough slaves so your ideal weekend dreams get dashed but at double wages (MCM option).

 

**** You are down on your luck and have no caps... the Beast option allows players to gain a maximum amount of caps (more than you could shake a stick at!) plus an immediate special Rep Award but at the cost of your anus (SPECIAL negative impacts lasting, say, 2 weeks)

 

BREAK TIMES... all players are allowed rest periods to grab a drink , chat to an NPC (increases Rep) and buy those stimulants. During these times, you can go watch the fun in each of the rooms (spectator mode) and listen to some awesome music (can't you hear it already? I can!).

 

Anyway, a project idea for a small group (venue and vendor designer, rep and stim systems, room designers, music system). I mean, what else have you got to do?

 

Anyway, hope you liked the idea... going back into the game now, playing my first ever Survival Mode character while awaiting Tentacus's new mod. Laters!

 

Posted

something like fleshed out for NV. the story branch had different paths you could chose, you could seduce by dancing, had dialogue that got different results, it felt like something that fit right into the game.

Posted

     Would love to see a active slave market going on where things were captured and trying to be sold at street stalls in the open world. It could be something a raider slaver caught or the fact a raider -- or something else was caught. You could even try and capture the beasts/raiders alive and peddle them over at a slums area and have them being sold somewhere else in the world of Fallout 4. You know, a lively world mechanic that really shows that chaos has been ensued and morals are thrown out the door due to how the state of the world is at. As you branch into a more positive karma role, it could start to close down slaving publicly and be pushed to the underground black market and then you get more legalized prostitution rings going on publicly while below ground in the black market/slums area you would still be able to continue being a provider for the slave market with chance to get rare leveled slaves sold by other npcs that travel and try and catch people -- often dieing (the hunter rather than the prisoner). Again, making it lively and feel like stuff went from "the good life of morals" to "hell in a handbag" in a sense because morals is the last thing you think about when trying to survive....usually.

     The level aspect would be to acquire a slave companion/follower with unique abilities solely unique to the DLC sized mod. Hell, maybe even NPCs could be more dynamic with it and purchase slaves by a low chance  -- you would see the slaves walking around with their hands bound in various ways depending on the personality of the NPC -- would tie into the NPC relationship system and enhance it further. 

     When selling a prisoner as a slave, you do not know what type of abilities he/she/it may have so you may even see the same slave you captured being sold somewhere and decide to buy for yourself because they have been "identified" and scanned to figure out what type of abilities they have and their level.

     Of course this would be a DLC sized mod but I feel it would open up a bigger world with more of a foundation so loverslab modders can play with. Just my "I would love to see mod" for Fallout 4.

     These are just a small bit of ideas of course but hopefully it inspires someone to think in different ways to make even more mods --- maybe even something like I mentioned above. XD

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