Chupacabra Gonzales Posted December 3, 2022 Posted December 3, 2022 Is there any use for the books you acquire during Twisted Minds? ("Dark Spells for Novice Witches" and "Nero's Demise") They're taking up carry weight and I am thinking of getting rid of them, but noticed Nero's Demise is treated as a quest item and cannot be stored. Only option is to vendor it. 1
Yokorose Posted December 6, 2022 Posted December 6, 2022 I wish with Hermes he would not follow you around the map if you go to close to where . his quest starts . i did not even have his quest up so i did not notice . it was he spawns . now he following me around the full map and its driving me crazy.. he should have a limit to how far he can follow you . 1
marcusdom Posted December 28, 2022 Posted December 28, 2022 I'm going to try asking here for advice before I royally lose my shit at the mod author here for making a buggy as fuck quest that takes all your items and starts if you so much as look at the glowing sea. Does anyone know of a way to get your items back or spawn in the duffle bag containing your gear for the quest Enter the Lair? I'm about to lose a 60 hour play file (or at the very least all my fucking gear) because this quest is so damn buggy and won't progress no matter what console commands I try and I don't have any older saves.
Verasmile2 Posted December 28, 2022 Posted December 28, 2022 4 hours ago, marcusdom said: I'm going to try asking here for advice before I royally lose my shit at the mod author here for making a buggy as fuck quest that takes all your items and starts if you so much as look at the glowing sea. Does anyone know of a way to get your items back or spawn in the duffle bag containing your gear for the quest Enter the Lair? I'm about to lose a 60 hour play file (or at the very least all my fucking gear) because this quest is so damn buggy and won't progress no matter what console commands I try and I don't have any older saves. Yeah that's quite an issue. The best thing you could have done was having a mod that allows our companions to always be with you and to give them some items (like weapons/ammos, radaways and things like that). But since you're already in, at which point are you locked? https://breeder.fandom.com/wiki/Enter_The_Lair
marcusdom Posted December 28, 2022 Posted December 28, 2022 Pretty much everything after 100, finding the radsuits. Had a bug where as soon as I left the cave to find the radio Hermes gets pissed and comes charging at me so I couldn't go anywhere. I got around that by just advancing the quest using commands. 120 works fine (besides having to spam "2" because the dialogue box closes before I can see the responses) but after that it completely falls apart with Sonia refusing to interact with me or the environment in anyway afterwards. I took her to the Atlantic Offices and even manually moved her around with commands but she never did anything. I tried advancing the quest stages again including past whats listed on the wiki but nothing. I tried also manually spawning in Abigail when she's supposed to show up but she also doesn't speak and no change with Sonia. I can probably just forcibly complete the quest but that doesn't solve the equipment problem.
Evilhomer Posted December 28, 2022 Posted December 28, 2022 3 hours ago, marcusdom said: Pretty much everything after 100, finding the radsuits. Had a bug where as soon as I left the cave to find the radio Hermes gets pissed and comes charging at me so I couldn't go anywhere. I got around that by just advancing the quest using commands. 120 works fine (besides having to spam "2" because the dialogue box closes before I can see the responses) but after that it completely falls apart with Sonia refusing to interact with me or the environment in anyway afterwards. I took her to the Atlantic Offices and even manually moved her around with commands but she never did anything. I tried advancing the quest stages again including past whats listed on the wiki but nothing. I tried also manually spawning in Abigail when she's supposed to show up but she also doesn't speak and no change with Sonia. I can probably just forcibly complete the quest but that doesn't solve the equipment problem. 1
marcusdom Posted December 29, 2022 Posted December 29, 2022 5 hours ago, Evilhomer said: Worked for me. Thank you so much, saved me a crap ton of time and effort trying to console command my inventory together again as best I could.
katrina.balanchuk Posted January 22, 2023 Posted January 22, 2023 (edited) Is there a list for any of the console commands to advance or complete quests? For example i migth want to do some quests but not others. Can this be installed on a active game? I have not rescued Preston yet. Will all the vanilla quests still apply and bug me? Edited January 22, 2023 by katrina.balanchuk
katrina.balanchuk Posted January 22, 2023 Posted January 22, 2023 So I went ahed rescueed preston and his gang and he is still sending me to ten pines bluff? Did this mod not take?
UsernameTaken666 Posted January 22, 2023 Posted January 22, 2023 52 minutes ago, katrina.balanchuk said: So I went ahed rescueed preston and his gang and he is still sending me to ten pines bluff? Did this mod not take? Go to the very first page of this discussion. Click on the Quests button and you'll get a list of the quests.
katrina.balanchuk Posted January 22, 2023 Posted January 22, 2023 26 minutes ago, jrag0921 said: Go to the very first page of this discussion. Click on the Quests button and you'll get a list of the quests. I did. So I cheat teleported myself ot Somerville place to get it started
katrina.balanchuk Posted January 23, 2023 Posted January 23, 2023 (edited) Been looking for an hour for the deathclaw thats suppsoed to trigger this quest. Is there a prereq I am missing? been walking all over between the southside of the junkyard and the edge of the glowing sea to the river and back in accordance with internet guidance. Went so far south the gunners at vault 95 started shooting at me/ Never met a deathclaw south of the park or southish near the glowing sea. Can someone give me hint? Killed most mutants at the junkyard at this point. Not sure how the damsel in distress persona goes with that ... Edited January 23, 2023 by katrina.balanchuk
UsernameTaken666 Posted January 23, 2023 Posted January 23, 2023 Make sure the mod is loaded as far down as possible. I use Vortex and have it set to group Dynamic Patches. If you're still at Somerville, you need to talk to the settlers first. Then the deathclaw should literally be up the hill. I usually start with the first quest myself, at Salem. Just me, of course.
Guest Posted January 23, 2023 Posted January 23, 2023 (edited) during quest Enter The Lair when u go to the deathclaw and it teleports u... it then removes curie from the game.. cant console command teleport to her or her to u it takes u to her last location ( b4 the teleport near the deathclaw) but she doest exist it also breaks vip tracker in the terminals thats part of workshop dlc so u cant even track the npcs anymore... this is huge game breaking bug it also removed 2 of my modded companions from the game to. Edited January 23, 2023 by secretagent6012
vaultbait Posted January 23, 2023 Posted January 23, 2023 13 hours ago, katrina.balanchuk said: Been looking for an hour for the deathclaw thats suppsoed to trigger this quest. Is there a prereq I am missing? been walking all over between the southside of the junkyard and the edge of the glowing sea to the river and back in accordance with internet guidance. Went so far south the gunners at vault 95 started shooting at me/ Never met a deathclaw south of the park or southish near the glowing sea. Can someone give me hint? Killed most mutants at the junkyard at this point. Not sure how the damsel in distress persona goes with that ... I remember running into an issue where some terrain edits in South of the Sea caused Hermes (the deathclaw) to become trapped so he couldn't reach me. I ended up figuring out his loaded refID and using the console to move him to my location in order to trigger the abduction scene.
katrina.balanchuk Posted January 23, 2023 Posted January 23, 2023 (edited) 24 minutes ago, vaultbait said: I remember running into an issue where some terrain edits in South of the Sea caused Hermes (the deathclaw) to become trapped so he couldn't reach me. I ended up figuring out his loaded refID and using the console to move him to my location in order to trigger the abduction scene. What is the console command? I been looking for a list of those forever for this mod and asome others Also this mod gameplay vignette is turning out to be a lot of fun. I would have never downloaded it if it hadnt been recommended to me in PM by another mod author, since the name kinda sounds a bit over the top (to me). But the quests that have been working for me so far have been great. The plots have even been plausible and kinda realistic give the in-game universe: Just finished Jamaica Plains quest which was absolutly brilliant . The oberland quest is not finished but clearly (within the game universive rules) veryu plausible as I now try to track out possible corruption by the mayor (?) of oberland. The missing children quest was also plausible within the universe rules. Those things are important to me for immersion. I aolso did the doctor quest. Those are the only 4 quests I done so far. I avoid the vanilla quests for example I am NOT going to fight the forged to rescure that guy with my damsel in distress character, A Vanilla quest Preston gave me when he sent me to Finch farm. there is a too much fighting for me left in the game as it is, to plausibly have a pretty young woman in a short dress engage in firefights with grown armored and heavily armed men. Last time I went by the forged (to go to the slog on that doctor quest) a fight broke out and the predictable happend ....even though I legitimately tried to fight as hard as I could, even had a cheat guass rifle on me and had the game set to easy so I could walk the landscape in ym nice and pretty clothes, the forged quckly overpowered my character to within 10 % health and then took their spoils of war when she was forced ot surrender (I have auto surrender set at 10% even though it should probably be much higher for immersion, but I did not want the game to force me into surrender too often when I still have plenty stim packs.. I also avoid quests that are obvious too intense fight quests since it does not fit the character I built. While my other playthroughs are nearly all guy characters now, for a playthrough with a vignette called "Boston Breeders" I belive it needs to be a female player character again, who is obviously also at risk from the virus and who can relate to the young women involved, better than a man could. (in my humble opinion) Edited January 23, 2023 by katrina.balanchuk
vaultbait Posted January 23, 2023 Posted January 23, 2023 30 minutes ago, katrina.balanchuk said: What is the console command? The command is called moveto, but the hard part is working out the refID (note not formID) for Hermes so that you can move him. Probably the fastest way is to open the plugin with the CK and filter the NPCs list in the object window for Hermes, then right-click and get the use-info list for it, double-click the entry that finds to jump to the cell he's placed in, and then either double-click him in the render window to bring up the edit window or filter the cell view objects list by name and then right-click the entry there and edit, which will bring up a window with the reference editor ID in hex. 30 minutes ago, katrina.balanchuk said: I been looking for a list of those forever for this mod and asome others For the most part you're not going to find that, because authors of actively developed mods would typically rather spend the time to fix bugs users discover rather than spend the time to document how to work around unfixed bugs (and authors of no longer actively developed mods generally don't have the time to do either one). Also a lot of console commands are going to require forms or references which vary based on the index numbers of each user's plugins list, so it wouldn't be straight cut-and-paste in many cases anyway. 1
katrina.balanchuk Posted January 23, 2023 Posted January 23, 2023 (edited) 2 hours ago, katrina.balanchuk said: I been looking for a list of those forever for this mod and asome others The plots have even been plausible and kinda realistic give the in-game universe: Just finished Jamaica Plains quest which was absolutly brilliant . A little enhancement I added to Jamaica Plains for immersion: SPOILERS!: Spoiler Just before the supermutants came to Jamaica Plains in the workup to the fight, I noticed there were only 3 women/girls in the camp. So I made a point in cheat travel to sanctuary and send the 3 prettiest girls in town (from better settlers mods) to Jamaica Plains, plus took out a raiders nest in Concord with commmonwealth captives set to max, which brought in another 5 girls, which I fast traveled to Jamaica plains (also put in more water/beds/food to accomodate this) This way when Katie says Megan was supposed to "give them a taste of what we have on offer" she is not made a liar. Thats the only critique I have on this quest at all, the group of settlers probbaly should have been a lot richer in attractive young women to support the logic of everyone's actions (supermutant and settlement leadership alike) Maybe 10 "Megans" or so living in town and after Megans almost enthsiastic volunteerism the others balancing this out by speaking after the "deal" speech expressing scepticism/fear/ even loathing at the prospects presented, when Katy presents the deal, but only most grudgingly/nervous/fearful accepting only due to the dire situation they are in. One could have even dropped a line in Katies dialogue with the SS near the beginnig of the vignette about most of the group's men havind died in the previous battle, which also was very plausible due to having been "thrown out" in what was clearly a significant prior battle. But this is nit picking for tiny tweaks, its just a Brilliant quest though. Edited January 23, 2023 by katrina.balanchuk
vaultbait Posted January 23, 2023 Posted January 23, 2023 5 minutes ago, katrina.balanchuk said: SPOILERS!: Hide contents Just before the supermutants came to Jamaica Plains in the workup to the fight, I noticed there were only 3 women in the camp and none of them as pretty as Megan. So I made a point in cheat travel to sanctuary and send the 3 prettiest girls in town to Jamaica Plains, plus took out a raiders nest in Concord with commmonwealth captives set to max, which brought in another 5 girls, which I fast traveled to Jamaica plains (also put in more water/beds/food to accomodate this) Spoiler I did something similar and turned it into an all-women settlement, though I handed it over to the deathclaws so it ended up being a mix of deathclaws and breeding slaves eventually.
katrina.balanchuk Posted January 23, 2023 Posted January 23, 2023 (edited) 53 minutes ago, vaultbait said: Hide contents I did something similar and turned it into an all-women settlement, though I handed it over to the deathclaws so it ended up being a mix of deathclaws and breeding slaves eventually. Spoiler For me the men cant be sent to another settlement not sure why. I was going to send them to settlemts in need of extra brawn but the "move" tab was always greyed out. Maybe the mod did it on purpose? But you are right the logic of the vignette and the deal they made means it becomes a all women settlement that does not have to provide for its own security. Usually I am very careful of balancing my settlements between the sexes. balancing to me means maybe or 55/45 ish F/M balance in favor of women ( since in the wasteland men would die off faster with all the conflict as they do in history and many men get recruited off for raiders/gunners etc so most wastelands settlements should have a small female majority to be plausible in the wasteland. The only settlements I usually have that are a true 50/50 or even 60/40 ish in favor of men and are often the ones who are sandwiched beween many hostile groups. ..and of coruse the supermutants "funning" with the local girls in the presence of the men might make for conflict too so all women in Jamaica Plains is needed. Perhaps as explaiend in the mod the men will eventually leave for other settelentns if the settlement menu does not allow me to move them. Edited January 23, 2023 by katrina.balanchuk
katrina.balanchuk Posted January 23, 2023 Posted January 23, 2023 (edited) So I found the alien Breeder Virus syringe. By the description of the fielf in menu and in-game this virus should; a) unlock all species b) make for faster pregnanacies c) make all offspring viable d) make for greater pregnancy chance. Does it really work as is or do I need ot take addtionla actions like go into the MC to turn on STD? -Also its listed an an "STD" and I have STD turned off in family planning enhanced. Do I need to turn that on or is the injection independent of such settings? -I tested it by have relations with a supermutant and turned on chance notifcations (I usually have them off for immersion) it showed me the 3% chance that is set in base. Is there a "shadow multiplier or anyting like that or do I simply need to turn on STD toggle? Edited January 24, 2023 by katrina.balanchuk
Invictusblade Posted January 24, 2023 Posted January 24, 2023 8 minutes ago, katrina.balanchuk said: So I found the alien Breeder Virus syringe. By the description of the fielf in menu and in-game this virus should; a) unlock all species b) make for faster pregnanacies c) make all offspring viable d) make for greater pregnancy chance. Does it really work as is or do I need ot take addtionla actions like go into the MC to turn on STD? -Also its listed an an "STD" and I have STD turned off in family planning enhanced. Do I need to turn that on or is the injection independent of such settings? -I tested it by have relations with a supermutant and turned on chance notifcations (I usually have them off for immersion) it showed me the 3% chance that is set in base. Is there a "shadow multiplier or anyting like that or do I simply need to turn on STD toggle? well STD Breeder Virus is from my Mod 'Family Planning Enhanced Redux' and I made that as a tribute to this mod(Boston Breeder) and it isn't directly connected to Boston Breeder. Boston Breeder is purely a story mod (with fake pregnancies) FPER is a gameplay mod (with 'real' pregnancies) *I must admit that the breeder virus thing did go out of hand. so I should try to fix it also FPER is a lot newer while BB is fairly old now. I still enjoy Boston Breeder because it does have some really good stories. 3
katrina.balanchuk Posted January 24, 2023 Posted January 24, 2023 (edited) 3 minutes ago, Invictusblade said: well STD Breeder Virus is from my Mod 'Family Planning Enhanced Redux' and I made that as a tribute to this mod(Boston Breeder) and it isn't directly connected to Boston Breeder. Boston Breeder is purely a story mod (with fake pregnancies) FPER is a gameplay mod (with 'real' pregnancies) *I must admit that the breeder virus thing did go out of hand. so I should try to fix it also FPER is a lot newer while BB is fairly old now. I still enjoy Boston Breeder because it does have some really good stories. So if I use it on myself it should "do something" and I should get pregnant easier (with same MCM settings) and deliver faster and it will unlock all species regardless of species settings in the MCM for Family Planning Enhanced Redux (great work BTW!)? Or do I still need to go into MCM to enable various things?Thanks!!! Edited January 24, 2023 by katrina.balanchuk
Invictusblade Posted January 24, 2023 Posted January 24, 2023 4 hours ago, katrina.balanchuk said: So if I use it on myself it should "do something" and I should get pregnant easier (with same MCM settings) and deliver faster and it will unlock all species regardless of species settings in the MCM for Family Planning Enhanced Redux (great work BTW!)? Or do I still need to go into MCM to enable various things?Thanks!!! so I am trying to remember if the breeder virus negates one of the options (I might add it in) 1
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