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Posted

Well then, it doesn't hurt to add a few more fixes to the others. Oh ... no ... don't think he ran so frankly. I had to help her a little. (the other is the closed image)

To hell with this. He doesn't want to work for some reason. That means the 200 doesn’t start. When it starts, it doesn't close. It doesn't even close the end .... hmm ...

The BBM08 stubborn...

 

585495252_Fallout42021-02-2319-34-53-50.jpg.3f94702e3476c6fa51f953e22d885706.jpg

Spoiler

1673533184_Fallout42021-02-2319-35-00-26.jpg.aa1f2aa9046afbf5bcee7ebe14e7ad01.jpg

 

The BBM08 story closes ... but the episode stays open ... hmm ...

Spoiler

1745322413_Fallout42021-02-2319-52-49-47.jpg.f4157a31070e393996c412b53dc21cd8.jpg

.---------------.

Nos akkor nem árt még pár javítást hozzácsapni a többihez. Ó... ne... ne gondold, hogy ilyen frankón futott. Kellett egy kicsit segíteni neki. (az a másik a zárt kép) A pokolba evvel. Valamiért nem akar dolgozni. Ez azt jelenti, hogy a 200-as nem indul. Ha elindul, nem zár le. A végét  sem zárja le....hmm... és néha a 190-es sem indul. A kódolás megold bizonyos problémákat.

SetStage BBM08 210

Ez megoldja  az utolsó vadászati gondot. Az első nem zár le... tehát a másodikkal segíteni kell. A kód és a feladat után, lezár és adja a következő műsorrészt.

A probléma azonnali ha a párbeszédeknél bármi zavaró bekapcsolódik. 11x próbálkoztam... és kissé unalmas lett mert vagy egy szúnyog vagy egy kutya vagy egy baromarcú megzavarta a mondandót valahol ami arra késztetett, hogy kezdjem megint. A hirtelen leállásról már nem is szólok mivel az saját probléma... vagy sem. Azonban a vége egyesszer sem zárult le. 

 

Egy ilyen képnek csak örülhetsz... de a napló majd mást fog mondani. A kettő sajnos nem egyezik.

956358252_Fallout42021-02-2222-01-40-09.jpg.35ae8a028ba016661edda3557b9d9a89.jpg

Posted

I was able to initiate the Twisted Minds discussion with Brooke in Dugout Inn, and agreed to go to Dunwich Borers. I did not get any quest marker (should I have?) and the conversation indicated in the wiki never started when we reached section 4. Is there a separate triggering event I've somehow skipped? I don't have any mods touching Dunwich Borers besides BB.

 

I've also found Holly outside the Public Occurrences entrance, reading the paper near Nat, but can't ever engage her in conversation. Is that common? Should she converse normally or do I need something else before she'll talk to me?

Posted
1 hour ago, vaultbait said:

I've also found Holly outside the Public Occurrences entrance, reading the paper near Nat, but can't ever engage her in conversation. Is that common? Should she converse normally or do I need something else before she'll talk to me?

Dogmeat must be with you.

Posted

FIXED: for my issue, Super mutant redux 2.5 was the culprit

So at the end of "enter the lair", 
 

Spoiler

she tells you that you could heal Hermes (and potentially get him as a follower?)

is that actually a thing? It seems I have no way to bring up any interaction window with him.

Is this something I can fix myself? I have barely any knowledge on creation engine, so not too sure on what would enable interaction with NPC's

btw, is the quest BBC01Post a quest that appears in your pipboy?
 

Spoiler

 

mztE301OQX.png

 


Former edits:

Spoiler

 

Edit: from what I can see, it doesnt seem like the player has any dialogue in BBC01Post, would that be a reason why we cant interact with Hermes?

 

Edit 2: been trying for hours now, to see if I could find anything to cross-reference actors, quests etc , to see if I could find ANYTHING to enable us to speak with deathclaws, but with limited knowledge, I'm searching in so many places, and probably just overlooking something

Edit 3: I have no way of speaking with the deathclaw in Lurking in the dark either

 



Edit 4: so I went and disabled all my mods except this one and AAF, and it worked.
After re-enabling everything again, and then disabling in batches of 25, I zeroed in on Super mutant redux HD-DLC (SMR)

I had disabled several possible culprits before, but never thought something so seemingly unrelated could be one.
Not sure what that mod does to Deathclaws, but disabling it solves everything.

 

Spoiler

So I see that they do add some stuff for Deathclaws, like removing "Stagger Offset" for some attacks, and adds some Armor slots?FO4Edit_ngbeqMAagZ.png.96ce695b770a62e8391bbbfb77bb1d08.png
 

 

But the conflicting issues seems to be these
FO4Edit_IJeRoTJPoX.thumb.png.8ca61bdf436f54210111ef1b6b0d1f95.pngFO4Edit_vQiBHWVZ8n.thumb.png.a3b1098e8ea306d4c5645afec5949a4e.png

I take it that the Dialogue quest was removed for a reason, does that need to be removed again?
If I try removing it in FO4Editx, it just says NULL, instead of appearing empty, should I just leave it be, or is that ok?

I did try editing the entries here, and enabled the mod again, I also put Boston breeder under SMR, that does make it so that the interaction prompt appears, but when trying to talk to the deathclaw, it doesn't do anything.



Edit 5: ok, so I had to go into creation kit (and enable multiple masters) to remove the quest dialogue entry from SMR.
So now it seems to work with SMR enabled.

Edit 6: so by editing that one value in the SMR file, it seems I might have broke the textures of several supermutants...
Might as well just uninstall that mod I think.

Posted
On 2/25/2021 at 12:01 AM, vaultbait said:

I was able to initiate the Twisted Minds discussion with Brooke in Dugout Inn, and agreed to go to Dunwich Borers. I did not get any quest marker (should I have?) and the conversation indicated in the wiki never started when we reached section 4. Is there a separate triggering event I've somehow skipped? I don't have any mods touching Dunwich Borers besides BB.

 

Okay, I went back in, found Brooke standing by the pit, and was able to initiate dialogue with her. However I get as far as agreeing with the proposal, she says a few lines of Latin, whacks me with a machete, and then... nothing. After a few seconds I can manually initiate dialogue with her again and all she'll say is "Let's begin." Then the same lines of Latin and, so on. But still nothing. Talk to her again, and it's back to "Let's begin." Can't seem to progress past this. I wonder if some damage tweak mod is making it so that the hit doesn't register correctly.

 

On 2/25/2021 at 1:37 AM, Oracle of Change said:

Dogmeat must be with you.

 

Aha, thanks! I'll give that a shot next time I'm in Diamond City again.

Posted
On 2/27/2021 at 6:11 PM, chadevold said:

enter the lair

hmm ... I don't use SMR but it still crashes. Already at the beginning. I can't even get into the cave ...

if I turn off 20 things, the game won't start ... or crash.

 

---------------

hmm... én nem használom az SMR -t de még is lefagy. Már az elején.  Még a barlangba se jutok be... 

ha 20 dolgot kikapcsolok, a játék se indul... vagy összeomlik.

Túl előrehaladott a futamom egy laza kikapcsolgatáshoz mérve... órákat töltöttem avval, hogy kikapcsolgattam a lényegesnek nem számító részeket. De már nincs efféle alkalmazás. Bármi amit kikapcsolok valamit a múltba tesz vagy a hiánya miatt összeomlik a játék. Így most az egész déli terület használhatatlan... :rage::bawling:

Posted
17 hours ago, vaultbait said:

 

Okay, I went back in, found Brooke standing by the pit, and was able to initiate dialogue with her. However I get as far as agreeing with the proposal, she says a few lines of Latin, whacks me with a machete, and then... nothing. After a few seconds I can manually initiate dialogue with her again and all she'll say is "Let's begin." Then the same lines of Latin and, so on. But still nothing. Talk to her again, and it's back to "Let's begin." Can't seem to progress past this. I wonder if some damage tweak mod is making it so that the hit doesn't register correctly.

 

 

 

Dont know if you use it? but the player comments and head tracking mod messed up that part of brookes quest for me, i turned it off with the hotkey and the scene progressed as it should.

Posted

There seems to be too much chili-vili. Based on the one in front of me. As for me ... I stumbled upon similar redundancy in many places.

Coding the cave thing is not even possible as the game freezes with the code "setstage BBC01 30". And in the case of 40 ... no matter if I go into the cave or am in front of it, I can't walk through the cells.

The Sonja conversations are ... constantly going to bed and going up ... horrible.

in his dream he speaks ...

 

98863246_Fallout42021-02-2821-10-01-73.jpg.7f872df315a45680ba6c4ff3e47784ba.jpg

---------------

Úgy tűnik túl sok a csili-vili. Az előttem szóló alapján. Ami engem illet... Én is hasonló fölöslegességbe botlottam sokfelé. 

A barlang dolog kódolása még csak nem is lehetséges mivel a "setstage BBC01 30" kóddal a játék kifagy.

A 40 -es kódnál pedig ... hiába megyek be a barlangba vagy vagyok előtte nem lehet átjárni a cellák közt. 

A Szonjás beszélgetések meg ... állandóan lefekszik és felkel közt zajlanak... borzalmas.

Posted
1 hour ago, Evilhomer said:

 

Dont know if you use it? but the player comments and head tracking mod messed up that part of brookes quest for me, i turned it off with the hotkey and the scene progressed as it should.

 

Aha! Thanks, it does seem likely as I use that too. I'll give it a try here in a little while when I get back over to Dunwich Borers again. I initially suspected Combat Strip Lite, but ruled it out fairly quickly by running through again without it loaded.

Posted (edited)

I could have thought at the end of the topic ... that this section was complete. However, this is far from the case. With me missing code 30, the race gets stuck. I kept track of the events ... but they were only "partially" functional. That is, the 30 starts the part that is important for the race and because for me the game - hangs - it doesn't happen.

I share the event codes as they are not described anywhere.

The part is maybe a little boring and waiting for a fix.

In my case it took a hundred and a half hours to go back to clear the breeder... otherwise the game couldn’t be saved or crashed.

 

SetStage BBC01HermesLair

SetStage BBC01 XXX

 

10    Look for the death claw lurking near the Radiant Sea
20    Kill the death claw.
30    After the capture you wake up in the cave (teleport and stuffy thief) using this the game freezes just like when the capture is (if there is)
40    Talk to Sonja.
50    Accept your destiny.
60    Hide or face Hermes.
70    Talk to Sonja.
80    Find parts to build weapons
90    Give the stuff to Sona.
100  Get radiation protection clothing outside.
110  (optional) Find an armor.
120  Give the radiation protection clothes to Sona.
130  Search for a shortwave radio.
140  Tell Sonja where the radio is
150  Accompany Sonia to the Atlantic offices.
160  Hide from Hermes.
170  Avoid Hermes until help arrives.
180  Talk to Abigail.
190  Talk to Sonja.

 

--- For the less sensible: Replace XXX with the number of the part you want ---

Almost all of the area in the picture is useless as the dude can appear anywhere ...!

And in vain it seems to be over ... that's not true! // In case code 30 is missing! //

 

I think it is important to note:

80   Find parts to build weapons

(I don't know the exact thing .. but I must have missed a few markers and found only one thing and then there was no dialogue)

100 Get radiation protection clothing outside.

(the targets are supposed to be ... I haven't met them which doesn't mean the flawlessly working game isn't where the marker points)

110 (optional) Find an armor.

(there can be more than one in the field, but only one is accepted as it is 1 in the main game and the stuff placed by the accessories is not in the register)

130 Search for a shortwave radio.

(there are many in the field and only one is accepted ... someone described that he had trouble accessing ... but he certainly lacked the code for the appropriate unlocking part and therefore was not successful and was not available.)

180 Talk to Abigail.

(if the part starter is incomplete, it will not appear and of course Hermes does not)

190 Talk to Sonja.

(if the process is faulty anywhere ... then the game doesn't end properly ... unfortunately there are too many windows left open and problems go through it)

 

 

Almost all of the area pictured east of the river is unusable as the dude can appear anywhere ...! And a little beyond that ...this is a huge part!

1945622103_Fallout42021-02-2823-54-33-34.jpg.3de98eaebea5c25d87656f011c444116.jpg

 

And in vain it seems to be over ... that's not true! in case code 30 is missing!

439692386_Fallout42021-03-0100-26-38-65.jpg.7a8fe905c5c675dfec66057ad4030218.jpg

------------------------------

Már azt gondolhattam volna a téma lezárásakor... hogy ez a rész kitöltve. Azonban ez koránt sem így van. Nálam a 30.-as kód hiányával a futam elakad. Végig nyomogattam az eseményeket... de azok csak "részben" voltak működők. Vagyis a 30 olyan részt indít ami fontos a futam szempontjából és mert nálam a játék - lefagy - ez nem történik. 

Az esemény kódokat megosztom mivel sehol nincs leírva.

A rész talán kissé unalmas és egy javításra vár.

Az esetemben másfél száz órát kellett visszamenni hogy a tenyésztő törölhető legyen... különben nem menthető a játék vagy összeomlik. 

SetStage BBC01HermesLair

SetStage BBC01 XXX
10    Keresd a Sugárzó tenger közelében ólálkodó halálkarmot
20    Öld meg a halálkarmot.
30    Az elfogás után a barlangba ébredsz (teleport és cuccos tolvaj) ennek a használatával a játék ugyanúgy lefagy mint amikor az elfogás van (ha ott is)
40    Beszélj Szonjával.
50    Fogadd el a sorsod.
60    Bújj el vagy nézz szembe Hermésszel.
70    Beszélj Szonjával.
80    Keress részeket fegyverépítéshez
90    Add a cuccokat Szonjának.
100    Szerezz odakintről sugárvédelmi ruhákat.
110    (választható) Keress egy páncélruhát.
120    Add a sugárvédelmi ruhákat Szonjának.
130    Keress egy rövidhullámú rádiót.
140    Mondd el Szonjának, hol a rádió
150    Kísérd Szonját az Atlanti irodákhoz.
160    Rejtőzz el Hermész elől.
170    Kerüld el Hermészt a segítség érkeztéig.
180    Beszélj Abigéllel.
190    Beszélj Szonjával.

 

---A kevésbé értelmeseknek: Az XXX helyére kell beírni a kívánt rész számát---

A kép szerinti terület majdnem egésze használhatatlan mivel a csávó bárhol megjelenhet...!

És hiába tűnik úgy, hogy vége ... ez nem igaz! //Abban az esetben, ha a 30.-as kód hiányzik!//

 

Fontosnak vélem megjegyezni:

80    Keress részeket fegyverépítéshez

(pontosan nem tudom a dolgot.. de hiányzik néhány jelző)

100    Szerezz odakintről sugárvédelmi ruhákat.

(a célhelyeken állítólag lennie kell... én nem találkoztam velük ami nem jelenti azt, hogy a hibátlanul dolgozó játékban nincs ott ahol a jelölő mutatja) 

105    (választható) Keress egy páncélruhát.

(a területen akár több is lehet de csak egy az elfogadott mivel az a főjátékban 1 szerepel és a kiegészítők által elhelyezett cucc nincs a regiszterben)

130    Keress egy rövidhullámú rádiót.

(sok van a területen és csak az egyik elfogadott... valaki leírta, hogy gondja volt az eléréssel... de minden bizonnyal neki hiányzott a megfelelő feloldó rész kódja és ezért nem volt sikeres és nem volt elérhető.)

180    Beszélj Abigéllel.

(ha a rész indító hiányos, akkor nem jelenik meg és persze Hermész sem)

190    Beszélj Szonjával.

(ha a folyamat bárhol hibás... akkor a játék nem zárul le megfelelően... sajnos túl sok a nyitva hagyott ablak és a problémák azon átjárnak)

A játék lezárása a konzolkódok lapon található kóddal lehetséges... de - néha amikor hibás minden bizonnyal - jobb törölni.

Edited by Eperke
játékkód javítása
Posted
21 hours ago, Eperke said:

hmm ... I don't use SMR but it still crashes. Already at the beginning. I can't even get into the cave ...

if I turn off 20 things, the game won't start ... or crash.

 

---------------

hmm... én nem használom az SMR -t de még is lefagy. Már az elején.  Még a barlangba se jutok be... 

ha 20 dolgot kikapcsolok, a játék se indul... vagy összeomlik.

Túl előrehaladott a futamom egy laza kikapcsolgatáshoz mérve... órákat töltöttem avval, hogy kikapcsolgattam a lényegesnek nem számító részeket. De már nincs efféle alkalmazás. Bármi amit kikapcsolok valamit a múltba tesz vagy a hiánya miatt összeomlik a játék. Így most az egész déli terület használhatatlan... :rage::bawling:

Try disabling everything except Boston breeder and AAF, then load a save before getting into that cave, or meeting Hermes.
If that doesn't work, then I would redownload the mod, or set your game language to english and try again.

Then quit the game, and try to activate half of your mods (keep in mind, you also need to activate the other mods that mod needs. I you don't do that, it will crash to desktop)
If you are using vortex, make a test profile where you do all the testing

Posted

BBM10 Caits Submission is very buggy. Cait will need to stay with whomever she is currently breeding with and she will not stay. She will come back to the player soon after the player leaves, and forced dialogue will pop each time she gets close to the player. Waiting for three weeks in game time and her next stage still does not trigger. Console codes are very much needed for this quest and just about every other quest in this mod.

 

I am no expert but I assume most of these bugs to be because of incompatibility with the newest AAF. Its a shame. The story and  the content that is in the mod would be great if it all worked as intended. Hopefully someone with enough technical knowledge can help Pepertje sort out all the issues. In the meantime, I am uninstalling this mod, with hopes to install a less buggy version in the future.

Posted
On 2/28/2021 at 2:15 AM, vaultbait said:
On 2/25/2021 at 1:37 AM, Oracle of Change said:

Dogmeat must be with you.

 

Aha, thanks! I'll give that a shot next time I'm in Diamond City again.

 

Indeed, this was it, thanks!

 

If Holly had some default dialogue, like maybe she's paranoid that dogs are following her, or at least something to hint at the trigger, I might have guessed I could come back with Dogmeat. Finding a new NPC who just stares blankly at you and says nothing is sort of confusing, unfortunately, and not everyone drags DM around all the time (honestly he's sort of annoying as a companion).

Posted
13 minutes ago, vaultbait said:

 

Indeed, this was it, thanks!

 

If Holly had some default dialogue, like maybe she's paranoid that dogs are following her, or at least something to hint at the trigger, I might have guessed I could come back with Dogmeat. Finding a new NPC who just stares blankly at you and says nothing is sort of confusing, unfortunately, and not everyone drags DM around all the time (honestly he's sort of annoying as a companion).

also one of the next parts of this quest is bugged (meeting with the guy at the Camper Park) but I seem to remember that the rest should be fairly bug free (for this mod at least)

Posted
7 hours ago, chadevold said:

disabling everything

well ... I'm not sure I understand exactly. But the proposal is dead in the first place.

I went back 144 levels right now... and so I'm at 179. The breeder and a bunch of things were lost, plus several parts became faulty.

Spoiler

776492331_Fallout42021-02-2818-45-53-28.jpg.5de04a08aded58b5ffad964d434bc250.jpg

well ... although it's a game  yet it is badly affected the many millions of losses that the working girls put together in my safes and what I was forced to leave behind. 

if I turn things off ... they will be lost forever. however, if I turn things off .... the program doesn't even start. just for a new game ... and I don't really want that.

 

 

----------------------------------

nos... habár ez egy játék mégis rosszul érint a több milliós veszteség amit a dolgozó lányok összeraktak nekem a széfekben és amit kénytelen voltam hátrahagyni. 

Ha kikapcsolok dolgokat... azok az előrehaladások elvesznek.

Viszont ha kikapcsolok túl sok dolgot... a program el sem indul a hibás mentésre... hivatkozva!

Csak új játék esetében lehet érdekes a megtett javaslat és aztán az esetleges vissza terhelés... és én új játékot nem igazán akarok indítani.

Még úgy sem, hogy a vacakolás miatt több mód rész megsérült... talán kijavítja a hibát egy újratelepítés. De akkor se veszik oda semmi több előrehaladás. 

Több mint 17 rendes nap játékidő... és még az a rengeteg alkalom amit nem is regisztrált mivel összeomlott sok óra futás után... aztán mehetett minden ismét.

Négy nagy mentéssel kellett visszamennem a tenyésztő indítása elé... több mint 3gb mentés anyag törlés és még így is hibás lett a cuccos... összekuszálódtak a dolgok. 

Túl sok olyan alkalmazás van, amit nem szabad kivenni a futás után... mivel a játékot tönkreteszi!

Ezt már az SSE esetében is megtanultam... mielőtt új dolog indul, kell egy nagy mentés.  Közbe... nem fontos.

Nagyon sok száz órák mennek... gyakran csak úgy a semmibe... mert minden várható jel nélkül váratlanul összeomlik. De a játék fut... sok órán át és hiba nélkül!
igen, talán lehet kompatibilitási gond. De nekem nincs olyan cuccosom ami a műsort bárhogyan is módosítaná.

- FusionCityRising, CombatZoneRestored, DCGuard_Overhaul és ezek barátai... semmiben nem érintik ezt a kört.

Vagy talán mégis... talán keresztezik az ördög útját mivel olyan terepen kell átkelni amit érint. 
Szóval van pár dolog amit nem lehet kikapcsolni ha már futott... mivel a funkció tönkremegy. A terheléspróba dolog nálam nem életképes... 

Posted

Any way to force interactions between NPC's and creatures? Stuck on the Family Affairs portion where the woman meets up with the doggo because the animation would not complete on it's own and had them stuck in an endless loop. tried progressing the mission by leaving the cell and via console, but that was a no go.

 

Also, breeder victim bodies kinda disappear after a while from creature dens / world stage. Is there a way to force spawn them back into the world stage via commands or MCM?

Posted
1 hour ago, Kriegmarine said:

Also, breeder victim bodies kinda disappear after a while from creature dens / world stage. Is there a way to force spawn them back into the world stage via commands or MCM?

from this mod

or

Wasteland Dairy Framework? because I have change moved all storyline and slavery elements to INVB_Storyline

and if it is my mod then I will probability won't fix it (read it as a body being dragged off to be eaten)

Posted
12 hours ago, Sladen2019 said:

BBM10 Caits Submission is very buggy. Cait will need to stay with whomever she is currently breeding with and she will not stay. She will come back to the player soon after the player leaves, and forced dialogue will pop each time she gets close to the player. Waiting for three weeks in game time and her next stage still does not trigger. Console codes are very much needed for this quest and just about every other quest in this mod.

 

I am no expert but I assume most of these bugs to be because of incompatibility with the newest AAF. Its a shame. The story and  the content that is in the mod would be great if it all worked as intended. Hopefully someone with enough technical knowledge can help Pepertje sort out all the issues. In the meantime, I am uninstalling this mod, with hopes to install a less buggy version in the future.

Cannot confirm incompatibilities with the newest AAF, have this issue for ages, kinda got used to it. Meanwhile I simply do not have her as a follower when playing BB.

Posted

I just finished Into the Lair and got all my gear back, but Jade is still nude with nothing in her inventory. How do I get her gear back?

 

EDIT: Never mind, figured it out.

Posted
8 hours ago, bucpar said:

I just finished Into the Lair and got all my gear back, but Jade is still nude with nothing in her inventory. How do I get her gear back?

 

EDIT: Never mind, figured it out.

 

Mind telling what you did so others with the same issue can try your solution? ?

Posted
12 hours ago, pepertje said:

 

Mind telling what you did so others with the same issue can try your solution? ?

I'm not sure if this was the mod intention. After completing the Into the Lair quest there is a follow-on conversation with Jade and a new quest objective to find her a dress. She remains nude until you get her a dress (also, she will fast travel with you but not follow). Once she has a dress, there are a few more quests that require her to wear the dress. Once those quests have been completed her normal armor is magically re-equipped.

Posted
On 3/1/2021 at 7:35 PM, vaultbait said:

 

Indeed, this was it, thanks!

 

If Holly had some default dialogue, like maybe she's paranoid that dogs are following her, or at least something to hint at the trigger, I might have guessed I could come back with Dogmeat. Finding a new NPC who just stares blankly at you and says nothing is sort of confusing, unfortunately, and not everyone drags DM around all the time (honestly he's sort of annoying as a companion).

I love Dogmeat and bring him everywhere unless I'm going somewhere really dangerous when playing with permadeath companions. Then I tell him to head home.

Posted
On 2/28/2021 at 7:46 PM, Evilhomer said:

Dont know if you use it? but the player comments and head tracking mod messed up that part of brookes quest for me, i turned it off with the hotkey and the scene progressed as it should.

 

Yep, that was exactly the problem. Temporarily disabled player comments with the inventory device it provides, and was able to progress with that quest properly afterward. Thanks again!

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