izzyknows Posted March 25, 2023 Posted March 25, 2023 28 minutes ago, N.Gamma said: Is there a no Armor Keyword Resource version? RC8 It's a full replacement... aka uninstall Devious Devices 2.0 completely. 2
Guest Posted March 26, 2023 Posted March 26, 2023 Don't need everything bodygen if its gonna bug out and bodies vanish, it should render the body for the npc once and done but when a npc's body vanish's after going thru a door it's a problem that's not addressed. So does this work with fusion girl or atomic beauty?
vaultbait Posted March 26, 2023 Posted March 26, 2023 7 minutes ago, RandomKhajiit said: Don't need everything bodygen if its gonna bug out and bodies vanish, it should render the body for the npc once and done but when a npc's body vanish's after going thru a door it's a problem that's not addressed. So does this work with fusion girl or atomic beauty? Devious Devices does work with Fusion Girl (there are two current conversions available, one with HHS offsets and one without). But you still sometimes get BodyGen causing vanishing bodies with FG... and BodyTalk, and probably any other body replacer because it.s a LooksMenu/BodyGen bug, not a problem with the body replacer.
Enlightnd Posted March 26, 2023 Posted March 26, 2023 1 hour ago, vaultbait said: Devious Devices does work with Fusion Girl (there are two current conversions available, one with HHS offsets and one without). But you still sometimes get BodyGen causing vanishing bodies with FG... and BodyTalk, and probably any other body replacer because it.s a LooksMenu/BodyGen bug, not a problem with the body replacer. Is it possible to bypass this bug using some older LM/BG version? Are there other solutions to this issue? I had this happen to me and while I finally got over a 1000 mods to play nice after merging a ton of them, I temporarely gave up trying to play FO4 fully modded because this body disappearance bug kept popping up at unexpected places with no real "reason" noticable as it only happened sporadically.
Guest Posted March 26, 2023 Posted March 26, 2023 atomic beauty doesn't seem to have the vanishing body's bug, downside of AB is few clothing options even the vanilla clothes packs seem incomplete but thanx for the info on this mod with fusion girl.
vaultbait Posted March 26, 2023 Posted March 26, 2023 10 hours ago, Enlightnd said: Is it possible to bypass this bug using some older LM/BG version? No, it's a longstanding bug in LooksMenu. It's most noticeable with placed "loot corpse" NPCs, but certain body physics options can trigger it as well. 10 hours ago, Enlightnd said: Are there other solutions to this issue? If you're seeing it frequently on living NPCs, it can be related to your body physics settings. Are you using an OCBP preset configuration which has different amounts of "jiggle" depending on whether the character wears chest armor (there's one in MTM's configs, for example)? If so, try a different configuration that uses the same settings with and without armor.
izzyknows Posted March 26, 2023 Posted March 26, 2023 1 hour ago, vaultbait said: No, it's a longstanding bug in LooksMenu. It's most noticeable with placed "loot corpse" NPCs, but certain body physics options can trigger it as well. This is interesting as I've never seen this bug on corpses. I have seen it after tweaking a companion then entering an interior cell. Changing/stripping then equipping their outfit fixes it, I can also exit to the MM then loading back in prevents or fixes it too. But I'm guessing it cause of the tattoos, since before that I've never seen it.
vaultbait Posted March 26, 2023 Posted March 26, 2023 1 hour ago, izzyknows said: This is interesting as I've never seen this bug on corpses. I have seen it after tweaking a companion then entering an interior cell. Changing/stripping then equipping their outfit fixes it, I can also exit to the MM then loading back in prevents or fixes it too. But I'm guessing it cause of the tattoos, since before that I've never seen it. The issue with corpses behaves similarly (removing something that was equipped on them will often cause the body to re-render), but the theory I've seen so far is that it's a race between BodyGen applying morphs and the game equipping things on the corpses, and depending on which happens first the body and clothing will stop being rendered leaving only the head and hands visible. If you don't have blanket BodyGen morphs applied to all NPCs then you generally won't see it. It can trigger for living NPCs presumably because mods adding pregnancy or cumflation morphs trigger a similar situation sometimes on load, cell change, equipment changes, or other causes for re-rendering the body.
Enlightnd Posted March 27, 2023 Posted March 27, 2023 On 3/26/2023 at 3:02 PM, vaultbait said: No, it's a longstanding bug in LooksMenu. It's most noticeable with placed "loot corpse" NPCs, but certain body physics options can trigger it as well. If you're seeing it frequently on living NPCs, it can be related to your body physics settings. Are you using an OCBP preset configuration which has different amounts of "jiggle" depending on whether the character wears chest armor (there's one in MTM's configs, for example)? If so, try a different configuration that uses the same settings with and without armor. Your first line even more confirms the issues I'm having is exactly this bug, as the starting corpse when crossing the bridge out of Sanctuary Hills is the first corpse that shows up like that. When you loot it without a modifier mod for raiders, it renders the naked body correctly, but when you do have a mod that applies shapes and tattoos to raiders, the body will be invisible most of the time. Then the body when you're almost at the Red Rocket (dunno if it's a DD placement or from one of the mods that uses DD gear like the one that starts the Jack the Belter quest, but that body is equiped with a full set of DD gear), that body has the same issues. So, seems I need to look into tweaking my OCBP presets. Guess the issue coming up harder with Fusion Girl than CBBE is because on CBBE I didn't bother even trying to get body physics to work with nuances like different behaviors with/without body armor, because it was so finicky to get any physics to work with it to begin with.
vaultbait Posted March 27, 2023 Posted March 27, 2023 1 hour ago, Enlightnd said: Your first line even more confirms the issues I'm having is exactly this bug, as the starting corpse when crossing the bridge out of Sanctuary Hills is the first corpse that shows up like that. When you loot it without a modifier mod for raiders, it renders the naked body correctly, but when you do have a mod that applies shapes and tattoos to raiders, the body will be invisible most of the time. Then the body when you're almost at the Red Rocket (dunno if it's a DD placement or from one of the mods that uses DD gear like the one that starts the Jack the Belter quest, but that body is equiped with a full set of DD gear), that body has the same issues. So, seems I need to look into tweaking my OCBP presets. Guess the issue coming up harder with Fusion Girl than CBBE is because on CBBE I didn't bother even trying to get body physics to work with nuances like different behaviors with/without body armor, because it was so finicky to get any physics to work with it to begin with. Well, the only way I've found to reliably stop it from happening to corpses is to create an exclusion list and give them all zero slider templates in a BodyGen morphs.ini, but that only solves the cases where the body turned invisible because of LooksMenu's BodyGen API. It seems like the same bug may also be triggered by LooksMenu's Overlays API, and for that you'd need some means of excluding those same IDs from getting overlays added. If you're using the SPID-based implementation of Random Overlay Framework then you can probably adjust its SPID config with an exclusion list (I did something similar to exclude the AAF "doppelganger" stand-in for scenes involving the player). I know Invictusblade has been trying to add a solution for the corpse issue to Random Overlay Framework, but I don't think he's had complete success with it yet. For the problem with living NPCs, the options are similarly grim at the moment. Aside from not using an OCBP profile with different armor physics values, anything that repeatedly alters morphs or overlays on NPCs might trigger it. Similar to the intermittent "rusty face" issue, you can probably fix it by forcing a re-render of the actor, but I mostly either ignore it when I see it because it's going to change as soon as I move to another cell, or I save/reload if it's bothering me immensely.
IamTooth Posted March 31, 2023 Posted March 31, 2023 Nice file host you're using. Several hours to download not even 400 MB..
izzyknows Posted March 31, 2023 Posted March 31, 2023 10 minutes ago, IamTooth said: Nice file host you're using. Several hours to download not even 400 MB.. That's a you issue.
IamTooth Posted March 31, 2023 Posted March 31, 2023 2 hours ago, izzyknows said: That's a you issue. It is absolutely not a "me issue" that the host keep stopping my download, to squeeze money out of me.
ebbluminous Posted March 31, 2023 Posted March 31, 2023 27 minutes ago, IamTooth said: It is absolutely not a "me issue" that the host keep stopping my download, to squeeze money out of me. Already had the mod, but thought I would dl again. I got it within 2 mins, host not stopping it. 1
izzyknows Posted March 31, 2023 Posted March 31, 2023 (edited) 2 hours ago, IamTooth said: It is absolutely not a "me issue" that the host keep stopping my download, to squeeze money out of me. Dude, that is a you problem. You don't need an account, you don't need to log in.. just download the file. There are thousands and thousands of people that have no issue downloading from mega and don't get squeezed for money. Wanna know why? Because they don't have an account and or don't log in when downloading files. Edited March 31, 2023 by izzyknows
izzyknows Posted March 31, 2023 Posted March 31, 2023 1 hour ago, demonio22ace said: hello does this mod exist in fusion girl? There are 2 FG conversions, @vaultbait is the FG guru & knows the links for them.
vaultbait Posted March 31, 2023 Posted March 31, 2023 6 hours ago, IamTooth said: Nice file host you're using. Several hours to download not even 400 MB.. If you're using a VPN, disable it. Many file hosting sites like to punish you for VPN usage, and usually do so by throttling or intermittently pausing downloads.
vaultbait Posted March 31, 2023 Posted March 31, 2023 2 hours ago, demonio22ace said: hello does this mod exist in fusion girl? There are these: (non-HHS conversion) Devious Devices RC Fusion Girl 1.80 Conversion (HHS-enabled conversion) Devious Devices Fusion Girl BodySlide Conversion (HHS) Pick your perverted poison. ?
SheogorathTheInsane Posted April 1, 2023 Posted April 1, 2023 I'm currently using the Tactical Tablet mod and anytime I equip bondage mittens, armbinders or straitjackets I'm unable to use the tablet to unlock them. Thankfully I have the armor bench unlocker for emergencies like this, but I do want to try to unlock them without cheating. If anyone knows how to get the Tactical Tablet to work with this mod I would be very grateful.
Elsidia Posted April 2, 2023 Posted April 2, 2023 (edited) 22 hours ago, Dovakhin89 said: I'm currently using the Tactical Tablet I never heard about this mod, but my suggestion is add this mod as master to DD and add to this list your tactical pip boy. Using Fo4Edit. DD_BondageMittensExclusionList [FLST:XX0961F4] Edited April 2, 2023 by Elsidia
vaultbait Posted April 2, 2023 Posted April 2, 2023 48 minutes ago, Elsidia said: I never heard about this mod, but my suggestion is add this mod as master to DD and add to this list your tactical pip boy. Using Fo4Edit. DD_BondageMittensExclusionList [FLST:XX0961F4] Tactical Tablet basically reuses the Pip-Pad implementation, but with different meshes. For what it's worth, I experience the same problem with Pip-Pad, so it's not a behavior unique to Tactical Tablet. I've asked in the RobCo Patcher forum on Nexus about adding support for formlists, since that would eliminate the need for having plugin patches to fix this for Pip-Pad, Tactical Tablet, and anything else someone might use. Another possibility might be to have DD check for a keyword on items? There's a standard one for cc_ma_Pipboy (Fallout4.esm 0x24A0B8) which is used by both the vanilla Pip-Boy ARMO as well as the extra slot ones added by the Pip-Pad mod, so almost certainly also appears on the ones for Tactical Tablet as well. 1
Elsidia Posted April 2, 2023 Posted April 2, 2023 1 hour ago, vaultbait said: Another possibility might be to have DD check for a keyword on items? There's a standard one for cc_ma_Pipboy (Fallout4.esm 0x24A0B8) which is used by both the vanilla Pip-Boy ARMO as well as the extra slot ones added by the Pip-Pad mod, so almost certainly also appears on the ones for Tactical Tablet as well. Noted - will add it. Or at least think how to do it)
vaultbait Posted April 2, 2023 Posted April 2, 2023 4 minutes ago, Elsidia said: Noted - will add it. Or at least think how to do it) I haven't looked to see how DD_BondageMittensExclusionList is referenced, but in other mods I've leveraged the Form.HasKeywordInFormList() function with formlists of keywords for similar sorts of exclusions.
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