666VAMPIRE666 Posted February 16, 2013 Posted February 16, 2013 I had a problem in the prison, the guard would not let non-opening bars and saying that Earl did not tell nobody let strangers inside. I had to use the cheat code to get inside. But if you choose to bring Kynareth servant, the guard would not let again and after using cheat servant still remained outside.Companions all before this is completely off and did not work.I apologize for Google transleyt))) But look forward to continuing this mod)))
Funkcikle Posted February 16, 2013 Posted February 16, 2013 Splendid stuff,.. you should be ashamed of yourself Couple of things.. immersion breaking typo's and spelling mistakes in the dialogues. I have possibly the worst spelling and grammar of a native english speaker but , I do love to throw rocks around in my glass house. "Offer" is spelt wrong, i think.. "about the salves" ( should be slaves I think) "I don't have to for this investigation, I need you to leave" is sort of gibberish, although I kinda get what its supposed to be "I don't have Time for this investigation, I need to leave" <- might this be better phrased ? ermm.. script seem reluctant to fire, but that might just be all the crap I have in my savegame, after the action in the inn, the slavers chase was very very reluctant to fire, and didn't engage untill i went back into the innn, leaving everyone standing around outside. At that point it kicked in , and when I left the inn again, the npcs were off!. custom animations and prison cell scene were.. utterly fantastic, immersive and very well polished, I can see which bit u spent most of the time on You'll be pleased to know you left me howling for more, can't wait for the next installment ( sometime around 2027 ? ) Thanks very very much for the time and effort. Its really very good
omegazechs Posted February 16, 2013 Posted February 16, 2013 Like all others agreed, the mod, especially the animation, is top of the notch. Great job
Robert T Posted February 16, 2013 Posted February 16, 2013 I think the mod should properly dismiss Anray as soon as he is no longer needed as a follower. As stated in some of the posts above, the guard in the Old Prison doesn't seem to open the door for you if you have a follower.Anray is "dismissed" as soon as you enter the Bright Path Inn. The problem reported is caused by a mod which modifies the vanilla Follower Quest / Behaviour and appearently makes it incompatible. Well, how exactly do you dismiss (or recruit) him as a follower in the mod? I don't recall seeing a "your follower has left your service" type of message while in Bright Path. Perhaps that's what causes the problem. How did you manage to remove Anray as a follower?
Nairos Posted February 16, 2013 Posted February 16, 2013 Like other said, absolutely amazing mod! It worked perfectly, no bugs, no glitches. I didn't save during the quest and didn't close the door during negotiations so didn't notice any problems with that. The animations in the cell was really good. My only tiny problem w this is that I have to make my male PC into a female to play it, but a mod this good I'd play standing on my head.
asari Posted February 16, 2013 Posted February 16, 2013 Nice... im stuck in the Inn tho.... the second time you visit there, together with Anray, i hide behind the barrels as Anray tells me to... i wait for the dialog to finish and then come out and start fighting.... the first few attempts i had all enemys on the ground but couldnt "kill" them. Also after trying a few times again (by reloading a save), i suddenly drop my weapon and drop to the ground... then they stand around me and nothing..... ive tried this about 10 times now.... even disabling some mods i have and still no luck! Any help here would be much appreciated
bjornk Posted February 16, 2013 Posted February 16, 2013 Well, how exactly do you dismiss (or recruit) him as a follower in the mod? I don't recall seeing a "your follower has left your service" type of message while in Bright Path. Perhaps that's what causes the problem.If you are not using one of the conflicting mods you will see the message once you enter the Inn, right while/after fading from black. And they are recruted/dismissed by using the proper functions from the vanilla quest. This incompability is not a bug in DI. So basically the method you use to dismiss the guy is incompatible with UFO, but why? UFO has never caused me any trouble with vanilla hireling/follower dismissal, including quest followers. How come the vanilla game works without an issue and this mod doesn't that's what I'm wondering about, but I bet this incompatibility wouldn't be too difficult to fix. Could that be a load order issue? Perhaps placing this mod above UFO could fix the problem?
bjornk Posted February 16, 2013 Posted February 16, 2013 I think the mod should properly dismiss Anray as soon as he is no longer needed as a follower. As stated in some of the posts above, the guard in the Old Prison doesn't seem to open the door for you if you have a follower.Anray is "dismissed" as soon as you enter the Bright Path Inn. The problem reported is caused by a mod which modifies the vanilla Follower Quest / Behaviour and appearently makes it incompatible. Well, how exactly do you dismiss (or recruit) him as a follower in the mod? I don't recall seeing a "your follower has left your service" type of message while in Bright Path. Perhaps that's what causes the problem. How did you manage to remove Anray as a follower? I'm not really sure if this is a wise thing to do but here's what I did: First, make sure you dismiss all the other followers and then execute the following commands. stopquest DialogueFollower resetquest DialogueFollower When you type sqv DialogueFollower you should be able to see all follower aliases/references become empty. You may also use set playerfollowercount to 0 after that if playerfollowercount is still nonzero.
Athstai Posted February 16, 2013 Author Posted February 16, 2013 Now if I may ask, how much time would you say went in total to create that scene? Not counting in the dialog, just creation of the animation and setting it up in CK? Also, a rough estimate is more than enough. As I said before, those animation were made by an animator working with me on this mod, not by myself, so I cannot say how much time he invested. Probably quite a bit. As for myself, the scene was for sure the most time consuming one to create - it has 58 stages and it takes forever to test all those small adjustment until it looks the way I want it to. But in the big picture all the build up scenes / scripting for the story and especially creating the custom locationa takes by far the majority of my time, even if all the players hunger for the sex scenes only Just to be sure - you character cannot suffer the same fate as the pristess yet right? Oral only? I have tried averything and could only get temporarelly collared. Yes. Rest assured that your character is safe from further molestation, so no need to worry for her well being. For now So basically the method you use to dismiss the guy is incompatible with UFO, but why? UFO has never caused me any trouble with vanilla hireling/follower dismissal, including quest followers. How come the vanilla game works without an issue and this mod doesn't that's what I'm wondering about, but I bet this incompatibility wouldn't be too difficult to fix. Could that be a load order issue? Perhaps placing this mod above UFO could fix the problem? I don't know as I don't have this mod. And it would only make sense to look deeper into it if the mod provided its scripting source files, so I could check out what might go wrong. As for other mods, I do suspect that most let their followers be hired by the standard dialogue options, while DI is directly calling the scripting functions. So again I would have to see the replaced scripting function to check this, however DI is calling those quest functions from the vanilla game with the proper parameters, so if the same function do not work anymore with the same parameters after a rewrite from another modder than its likely a problem with the rewriting mod. I'm not really sure if this is a wise thing to do but here's what I did: I don't think this will reset the NPC properly and lets him still think he is your follower. can't wait for the next installment ( sometime around 2027 ? ) By then it will support immersive full body suits on a 3D-Holodeck
orcking12 Posted February 16, 2013 Posted February 16, 2013 If your having problems with anray you could try disabling your follower mod just while you running DI if its causing problems. Or you could try a console command follwer while using di. Because anray should be waiting for you at the old prison after you have chased down and captured your prisoner.
Robert T Posted February 16, 2013 Posted February 16, 2013 I think the mod should properly dismiss Anray as soon as he is no longer needed as a follower. As stated in some of the posts above, the guard in the Old Prison doesn't seem to open the door for you if you have a follower.Anray is "dismissed" as soon as you enter the Bright Path Inn. The problem reported is caused by a mod which modifies the vanilla Follower Quest / Behaviour and appearently makes it incompatible. Well, how exactly do you dismiss (or recruit) him as a follower in the mod? I don't recall seeing a "your follower has left your service" type of message while in Bright Path. Perhaps that's what causes the problem. How did you manage to remove Anray as a follower? I'm not really sure if this is a wise thing to do but here's what I did: First, make sure you dismiss all the other followers and then execute the following commands. stopquest DialogueFollower resetquest DialogueFollower When you type sqv DialogueFollower you should be able to see all follower aliases/references become empty. You may also use set playerfollowercount to 0 after that if playerfollowercount is still nonzero. What are some possible side effects? I really dont want to uninstall UFO for it can cause headaches from uninstalling mods such as bloating and eventual corruption. ALso, to the mod author, UFO requires compatablity patches for anything that adds followers. It should be easy enough to fix the scrips for others have modfied UFo to be compatible for their mods.
bjornk Posted February 16, 2013 Posted February 16, 2013 Oh I forgot, you should also use this if getplayerteammate returns 1: setplayerteammate 0 You need to click on the NPC before you use these.
Robert T Posted February 16, 2013 Posted February 16, 2013 Ok, after using the commands, Anray stops following me but is stuck where he is. For the MOD author, after chapter one, is arnoy scripted to stand where he is after getting into the jail? If so, is that why arnoy is just standing around?
bjornk Posted February 16, 2013 Posted February 16, 2013 Ok, after using the commands, Anray stops following me but is stuck where he is. For the MOD author, after chapter one, is arnoy scripted to stand where he is after getting into the jail? If so, is that why arnoy is just standing around? He stands there and wait for you in the prison until you cut a deal with the "Master Trainer" wannabe and learn the location of the slaver base. After that, depending on your choice on dealing with the wannabe, his whereabouts changes. For example, if you decide to kill the guy then he stays in the prison and brings the guy to the headsman called Johnny. BTW, don't forget to check the other cells in the prison.
Robert T Posted February 16, 2013 Posted February 16, 2013 Currently, my character has completed all stages of this mod so far. The cells are great, I didnt expect those. However, anray is now just standing in the wilderness where I left him off after entering in the commands.
GrimReaperCalls Posted February 17, 2013 Posted February 17, 2013 Hey there, nice to see this mod being continued!I'm having a minor issue getting this mod started :When I load a save I'm first greeted by the message "You need to play a female character", which I very much am, mind you.When I then continue I am greeted by this monstrosity: Took a while before I stopped laughing in amusement/crying in sheer horror (not sure which feeling was the strongest). I'm playing a Khajiit with the Dagi-Raht replacer, do you think that could be the problem? I'm also running PC Exclusive Animation path but I've disabled the Khajiit .esp so I don't think that's what's causing the issue... This is an issue I've never had before, with any mod, and DIP v0.12 works flawlessly. I'm a bit unsure what could cause my character to be falsely recognized as a male o.o. Here's my load order, but there's a ton in there: Update.esm Dawnguard.esm HearthFires.esm ApachiiHair.esm RaceCompatibility.esm ClimatesOfTamriel.esm JSwords.esm moonpath.esm SPIKE.esm WinterholdDestruction.esm xazBondage.esm hdtHighHeel.esm Fantasy Music Overhaul.esm SexiS.esm Unofficial Skyrim Patch.esp RaceCompatibilityUSKPOverride.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Chesko_Frostfall.esp Rainbows.esp Supreme Fog.esp Supreme Storms.esp IceBreaker's Improved Reverb-v0.02-Cleaned.esp Improved Combat Sounds v2.2.esp randomthunder.esp realrainCoT.esp Remove Interior Fog V2 - Full Version.esp MintyLightningMod.esp MintyLightningMod_COT_Patch.esp Skyrim Shadow Striping Fix.esp Bring Out Your Dead.esp craftablelockpicks.esp sextoys-calyps-2.esp Auto Unequip Ammo.esp Chesko_LoreBasedLoadingScreens.esp DYNAVISION Dynamic Depth of Field.esp WetandCold.esp SkyUI.esp iHUD.esp AlynShirArmor.esp Angelic_Demonic.esp 1nivWICCloaks.esp DBShreddedTriss.esp Eyepatch.esp Gatti14Yumiko.esp Gatti3Evilrose.esp HentaiSuccubusArmor.esp HentaiVoidArmor.esp JSwordsDistributionBalancePlugin.esp Kaw's Claws.esp Kaw's Cat Disguise.esp KCEBattleClaws.esp lilithssickle.esp Nicoroshi Creations.esp Nouserhere Ears.esp Onechanbara Kagura Set.esp R18Pn - Leere Armor.esp R18Pn - Astaroth Suit.esp RogueArmor.esp Scarves! Skyrim Edition!.esp SED7-CBBE3-BM_ALLin1-EDITION.esp SuccubusUNPByNausicaa.esp SuccubusCBBE3GiftByNausicaa.esp Tonas Oblivion Scarves.esp ts_fetishwardrobe.esp zarias_restraints.esp ZaZ Gags.esp zz_GD_DB_RAHoods.esp zz_GDRAHoods.esp Dr_Bandolier.esp calyps-dragonpriestmasks.esp Lock Overhaul.esp moonpath_questdata.esp nordricks grave.esp PumpingIron.esp ResearchThief.esp Run For Your Lives.esp The Paarthurnax Dilemma.esp WhiterunFortified.esp WhiterunREVISION.esp RRBetterWhiterunInt.esp AchieveThat.esp BetterQuestObjectives.esp Guard Dialogue Overhaul.esp torches for realistic lighting.esp ExpandedWinterholdRuins.esp EnhancedLightsandFX.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dungeons-Hazardous.esp ClimatesOfTamriel-Interiors-Warm.esp Apocalypse - The Spell Package.esp ASX_Spells.esp SSAPBWK.esp DeadlySpellImpacts.esp FNISspells.esp ShowRaceMenuAlternative.esp Dual Wield Parrying_SKSE.esp Dodge Mod.esp Crimson Tide - Blood.esp vDynamicDifficulty.esp SkyRe_Main.esp SkyRe_Combat.esp SkyRe_EnemyAI.esp SkyRe_EnemyScaling.esp SkyRe_Survivalism.esp GDO_Plugin_SkyRe.esp dagi_raht_race.esp OrientalRace.esp moveit.esp mjhKhajiitSpeak.esp mjhKhajiitSpeakDLC - Dawnguard.esp mjhKhajiitSpeakDLC - Hearthfire.esp mjhKhajiitSpeakMod - Moonpath.esp Alternate Start - Live Another Life.esp khajiit_replacer.esp PC Exclusive Animation Path - Argonian.esp PC Exclusive Animation Path - Breton.esp PC Exclusive Animation Path - DarkElf.esp PC Exclusive Animation Path - HighElf.esp PC Exclusive Animation Path - Imperial.esp PC Exclusive Animation Path - Nord.esp PC Exclusive Animation Path - ORC.esp PC Exclusive Animation Path - RedGuard.esp PC Exclusive Animation Path - WoodElf.esp PC Exclusive Animation Path - 0- Main.esp SkyRe_Races.esp WATER.esp RaceMenu.esp RaceMenuPlugin.esp PLAYER WO.esp ReProccer.esp KCEIvoryHunter.esp Ryu's Stash of Conversions.esp xazBondage - Modified.esp Additional Player Voices for Skyrim.esp xazBondage.esp ZaZAnimationPack.esp Onechambara Z Kagura Alt.esp NewmillerElvenSniper.esp mjhKhajiitSpeakMod - NPC Bartering.esp mjhKhajiitSpeakMod - The Paarthurnax Dilemma.esp Celestial Armors.esp ANK Armors Only.esp R18PN-SchattenLaufByNausicaa.esp NightmareByNausicaa.esp R18PN-SchattenLaufByNausicaa - Khajiit.esp hdtHighHeelMCM.esp ShadowRose-HH-New_Slots.esp GetHeadingSpell.esp FNIS_ero1_spells.esp RealShelter.esp FMO - Replacer Version.esp dip.esp I'd appreciate any help .
xephion Posted February 17, 2013 Posted February 17, 2013 Nice... im stuck in the Inn tho.... the second time you visit there, together with Anray, i hide behind the barrels as Anray tells me to... i wait for the dialog to finish and then come out and start fighting.... the first few attempts i had all enemys on the ground but couldnt "kill" them. Also after trying a few times again (by reloading a save), i suddenly drop my weapon and drop to the ground... then they stand around me and nothing..... ive tried this about 10 times now.... even disabling some mods i have and still no luck! Any help here would be much appreciate they cant die when you kill all the other mercenaries and leave the two one that cant die in dying mode they stand up say we have to escape and then you have to follow them
nirax Posted February 17, 2013 Posted February 17, 2013 btw kudos to the Voice Actors aswell. ..Daniy sounds so very close to Tali'Zorah from Mass Effect.. with her rolling "r" .. was puzzled again. keelah se'lai
chaos_himself Posted February 17, 2013 Posted February 17, 2013 Anyone had the bugs I mentioned? Bug that made the door to the interrogation cell unusable when you closed it before your captive did it by script. - I've replicated this bug thus far with 100% accuracy on my system - whenever the door is closed by the PC it does not work whenever it's left open it works!And total inability to load from a game saved in the old dungeon beneath dragonreach. Thank you for your feedback on the impossibility to get further abused Ahstai if you can confirm these bugs I'll also apreciate it. If not maybe there is something wrong in my current load order or something. The first bug just seams terribly systemic to me....
jagdiv Posted February 17, 2013 Posted February 17, 2013 I had uninstalled UFO mod and waited for two weeks ,but Arnay stil said he would wait for me to start the investigation,my character only answered she had somthing to do first again and again.
Athstai Posted February 17, 2013 Author Posted February 17, 2013 Hey there, nice to see this mod being continued! I'm having a minor issue getting this mod started : When I load a save I'm first greeted by the message "You need to play a female character", which I very much am, mind you. When I then continue I am greeted by this monstrosity: Took a while before I stopped laughing in amusement/crying in sheer horror (not sure which feeling was the strongest). I'm playing a Khajiit with the Dagi-Raht replacer, do you think that could be the problem? I'm also running PC Exclusive Animation path but I've disabled the Khajiit .esp so I don't think that's what's causing the issue... This is an issue I've never had before, with any mod, and DIP v0.12 works flawlessly. I'm a bit unsure what could cause my character to be falsely recognized as a male o.o. Well I suppose you are using a custom race or something. And well its incompatible. The first error is clearly a problem of which ever mod creates this race (or a bug in skyrim), as it reports itself as male not female or unknown. So I guess you are wrong, you are not female after all The second problem seems to be that it tries to use the male body mesh (?). There might also be a problem with the mouth mesh DI includes: It makes it possible for human races to open their mouth, Khajiit and other nun human races would not use this file however but have their own. A thrid possiblity is a problem in the CK/Skyrim. The mod does edit the Player template character (to add a faction). I do not think this should have any effect on the players appearance in game, but you never know. If that is the problem it could probably be fixed in the next version. I might sent you a test esp to verify it. Anyway for now: If you do not want to play as a monster girl I suppose your only option will be to remove the mod which introduces the race changes or to change your race into something else while playing this mod (save -> console -> showracemenu ) Anyone had the bugs I mentioned? Bug that made the door to the interrogation cell unusable when you closed it before your captive did it by script. - I've replicated this bug thus far with 100% accuracy on my system - whenever the door is closed by the PC it does not work whenever it's left open it works! Yes this is a bug. Actually the script already checks wether the door is closed and avoids the NPC doing it, but it seems on his way to the door the AI opens it again when he comes too close, before then the script sets the lock which seems to result in this bugged state. Will be fixed later. And total inability to load from a game saved in the old dungeon beneath dragonreach. That shouldn't happen (and doesn't for me). I had uninstalled UFO mod and waited for two weeks ,but Arnay stil said he would wait for me to start the investigation,my character only answered she had somthing to do first again and again. If you told Anray you have something else to do you can always speak to him again and get started. If you do not have this option something went wrong somewhere for some reason and you will have to use an old save and try again.
mogon Posted February 17, 2013 Posted February 17, 2013 Hey there, nice to see this mod being continued! I'm having a minor issue getting this mod started : When I load a save I'm first greeted by the message "You need to play a female character", which I very much am, mind you. When I then continue I am greeted by this monstrosity: I'd appreciate any help . I've got the same problem with a woodelf. A nice head on a bulky male body :-) My solution: I moved Dark Investigation high up in the load order. That helps . Greetings (and thanks ashtai for this great mod)
GrimReaperCalls Posted February 17, 2013 Posted February 17, 2013 Well I suppose you are using a custom race or something. And well its incompatible. The first error is clearly a problem of which ever mod creates this race (or a bug in skyrim), as it reports itself as male not female or unknown. So I guess you are wrong, you are not female after all The second problem seems to be that it tries to use the male body mesh (?). There might also be a problem with the mouth mesh DI includes: It makes it possible for human races to open their mouth, Khajiit and other nun human races would not use this file however but have their own. A thrid possiblity is a problem in the CK/Skyrim. The mod does edit the Player template character (to add a faction). I do not think this should have any effect on the players appearance in game, but you never know. If that is the problem it could probably be fixed in the next version. I might sent you a test esp to verify it. Anyway for now: If you do not want to play as a monster girl I suppose your only option will be to remove the mod which introduces the race changes or to change your race into something else while playing this mod (save -> console -> showracemenu ) Thanks for the reply . Well, what's confusing me slightly is that I'm also using the Khajiit Speak mod, and that mod recognizes my character as female . Could be that the race doesn't have proper keywords set up, I'll take a look at that, but the suggestion by Mogon actually fixed the problem for me as well :]. Hey there, nice to see this mod being continued!I'm having a minor issue getting this mod started :When I load a save I'm first greeted by the message "You need to play a female character", which I very much am, mind you.When I then continue I am greeted by this monstrosity: I'd appreciate any help . I've got the same problem with a woodelf. A nice head on a bulky male body :-) My solution: I moved Dark Investigation high up in the load order. That helps . Greetings (and thanks ashtai for this great mod) Holy smokes, this did indeed fix the problem for me too, thank you so much, mate ! Edit: Moving it above the "Player Wo.esp" file seems to fix the issue. I still haven't been able to figure out which mod that .esp belongs to, will continue looking .
Athstai Posted February 17, 2013 Author Posted February 17, 2013 Please test this esp and check wether it causes the same problem when its loaded (at the end of the load order). (it has no real content, it is just a test) DiTest.esp
sakul01 Posted February 17, 2013 Posted February 17, 2013 I noticied one real bug, for now: [spoiler=SPOILERS AGAIN!]During tursam "very final" end, I saw a funny "accident": Johnny beheaded him in normal way. Tursam's head rolled on the floor, but I think you turned off tursam's immortality at the wrong place, as I saw his beheaded body standing up, then kneeling like any immortal NPC, when they are fully weakened but can't die. Then, the follower put his head-less body again on the execution spot, Johnny executed him a second time. pretty excessice to be sure Tursam is totally dead! Second problem was that the action froze. Both characters stays standing there, and nothing more happened. I didn't tried to save and reload to see ifthe action would continue, but I wanted to share that little problem. But I presume everybody would let tursam go, if there is any hope to see again this wonderful and funny character!... And maybe take a revenge on the Dragonborn... That's all I noticied for now! Found the same bug. Saving and loadind teleports player to the scene but controls dont work. Great mod cant wait to see next chapter.
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