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Posted

Very confused. I definitely have the latest version. I've made a clean save and gone all the way through the prologue and I still get the note about the mod ending there. I'm fairly sure I don't have any conflicting mods either and if I did I don't see why they would cause me to recive a note from an earlier version.

This dosen't seem to be affecting anyone else though so I wouldn't worry about it, thanks for trying to help though.

 

 

If you installed the mod before, you most likely still have the old files in your skyrim folder if you installed it by unpacking the bsa file.

Posted

 

Very confused. I definitely have the latest version. I've made a clean save and gone all the way through the prologue and I still get the note about the mod ending there. I'm fairly sure I don't have any conflicting mods either and if I did I don't see why they would cause me to recive a note from an earlier version.

This dosen't seem to be affecting anyone else though so I wouldn't worry about it, thanks for trying to help though.

 

 

If you installed the mod before, you most likely still have the old files in your skyrim folder if you installed it by unpacking the bsa file.

That was it. Thanks.

Posted

Chapter 1 was great. Both options/paths in the cell...just wow. I could play an entire campaign with quests like these. Hell, I'd rather that then Bethesda's actual campaign. Keep up the good work, looking forward to all the updates  :D.

 

As always, some fun screens from the first chapter. (Damn the 10 file upload limit per post  :@)

 

- *SPOILERS* of Chapter 1 in screens below - 

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Posted

I have a problem to continue exploring the questmod. In the bright path inn I have to sit down on a chair, but everytime I say my char to sit down, she sits down and immediatly stands up again. Any solution?

Posted

I have a problem to continue exploring the questmod. In the bright path inn I have to sit down on a chair, but everytime I say my char to sit down, she sits down and immediatly stands up again. Any solution?

 

 

It's a normal, unscripted chair and there are no scripts for the player active at this time neither. So either the area got bugged (try reload the last auto save) or some mod / script is preventing your character from sitting down - then you need to disable this mod.

Posted

Well written and looks promising.  Agreed with Krh that you could probably spend less time worrying about the voice and focus more on expanding the story.

 

Can't wait until chapter 1 gets completed.  Keep up the good work!

Posted

I've already asked but can you please use a "nude suit" for tursam instead of replacing the standard male body? (this can improve the compatibility with other mods and shouldn't be too complicated for a scripter like you ; ) )

Posted

This mod is easily one of the best for skyrim at the moment. Really great work  :blush:  I did manage to break one of the end scene of chapter 1 a little by killing Tursam with fire after ordering his execution. The Execution scene still played out, but he wasn't present! Still worked fine though.

Posted

Two problems I ran into while playing chapter 1, luckily I constantly save because I have major CTD issues.

 

First problem as soon as you chase the 2 slavers out of the Inn, they sometimes get stuck. First time the woman did not run away. 2nd time the boy just ran back up to the Inn's porch. 3rd time the woman didn't run away. 4th time things went the correct way and both took off in opposite directions.

 

The 2nd issue was really 2,3. In the jail, was the "good cop bad cop" scenario not complete? I wasn't able to get any dialogue going. Also, I was completely unable to get into the jail area because the guard would not let me get past the bars and my companion did not open the door for me. I had to erase the jail door by console before the dialogue started and then reload the game. Otherwise I'd just get stuck at that moment. When I got into the jail cell and the negotiations started, my companion did not leave, he got stuck until after everything was finished.

 

excellent animations btw.

Posted

Two problems I ran into while playing chapter 1, luckily I constantly save because I have major CTD issues.

 

First problem as soon as you chase the 2 slavers out of the Inn, they sometimes get stuck. First time the woman did not run away. 2nd time the boy just ran back up to the Inn's porch. 3rd time the woman didn't run away. 4th time things went the correct way and both took off in opposite directions.

 

The 2nd issue was really 2,3. In the jail, was the "good cop bad cop" scenario not complete? I wasn't able to get any dialogue going. Also, I was completely unable to get into the jail area because the guard would not let me get past the bars and my companion did not open the door for me. I had to erase the jail door by console before the dialogue started and then reload the game. Otherwise I'd just get stuck at that moment. When I got into the jail cell and the negotiations started, my companion did not leave, he got stuck until after everything was finished.

 

excellent animations btw.

 

You have the same problem I had, I ignored the incompatible mod section. Follower overhauls mess up the door opening script. You companion was supposed to be dismissed but wasn't so the door will not open because you have a companion with you.

 

You need to run this mod without companion overhauls for now. I would run from a mostly modless game other than things that change meshes and textures. Then install them back once you finish this mod.

Posted

I played this and quite enjoyed it. I did notice Chapter 1 mentions under things it includes:

 

[spoiler=Spoilers for the end of chapter 1]It is mentioned as including rape but I did not see this unless you mean the events in the jail cell? That's blackmail but not rape. If it means it will be in one of the 2 paths not finished yet then that's cool.

 

 

I like how it continues on from previous saves. I have a save from after I finished the prologue and was able to install this update and start Chapter 1 right away. I love where this seems to be going and look forward to more!

Posted

Riggswolfe:

 

When you are asked to help whatsisname proof himself, if you refuse outright saying 'that woman won't be me' you are instructed to bring another woman for him to 'train'. That includes a rape scene

 

Posted

 

 

You have the same problem I had, I ignored the incompatible mod section. Follower overhauls mess up the door opening script. You companion was supposed to be dismissed but wasn't so the door will not open because you have a companion with you.

 

You need to run this mod without companion overhauls for now. I would run from a mostly modless game other than things that change meshes and textures. Then install them back once you finish this mod.

You're right, I'm using UFO. I had read the confliction information but hoped it wouldn't be that bad. I had dismissed all my followers before going on the quests in the hopes that things would not be screwed up. I'll retry it without UFO.

 

Another problem I ran into

[spoiler=chapter 1 related]When I captured the slaver, Anray kept trying to kill him. I only happen to have a "command everyone stop fighting shout" from some old mod and I had to use that repeatedly over 3 saves to make the guy stop fighting. Was that also UFO related?

 

 

Questions/sugestions

[spoiler=also chapter 1 related'] Question.. is choosing freeing, excecuting or letting the guy rot in jail, does that really matter for anything in the future? Do my choices of one of the 3 have any future impact?

 

Suggestions: When he's rotting in jail and we see him 'watching' the dwemer cube, it would be an interesting idea if you could make 2 ghosts in the shape of him and the dragonborn replay the negotiation.

 

Posted

Are at the agreement scene (I choosed myself) any sex animations? Because I don't see any. SexiS Data Pack is installed (first I thought SexiS Core is needed too, but after I installed the core, I didn't see any animations either).

Posted

Are at the agreement scene (I choosed myself) any sex animations? Because I don't see any. SexiS Data Pack is installed (first I thought SexiS Core is needed too, but after I installed the core, I didn't see any animations either).

 

 

Sexis anims are used in one of the paths in the negociation, there are two paths to choose there.

Posted

 

Are at the agreement scene (I choosed myself) any sex animations? Because I don't see any. SexiS Data Pack is installed (first I thought SexiS Core is needed too, but after I installed the core, I didn't see any animations either).

 

 

Sexis anims are used in one of the paths in the negociation, there are two paths to choose there.

I don't see any sexis animations. I tried both.

Posted

Damn. Just forgot to re-generate FNIS behaviors. Thanks for your help, Athstai.

 

Just finished chapter 1. This is a really great mod, you did great work, just do it like before for the other branches of chapter 1 and the following chapters!

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