Blood Drunk Posted June 16, 2022 Posted June 16, 2022 BBJ01 "The Green Devil" during step Take Jade to her house in diamond city. Jade just disappears when I go to diamond city, I had issues with dialog prompting during her whole quest. I tried waiting in her house to get her to appear but unsure if I'm doing something wrong or what.
Blood Drunk Posted June 16, 2022 Posted June 16, 2022 So I had to get rid of my companions and she finally followed inside. Bur all she does is run back and fourth between the fruits and the other wall lol. No idea what to do.
Neodarkside Posted June 18, 2022 Posted June 18, 2022 Had an issue with Kimberly and Wodan not speaking to Sabine when we arrived, could have been the super mutant further away that put us into combat. Just fast traveled and then returned and the scene played out like normal. One other thing, not a bug but just spelling mistake, Should be Juvenile and not Juvinile
Blood Drunk Posted June 18, 2022 Posted June 18, 2022 Family Affairs - After walking with Jean and letting her do her funny business I walked returned to Sunshinr Tidings and once Jean and Matthe speak and whom I believe is the mother shows up game CTD.
Blood Drunk Posted June 18, 2022 Posted June 18, 2022 27 minutes ago, Blood Drunk said: Family Affairs - After walking with Jean and letting her do her funny business I walked returned to Sunshinr Tidings and once Jean and Matthe speak and whom I believe is the mother shows up game CTD. Nvm if I don't watch them have sex it doesn't crash lol
Neodarkside Posted June 25, 2022 Posted June 25, 2022 So far loving the mod, my only recommendation so far would be the Women's Best Friend quest. Putting it waaaaaaaaay out in Salem to me is a mediocre choice. Salem is in a rather high level area, plus I don't know if it was supposed to, but when I got there, Barney was dead on the roof and had to console command the gate door open. I still have the talk to Barney step and it told me to enter his home. Sharon's steps worked just fine and completed the quest like normal. However, my recommendation for it. Move Sharon to Abernathy farm. Maybe have her living in either the Ranger cabin or the trailer to the North of the Abernathy's farm. My reasoning, you get Dogmeat right away if you start the game vanilla, if you have any sort of sex mod (Dangerous Nights) etc or just plain kinky, chances are you've already been with Dogmeat. So for my character, doing the quest this late was odd as I could have eased his little issue personally. Could even have Dogmeat mount Lucy or (forget Blake's wife), instead of Holly in Diamond City. Plus for the "Capture someone" idea, there is a raider camp just to the North of their house and one of the females could be a candidate. Idea for the quest (again, just my thoughts, don't take it like I think the quest NEEDS changing, but just puts it closer to the start of the game in safer waters). 1) meet Dogmeat at the Red Rocket. After the mole rats are cleared, perhaps Dogmeat attempts to mount player. 2) speak to the Abernathy's, Dogmeat attempts to mount Lucy, she tells you to go see the lady living on the edge of their property. 3) go to the trailer at the edge of their property, meet Sharon, she brings you to the Ranger Cabin just a short walk away to meet Maya, Dogmeat isn't interested and Sharon gives you the 4 options, Dogmeat fucks you, Sharon (pay caps), companion if available, or she tells you to go subdue a raider to the north thats been bothering them. Whatever you pick completes the quest. Does cut Caesar out entirely. Either way, just a thought. The quest is perfectly fine as is and enjoyed doing it at lvl 16, just like I said, Dogmeat is a pretty early companion and Salem is pretty dangerous and unsure if it really did bug out and kill Barney or thats what the quest does. All in all, still loving the mod, have completed a few quests so far and looking forward to others.
Jade514 Posted June 26, 2022 Posted June 26, 2022 Hey so i was wondering if anyone else is having this issue or is it just me? what i mean is as you can see in the image below brooke has no hair so i was just trying to see if that is a bug or how it is suppost to be in this new version and if it is a bug i was wanted to know how to fix it if i can.
Evilhomer Posted June 26, 2022 Posted June 26, 2022 19 minutes ago, WolfPack51942 said: Hey so i was wondering if anyone else is having this issue or is it just me? what i mean is as you can see in the image below brooke has no hair so i was just trying to see if that is a bug or how it is suppost to be in this new version and if it is a bug i was wanted to know how to fix it if i can. Most obvious answer would be the hair pep set on the preset isnt installed, do you have the hair mod listed in the requirements?. if you do then idk, I remember i had issues with hair before, not bald but just didnt look right, not sure what caused it. Never bothered me much as i tend to change how they look anyway.
Invictusblade Posted June 27, 2022 Posted June 27, 2022 question, do you have FPE Redux with the new Random Overlay Framework installed? (because it could be a problem with the random hair generator from that)
pepertje Posted June 27, 2022 Author Posted June 27, 2022 20 hours ago, WolfPack51942 said: Hey so i was wondering if anyone else is having this issue or is it just me? what i mean is as you can see in the image below brooke has no hair so i was just trying to see if that is a bug or how it is suppost to be in this new version and if it is a bug i was wanted to know how to fix it if i can. Like Evilhomer said, you're probably missing the hair mod that adds a ponytail. You can change her hair with showlooksmenu, but personally I much prefer the ponytail from the mod over anything in the base game. https://www.nexusmods.com/fallout4/mods/8126/?
FunforJust Posted June 27, 2022 Posted June 27, 2022 Hey so I’m trying to do “Enter the Lair” however, Hermes doesn’t stop the animation, and when I stop it with AAF, the quest doesn’t progress. What should I do?
Neodarkside Posted June 28, 2022 Posted June 28, 2022 16 hours ago, pepertje said: Like Evilhomer said, you're probably missing the hair mod that adds a ponytail. You can change her hair with showlooksmenu, but personally I much prefer the ponytail from the mod over anything in the base game. https://www.nexusmods.com/fallout4/mods/8126/? Ponytail, would that be Azar's hairstyles?
pepertje Posted June 28, 2022 Author Posted June 28, 2022 4 hours ago, Neodarkside said: Ponytail, would that be Azar's hairstyles? Yep. The linked mod should hopefully get it to work.
Jade514 Posted June 28, 2022 Posted June 28, 2022 ok sorry for some reason i don't have any of the requirements asides from aaf don't have a clue i got the mods from my brother in law so i think he may not have bothered to read it. also i have noticed when ever i try seduce the deathclaw that you have to do after talking to a guy called don the screen turns black with the loading thingy in the bottom right and never stops loading any ideas on what could be causing it?
AnimeHuntress Posted June 29, 2022 Posted June 29, 2022 (edited) I'm having issues with Twisted minds. BBM04 Stage 220. I can't talk to zanoth. It says "E" to talk but nothing happens. I got to this point just fine but now nada. Any ideas? My mods are up to date. I've also done this quest on other saves. It's usually Family quest at Sunshine that bugs out on me. This is a fav quest for me so I'd really appreciate the hlp! Edited June 29, 2022 by AnimeHuntress
vaultbait Posted June 29, 2022 Posted June 29, 2022 8 hours ago, AnimeHuntress said: I'm having issues with Twisted minds. BBM04 Stage 220. I can't talk to zanoth. It says "E" to talk but nothing happens. I got to this point just fine but now nada. Any ideas? My mods are up to date. I've also done this quest on other saves. It's usually Family quest at Sunshine that bugs out on me. This is a fav quest for me so I'd really appreciate the hlp! If you're a user of the Player Comments and Head Tracking mod, try using its toggle to temporarily turn its behaviors off, then leave and return to Zanoth and try again.
Jade514 Posted June 29, 2022 Posted June 29, 2022 (edited) On 6/28/2022 at 7:57 AM, FunforJust said: Hey so I’m trying to do “Enter the Lair” however, Hermes doesn’t stop the animation, and when I stop it with AAF, the quest doesn’t progress. What should I do? hey so i fixed the other issue but now i am the exact same issue as FunforJust said he was having how do we fix this? please any help you guys can give would be great thanks. also yes i know this mod was not coded with the new aaf but people say press home and end the animation manually but i do that and as FunforJust said above the quest does not update. Edited June 29, 2022 by WolfPack51942
AnimeHuntress Posted June 29, 2022 Posted June 29, 2022 (edited) 6 hours ago, vaultbait said: If you're a user of the Player Comments and Head Tracking mod, try using its toggle to temporarily turn its behaviors off, then leave and return to Zanoth and try again. No I don't use those mods. If you want my mod list I use vortex but I have no idea how to copy my list and post it. I'm always careful about finding conflicting mods... I do think updating something is conflicting because I used to Settlement management software and it no longer works at all. So I started a save without it (this current game save) but that was the only conflict I've found thus far from any possible updates. I've been having issues with Sixty minute man as well now. I got to talking to Mary (I think that's her name its the snipers nest part) and no dice again. This part of the quest has bugged out on me before So I wasn't surprised. Edited June 29, 2022 by AnimeHuntress
bloodbus Posted July 1, 2022 Posted July 1, 2022 I wish this mod was still a wip because there's certain things I would've liked to see expanded like Woman's Best Friend having a recurring side quest to resolve Dogmeat acting up, as well as being able to choose a companion to solve the problem. It's easily the best quest from this mod imo. It's also basically the only one that's never been broken for me. I also liked it so much I've considered trying to bring a revised version/homage of that story to Lifeplay - Still wouldn't be as good because the Fallout universe spin on it makes it so interesting to me
Chupacabra Gonzales Posted July 2, 2022 Posted July 2, 2022 Is there any way to stop Quest NPCs from following me as temporary companions. Mainly thinking Brooke and Kate. Kinda annoying that I'm forced into prioritizing their quest to get rid of them.
Neodarkside Posted July 7, 2022 Posted July 7, 2022 So couple of mods that are slightly incompatible with the mod, they still allow the mod to function but somewhat impair its functionality. So just did Family Affair in Sunshine Tidings Co-Op. Was able to get thru it mostly problem free, these first ones are not mod related that I know of, but the Yao Gai fight, it healed to full after dropping it down to low health. Second was outside the cabin with Jean, Mathew couldn't approach the door (will bring this up later because this might be mod related), and the third issue was the Church. Inside the Church the final bloatfly was shot and killed by the mother but it still was able to trigger the scene. Mathew and Jean couldn't enter the Church, had to go into AAF's scene starter and stand near the entrance and put them both into a sex animation and then end it before they started their dialogue. So the mods that are somewhat problematic, first one has caused a few issue throughout because it puts extra trees in the NPCs pathways so they walk into them before eventually figuring out to walk around. Right now I can't find the mods name, but it adds alot of pine trees to the area making it much denser and somewhat lush. If you use a Cabin revamp mod like Rebuilt Sunshine Tidings, it makes them a little harder to walk into the cabins as they are more fixed than destroyed. I also have a extra named settlers mod that puts a friendly NPC into that church and he will also open fire on the bloatflies the moment they spawn. He first killed off the bloatfly that causes the scene with the mother, I turned his AI off and she still shot and killed the fly the moment it appeared. 1
Doggrizzly Posted July 9, 2022 Posted July 9, 2022 On 2/12/2017 at 2:32 AM, Nat the bat said: Been playing it, doing the Sunshine tradings quest and ran into a bug. Got up to the church and now she's stuck in there after the scene and now nothing is happening, her kids were outside, till Jean walked home and Matt is just standing there outside. Could be a mod conflict on my end, but not 100% sure. Totally agree! got the same problem here so Yea... its a bug un the Mod!
Neodarkside Posted July 10, 2022 Posted July 10, 2022 On 7/9/2022 at 1:48 PM, Doggrizzly said: Totally agree! got the same problem here so Yea... its a bug un the Mod! You can cheese this part a little. They did the same thing, they stopped at the entrance and never went in. If you get halfway between them and the door and hit Home to open the AAF scene creation, pick Matt and (Jean? forget her name). and then face the door and pick the option 10 Feet in front of (playername). AAF will put them on that spot and do whatever sex animation you chose. Then hit END to stop the scene. They should register as being near the door and the quest step should proceed.
Neodarkside Posted July 10, 2022 Posted July 10, 2022 Btw, bit of a bug here as well. I mentioned earlier if you do NOT actually do the quests for Oberland Station for When the Cows Come Home. I didn't want to have Oberland Station as a settlement to have to babysit so every time I approached one of the settlers would walk towards me to start their quest. I just clicked them and did TAI console which turns off their AI. Well after doing the Cows Come Home quest, both settlers vanished. I found one of them T posed in the Back Street shop as its one of the kidnapped settler locations. The other settler is currently MIA
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