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What sex mods do you want to see in FO4?


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Party Party Likes theres No Tomorrow (a speculative project)

 

A rebel faction within The Institute want to promote better relations with the hard-done-peoples in the Commonwealth. The original idea was to target the Commonwealth's "social elite" and to throw lavish parties. Like all good ideas, the more detail going into the project, the more depraved and flamoyant became the theme...

 

Shenanigans at the Institute's Monthly (yes, once a month in-game) Party, where there are no weapons allowed, no deaths, and featuring...

 

- Reputation System driven weekend-long feck-fest at a secret location (teleported in on the Friday evening and like-wise kicked out on Monday morning if you are still alive and kicking, er partying). The Rep System is an on-going measurement of how well you have "performed" during each party which will unlock features as you progress). The Reputation System is a fluid thing (good performances reward, missing a weekend does not!) and can increase overall progressively, if somewhat slowly. But also...

 

- Reputation Awards (permanent)... these awards are permanent, gain a static rep bonus and extra caps! Examples are Slave Girl (3 times a weekend slave) Beast Boy, Charmer...

 

- Sexual Endurance System drastically limiting the number of times you are "up for it" unless "helped" by new Institute Party Stims (sold at the venue but also at selected ticket vendors across the Commonwealth)

 

- NEW Stims to make you wet, erect, remove pain (or maybe increase pain if thats your bag), get high/trippy, make more charming...  each with their own blend of secondary effects (SPECIAL*, DOM(agrressive)/SUB(manipulable) and ofc exotic addictions not curedable by Addictol)

 

- The Venue (my own personal taste)... huge warehouse/Goth Palace (virtual, only can enter/leave by teleport) with various rooms/areas to satisfy all tastes (electro slave boys and girls room**, hardcore orgy arenas, dialogue-heavy dance hall to test out your charisma/Reputation System, Slave Auctions**, Acid House Chastisement Room (DD etc)***, Hard Rockers Beast Pit**** and a soft porn erotic bar area where you can just chat, catch your breathe and buy those stims!

 

* The New Stims will effect your SPECIAL stats for a certain duration, some postively and if addicted, perhaps some negatively (my idea not just for a day or so, but based on a week-long cycle, so you benefit from some of the advantages after the weekend... the pleasure continues!

 

Tickets to this Party should be VERY EXPENSIVE. But the Reputation System will provide big advantages (dialogue/buying which last at least one month, with a decay function, so you will need to keep on partying to keep benefitting!)

- Not enough caps? Good! Then you have some choices (**/***/****) as the Institute doesn't employ Synths at the venue (remember the wanting to promote better relations with the Commonwealth folk) they need to recruit some special staff (limited places, sometimes you don't always get to choose)...

 

** Party Slave Option. A way of making a lot of caps fast and improving your Institute Rep. You can who... er sell yourself for the weekend which will result in one of two outcomes: (1) somebody (NPC) rents you for the weekend at the Slave Auction room or (2) you are transferred to the slave boys/girls room for the weekend. (1) uses a specific dialogue system where you must choose to please your weekend Master/Mistress or see your "salary" and Rep reduced (so this could be a random DOM/SUB thing), and (2) you must compete with other slaves for the most number of clients via dialogue and again by hitting the right tune; again more customers, salary and rep bonus.

 

*** For you DOMs out there. Hire yourself out as a Dom for the weekend, to earn a lot of caps and to flex your will! A dialogue-based room tooled out to your desires (MCM options). On the flip side, there would be a random chance possibilty that your employer decides that they do not have enough slaves so your ideal weekend dreams get dashed but at double wages (MCM option).

 

**** You are down on your luck and have no caps... the Beast option allows players to gain a maximum amount of caps (more than you could shake a stick at!) plus an immediate special Rep Award but at the cost of your anus (SPECIAL negative impacts lasting, say, 2 weeks)

 

BREAK TIMES... all players are allowed rest periods to grab a drink , chat to an NPC (increases Rep) and buy those stimulants. During these times, you can go watch the fun in each of the rooms (spectator mode) and listen to some awesome music (can't you hear it already? I can!).

 

Anyway, a project idea for a small group (venue and vendor designer, rep and stim systems, room designers, music system). I mean, what else have you got to do?

 

Anyway, hope you liked the idea... going back into the game now, playing my first ever Survival Mode character while awaiting Tentacus's new mod. Laters!

 

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     Would love to see a active slave market going on where things were captured and trying to be sold at street stalls in the open world. It could be something a raider slaver caught or the fact a raider -- or something else was caught. You could even try and capture the beasts/raiders alive and peddle them over at a slums area and have them being sold somewhere else in the world of Fallout 4. You know, a lively world mechanic that really shows that chaos has been ensued and morals are thrown out the door due to how the state of the world is at. As you branch into a more positive karma role, it could start to close down slaving publicly and be pushed to the underground black market and then you get more legalized prostitution rings going on publicly while below ground in the black market/slums area you would still be able to continue being a provider for the slave market with chance to get rare leveled slaves sold by other npcs that travel and try and catch people -- often dieing (the hunter rather than the prisoner). Again, making it lively and feel like stuff went from "the good life of morals" to "hell in a handbag" in a sense because morals is the last thing you think about when trying to survive....usually.

     The level aspect would be to acquire a slave companion/follower with unique abilities solely unique to the DLC sized mod. Hell, maybe even NPCs could be more dynamic with it and purchase slaves by a low chance  -- you would see the slaves walking around with their hands bound in various ways depending on the personality of the NPC -- would tie into the NPC relationship system and enhance it further. 

     When selling a prisoner as a slave, you do not know what type of abilities he/she/it may have so you may even see the same slave you captured being sold somewhere and decide to buy for yourself because they have been "identified" and scanned to figure out what type of abilities they have and their level.

     Of course this would be a DLC sized mod but I feel it would open up a bigger world with more of a foundation so loverslab modders can play with. Just my "I would love to see mod" for Fallout 4.

     These are just a small bit of ideas of course but hopefully it inspires someone to think in different ways to make even more mods --- maybe even something like I mentioned above. XD

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I would like to see a Prostitutes of the commonwealth mod that adds them randomly to raider, supermutant, gunner dungeons, poi as well as traveling around. 

There will be npc to npc sex until the shooting start then they hide.

Once it is over they may offer their services for a price, free if they hated their dead former clients or get angry and maybe attack for killing their favourite. Maybe other random outcomes.

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23 hours ago, slimbones said:

I would like to see a Prostitutes of the commonwealth mod that adds them randomly to raider, supermutant, gunner dungeons, poi as well as traveling around. 

There will be npc to npc sex until the shooting start then they hide.

Once it is over they may offer their services for a price, free if they hated their dead former clients or get angry and maybe attack for killing their favourite. Maybe other random outcomes.

I don't really see the prostitutes fighting anyone that just killed their pimp(s). regardless of their feelings. Dialogue perhaps, but not a fight. 

 

Now the above with some sort of larger framework where you can gather them up for your settlements and get more caps and /or supplies and have a generally overall happier (or depending on the setup, unhappy ) settlement.

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  • 2 weeks later...

I think it be realy cool to insert the sex option in some main and side quest where it fits. For example you need to enter diamond city, but the guard wants a bribe , so you can a) pay him with your body, b) convince piper to do so with your charisma (middle level), c) buy a hooker nearby (200 caps) d) give him 1000 caps, e) or use your charisma to trick them (high level).
Sex option has its requirements depends on your sexuality level.
Sexuality has its branch in skill tree so you can't do some things untill you geth anough exp, and buy perks you need. like bj skill level or treasome capability. For addition the animation of sex scene must work like a mini game (optional, can be switched off in mcm) with taping some keys in direct rhythm for matching the guard(s) moves with some ocasional qte. The higher game results the more sexuality exp points you gonna earn.

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I've been away from FO4 for a  year or more, and pleased to see continued development of sex mods, yay! One thing I would like to see is an STD mod that hooks into AAF sex, without a mountain of other stuff that is covered by 3 other mods. I appreciate how much time and effort was put into MCG, and how long it has remained active (kudos), but I prefer something less robust. As far as I can tell that is the only active mod that provides STDs, as vanilla diseases.


In FONV and Skyrim it seems the disease mods are pretty fleshed out, standalone and prolific. I'd love to see one for FO4, there should be a penalty for whoring your way through the wasteland, other than kidnappings, beatings, and bondage.  =)

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6 hours ago, Whacked said:

I've been away from FO4 for a  year or more, and pleased to see continued development of sex mods, yay! One thing I would like to see is an STD mod that hooks into AAF sex, without a mountain of other stuff that is covered by 3 other mods. I appreciate how much time and effort was put into MCG, and how long it has remained active (kudos), but I prefer something less robust. As far as I can tell that is the only active mod that provides STDs, as vanilla diseases.


In FONV and Skyrim it seems the disease mods are pretty fleshed out, standalone and prolific. I'd love to see one for FO4, there should be a penalty for whoring your way through the wasteland, other than kidnappings, beatings, and bondage.  ?

I agree about penalty, but It must be a more like reputational penalty. Like some NPC start to making jokes about your "skills" and not take you seriously in dialogs or wendors start to rise their prises and ask your whoring option for "discount" (that just lover the price to normal), BUT if you become realy good at this and hit the highest level in skill tree (so you can use literaly every animation) NPC will star whorshiping you and make some rekless things to earn your attention like try to complete some of your boring sidequests, like defend the settlement and even die in action, in other hand, raiders, gunners and supermutants start real hunt for you ALIVE and even fight each other in 10x10 buttles to have their hand on your leash.

well...the shaun part of main compain must be cut out (just revenge for husband\wife taken for experiments), it is a big game and dialog pieces but it ruins the immerciveness of this mode

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Honestly, what I'd like is more auto-staged animations. The difference in quality between most FO4 animation mods and Skyrim's is enormous. Not sure why... practically all Skyrim animation packs have clearly defined stages that they advance automatically to, start, mid, end, climax... most FO ones are *pound pound pound well I am done* with no apparent start, middle and climax. Very few are exceptions... I know that FO4 lacks a framework as good as Sexlab's, but still...

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On 9/24/2017 at 3:47 PM, Benmc20 said:

Almost forgot: a FourPlay'ied version of those mods:

- "Fusion City Rising - Quest Mod Plus" (why not, not the first to sexify)

- "Hookers of the Commonwealth (HotC)" and the "settlement edition" too

- "Outcasts and Remnants - Quest Mod Plus" (raider brothel)

Autoquote:

- "Project Valkyrie" with either Valkyrie and Sarah

- "Depravity" (Roxy must be sexified ?)

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Would love to see something like Slaverun from Skyrim to appear in F4.

I don't like Slaveruns "intensity", and the way it just flat out destroys your game, so if the mod would be more smartly integrated into the world, it would be awesome. F4 is an ideal setting for this, the world is far more gritty and insane than Skyrim.

I love RSEII CSA, and it really got close, but it is a bit bland when abducted, beating and rape are a great touch for "random" events, but if there was some actually agonizing content, i would find it far more immersive (it is still the most immersive adult mod to date i played for F4) Something like doing some tasks for the raiders while captive, something different when captive at gunners, ability to be enslaved as a heavy worker if your strength is high, a drug lab rat if your int is high, high charisma - sex slave, high agility - stripper/dancer. And if you are enslaved almost permanently, the ability to level up as a slave (Something that would level your attributes up while working / doing activity that involves that SPECIAL stat).

 

For example, you get abducted and your strength is the highest, at 5, therefore you would be prioritized for work involving strength. And if you for example carry 10000 wt of scrap metal from one place to another, you would gain 1 Strenght stat, and the higher the stat is, the harder the work required to get another point...

 

And captor tasks could modify the standing with the captors, and depending on standings, unlock possible release if you are a good boi/girl and if you are a disobedient or underperforming slave, you get the ability to organize a slave riot in order to escape, or something like that.


Yeah, i know.... big dreams.

 

Raiders can dream right?

 

 

Edit: Added some more brain farts.

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20 hours ago, Miss Ripley said:

Something like doing some tasks for the raiders while captive

If you haven't tried out Raider Pet, you should.  You're enslaved by Raiders and you do various tasks for them - sometimes they make you dance for them, sometimes you have to travel to another Raider gang and pleasure their leader, that sort of thing.  There's also a storyline that gives you the opportunity to escape (or choose not to).

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On 9/13/2019 at 11:12 AM, Whacked said:

I've been away from FO4 for a  year or more, and pleased to see continued development of sex mods, yay! One thing I would like to see is an STD mod that hooks into AAF sex, without a mountain of other stuff that is covered by 3 other mods. I appreciate how much time and effort was put into MCG, and how long it has remained active (kudos), but I prefer something less robust. As far as I can tell that is the only active mod that provides STDs, as vanilla diseases.


In FONV and Skyrim it seems the disease mods are pretty fleshed out, standalone and prolific. I'd love to see one for FO4, there should be a penalty for whoring your way through the wasteland, other than kidnappings, beatings, and bondage.  ?

try a mod inside the RSE or RSEII framework, there is a disease called Wastelander's Rash

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4 hours ago, Invictaxe said:

try a mod inside the RSE or RSEII framework, there is a disease called Wastelander's Rash

Thanks, I have used it before, and never really liked it. 

 

Sexlab STDs was pretty good I thought, and I can't remember the name of the mod I used in FONV, but I liked the risk of a number of custom diseases that weren't generally lethal, and each had a different method or difficulty for curing.  Using the games default diseases is fine for a mod like MCG, that has a lot more going on, but custom or more realistic diseases appeal to me as a penalty.   IRL the biggest issues with having tons of random sex seem to be heath related and relationship/reputation related, depending on your local society.  There isn't much relationship or reputation play in FO4, you either have a good or bad reputation with factions, only followers care about your personal actions, and only if they are present.  So that means really no risk involved in 24/7 sex, you can even do it in front of a romanced companion or with them and they don't care, but flirt!! no way.  If you bring a present home to your romanced companion from your trip to Good Neighbor, maybe that gets under their skin so to speak.  So, diseases.

 

I'd make it myself, but I am not nearly knowledgeable enough to do something like this.  I can patch things to make them work together, fix random things,  and edit other peoples very inventive work to my own preference.  I'd be happy to offer input, my time and remedial skills to anyone who took on something like this.  I can't script, I can understand xml and esp files, and I know a fair bit about the game, just not as far as creating something entirely new.  I'd even be happy with the games own diseases from sex if it was its own mod.  Next up, lung cancer from smoking mods, diabetes from too many sugar bombs, stomach cancer from Cram ?   ?

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It was Sexout Wear and Tear that had the disease system in FONV.  Wear and Tear with Diseases seems to fit well together, something that tracks your activity, applies penalties and consequences.  FP Attributes had a promising start, both physical and psychological effects, but the author could be MIA, or at least is not involved in development anymore. 

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AAF need its own auto orgy mode. For example: you get in crowded place (like dimond city market place), and shoot the flare in the sky. Flare explode with bright words LET'S FUCK!!! Music starts and after some calculation all NPC, companions and protagonist start to form couples, threesomes, foursomes. Everyone must take a part, except kids. Kids will running scared in the houses when they see flare. Flares can be craft on chem station.

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Immersive first person view. IFPV

 

I'd make it myself if I knew how. I assume I would need basic knowledge of Python. Third person zoomed-in is not immersive first person view. A camera that follows the head, placed at the eyes, is immersive first person view. A camera that is always from the eyes, even during kill moves, or anything else that normally forces third person view. A camera that will bounce with movement, just like your head might in real life when you run, depending on form etc.

 

You might not want to call this a sex mod, but it definitely changes things from an immersive first person view, as opposed to a third person view. I still remember when I first installed a good IFPV mod for Skyrim. It was like it opened an entire new world to me.

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5 hours ago, pablomemekiller2 said:

Skyrim's Sexlab Solution. FO4 needs that The current AAF Sex'em Up isn't enough, compared to what Skyrim's version has to offer.


Honestly, wtv skyrim has, replicate it and bring it to FO4, nothing will go wrong.

 

I think the FO4 engine is just different enough that it's not so simple.  I think someone told me about this once, but it was a long time ago.  In fact, I think I read that on the main fourplay thread. Skyrim to SSE isn't hard because they are essentially the same game, but while Skyrim and Fallout 3 might have mods that work on both... Fallout 4 is a whole different ball game.
 

This AAF thing seems to have replaced fourplay from what I'm seeing, is this true?

 

Yes, if a simple Skyrim -> FO4 converter is impossible (which I'm 99% sure it is impossible)... then it would be the most leisurely way to move things over. Too bad. ?

 

Edit: At least one or two things all of the games share in common... the item code for money is  F , or  0000000F  ... and lockpicks I think are  A  or  0000000A 

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8 hours ago, darkdragonlove said:


 

  1. This AAF thing seems to have replaced fourplay from what I'm seeing, is this true?
  2. Yes, if a simple Skyrim -> FO4 converter is impossible (which I'm 99% sure it is impossible)... then it would be the most leisurely way to move things over. Too bad. ?
  3. Edit: At least one or two things all of the games share in common... the item code for money is  F , or  0000000F  ... and lockpicks I think are  A  or  0000000A 

(edited the above quote to add numbers, the rest is as it was when quoted)

  1. For the most part AAF has replaced fourplay. There is a larger development team for AAF as opposed to fourplay.  Many fourplay mods have been converted over to AAF.
  2. Yes,  but for something desired, what is a bit of extra work? After all, Bethesda uses assets from previous games constantly. Just a bit of work to do it.
  3. yes, that and other codes, as mentioned above Bethesda uses many of the previous assets from games as they develop new ones.  I sort of imagine them starting with the current game and then making changes until it is the new game. lol.

 

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8 hours ago, darkdragonlove said:

I think the FO4 engine is just different enough that it's not so simple.  I think someone told me about this once, but it was a long time ago.  In fact, I think I read that on the main fourplay thread. Skyrim to SSE isn't hard because they are essentially the same game, but while Skyrim and Fallout 3 might have mods that work on both... Fallout 4 is a whole different ball game.
 

This AAF thing seems to have replaced fourplay from what I'm seeing, is this true?

 

Yes, if a simple Skyrim -> FO4 converter is impossible (which I'm 99% sure it is impossible)... then it would be the most leisurely way to move things over. Too bad. ?

 

Edit: At least one or two things all of the games share in common... the item code for money is  F , or  0000000F  ... and lockpicks I think are  A  or  0000000A 

Yeah agree, I never said it's easy. In fact, it's most probably not possible to develop these mods the same way they did for skyrim. But I'm sure that's what everyone here wanted. Mod ideas inspired by wtv skyrim has now.

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On 9/14/2019 at 3:54 AM, Lucifeller said:

I know that FO4 lacks a framework as good as Sexlab's, but still...

AAF is designed with complex stages and trees of animations in mind. Animators have started making them. But, Skyrim had many years head start.

On 9/18/2019 at 12:34 PM, Whacked said:

I'd make it myself, but I am not nearly knowledgeable enough to do something like this.

Should be a pretty easy mod to make by listening for AAF animation events.

On 9/22/2019 at 10:45 PM, justforcensor said:

AAF need its own auto orgy mode. For example: you get in crowded place (like dimond city market place), and shoot the flare in the sky. Flare explode with bright words LET'S FUCK!!! Music starts and after some calculation all NPC, companions and protagonist start to form couples, threesomes, foursomes. Everyone must take a part, except kids. Kids will running scared in the houses when they see flare. Flares can be craft on chem station.

There actually is a built-in group animation function that automates a list of actors animating with each other in sequence. But, it hasn't been used to my knowledge. So, maybe needs some additional testing/improvement.

 

You could also accomplish this mod in other ways through AAF...

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