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  • 3 weeks later...
Posted
11 hours ago, FrostWimbelton said:

I got a question about BBM04 - Twisted Minds: Dugout Inn (Diamond City):

 

  Reveal hidden contents

The Mirelurk King got killed by synth(s) is that supposed to happen?

 

No it shouldnt, do you have a mod that buffs the stats on them?.  Also you added the (s) was there more than one? as there should only be one of them.

Posted

I am unable to find the alien logs after talking to Greene, where is it located?

Posted (edited)

I have a slight question.

 

How the fuck do I disable Hermes from the 'Enter the Lair' quest without disabling the mod as a whole?

I take absolutely no joy in wandering completely naked through the glowing sea and having absolutely all my inventory stolen.

I have used setstage.

I have used completequest.

I have manually targeted him charging at me. Or tried to as he more or less is a lifeless spectre. Or imagination. In other words not physically present.

 

The thing is apparently once the rumor is out and the quest started Hermes is spawned in alongside the scripts.

Meaning he will come charging if you even think about approaching the glowing sea.

Completely without any regard on what the stage of the quest actually is.

Edited by JesusKreist
Posted
2 hours ago, JesusKreist said:

I have a slight question.

 

How the fuck do I disable Hermes from the 'Enter the Lair' quest without disabling the mod as a whole?

I take absolutely no joy in wandering completely naked through the glowing sea and having absolutely all my inventory stolen.

I have used setstage.

I have used completequest.

I have manually targeted him charging at me. Or tried to as he more or less is a lifeless spectre. Or imagination. In other words not physically present.

 

The thing is apparently once the rumor is out and the quest started Hermes is spawned in alongside the scripts.

Meaning he will come charging if you even think about approaching the glowing sea.

Completely without any regard on what the stage of the quest actually is.

 

Do you have a save from before the quest started?, you could try deleting the quest with xedit, not sure if it would cause issues though.

Posted

As said the quest started with a random rumor.

I guess from saving Kimberly and Wodan and bringing them back to Salem.

That ingame has been several days if not weeks ago. I was around level 15 then but am level 67 now. Lots of building and endulging in "normal" sidequests.

So going back to an earlier save is not really an option ...

Posted

To complete the quest:
Open the console and type "completequest bbc01".

But as said above Hermes (the deathclaw) does not care about the quest being active, inactive or done. As soon as the rumor reached the sole survivors ear and the quest is started his starting script is active and at least until now I know of no possibility to despawn that.

But I'm not even 100% positive that script is one time only and won't fire again if you did not "legitimately" escape ...

 

The stolen inventory contents should™ be recoverable at some point.

Maybe.

 

First time I ventured towards virgil (main quest) in power armor. I ended up in the power armor frame with all parts missing.

How the actual fuck did he manage to knock someone in power armor unconcious and steal her equipment with her still in it?

Rob Co Tin Can Opener?

Posted
9 hours ago, Moma743 said:

Is there a way to complete the enter the lair quest? and is there a way to get my equipment back?

 

See this post from the mod author.  Should spawn a bag with you stuff in, probably has to be done before the quest is completed though.

 

 

Posted

Disabling the mod did not solve the problem mentioned above.

A deathclaw (presumably hermes) still came charging near the glowing sea followed by a crash.

The only "fix" was deleting the mod completely.

 

In plain english:
The "Enter The Lair" starting script is fucked up.

Posted

been playing this mod for a while, but i can never get the sex animations to stop. It keeps going round after round and if i save and quit, then start again, a clone of my PC is left there. Any suggestions are welcome.

Thanks

Posted
4 hours ago, Sweettits said:

been playing this mod for a while, but i can never get the sex animations to stop. It keeps going round after round and if i save and quit, then start again, a clone of my PC is left there. Any suggestions are welcome.

Thanks

 

Use the HOME key to bring up the AAF scene interface, then press the END key to stop the current scene, then press HOME again to hide the AAF scene interface.

Posted
28 minutes ago, vaultbait said:

 

Use the HOME key to bring up the AAF scene interface, then press the END key to stop the current scene, then press HOME again to hide the AAF scene interface.

sweet... thanks

Posted

In the quest Lurking in the Dark, the deathclaw is ignoring me. I can walk right up to him (not hostile at all) but there’s no other way to interact with him.
If i shoot him he becomes hostile, but there’s no prompt to try and “seduce” him. Anyone else having that problem? 

Posted
On 1/16/2022 at 3:31 AM, Evilhomer said:

No it shouldnt, do you have a mod that buffs the stats on them?.  Also you added the (s) was there more than one? as there should only be one of them.

thanks, just sometime it spawns 2, after a reload from previous save it spawns 1 and now the mirelurk king killed it (it dies cuz of the second one, can't fight 2 it seems)

Posted

Ok, so Jade wont talk to me. I have completed the green devil quest and she is in her house cooking and i cant talk to her. I know im supposed to do more quests with her but i cant interact with her. Any help?

Posted
6 hours ago, Manof Steelios said:

Ok, so Jade wont talk to me. I have completed the green devil quest and she is in her house cooking and i cant talk to her. I know im supposed to do more quests with her but i cant interact with her. Any help?

Has a week gone by in game?, pretty sure it's on a timer.  You should get a notification when you can go see her if i remember correctly.

Posted
15 hours ago, command88+ said:

has anone recently done Finders Keepers (BBM06) and can tell me where the 3 subdued slaves go after the quest (Aries, Capri, Viper)

Is that the one at the lighthouse?.  They should be tied up on the pier....but there's a known bug where they float away over time, not sure if travelling away and coming back will reset them. 

Posted
21 hours ago, Evilhomer said:

Has a week gone by in game?, pretty sure it's on a timer.  You should get a notification when you can go see her if i remember correctly.

Im not sure. I think it should have been a week. I have been playing a lot after that mission.

Posted
7 hours ago, Evilhomer said:

Is that the one at the lighthouse?.  They should be tied up on the pier....but there's a known bug where they float away over time, not sure if travelling away and coming back will reset them. 

no, the three at the pier are generic slaves now. , But i found them (they have different names after the quest) strange that i can't hire them with any of my follower mods though

Posted

There is nothing and kingsport light house i looked all round that place and i did find anything different how do i trigger the Finders Keepers

Posted

Very interesting mystical quests . I'm playing with FG and everything is fine. Sometimes you have to use the console to continue quests -but the role-playing component of the mod is gorgeous

Posted

During the Enter The Lair quest, I'm stuck at the 'Find parts to make a weapon' part. I've activated the coffin but I haven't found anything else and the next step doesn't trigger. Did I missed something?

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