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i need use comand for book... not happen nothingif use valvule...

 

(question..... generate any book for see 4 picture...  or only can see picture individuality?)

 

 

and...other question...whathapen dance...  only stay and not move.... (need any ilde animation or and other dependence?)

 

Publishing abook will create some boards in the Mansion. I'm working on that. The problem is I can't place the 140 boards in the Manor : it cause lag (the game need to load 100 Mo just for one cell : it's CTD for low configs, like 1+1 = 2).

 

Hi ! this mod really has great potential .

but after I serve the first client (as a whore).the other client just says "not now honey". so I'm stuck in the early stage of main quest.

I think some other players might have encounter the same problem too.

any way to fix it by console ?

 

The dance works for me now... I just forgotten to add the files !

Install the last version, and use FNIS.

 

For the whore quest, the problem is the stage stay at 50, or the quest need <= 10 to start... I'll add a package who will reset that...

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Hi ! this mod really has great potential .

but after I serve the first client (as a whore).the other client just says "not now honey". so I'm stuck in the early stage of main quest.

I think some other players might have encounter the same problem too.

any way to fix it by console ?

 

The dance works for me now... I just forgotten to add the files !

Install the last version, and use FNIS.

 

For the whore quest, the problem is the stage stay at 50, or the quest need <= 10 to start... I'll add a package who will reset that...

 

 

So setstage aNMM_Rep_Client 10 or what?

 

Oh and aNMM_.6 (UUNP with updated outfit listings).7z

For the UUNP bits.

Outfits (all in a Red & Black Theme):

Slave whore = Courtesan boots, gloves, necklace, and a red-n-black wench outfit (CT77 kit with the default wench jewelry removed).

Whore = Courtesan boots, gloves, necklace, and a Nocturnal Robes (with sleeves removed via Outfit Studio... oh and no panties).

Dancer = Courtesan Heels, gloves, necklace, and Slave Liea Outfit (thought about yanking the panties but left them in there).

Courtesan = Courtesan Heels, gloves, necklace, and outfit.

I also added Vampire gloves to the 3 vampire outfit package's (always found it funny that they have gloves but its not part of the outfit).

 

All of the UUNP parts have a bodyslide package (minus the Slave Liea cause I didn't do that outfit go figure).

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Hi ! this mod really has great potential .

but after I serve the first client (as a whore).the other client just says "not now honey". so I'm stuck in the early stage of main quest.

I think some other players might have encounter the same problem too.

any way to fix it by console ?

 

The dance works for me now... I just forgotten to add the files !

Install the last version, and use FNIS.

 

For the whore quest, the problem is the stage stay at 50, or the quest need <= 10 to start... I'll add a package who will reset that...

 

 

So setstage aNMM_Rep_Client 10 or what?

 

Oh and attachicon.gifaNMM_.6 (UUNP with updated outfit listings).7z

For the UUNP bits.

Outfits (all in a Red & Black Theme):

Slave whore = Courtesan boots, gloves, necklace, and a red-n-black wench outfit (CT77 kit with the default wench jewelry removed).

Whore = Courtesan boots, gloves, necklace, and a Nocturnal Robes (with sleeves removed via Outfit Studio... oh and no panties).

Dancer = Courtesan Heels, gloves, necklace, and Slave Liea Outfit (thought about yanking the panties but left them in there).

Courtesan = Courtesan Heels, gloves, necklace, and outfit.

I also added Vampire gloves to the 3 vampire outfit package's (always found it funny that they have gloves but its not part of the outfit).

 

All of the UUNP parts have a bodyslide package (minus the Slave Liea cause I didn't do that outfit go figure).

 

 

to 0... but you need to check the stage 50 is not still checked.

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Hi ! this mod really has great potential .

but after I serve the first client (as a whore).the other client just says "not now honey". so I'm stuck in the early stage of main quest.

I think some other players might have encounter the same problem too.

any way to fix it by console ?

 

The dance works for me now... I just forgotten to add the files !

Install the last version, and use FNIS.

 

For the whore quest, the problem is the stage stay at 50, or the quest need <= 10 to start... I'll add a package who will reset that...

 

 

So setstage aNMM_Rep_Client 10 or what?

 

Oh and attachicon.gifaNMM_.6 (UUNP with updated outfit listings).7z

For the UUNP bits.

Outfits (all in a Red & Black Theme):

Slave whore = Courtesan boots, gloves, necklace, and a red-n-black wench outfit (CT77 kit with the default wench jewelry removed).

Whore = Courtesan boots, gloves, necklace, and a Nocturnal Robes (with sleeves removed via Outfit Studio... oh and no panties).

Dancer = Courtesan Heels, gloves, necklace, and Slave Liea Outfit (thought about yanking the panties but left them in there).

Courtesan = Courtesan Heels, gloves, necklace, and outfit.

I also added Vampire gloves to the 3 vampire outfit package's (always found it funny that they have gloves but its not part of the outfit).

 

All of the UUNP parts have a bodyslide package (minus the Slave Liea cause I didn't do that outfit go figure).

 

 

to 0... but you need to check the stage 50 is not still checked.

 

 

From the command prompt ( "`" key )

 

Help aNMM_Rep_Client

(xx)10A421  - The XX is the ID number for the mod in your load order.

Help aNMM2_begin

 (xx)05CCBD - This is the second quest that calls on you to service clients after posting up poster in the different inn's.

 

Resetquest "xx"10A421

 - This will reset the rep client quest (do this after you have been payed and the quest is listed as completed)

SQS "xx"10A421

- This will tell you what stage the quest is setting on.

Setstage "xx"10A421 0

 - This sets the quest back to stage Zero (just in case)

Startquest "xx"10A421

 - will restart the quest (probably not needed)

 

SQS anmm2_begin

Quest should be on stage 50 (servicing clients) - Once you have had your fun with the clients and want to progress further on with the mod...

Setstage "xx"05CCBD 60

 - This will progress the begining quest past serving clients and move you on to the next part in the mod.

 

Note: "xx" needs to be replaced with the Mod ID number in your load order.

Example: I have over 200 mods running currently and "znightmistressmansion.esp is listed with ID # CD

So I do a SQS CD10a421 to get the stage running for Rep Client.

What ever the znightmistressmansion.esp is in your load order is the first 2 numbers or letters you need to use.

 

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sorry.... 

 

last ver. mansion mod 06bis

not include animations into  meshes actor .... (i open achive... and not find )

 

i search into  old versions...

 

and find  animations  into mansion ver0.3 ....  meshes/actor/character/ animations and behaviors....

 

i can try copy this archives into mod...(maybe work....)

 

sorry for the inconvenience....

 

i am only user....not moder...  

 

pd. i like yours mods quests

 

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Help aNMM_Rep_Client

Resetquest "xx"10A421

Setstage "xx"10A421 0

Startquest "xx"10A421

 

You don't have to look up the ID for the quest, you can just type the name of the quest as the parameter.

 

So the following:

 

 

Resetquest aNMM_Rep_Client

Setstage aNMM_Rep_Client 0

Startquest aNMM_Rep_Client

 

Should work for everyone.

 

Extra tip: if you shove those three lines into a text file in your skyrim install folder, you can call that text file as a batch file.

 

IE, copy those lines into fixwhorequest.txt in Skyrim\ and then type "bat fixwhorequest" to run those three lines with one command.

 

useful for testing or fixing something, or in a case like this where you might want to redo it over and over again per play session.

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during the recruiting and advertising quest i am told to serve some clients. but after the first one all clients answer "not now" when asked. is this normal? is there a time delay between clients?

 

edit: also i cant find the quest by showquesttargets to set the stage manualy.

edit: ok, i found out that the quest vanishes from the list after serving the first client (it starts and finishes a radiant quest after which the aNMM2_ begin vanishes from the showquesttargets list). but with the code i could advance the stage.

 

editH:

 

i really should read the last not the first pages of a modthread.....

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Solitude : Elissif (if she lost her Jarl position)

 

elisif can only be recruited if the stormcloaks win the civil war after the battle of solitude? there is no other option?

 

 

No, that's the only option. Of course, she prefer to stay as jarl than become a courtesan.

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Solitude : Elissif (if she lost her Jarl position)

 

elisif can only be recruited if the stormcloaks win the civil war after the battle of solitude? there is no other option?

 

 

No, that's the only option. Of course, she prefer to stay as jarl than become a courtesan.

 

 

then i am gonna do a lot of quests asap. btw your mod is great, i love it!

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Help aNMM_Rep_Client

Resetquest "xx"10A421

Setstage "xx"10A421 0

Startquest "xx"10A421

 

You don't have to look up the ID for the quest, you can just type the name of the quest as the parameter.

 

So the following:

 

 

Resetquest aNMM_Rep_Client

Setstage aNMM_Rep_Client 0

Startquest aNMM_Rep_Client

 

Should work for everyone.

 

Extra tip: if you shove those three lines into a text file in your skyrim install folder, you can call that text file as a batch file.

 

IE, copy those lines into fixwhorequest.txt in Skyrim\ and then type "bat fixwhorequest" to run those three lines with one command.

 

useful for testing or fixing something, or in a case like this where you might want to redo it over and over again per play session.

 

 

Hum, your script solution doesn't work. It screw the quest repetition, actually... but I'm sure we can cyclise the quest.

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Hum, your script solution doesn't work. It screw the quest repetition, actually... but I'm sure we can cyclise the quest.

 

I was cycling so that I could keep making money/sex, this is long after I skipped the quest where you have to take care of several cusomters to continue if that's what you mean. I had to talk to the customer to start it again after that script too, they wouldn't decide on their own to approach the player.

 

If you take care of two customers in near sequence, the old client might follow the player to the bed along with the new client too.

 

Looking forward to it working normally though.

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Help aNMM_Rep_Client

Resetquest "xx"10A421

Setstage "xx"10A421 0

Startquest "xx"10A421

 

You don't have to look up the ID for the quest, you can just type the name of the quest as the parameter.

 

So the following:

 

 

Resetquest aNMM_Rep_Client

Setstage aNMM_Rep_Client 0

Startquest aNMM_Rep_Client

 

Should work for everyone.

 

Extra tip: if you shove those three lines into a text file in your skyrim install folder, you can call that text file as a batch file.

 

IE, copy those lines into fixwhorequest.txt in Skyrim\ and then type "bat fixwhorequest" to run those three lines with one command.

 

useful for testing or fixing something, or in a case like this where you might want to redo it over and over again per play session.

 

 

Hum, your script solution doesn't work. It screw the quest repetition, actually... but I'm sure we can cyclise the quest.

 

I was cycling so that I could keep making money/sex, this is long after I skipped the quest where you have to take care of several cusomters to continue if that's what you mean. I had to talk to the customer to start it again after that script too, they wouldn't decide on their own to approach the player.

 

If you take care of two customers in near sequence, the old client might follow the player to the bed along with the new client too.

 

Looking forward to it working normally though.

 

 

I think a trigger with a time counter and a int/bool in the good way...

 

For the final quest, I have this scenario :

- Carmen says to player Amélie and Axia are arguing a lot.

- Axia have sex with player, and disappear for a time.

- Player jojn Amélie, and investigate about Axia's past.

- Player discover a secret...

- player and Amélie talk to Illia, who lead the team to a Witch.

- the witch will told Axia made a pact with the Black Man (or a big beast : the Hound for example) a time ago... and now he's coming for the paiement (he does want gold, of course... he's hunting for souls).

- Player will find a secret shrine under the Manor : the Black Man and Axia will be here.

- Player will need to deal with the Black Man... several options (so several ends) are planned. My ideas are :

  • Bad end : let the Black Man takes Axia as paiement... it will abort the mod)
  • Bad end : fight the Black Man. Of course, you'll die quickly...
  • Evil end : sacrifice somebody for the Black Man (a virgin, preferentially... up to you to find one, or a follower). The other girls, specially Amélie, will hate you for that.
  • Good end : pay the Black Man with another thing...

What do you think about that ?I'l

l built the first part...

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  • Bad end : let the Black Man takes Axia as paiement... it will abort the mod)
  • Bad end : fight the Black Man. Of course, you'll die quickly...
  • Evil end : sacrifice somebody for the Black Man (a virgin, preferentially... up to you to find one, or a follower). The other girls, specially Amélie, will hate you for that.
  • Good end : pay the Black Man with another thing...

What do you think about that ?I'l

l built the first part...

 

 

Sounds good.  The first one - instead of abort the mod, maybe also offer him Amelie (as well as Axia) in exchange for letting you keep the manors to run?

 

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Ending Option 5:

You supply the Dark Character with Soul gems every couple of days (could make a soft dependency on either soul gem oven, psq's soul gem creation).

Maybe with a sub tag (in the soft dependency) so that every time he knocks one of the girls up they end up with a filled black soul gem (say at least once a week).

And the more girls you have handle his needs the more gems are made (as he is part producer of said gems).

 

Depending on how kinky you want the ending to be and if you want to assign girls from the mansion to service said gentleman...

 

Irony I use the PSQ mod, but leave the pregnancy part off because I never get gems that are worth the effort. Having a dedicate generator that could produce filled black soul gems (along with upping the psq experience points) would actually be a welcomed addition to my game play :dodgy:

 

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Ending Option 5:

You supply the Dark Character with Soul gems every couple of days (could make a soft dependency on either soul gem oven, psq's soul gem creation).

Maybe with a sub tag (in the soft dependency) so that every time he knocks one of the girls up they end up with a filled black soul gem (say at least once a week).

And the more girls you have handle his needs the more gems are made (as he is part producer of said gems).

 

Depending on how kinky you want the ending to be and if you want to assign girls from the mansion to service said gentleman...

 

Irony I use the PSQ mod, but leave the pregnancy part off because I never get gems that are worth the effort. Having a dedicate generator that could produce filled black soul gems (along with upping the psq experience points) would actually be a welcomed addition to my game play :dodgy:

 

Well, that's a nice idea.

I though more for a sabbat like ceremony, for making him go away...

 

But I could add clients like that. Everytime you lay with them, they gives you a special gift (like the black gems).

 

Edit : The black man is an avatar or Nyalahotep, as you know. He's associate with witches., and you can pactice with him, for a price.

Your idea is quite good : after the sabbat like ceremony, the black man will stay... and the girls will serve him each week. If it's player, you'll receive a black soul gem as a gift.

 

It can be also a nice event for a side quest...

I already plan to design a courtesan escort quest, but a black man mission (bring madness and suspiscion to mortals) can be good too...

 

So, that will be the good end!

Bad ends, you, Axia, or Amélie will die...

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I need to do additional testing and a fresh install possibly (to make sure I didn't screw it up), but with 0.6bis I get a

CTD at Ivarstead whether fast travel or walking.  Dropped back to 0.5 and all is well again.

 

OK, back on 0.6bis and all looks well - think I must have screwed up the texture installation - my apologies.

 

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Going thru the different quests and I'm on the find a dancer quest (arrow in the knee or quiver in the ass or something).

 

A couple of days ago I marked one or two potential bar maids as potential recruits, but for the life of me I can't remember who they were.

 

Is there any way to get the list of potential recruits for the different job types (and possible locations).... To be honest I hit almost every inn (minus a couple) on the main land can I can't remember what girl is where.

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Going thru the different quests and I'm on the find a dancer quest (arrow in the knee or quiver in the ass or something).

 

A couple of days ago I marked one or two potential bar maids as potential recruits, but for the life of me I can't remember who they were.

 

Is there any way to get the list of potential recruits for the different job types (and possible locations).... To be honest I hit almost every inn (minus a couple) on the main land can I can't remember what girl is where.

 

That's possible. Not with a book HTML is static. But with a dialogue and a serie of message/notifications (1 for each character in potential faction), it's possible.

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Going thru the different quests and I'm on the find a dancer quest (arrow in the knee or quiver in the ass or something).

 

A couple of days ago I marked one or two potential bar maids as potential recruits, but for the life of me I can't remember who they were.

 

Is there any way to get the list of potential recruits for the different job types (and possible locations).... To be honest I hit almost every inn (minus a couple) on the main land can I can't remember what girl is where.

 

That's possible. Not with a book HTML is static. But with a dialogue and a serie of message/notifications (1 for each character in potential faction), it's possible.

 

 

I was thinking more along the line of a json file that the mod could generate (stick it in a sub folder for ANMM in the skse sub group).

NPC xyz location abc job

Jobs being: anmm_sw (slave whore), anmm_d (dancer), anmm_w (standard whore), anmm_c (courtesan), anmm_m (maid), etc.

 

Mainly which npc and what cell (bee and barb, sleeping giant, etc) would be a nice listing.

Then players could look outside the game at there list of potentials they created in a play thru and then go to that location to recruit them (as you can mark potentials for different jobs before that job becomes available).

 

But that would also need a cleaning option for each new play thru....

Something that on the start of a new play thru: if the mod was not running in a new start pop up a question for the player to wipe that json file, or to load that json file (so they can skip the hunt and search they did in a previous play thru).

 

Oh and an MCM covering the bits and pieces of the mod (maybe even a couple of force quest xyz to the next stage, end quest, reset quest, or complete quest via the MCM would be nice to).

 

Just some thoughts.

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Going thru the different quests and I'm on the find a dancer quest (arrow in the knee or quiver in the ass or something).

 

A couple of days ago I marked one or two potential bar maids as potential recruits, but for the life of me I can't remember who they were.

 

Is there any way to get the list of potential recruits for the different job types (and possible locations).... To be honest I hit almost every inn (minus a couple) on the main land can I can't remember what girl is where.

 

That's possible. Not with a book HTML is static. But with a dialogue and a serie of message/notifications (1 for each character in potential faction), it's possible.

 

 

I was thinking more along the line of a json file that the mod could generate (stick it in a sub folder for ANMM in the skse sub group).

NPC xyz location abc job

Jobs being: anmm_sw (slave whore), anmm_d (dancer), anmm_w (standard whore), anmm_c (courtesan), anmm_m (maid), etc.

 

Mainly which npc and what cell (bee and barb, sleeping giant, etc) would be a nice listing.

Then players could look outside the game at there list of potentials they created in a play thru and then go to that location to recruit them (as you can mark potentials for different jobs before that job becomes available).

 

But that would also need a cleaning option for each new play thru....

Something that on the start of a new play thru: if the mod was not running in a new start pop up a question for the player to wipe that json file, or to load that json file (so they can skip the hunt and search they did in a previous play thru).

 

Oh and an MCM covering the bits and pieces of the mod (maybe even a couple of force quest xyz to the next stage, end quest, reset quest, or complete quest via the MCM would be nice to).

 

Just some thoughts.

 

 

Hum... interesting, but I'll need CPU help for that. I never developed a json...

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I think the little story with the black man is not good enough...

I need to find a better scenario...

 

I'll keep the begin of the quest (until the witch explenation), but I think a mission as an infiltrate courtesan can be better (after all, it's a mod about luxury protitution !). The idea will be to destroy a warlock (Erik Vanderbilt) : player will need to find a way to infiltrate his mansion, and to kill him...

 

 

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