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Posted
15 hours ago, Invictusblade said:

the thing you have to remember is that this mod was made before my Creature impregnation mods.

and certainly before I started working on FPER.

 

I think this mod came out before Family Planning. (so it wasn't Family Planning Enhanced) *but I might be wrong about this one (too long ago)

 

if Boston Breeders was made today then certainly steps would have happened to allow certain items to happen (Impregnation, Birth, Bah bah)

 

Oh, certainly. If everything had been in place back when I made this mod, I could have built the mod around those systems. Instead I had to shove in a sex system halfway through that got replaced by AAF later on, tucking it into a structure that didn't take the sex scene into account aside from a text box ?

Posted
On 4/28/2022 at 4:47 AM, Evilhomer said:

 

The file linked in the requirements has an option for vanilla body and CBBE which includes the files needed for bodyslide.  How did you install it, you didnt just install the whole thing did you?.

I did, but it's fine now, I ended up giving her an outfit myself

Posted

A few issues, in “The Green Devil” when I arrive at the tower to confront Ritual Clarity nothing triggers and I cannot talk with the alien. I’ve setstage’d through whatever parts get stuck (everything after that point) and cannot get Jade to move to have her trigger dialogue in the Greenhouse in Diamond City. The prid command didn’t work to move her into the area so that questline seems dead now?

 

Also, Somerville quest seems to have a similar issue, only I can’t talk to Don after completing the initial Deathclaw event. The objective marker is outside of the map on the far west side. 

Posted
On 5/8/2022 at 6:23 AM, espguy said:

is the mod still being worked on?

 

No

Posted

i need help with installing the mod i cant get it to work at all. iv tried vortex, MO2, and manually installing it nothing seems to add it to the game 

  • 2 weeks later...
Posted
On 12/1/2019 at 4:57 AM, JeanKatana said:

Yes, Zanoth killed the synth (but sometimes, the synth kills Zanoth). Zanoth needs to hit the synth several times to kill him. I played on survival difficulty, maybe it is the issue?

 

After Zanoth killed the synth, I just can't talk to him, there is no message like "this actor is busy". He just stays right here forever. Exit the cave then return in the cave doesn't change anything.

Years later - I've had the same problem so here's the solution I used (hopefully Google does its job and it'll show) - put Boston Breeder at the bottom of the load order if you can't talk to Zanoth.

  • 2 weeks later...
Posted
1 hour ago, VictorDoUrden said:

"-Animation packs to go with AAF"

this is a entirely worthless statement. What packs that are needed should really be mentioned and linked

Read it as: whatever turns you on...as long as it is an AAF animation pack.

Worked for me that is.

 

Posted
11 hours ago, cosworth said:

Read it as: whatever turns you on...as long as it is an AAF animation pack.

Worked for me that is.

 

Does it not work like a regular mod? Instance/event triggers X blah blah? Is it just a wheel that spins choosing a random animation out of available options or one must themselves chose which animation to play out at a prompt? One would think there would be specific type of animations to fit the theme/plot/event

Posted
12 minutes ago, VictorDoUrden said:

Does it not work like a regular mod? Instance/event triggers X blah blah? Is it just a wheel that spins choosing a random animation out of available options or one must themselves chose which animation to play out at a prompt? One would think there would be specific type of animations to fit the theme/plot/event

 

Like the vast majority of AAF-integrated mods, it asks AAF to choose a random animation based on a set of constraints (animation tags, a.k.a "themes"). I'm not entirely sure what you mean by "a regular mod" since you seem to have your own definition which differs from my experience (that there is no such thing as "a regular mod").

Posted
56 minutes ago, vaultbait said:

 

Like the vast majority of AAF-integrated mods, it asks AAF to choose a random animation based on a set of constraints (animation tags, a.k.a "themes"). I'm not entirely sure what you mean by "a regular mod" since you seem to have your own definition which differs from my experience (that there is no such thing as "a regular mod").

I mean quite literally regular mods. What else could I mean? There are several standards extremely obviously. There are over 40000 files on fo4 nexus. Vast majoritry being the injection of item or items into gameworld, item replacer/alteration. This mod alters behavior and creates triggers with responses so ofc I am not in any context referring to weather or light and whatnot.  Any mods with scripted events/triggers have specific things happen as randomness is nonexistent as there is fundamentally no need for it aside from aiming and npc reactions being the only possible context I could be referring to here... on a quest mod thread. With specific theme... with implied actions... By all means correct me if I am inaccurate or missing something. You are thusly incorrect in "that there is no such thing as "a regular mod"

 

But this is all overly digressing from my question in regards to getting the mod to run proper

Posted

Keep believing that and have fun.

 

I played through this mod with the usual set of sexual animations suggested by The Fucking Manual, though for this mod there will be a particular focus on Gray's Creature Pack given the subject matter involved.

Posted

Hermes always gets stuck after about 20 seconds of sex? The PC is just sort of floating in position looping through the animations; but everything else is just stuck?

Posted

I'm trying to do Family Affairs, but game keeps crashing every time Luna arrives for the first time. I'm not sure if it's me trying to interact with her or something else.
Matthew and Jean are still in the animation by the time Luna gets in the door, despite the dialogue implying that intercourse is already over. Don't know if this has anything to do with it.

 

Anyone else experienced issues with this quest?

Posted
18 hours ago, vaelh69 said:

Hermes always gets stuck after about 20 seconds of sex? The PC is just sort of floating in position looping through the animations; but everything else is just stuck?

The mod wasnt set up to use AAF properly unfortunately, any sex scenes the mod starts will run indefinately and need to be ended manually using the AAF menu (home key).

Posted
58 minutes ago, Chupacabra Gonzales said:

I'm trying to do Family Affairs, but game keeps crashing every time Luna arrives for the first time. I'm not sure if it's me trying to interact with her or something else.
Matthew and Jean are still in the animation by the time Luna gets in the door, despite the dialogue implying that intercourse is already over. Don't know if this has anything to do with it.

 

Anyone else experienced issues with this quest?

 

Most of the complaints ive seen involve stages getting stuck etc, if your getting full ctds then maybe something is interfering with it, do you have any other mods that alter sunshine tidings?.

Posted (edited)
23 hours ago, Evilhomer said:

 

Most of the complaints ive seen involve stages getting stuck etc, if your getting full ctds then maybe something is interfering with it, do you have any other mods that alter sunshine tidings?.

I don't think so. Not sure what id's I should look for in FOEdit.

EDIT: I think the crashes were caused by me me trying to interact with Luna when she first arrives, before she catches Matthew and Jean in the act. I just let the scene played out and there were no issues this time.

Edited by Chupacabra Gonzales
Posted

When I go to the deathclaw lair I get stuck in a forever animation with the deathclaw where he just keeps going then standing up for a second and then going again and never stops. Anyone else have this issue?

Posted

I get animation that last forever in any scenario it seems and it it just with characters from Boston Breeders. Not just the deathclaw

Posted

 

On 6/9/2022 at 8:16 PM, Yukiyuri said:

I get animation that last forever in any scenario it seems and it it just with characters from Boston Breeders. Not just the deathclaw

 

2 hours ago, Yukiyuri said:

It also seems to be ONLY boston breeders creatures every other one works out just fine. :(

This thread really needs a pinned post explaining this. (it seems like every page has this issue)

 

so basically Boston Breeders has been scripted to use the older version of AAF which uses a different method of starting sex scenes.

and one of the issues with the older sex method is a lack of timing option.

 

so when it happens, Press HOME and (find the sex scene in case there is multiple sex scenes) then Press END to stop the sex scene.

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