nilead Posted September 21, 2017 Posted September 21, 2017 So, using console magic, made it to book publishing. Sadly, oreder in wich i press stuff doesnt appear to matter, for i get Huston problem every time. Am i missing something? The script don't work : the function don't suceed to identify the book in the chest... I see. Well, definetly looking forward for the next update. I cant begin to understand the amount of work going into this project, but you shall know that you sharing it is greatly appreaciated. Ive got some questions and ideas, if you dont mind. 1st - While it would be nice to do the actual "photoshoot", ii assume that using a character appearence from ingame build is not technicly possible, or in best case scenario - over-the-top complicated. As far as i recall - similar features from NV/FO3 mods also used pre-made screenshots. Therefore, a question is, do you make those pre-made pictures yourself, or do you use outer souces, such as multiple LL threads? In latter case, is there a point in posting screenshots anywhere to be considered? 2nd - currently, outfits used by the mod are vanilla ones. While its technicly possible to change those using stuff like AFT, its not really convinient and is rather restrictive, considering managed NPC limit. Question is, is it possible to add something like a wardrobe, where you could store an outfit(s) to be used by employees by default? That would allow players to use any mod-provided gear they have available. There is also currenly a trouble with pictures taken. For example, there is a picture of Birna in mod files, there is a corresponding dialogue, but it doesnt appear in chest after the photoshoot. Same trouble for several others, like Brelyna. Im not sure if its WIP consequence, or it doesnt work while it allready should do so. In latter case i could make a list of NPCs having this trouble. Basicly, thats that. Thanks again for your contribution.
Delzaron Posted September 21, 2017 Author Posted September 21, 2017 I CTD when i get near Bleakwind Bluff, even in the new update, i saw there was an issue with something similar for another area and it was fixed going back to 1.9 but that didn't help here, can i get some help? So, using console magic, made it to book publishing. Sadly, oreder in wich i press stuff doesnt appear to matter, for i get Huston problem every time. Am i missing something? The script don't work : the function don't suceed to identify the book in the chest... I see. Well, definetly looking forward for the next update. I cant begin to understand the amount of work going into this project, but you shall know that you sharing it is greatly appreaciated. Ive got some questions and ideas, if you dont mind. 1st - While it would be nice to do the actual "photoshoot", ii assume that using a character appearence from ingame build is not technicly possible, or in best case scenario - over-the-top complicated. As far as i recall - similar features from NV/FO3 mods also used pre-made screenshots. Therefore, a question is, do you make those pre-made pictures yourself, or do you use outer souces, such as multiple LL threads? In latter case, is there a point in posting screenshots anywhere to be considered? 2nd - currently, outfits used by the mod are vanilla ones. While its technicly possible to change those using stuff like AFT, its not really convinient and is rather restrictive, considering managed NPC limit. Question is, is it possible to add something like a wardrobe, where you could store an outfit(s) to be used by employees by default? That would allow players to use any mod-provided gear they have available. There is also currenly a trouble with pictures taken. For example, there is a picture of Birna in mod files, there is a corresponding dialogue, but it doesnt appear in chest after the photoshoot. Same trouble for several others, like Brelyna. Im not sure if its WIP consequence, or it doesnt work while it allready should do so. In latter case i could make a list of NPCs having this trouble. Basicly, thats that. Thanks again for your contribution. 1 : complex, but you cansmply replace these pictures with screenshots, and gimp... just be sure they have the same name, and copy paste... 2 : you can edit the oufits by using CK, as you want... I prefered to use vanilla textures to reduce the mod dimensions (it's already a huge mod in term of meshes and content!) 3 : surely some photoshoots have problems... 144 npcs, of course problems will happens !
Sir Stephen Posted September 22, 2017 Posted September 22, 2017 The file for .5 would not install in Mod Organizer. I downloaded the file and then tried to manually install into the Mod Organizer. I first got the error message "string too long". After re-booting Mod Organizer I got a different error message "none of the available installer plug-ins were able to handle that archive". I was able to install the textures file, and had no problem installing and running .3.
Stiffon Posted September 22, 2017 Posted September 22, 2017 The file for .5 would not install in Mod Organizer. I downloaded the file and then tried to manually install into the Mod Organizer. I first got the error message "string too long". After re-booting Mod Organizer I got a different error message "none of the available installer plug-ins were able to handle that archive". I was able to install the textures file, and had no problem installing and running .3. I installed .5 via MO without issue.
Sir Stephen Posted September 22, 2017 Posted September 22, 2017 Thanks for the response. I re-downloaded the file, and was able to install into Mod Organizer.
Stiffon Posted September 22, 2017 Posted September 22, 2017 Thanks for the response. I re-downloaded the file, and was able to install into Mod Organizer. Cool
killer905 Posted September 25, 2017 Posted September 25, 2017 Hello! What do you think about making new mods? Academy of sluts/ Whore Academy Animal Mansion.
Delzaron Posted September 27, 2017 Author Posted September 27, 2017 Hello! What do you think about making new mods? Academy of sluts/ Whore Academy Animal Mansion. Since I'll release the new TID and the next Night Mistress Mansion, I plan to create a sondage, where people will vote/propose some projects.
ExampleJohn Posted September 27, 2017 Posted September 27, 2017 I've reached the "serve some clients" stage in the recruitment and advertising quest, but I'm unable to interact with any of the clients walking around the night mistress mansion. Is this a bug or is this intended?
Delzaron Posted September 27, 2017 Author Posted September 27, 2017 I've reached the "serve some clients" stage in the recruitment and advertising quest, but I'm unable to interact with any of the clients walking around the night mistress mansion. Is this a bug or is this intended? No, it's a bug !
Battle.cry Posted September 28, 2017 Posted September 28, 2017 Hey guys. Im annoying again, sorry... can some please explain this? Im doing the first recruiting quest (recruit 3 whores for mansion). Its telling me to "Hire 3 followers OR npcs". So when I go to Janessa, as she is the only insta-hire female follower, it appears to work. but when I try to talk to NPCs listed in your "available NPCs list", for example shavee (Windhelm) or Narri (Dead mans drink in Falkreath), the conversation to job offer appears and its spoken, but the game only tells me "Shavee is marked as a potentional employee" or something like this, but thats it. the quest wont progress, they remain where they stand doing whatever they were doing before, and so on. so does it work for followers only or does it work for NPC also, as it is said by the quest? I appreciate the idea and the work on this mod, but I cant help but to find it a little more buggy. Already got stucked on the first clients quests, I had to setstage it, as instructed here on the forum, all the present NPCs are standing everywhere, including tables, chairs, bars... by doing that, large number of idle items (cups, plates, jugs,...) are randomly thrown on the ground so its now one big mess... also, just out of curiosity, whats with the "Houston, we ve got a problem!" thing?
Battle.cry Posted September 28, 2017 Posted September 28, 2017 I've reached the "serve some clients" stage in the recruitment and advertising quest, but I'm unable to interact with any of the clients walking around the night mistress mansion. Is this a bug or is this intended? its bug. the solution for this is to setstage it. commands can be found here in the forum, somewhere in the middle i think (10. page, give it or take) but as far as i remember, its sqs anmm2_begin and then setstage anmm2_begin # (number of the stage that can be seen after using the first command. I believe for the clients stage its 60)
Stiffon Posted September 28, 2017 Posted September 28, 2017 Hey guys. Im annoying again, sorry... can some please explain this? Im doing the first recruiting quest (recruit 3 whores for mansion). Its telling me to "Hire 3 followers OR npcs". So when I go to Janessa, as she is the only insta-hire female follower, it appears to work. but when I try to talk to NPCs listed in your "available NPCs list", for example shavee (Windhelm) or Narri (Dead mans drink in Falkreath), the conversation to job offer appears and its spoken, but the game only tells me "Shavee is marked as a potentional employee" or something like this, but thats it. the quest wont progress, they remain where they stand doing whatever they were doing before, and so on. so does it work for followers only or does it work for NPC also, as it is said by the quest? I appreciate the idea and the work on this mod, but I cant help but to find it a little more buggy. Already got stucked on the first clients quests, I had to setstage it, as instructed here on the forum, all the present NPCs are standing everywhere, including tables, chairs, bars... by doing that, large number of idle items (cups, plates, jugs,...) are randomly thrown on the ground so its now one big mess... also, just out of curiosity, whats with the "Houston, we ve got a problem!" thing? I "marked" female followers (from follower mods) then took them to the mansion and speak to them again and tell them to start their new job. I don't know if talking to them in Windhelm or somewhere and telling them will make them walk to the mansion?? You have to talk to them a second time after the marked as potential employee part.
Battle.cry Posted September 28, 2017 Posted September 28, 2017 Hey guys. Im annoying again, sorry... can some please explain this? Im doing the first recruiting quest (recruit 3 whores for mansion). Its telling me to "Hire 3 followers OR npcs". So when I go to Janessa, as she is the only insta-hire female follower, it appears to work. but when I try to talk to NPCs listed in your "available NPCs list", for example shavee (Windhelm) or Narri (Dead mans drink in Falkreath), the conversation to job offer appears and its spoken, but the game only tells me "Shavee is marked as a potentional employee" or something like this, but thats it. the quest wont progress, they remain where they stand doing whatever they were doing before, and so on. so does it work for followers only or does it work for NPC also, as it is said by the quest? I appreciate the idea and the work on this mod, but I cant help but to find it a little more buggy. Already got stucked on the first clients quests, I had to setstage it, as instructed here on the forum, all the present NPCs are standing everywhere, including tables, chairs, bars... by doing that, large number of idle items (cups, plates, jugs,...) are randomly thrown on the ground so its now one big mess... also, just out of curiosity, whats with the "Houston, we ve got a problem!" thing? I "marked" female followers (from follower mods) then took them to the mansion and speak to them again and tell them to start their new job. I don't know if talking to them in Windhelm or somewhere and telling them will make them walk to the mansion?? You have to talk to them a second time after the marked as potential employee part. like I said, with followers it works, but not with the NPC. and If I talk to NPC about the job in windhelm, they will not become followers just like that...
Stiffon Posted September 28, 2017 Posted September 28, 2017 Is the NPC marked for a quest that you have not yet done? I think the original description mentions Ysolda AFTER you have done the Sam Sanguine quest?
vangun71 Posted September 28, 2017 Posted September 28, 2017 don't like going to every inn it cool just a little to long to get started been trying to find this bill poster thing can anyone help with this please
Battle.cry Posted September 28, 2017 Posted September 28, 2017 don't like going to every inn it cool just a little to long to get started been trying to find this bill poster thing can anyone help with this please one bill poster is in Dead man drink tavern in Falkreath.
Battle.cry Posted September 28, 2017 Posted September 28, 2017 Is the NPC marked for a quest that you have not yet done? I think the original description mentions Ysolda AFTER you have done the Sam Sanguine quest? well, I didnt noticed something mentioning that, but as for Shavee, yes, she has a quest about lost amulet so I can try that. But I also tried that with Narri (Falkreath Inn) where Narri is just a maid there so there is no relative quest for her and it doesnt work either. the point is, I think its working becouse the game reacts back (as I mentioned before, the game says "Narri has been marked as potentional employee" and Narri says something like "Let me know when they will Hire" or something simillar. so uh... As for what I understand, quest tells me to recruit someone, but it looks like I dont have a free space to hire a new employee or something in this sense. So Im almost sure Im just missing something.
Stiffon Posted September 28, 2017 Posted September 28, 2017 Is the NPC marked for a quest that you have not yet done? I think the original description mentions Ysolda AFTER you have done the Sam Sanguine quest? well, I didnt noticed something mentioning that, but as for Shavee, yes, she has a quest about lost amulet so I can try that. But I also tried that with Narri (Falkreath Inn) where Narri is just a maid there so there is no relative quest for her and it doesnt work either. the point is, I think its working becouse the game reacts back (as I mentioned before, the game says "Narri has been marked as potentional employee" and Narri says something like "Let me know when they will Hire" or something simillar. so uh... As for what I understand, quest tells me to recruit someone, but it looks like I dont have a free space to hire a new employee or something in this sense. So Im almost sure Im just missing something. Remember it is in Alpha, so lots of wrinkles to iron out. I had that - asked me to recruit 3 and I found I needed to recruit 1 at a time and get them to take the job, then recruit the next. I couldn't place any of the 3 as a Dancer, but I could place them as differing level whores - common whore, courtesan etc.
Battle.cry Posted September 28, 2017 Posted September 28, 2017 Is the NPC marked for a quest that you have not yet done? I think the original description mentions Ysolda AFTER you have done the Sam Sanguine quest? well, I didnt noticed something mentioning that, but as for Shavee, yes, she has a quest about lost amulet so I can try that. But I also tried that with Narri (Falkreath Inn) where Narri is just a maid there so there is no relative quest for her and it doesnt work either. the point is, I think its working becouse the game reacts back (as I mentioned before, the game says "Narri has been marked as potentional employee" and Narri says something like "Let me know when they will Hire" or something simillar. so uh... As for what I understand, quest tells me to recruit someone, but it looks like I dont have a free space to hire a new employee or something in this sense. So Im almost sure Im just missing something. Remember it is in Alpha, so lots of wrinkles to iron out. I had that - asked me to recruit 3 and I found I needed to recruit 1 at a time and get them to take the job, then recruit the next. I couldn't place any of the 3 as a Dancer, but I could place them as differing level whores - common whore, courtesan etc. Dude, Im talking about "problem" with NPCs. You are talking about Followers.
Stiffon Posted September 28, 2017 Posted September 28, 2017 Dude, Im talking about "problem" with NPCs. You are talking about Followers. Yup, hence the comment about alpha. Added the additional commentary because you mentioned about it saying you don't have free space - it did that to me also when I tried to recruit 3 at same time. Good luck.
Delzaron Posted September 28, 2017 Author Posted September 28, 2017 Hey guys. Im annoying again, sorry... can some please explain this? Im doing the first recruiting quest (recruit 3 whores for mansion). Its telling me to "Hire 3 followers OR npcs". So when I go to Janessa, as she is the only insta-hire female follower, it appears to work. but when I try to talk to NPCs listed in your "available NPCs list", for example shavee (Windhelm) or Narri (Dead mans drink in Falkreath), the conversation to job offer appears and its spoken, but the game only tells me "Shavee is marked as a potentional employee" or something like this, but thats it. the quest wont progress, they remain where they stand doing whatever they were doing before, and so on. so does it work for followers only or does it work for NPC also, as it is said by the quest? I appreciate the idea and the work on this mod, but I cant help but to find it a little more buggy. Already got stucked on the first clients quests, I had to setstage it, as instructed here on the forum, all the present NPCs are standing everywhere, including tables, chairs, bars... by doing that, large number of idle items (cups, plates, jugs,...) are randomly thrown on the ground so its now one big mess... also, just out of curiosity, whats with the "Houston, we ve got a problem!" thing? Hey guys. Im annoying again, sorry... can some please explain this? Im doing the first recruiting quest (recruit 3 whores for mansion). Its telling me to "Hire 3 followers OR npcs". So when I go to Janessa, as she is the only insta-hire female follower, it appears to work. but when I try to talk to NPCs listed in your "available NPCs list", for example shavee (Windhelm) or Narri (Dead mans drink in Falkreath), the conversation to job offer appears and its spoken, but the game only tells me "Shavee is marked as a potentional employee" or something like this, but thats it. the quest wont progress, they remain where they stand doing whatever they were doing before, and so on. so does it work for followers only or does it work for NPC also, as it is said by the quest? I appreciate the idea and the work on this mod, but I cant help but to find it a little more buggy. Already got stucked on the first clients quests, I had to setstage it, as instructed here on the forum, all the present NPCs are standing everywhere, including tables, chairs, bars... by doing that, large number of idle items (cups, plates, jugs,...) are randomly thrown on the ground so its now one big mess... also, just out of curiosity, whats with the "Houston, we ve got a problem!" thing? I "marked" female followers (from follower mods) then took them to the mansion and speak to them again and tell them to start their new job. I don't know if talking to them in Windhelm or somewhere and telling them will make them walk to the mansion?? You have to talk to them a second time after the marked as potential employee part. like I said, with followers it works, but not with the NPC. and If I talk to NPC about the job in windhelm, they will not become followers just like that... The mod is still an alpha. The NPC non follower recruitement problem is due to a conditional error. It will be fixed in next version. Thanks to CPU, the book publishing script works now. I need to implement the dialogues for Windhelm and Whiterun NPCs... And to design all the boards and theme books. I redone also the courtesan part, and try to debug the truth and dare quest. I run out of idea for the end of the story... In resume, things still progress.
Battle.cry Posted September 29, 2017 Posted September 29, 2017 @Delzaron "The NPC non follower recruitement problem is due to a conditional error. It will be fixed in next version." - thanks It would have been enough if you d have said that the quest-mentioning NPCs is wrong and its working for the followers only now
Delzaron Posted September 29, 2017 Author Posted September 29, 2017 @Delzaron "The NPC non follower recruitement problem is due to a conditional error. It will be fixed in next version." - thanks It would have been enough if you d have said that the quest-mentioning NPCs is wrong and its working for the followers only now It's because I added a condtional which says "player associate = 0", or it should be 1. Edit : models from Solitude integrated now... just Windhelm and Whoterun to do !!! Edit 2 : windhelm done ! Just Whiterun and Eola to do !
Battle.cry Posted September 29, 2017 Posted September 29, 2017 @Delzaron "The NPC non follower recruitement problem is due to a conditional error. It will be fixed in next version." - thanks It would have been enough if you d have said that the quest-mentioning NPCs is wrong and its working for the followers only now It's because I added a condtional which says "player associate = 0", or it should be 1. Edit : models from Solitude integrated now... just Windhelm and Whoterun to do !!! Edit 2 : windhelm done ! Just Whiterun and Eola to do ! thanks, appreciate it!
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