nightshad Posted March 6, 2021 Posted March 6, 2021 4 hours ago, General Steam said: is it normal for Luna to kill the last bloat fly as she strips to have sex with it in the church? afterwards I can't talk to her or her children. great mod by the way. you sure she did that lol any hostiles near by?
Arcadia9 Posted March 6, 2021 Posted March 6, 2021 9 hours ago, General Steam said: is it normal for Luna to kill the last bloat fly as she strips to have sex with it in the church? afterwards I can't talk to her or her children. great mod by the way. yeah, you might have to open up the scene editor and create a new scene with luna to get it to progress. A bit of a weird bug, but that's how I fixed it. 1
bucpar Posted March 6, 2021 Posted March 6, 2021 13 hours ago, General Steam said: is it normal for Luna to kill the last bloat fly as she strips to have sex with it in the church? afterwards I can't talk to her or her children. great mod by the way. I had this issue last night, Luna prone 10 feet in the air having unendable sex with a imaginary Bloat Fly, the kids silent outside. I decided to work through it later today. You're right, it's a great mod. The only reason I'm still dealing with it. Really hope the many, many bugs get worked out before I attempt to play this mod again. Without save scumming, re-loads and console commands it's dead in the water. 1
vaultbait Posted March 7, 2021 Posted March 7, 2021 On 2/17/2021 at 5:58 PM, vaultbait said: I've also got a slew of Diamond City mods enabled (basically Diamond City - Mega Patch and its myriad of dependencies), and adding Boston Breeder seems to be breaking precombines inside as well as around the entrance. I can probably fix that by fiddling with plugin order and/or repacking loose files, I just haven't tried yet. Also, apparently one of these is adding a warehouse entrance right where the door to Dr. Faraday's lab should be... oy. At least coc bbm09faradaylab works well enough (I nearly had to use moveto player on Dr. Wolfe too, but after a few tries she did eventually end up in there with me).
UE00 Posted March 7, 2021 Posted March 7, 2021 So this mod is amazing I give you credit before I say that I’m having some issues. So with Caits submission she never stays with her creature of choice which doesn’t bother me I’ll wait with her. Except the animations never seem to end. I’m assuming and AAF issue but just to confirm and for testing and stuff how long should animiations last.
vaultbait Posted March 7, 2021 Posted March 7, 2021 3 hours ago, UE00 said: So this mod is amazing I give you credit before I say that I’m having some issues. So with Caits submission she never stays with her creature of choice which doesn’t bother me I’ll wait with her. Except the animations never seem to end. I’m assuming and AAF issue but just to confirm and for testing and stuff how long should animiations last. I was noticing the same thing with most animations initiated by this mod, whether involving the player or only NPCs. I haven't looked at the scripts, but judging from the publication time of the last updated version I'm going to guess these are calling AAF's StopScene function and were compiled against one of the versions which took different parameters. The initial change occurred in AAF beta 151 (2020-10-10) and was undone in beta 157 (2020-11-2), but the first public release of AAF with that reverted was beta 161 (or maybe 160?) which happened in early 2021 after BB 1.6.4 was uploaded. If StopScene is failing, then recompiling the relevant scripts against the current public AAF release should solve this problem. 1
gorbaz Posted March 7, 2021 Posted March 7, 2021 Hi. Sorry if I am being dumb here, but I've grabbed all the various files and downloaded the mod, used NMM to install and it is showing that it is active on the mod list, but it doesn't seem to have made any changes. Faraday's lab is still the warehouse, Dogmeat didn't jump on anyone outside of Piper's home, and nobody was hanging around the museum of witchcraft. I tried disabling and re-enabling it, but no dice. Everything is listed in black, so as far as I know I have every prerequisite installed and working. Any ideas? ==EDIT== Don't mind me! Found out what the problem was - NMN was not pointing to the correct Fallout 4, which was why mods were not working! I am a dummy XD
UE00 Posted March 8, 2021 Posted March 8, 2021 12 hours ago, vaultbait said: I was noticing the same thing with most animations initiated by this mod, whether involving the player or only NPCs. I haven't looked at the scripts, but judging from the publication time of the last updated version I'm going to guess these are calling AAF's StopScene function and were compiled against one of the versions which took different parameters. The initial change occurred in AAF beta 151 (2020-10-10) and was undone in beta 157 (2020-11-2), but the first public release of AAF with that reverted was beta 161 (or maybe 160?) which happened in early 2021 after BB 1.6.4 was uploaded. If StopScene is failing, then recompiling the relevant scripts against the current public AAF release should solve this problem. The KD for your response but AAF on Nexus and LL do not have those versions still available what do you suggest I do. I don’t mind writing things in myself I’ve done that with a lot of mods you’ll just have to direct me
vaultbait Posted March 8, 2021 Posted March 8, 2021 14 hours ago, UE00 said: The KD for your response but AAF on Nexus and LL do not have those versions still available what do you suggest I do. I don’t mind writing things in myself I’ve done that with a lot of mods you’ll just have to direct me It's probably easier to wait for @pepertje to release a new version of BB, and in the meantime use AAF's on-screen interface to end the quest animations when you're done watching them (HOME key to bring up the UI, END key to end the running animation, HOME key again to hide the UI). If you really want to DIY, you're going to have to get familiar with the Papyrus Compiler in the Creation Kit, and recompile any of BB's papyrus scripts which call StopScene. You'll need at least the AAF and BB script source (.psc) files. For AAF, you can reinstall the mod and in its FOMOD installer menu ask it to unpack the script source files, or just extract them from the relevant tree in its archive. I haven't looked to see how BB's script sources are distributed (or even whether they're public at all), worst case you might have to use a script decompiler, or maybe the CK has an option for relinking but I haven't ever seen anyone mention that.
Pfactor Posted March 9, 2021 Posted March 9, 2021 Preface: I haven't played Fallout4 since before we had an actual sex framework, so installing these new mods has been a chore. It took a lot to get even a little bit working. Having said that, is BB only a story driven mod or are there also animations? I've done a number of the quests and I've only gotten text when things are supposed to happen.
vaultbait Posted March 9, 2021 Posted March 9, 2021 20 minutes ago, Pfactor said: Preface: I haven't played Fallout4 since before we had an actual sex framework, so installing these new mods has been a chore. It took a lot to get even a little bit working. Having said that, is BB only a story driven mod or are there also animations? I've done a number of the quests and I've only gotten text when things are supposed to happen. It tries to trigger AAF to run animations. That happens shortly after you clear the text box about whatever's taking place, in most cases. Have you confirmed AAF is working more generally for you?
bucpar Posted March 9, 2021 Posted March 9, 2021 39 minutes ago, Pfactor said: Preface: I haven't played Fallout4 since before we had an actual sex framework, so installing these new mods has been a chore. It took a lot to get even a little bit working. Having said that, is BB only a story driven mod or are there also animations? I've done a number of the quests and I've only gotten text when things are supposed to happen. Once you close the text box, don't do anything. For me it can actually take a minute or two for the animation to start.
Pfactor Posted March 9, 2021 Posted March 9, 2021 42 minutes ago, vaultbait said: It tries to trigger AAF to run animations. That happens shortly after you clear the text box about whatever's taking place, in most cases. Have you confirmed AAF is working more generally for you? I think it works. I've installed all the animations that the FAQ says works, but only a few play for any NPC type. I had to juggle around a lot of mods to even get any animation to work. But nothing happens with BB.
Eperke Posted March 11, 2021 Posted March 11, 2021 There's a great piece of work ... and it's just perfect here ... Monster. Think about it ... genetics is a horror. Mixing species can create monsters if selective racial preference faces some sort of injury. Radiation, combat damage ... or just a lot and more enjoyment or whatever. When one of the characters says ... "no matter what I give birth to, we can at least eat" this is exactly the form that can be missed a bit from here. Because if a beetle sticks its eggs in ... worms and larvae can come out. If something is bigger than a death's claw ... there can be several variants because the genome allows it. According to the 10 levels of the basic idea, level 9 is widespread and not 10. Thus, the range of possibilities is large. If a crococlaw mates, the offspring become even more lizard-like. And so on. * if food ... or population ... there are many coloring options that are far from exploitable! ------------------------------------------------------------ Van egy remeknek számító alkotás... és ez ide pont tökéletes ... Szörnyszülött. Gondold el... a genetika egy borzalom. A fajok keveredése szörnyeket alkothat hogyha a szelektív faji preferencia valamiféle sérüléssel szembesül. Sugárzás, harci sérülés... vagy csak a sok és a még több élvezet vagy bármi. Amikor azt mondja valamelyik szereplő... "mindegy mit szülök, legalább ehetünk" éppen ez az a forma ami innen egy kicsit hiányolható. Mert ha egy bogár dugja bele a petéit... akkor kukacok és lárvák jöhetnek elő. Ha egy nagyobb valami mint egy halálkarom... akkor többféle változat is születhet mivel a genom erre lehetőséget ad. Az alap ötlet 10 szintje szerint a 9. szint terjedt el és nem a 10. Így pedig a lehetőségek tárháza nagy. Ha egy krokokarom párzik akkor még inkább gyíkszerűbbé válik az utód. És így tovább. Ha táplálék... vagy ha népesség... sok olyan lehetőség színesítés van ami messze nem kihasználható!
Goldygoldie Posted March 13, 2021 Posted March 13, 2021 does anyone have a fix for the infinite animations? i cant even end them manually also unsure if this is just related to woman's best friend
vaultbait Posted March 13, 2021 Posted March 13, 2021 8 hours ago, GoldenFGT said: does anyone have a fix for the infinite animations? i cant even end them manually also unsure if this is just related to woman's best friend You mean opening the AAF on-screen wizard and the pressing the END key doesn't cause it to terminate after a few seconds (some animations will briefly enter a final transition, so it still sometimes won't be instantaneous)? I haven't seen AAF fail to obey a manual stop before.
lassen56 Posted March 14, 2021 Posted March 14, 2021 big bug jade run awaj hole time can not spig whit here
Goldygoldie Posted March 15, 2021 Posted March 15, 2021 On 3/14/2021 at 3:31 AM, vaultbait said: You mean opening the AAF on-screen wizard and the pressing the END key doesn't cause it to terminate after a few seconds (some animations will briefly enter a final transition, so it still sometimes won't be instantaneous)? I haven't seen AAF fail to obey a manual stop before. the problem was that i was using fourplay, but i disabled those mods and added the required ones, manual stop works now
Pfactor Posted March 17, 2021 Posted March 17, 2021 Anyone have Jade's ID# so I can move her to me? She got stuck in the dream cells and now I can't find her. Setstage doesn't finish the quest.
Invictusblade Posted March 17, 2021 Posted March 17, 2021 36 minutes ago, Pfactor said: Anyone have Jade's ID# so I can move her to me? She got stuck in the dream cells and now I can't find her. Setstage doesn't finish the quest. this is considerably more trickier than you realise because I think you are in the Quest BBJ03 - A Trip Down Memory Lane and there is Jade 01 to Jade 40 (and who knows which one you are up to) so personally I would abandon the quest and load an earlier save game
mabebico Posted March 17, 2021 Posted March 17, 2021 hi is this mod still active? i have a problem with quest "caught in the middle". the thing is i did cleared the hyde park, and for the quest that my character needs to kill the slavers, but all raiders are already dead since everything already cleared out before i get to this quest. please help, because katie is keep following me.
vaultbait Posted March 17, 2021 Posted March 17, 2021 4 hours ago, mabebico said: hi is this mod still active? i have a problem with quest "caught in the middle". the thing is i did cleared the hyde park, and for the quest that my character needs to kill the slavers, but all raiders are already dead since everything already cleared out before i get to this quest. please help, because katie is keep following me. Maybe try using the console to manually place a few new raiders and then kill them? Or go away and then reset the cell and come back? Probably the mod should explicitly reset those cells when the quest starts, but maybe it already tries and failed for some reason (it seemed to have done that when I was sent to the restaurant to retrieve what's her name, as I'd just cleared it a few days earlier).
mabebico Posted March 18, 2021 Posted March 18, 2021 8 hours ago, vaultbait said: Maybe try using the console to manually place a few new raiders and then kill them? Or go away and then reset the cell and come back? Probably the mod should explicitly reset those cells when the quest starts, but maybe it already tries and failed for some reason (it seemed to have done that when I was sent to the restaurant to retrieve what's her name, as I'd just cleared it a few days earlier). hi thanks for the respond, dumb question but what's cell reset and how to do it? thanks again.
vaultbait Posted March 18, 2021 Posted March 18, 2021 16 hours ago, mabebico said: hi thanks for the respond, dumb question but what's cell reset and how to do it? thanks again. The cleanest way is to go somewhere far away, or to a different interior space, and wait or sleep until the cell reset timer is exceeded (could be as short as 7 days, 20 days is considered fairly safe, though if you're in survival mode or using mods which change cell reset timers then it could be even longer). A faster solution is to use console commands like PurgeCellBuffers or ResetInterior, though I've not played with them personally. This article suggests a pair of scripts which can speed up time, clear the buffers, then set time back to normal: https://www.nexusmods.com/fallout4/articles/1485
mabebico Posted March 19, 2021 Posted March 19, 2021 9 hours ago, vaultbait said: The cleanest way is to go somewhere far away, or to a different interior space, and wait or sleep until the cell reset timer is exceeded (could be as short as 7 days, 20 days is considered fairly safe, though if you're in survival mode or using mods which change cell reset timers then it could be even longer). A faster solution is to use console commands like PurgeCellBuffers or ResetInterior, though I've not played with them personally. This article suggests a pair of scripts which can speed up time, clear the buffers, then set time back to normal: https://www.nexusmods.com/fallout4/articles/1485 thank you so much for the respond, i'll get to it now.
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