kabal67 Posted February 15, 2013 Share Posted February 15, 2013 I might have found a bug: [spoiler=Spoiler]Is there a suppose to be a scene of the prisoner getting released? I got the other two where he is killed or left to rot. Link to comment
Ponygirl Posted February 15, 2013 Share Posted February 15, 2013 When going to "talk" to the prisoner then anray just standing on the inside of the cell and the door wont open went out and in again and now anray wont stop follow me and i can´t get inside the cell with him following me Link to comment
Athstai Posted February 15, 2013 Author Share Posted February 15, 2013 Reload. That really applies to all bugs where a scene gets stuck. AFAIK its a Skyrim thing, at least the fact that it happens randomly and is not reproducable points to it - so I can do nothing to fix those. But in my test runs such things happend very rarely. One exception is if you are standing in the way of an NPC - make sure this doesn't happens, as if they cannot reach their destination the scene will not continue neither. Link to comment
Ponygirl Posted February 16, 2013 Share Posted February 16, 2013 [spoiler=got key]He gave me the key to the cell and are now following me but guard keeps saying hes not allowed to enter and there are no option to dismiss himand "kill" downt work hehe Link to comment
scatcat101 Posted February 16, 2013 Share Posted February 16, 2013 [spoiler=got key]He gave me the key to the cell and are now following me but guard keeps saying hes not allowed to enter and there are no option to dismiss him and "kill" downt work hehe Thats a bug. I ran into the same problem, after uninstalling UFO (Ultimate Follower Overhaul) It worked for me. Not sure if thats the cause, but it helped me get passed. Link to comment
nordwhore Posted February 16, 2013 Share Posted February 16, 2013 I'm getting a lot of CTDs. I spoke to Irileth and headed to the inn and I couldn't fast travel to it without a CTD and now it's crashed twice just walking to it from Riften. No idea what could be causing it, never had a problem with the prologue. Edit: It seems to be working better now, though it did just CTD again. I was able to progress the quest for quite a while before it crashed. Link to comment
serana´ Posted February 16, 2013 Share Posted February 16, 2013 for UFO problem use this in the console : set playerfollowercount to 0 Link to comment
Veta Posted February 16, 2013 Share Posted February 16, 2013 Incredible work as always , words can't express how well done and exciting these quests are, better than all of Skyrim's vannila mods combined . Link to comment
ComVlad Posted February 16, 2013 Share Posted February 16, 2013 Yeah I appear to be stuck during the inn. Arkay tells me to hide I go behind the barrels and then nothing else happens. Is there anyway to force the script/event to run through the console? I've tried using the place at me command to get the slavers into the inn but they just act like normal npc. The prologue and previous events have all functioned flawlessly and I'm definitely impressed by the quality so far-which of course makes this even more unpleasant. If it means anything btw the first chapter quest doesn't add any entries to the journa here is my load order in case it helps GameMode=Skyrim Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm SPIKE.esm Colossal Black Soul Gem.esp dragonsoulstoperks.esp Schmidts Tunnel.esp Tunnel Book.esp hothtrooper44_ArmorCompilation.esp bondolf a rich merchant.esp levelingmerchantswallets.esp ornateamuletoftalos.esp dragon soul relinquishment.esp grumpykevtempering.esp higherlevelenemies.esp higherlevelenemies_dawnguard.esp perkremovehelmetreq.esp quickshot60.esp the paarthurnax dilemma.esp trainingincrease10.esp crossbow_basic_collection_llisted_en.esp SkyUI.esp ASX_Spells.esp dip.esp Link to comment
Ponygirl Posted February 16, 2013 Share Posted February 16, 2013 [spoiler=got key]He gave me the key to the cell and are now following me but guard keeps saying hes not allowed to enter and there are no option to dismiss him and "kill" downt work hehe Thats a bug. I ran into the same problem, after uninstalling UFO (Ultimate Follower Overhaul) It worked for me. Not sure if thats the cause, but it helped me get passed. Thanks for that uninstalled ufo and it worked out like a charm,, one less mouth to listen to in skyrim now lol Thanks so much for this great and awesome work really enjoyed it Link to comment
Daguy Posted February 16, 2013 Share Posted February 16, 2013 Very, very impressive, to match the very, very long development time. Not complaining of course, quality is worth waiting for, and its nice to see that such a promising project hasn't died. I'm looking forwards to seeing the... wood-elf womans branch, and seeing if she forces some lesbian encounters and such. That would be fun. Either way, great work. Sadly, the somewhat more realistic 4uDIKs male body seens to have its penis placed a little low for the animations, but the animations themeselves were breathtaking. It was like watching something out of SourceFilmmaker (or whatever its called). Truly stunning work there. Link to comment
sashalag Posted February 16, 2013 Share Posted February 16, 2013 Amazing work, one of the best adult mods, if not the best one, I ever played in one of my favorite games. Congratulations Athstai, and keep the good (and I supose hard) work, I can´t wait for the next chapter to be released. Just a pair of questions: - Where are those animations come from ? Sexis ? They are superb well done, I love the one taking down the pants, hehe. - would it be a chance to fix positions of the actors individually ( up, down, left, right), to get more acurate looking for custom races, like in Sanguine Debauchery ? THANK YOU VERY MUCH FOR YOUR AWESOME WORK !!!! Link to comment
jagdiv Posted February 16, 2013 Share Posted February 16, 2013 After I met Array in the dungeon for the first time ,he wanted me to tell him when to start the investigation ,but my character said there are things to do first,how to continue? Link to comment
nordwhore Posted February 16, 2013 Share Posted February 16, 2013 I tweaked my mods and seemed to get it to work without crashing, I enjoyed it immensely, can't wait for the wood elf branch to be added. Though like an idiot I accidentally saved over my beginning of prologue and beginning of chapter 1 saves so I can't go back and play them again without using a different character. Link to comment
bjornk Posted February 16, 2013 Share Posted February 16, 2013 Just installed the newest version and I got this warning below in FNIS v3.4. Any ideas why? Reading dip ... Reading FNIS ... Reading FNISBase ... Reading SexiS ... All Anim Lists scanned. Generating Behavior Files... Converting Behavior Files (.xml to .hkx) ... Moving new behavior files to standard location... 625 animations for 4 mods successfully included. chap2_female_handjobtoblowjob_part1_cycle.hkx: 2 animation files chap2_female_handjobtoblowjob_part2.hkx: 2 animation files chap2_male_handjobtoblowjob_part1_cycle.hkx: 2 animation files chap2_male_handjobtoblowjob_part2.hkx: 2 animation files Duplicate animation names found: 4 No duplicate AnimEvents found. (check between mods only!) I have DI 0.20 + ASX Spells 1.6 and SexIS Data Pack only. Link to comment
orcking12 Posted February 16, 2013 Share Posted February 16, 2013 Great mod really good work can't wait for the next chapter and actually becoming a slave. Great animations too. Going to to send you a huge pack of 5 hours energy drinks can't have you sleeping untill next chapter is done. Would be cool to reposition characters during sex scenes but if that requires to much work much rather have the next chapter completed first. In the mean time for people who want to adjust the position use player.setscale and adjust the scale of the player and the npc and just readjust after scene. Link to comment
Athstai Posted February 16, 2013 Author Share Posted February 16, 2013 I might have found a bug: Is there a suppose to be a scene of the prisoner getting released? I got the other two where he is killed or left to rot. It should be there and working. Reload Just a pair of questions: - Where are those animations come from ? Sexis ? They are superb well done, I love the one taking down the pants, hehe. Sources are listed in the credits. The player scene is easily the most detailed and extensive one and was done by an artist especially for this mod / scene. - would it be a chance to fix positions of the actors individually ( up, down, left, right), to get more acurate looking for custom races, like in Sanguine Debauchery ?Not sure, but I will look into it when there is time. After I met Array in the dungeon for the first time ,he wanted me to tell him when to start the investigation ,but my character said there are things to do first,how to continue?Umm... talk to him again. Just installed the newest version and I got this warning below in FNIS v3.4. Any ideas why? Reading dip ... Reading FNIS ... Reading FNISBase ... Reading SexiS ... All Anim Lists scanned. Generating Behavior Files... Converting Behavior Files (.xml to .hkx) ... Moving new behavior files to standard location... 625 animations for 4 mods successfully included. chap2_female_handjobtoblowjob_part1_cycle.hkx: 2 animation files chap2_female_handjobtoblowjob_part2.hkx: 2 animation files chap2_male_handjobtoblowjob_part1_cycle.hkx: 2 animation files chap2_male_handjobtoblowjob_part2.hkx: 2 animation files Duplicate animation names found: 4 No duplicate AnimEvents found. (check between mods only!) I have DI 0.20 + ASX Spells 1.6 and SexIS Data Pack only. That's fine this way and the duplicates are intended as they are part of different sequences. In the mean time for people who want to adjust the position use player.setscale and adjust the scale of the player and the npc and just readjust after scene.The mod is already adjusting the size of the character to fit the animation for all (vanilla) races, but it only works for the default skeleton (or XP32 Maximum if you have the compability mode in the mod settings enabled). Link to comment
bjornk Posted February 16, 2013 Share Posted February 16, 2013 I think the mod should properly dismiss Anray as soon as he is no longer needed as a follower. As stated in some of the posts above, the guard in the Old Prison doesn't seem to open the door for you if you have a follower. It looks like the only possible way to get the guard open the door is to use "set playerfollowercount to 0" console command, but that doesn't actually dismiss Anray, at least not gracefully. I don't know if there's any way to dismiss a follower using the console other than messing with the follower quest. I can also confirm that Tursam doesn't die when he gets executed as he is essential. He loses his head and then still gets up headless, so the scene can't advance. To fix this you may use "setessential <Tursam's Base ID> 0" before the execution. After the execution, if he gets up again, just use this command once more and then use the kill command by clicking on the headless Tursam. Doing this will eventually kill him. When he dies, the cutscene will end and then you will be able to talk to Irileth to finish the chapter. Anyway, the mod worked almost flawlessly despite the bugs mentioned above and the warnings I got in FNIS didn't really cause any trouble. Again, congratulations on the brilliant new chapter. Can't wait to play the next chapter now. Link to comment
Athstai Posted February 16, 2013 Author Share Posted February 16, 2013 I think the mod should properly dismiss Anray as soon as he is no longer needed as a follower. As stated in some of the posts above, the guard in the Old Prison doesn't seem to open the door for you if you have a follower.Anray is "dismissed" as soon as you enter the Bright Path Inn. The problem reported is caused by a mod which modifies the vanilla Follower Quest / Behaviour and appearently makes it incompatible. The executing of Tursam worked for me, but I will look into it, its quite possible that one flag was still left over or possibly one Alias was protecting him still. The player should actually be able to kill him in his cell already if he feels like it, but if he does so before learning his secrets the quest will fail. Link to comment
bjornk Posted February 16, 2013 Share Posted February 16, 2013 I think the mod should properly dismiss Anray as soon as he is no longer needed as a follower. As stated in some of the posts above, the guard in the Old Prison doesn't seem to open the door for you if you have a follower.Anray is "dismissed" as soon as you enter the Bright Path Inn. The problem reported is caused by a mod which modifies the vanilla Follower Quest / Behaviour and appearently makes it incompatible. Well, how exactly do you dismiss (or recruit) him as a follower in the mod? I don't recall seeing a "your follower has left your service" type of message while in Bright Path. Perhaps that's what causes the problem. Link to comment
Athstai Posted February 16, 2013 Author Share Posted February 16, 2013 Well, how exactly do you dismiss (or recruit) him as a follower in the mod? I don't recall seeing a "your follower has left your service" type of message while in Bright Path. Perhaps that's what causes the problem.If you are not using one of the conflicting mods you will see the message once you enter the Inn, right while/after fading from black. And they are recruted/dismissed by using the proper functions from the vanilla quest. This incompability is not a bug in DI. Link to comment
Tepi Posted February 16, 2013 Share Posted February 16, 2013 This mod, damn. That animation in the cell was AWESOME. Really did blew my mind to tiny little pieces as I just stared at it in amazement. Now if I may ask, how much time would you say went in total to create that scene? Not counting in the dialog, just creation of the animation and setting it up in CK? Also, a rough estimate is more than enough. Did I already say this mod is astoundingly amazing. Most likely the best content mod ive ever used in any of bethesdas games. Cant praise this enough, my apologies. :< Link to comment
jagdiv Posted February 16, 2013 Share Posted February 16, 2013 I'd waited for two weeks,but my character stiil said she would do something first and she didn't want to begin the investigation with Array ,so I stuck here ,is this a bug? Link to comment
chaos_himself Posted February 16, 2013 Share Posted February 16, 2013 Great story! I really hope you continue this soon. I had two small issues, I don't know if they are general or have been reported by now: [spoiler=Possible poilers on bugs]1-On the negotiation I closed the door (standard procedure on that circustance) - and then the guy I'm negotiating with tries to close it again. The door ceases to work in this case and cannot be opened. It cannot stop you from leaving though - I just walked thru it. Never had this bug when I left the door open maybe the cause is related?2-The game simply crashes when I try to load a file saved in that location.Just to be sure - you character cannot suffer the same fate as the pristess yet right? Oral only? I have tried averything and could only get temporarelly collared. Link to comment
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