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[mod] Noxbestia's Darkest Perversions


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Posted

FEEDBACK: Different Icons for top/bottom kinks?

 

The new mechanics I wrote about yesterday are starting to take kinks and preferences into account, and I have unlocked kinks for random characters, newborns, and ruler designer characters.  There still isn't a lot of content for the kinks and preferences, but it is growing.  Also, I realized it would save me a massive amount of effort (once I got past the initial changes required) if I duplicated the kinks so there are active (top) and passive (bottom) traits for each kink.  And yes, a person can have both.  So... do I use the same icon for kink_whatever and kink_whatever_top or would you prefer there be a quick visual distinction between top and bottom kink lovers?  If there is no response, I'll take the lazy way out for now and jsut leave top and bottom the same icons.

 

 

UPDATE STATUS: NDPA v0.0.1.0.0α is cumming soon (maybe even this weekend!)

 

Yes, I am still calling this an alpha version even though it is over a year old and in its second incarnation.  There is still so much core mechanics not yet written, and way too many incomplete events or events with no text and/or images that I can't in good consciousness call this a beta product.  But, if you watch the numbering scheme, I did increment the third digit block.  That means there will be "significant" new content in this release.  It isn't as much as I had planned, but I have changed so much that I really want to get this in your hand/paws!

 

 

 

FEEDBACK: Multiple criticisms or questions

 

Several things have been pointed out to me that I would love to have a discussion with you all about.  Please, if you ahve an opinion, feel free to voice it when I call for open discussions.  I know I wont like everyone's opinion and I promise to do my best not to let anything I deem as counter-creative harm or slow my work.  As you may have noticed, when that happens I _tend_ to eventually come up with a solution for it like I did with my Kitsune portraits.     

 

First, it was noted that there are a LOT of futas in my content and that there are supposedly a significant number of people who would rather not have that many futas (or any at all) in their game.  Part of my use of futas was to get around some annoying limitations in the clausewitz engine; however, I now have several options to get around them and still get the results I want.  That means that in many (but not all) cases, I can decrease the amount of futa content in NDPA with some rewriting of the events that have futas in them.  If there is a significant call for it, I'll put in yet another rule for moderating the amount of futas in NDPA.

 

Second, several people have privately called me out on all the heterosexual content in this mod, especially considering I call myself gay.  (I'm strongly male oriented bisexual if you wish to know.... or even if you don't.)  A lot of people also question all of my obsession with breeding.  In real life, I have no interest in kids (having them, or even having them around me).  However, I enjoy making fantasy families.  I came to CK2 from frustration with what EA was doing with the Sims 3 and what they were planning for Sims 4.  I stayed for many, many reasons (6,866 hours of gameplay according to steam) , but one of the really enjoyable things for me is attempting to play genetic engineer.  And for that, I need breeding.  Now that I have M-PREG working, there will probably be a lot more of that, but there are also rules (not yet being enforced) for those who don't want it.  Also, I made the dangerous assumption that a lot of my audience is bisexual or heterosexual and therefor I have tried to be inclusive of all in the kinds of scenes I write. 

 

Third, I have received a few complaints about all the furry content.  For that one, I am going to (mostly) say "Sorry, but it stays."  However, I am starting to work in things to control just how much furries will be in the game.  These rules aren't yet really being enforced, but eventually you will have a lot more granular control as to what is in NDPA so that you can enjoy my twisted little world how you want to.  One thing you should not expect is a huge amount of content for non-furries, especially art.  UNLESS... other people wish to write said content and/or art and submit it to me to code it into the system.  Which brings me to...

 

Number Four: I GLADLY ACCEPT YOUR HELP!!!  :smile:  Several people have privately asked, and as I have stated in the past and reiterate now, I eagerly accept text for any of the events in NDPA.  If there is already text for an event, I can either make it so it randomly chooses between the different text submissions for that event, or I can make it so that different text is triggered by different conditions going into the event.  This is actually fairly easy for me to do and I believe it enriches the MOD as a whole.  Aside from text, I also accept image submissions.  Like @dewguru once said, some of the most time consuming tasks in this kind of modding is searching for acceptable artwork.  Be it desperately needed trait icons, more variance in dynasty flags for my custom cultures, or full on hardcore images for sex scenes.  For the last part, I would prefer those sent to me in PM so I can make sure they are acceptable and don't break any of Lovers Labs' or my own rules.  One thing I wont do is give out specific assignments to volunteers.  I have tried that and in nearly all cases, I didn't get back what was volunteered.

 

And finally, we have existing but disabled content.  Many things were disabled so that I could get _something_ out.  Getting them back in place is something I want to do, but generally hasn't been as huge a priority as getting better mechanics in place has been.  When @dewguru announced his semi-retirement, I realized I had best make sure that NDPA could actually stand alone as the name says.  Right now, it doesn't have its own slavery mechanics, proper shopping, demonoids, or even virgin trait removal.  For these things I am still relying on Dark World Reborn.  So, getting back to the subject of disabled content, is there something that is currently disabled, that was working in the original NoxBestia's Darkest Perversions that people strongly want back in as soon as possible?  I'm not talking about major things like extending the Hall of Discretion (though I do have some new content written but not yet coded for it) or filling in event text for the countless events that have placehodlers.  These things take a lot more time and I have to be in a creative writing mood for many of them.  On a very similar note, there was some promised new mechanics and content for NDPA that got back-burnered.  That is also starting to creep back in.  :smile:  

 

 

Posted

Well, I certainly don't mind the futas, but I could see why some people might want to opt out.

 

Bisexual with a strong female prefence, so the amount of heterosexual events doesn't bother me.

 

Breeding? My only complaint is that there's not enough! :3c. I am glad to hear about the plans to allow mpreg content control.

 

Am complete furtrash, so I can't complain there.

 

Finally, just want to thank you kindly for all the work you've been doing! I'm really looming forward to the update, and your plans regarding the night wolves, kitsune and werewolves.

Posted
16 minutes ago, Silmarion said:

Well, I certainly don't mind the futas, but I could see why some people might want to opt out.

 

Bisexual with a strong female prefence, so the amount of heterosexual events doesn't bother me.

 

Breeding? My only complaint is that there's not enough! :3c. I am glad to hear about the plans to allow mpreg content control.

 

Am complete furtrash, so I can't complain there.

 

Finally, just want to thank you kindly for all the work you've been doing! I'm really looming forward to the update, and your plans regarding the night wolves, kitsune and werewolves.

Thank you for responding.  You'll definitely want to pay special attention to the breeding speed rules in the next update.  They say they only affect night wolves, but I am using them for all races with the in_heat/in_rut mechanics.  :naughty:  

Posted

I haven't been playing CK2 in the last couple weeks so I could try out Stellaris and mess with mods for kotor 1 & 2, but if your updating soon then I need to finish them up so I can check it out. Mods like this are why I have actually played CK2 for 900+ hours(thanks steam :grin:) since vanilla just cant keep me interested. Almost any kind of extra content is appreciated. Personally I am not into furry but don't hate it, and I have no interest in M/M sex stuff, but as long as there are options to back out or not get into those situations without having certain traits then I don't mind and would encourage so more types of people can enjoy their game. To me it's all about the options. Every game I play is different, and every ruler I have I try to do different things to mix it up, keep it interesting. Futa content is kinda new and exotic to me, but I have found that I think its hot, as long as its cartoony. The same for furry actually. RL versions of this stuff make me pull back real fast lol!

 

Like yourself I played a lot of sims 3 and even spent a fair amount of time playing 4, and it is the making families part that interests me the most. In those games and this one. Something I would love to see that isn't there is some kind of hybridization of race traits. Like, if a Kitsune and human had a baby, the baby has a half-breed trait and maybe a 50% or 75% chance to have the kitsune portrait, then grows up and has a baby with a human and that baby has 1/4 kitsune blood trait and a 25% chance to spawn a kitsune portrait, that kind of thing. Just a thought though. Pretty much anything that gives me more customization of my family members is what gets me excited to play.

 

I cannot remember all of whats been disabled, before you revamped the mod I had most of the submods available installed, makes it hard to keep track, lol. Smoking pot doesn't help me there either.:confounded:  It will be fun to see rape functions come back, bummed me out that I could torture, mutilate, and execute people but not be able to 'play' with them. I cant remember if Procreo was NDPA or toska but I do miss that. Was a lot of fun to capture your worst enemy and sick your dog on him.;)

 

The kinks thing lost me, I'm not sure what you meant by top and bottom traits, could you give an example?

Posted

About the different top & bottom kink icons, I'd suggested just having different colors as the base of the icon to signify dominance and submissiveness. Something like orange for dominant and light blue for submissive, as completely different icons would be too much of a hassle. You could also combine them into a third icon by mixing the two colors (green in this case) to show that the person is both dominant and submissive and use scripted triggers to actually ask if a person is dominant/submissive for that kink to avoid giving characters an excessive amount of traits.

 

Also, I don't know if it fits exactly, but I'm currently making attraction icons for the various sexes/genders (which is currently a complete mess, by the way) to show what sexes/genders a person is attracted to. Anyway, the base of it would also fit as a base for the kink icons, I'd say.

Attraction.png.c6b9d91fd67ef56c6267ae315f2482c9.png

If you like it, I can make a few different colors for you to use.

 

1 hour ago, Alaratt said:

The kinks thing lost me, I'm not sure what you meant by top and bottom traits, could you give an example?

Just think of something like BDSM, some people may only want to take the top/dominant role, others will only want to take the bottom/submissive role and some may enjoy both.

Posted
2 hours ago, Alaratt said:

I haven't been playing CK2 in the last couple weeks so I could try out Stellaris and mess with mods for kotor 1 & 2, but if your updating soon then I need to finish them up so I can check it out. Mods like this are why I have actually played CK2 for 900+ hours(thanks steam :grin:) since vanilla just cant keep me interested. Almost any kind of extra content is appreciated. Personally I am not into furry but don't hate it, and I have no interest in M/M sex stuff, but as long as there are options to back out or not get into those situations without having certain traits then I don't mind and would encourage so more types of people can enjoy their game. To me it's all about the options. Every game I play is different, and every ruler I have I try to do different things to mix it up, keep it interesting. Futa content is kinda new and exotic to me, but I have found that I think its hot, as long as its cartoony. The same for furry actually. RL versions of this stuff make me pull back real fast lol!

 

Like yourself I played a lot of sims 3 and even spent a fair amount of time playing 4, and it is the making families part that interests me the most. In those games and this one. Something I would love to see that isn't there is some kind of hybridization of race traits. Like, if a Kitsune and human had a baby, the baby has a half-breed trait and maybe a 50% or 75% chance to have the kitsune portrait, then grows up and has a baby with a human and that baby has 1/4 kitsune blood trait and a 25% chance to spawn a kitsune portrait, that kind of thing. Just a thought though. Pretty much anything that gives me more customization of my family members is what gets me excited to play.

 

I cannot remember all of whats been disabled, before you revamped the mod I had most of the submods available installed, makes it hard to keep track, lol. Smoking pot doesn't help me there either.:confounded:  It will be fun to see rape functions come back, bummed me out that I could torture, mutilate, and execute people but not be able to 'play' with them. I cant remember if Procreo was NDPA or toska but I do miss that. Was a lot of fun to capture your worst enemy and sick your dog on him.;)

 

The kinks thing lost me, I'm not sure what you meant by top and bottom traits, could you give an example?

Thank you for responding!  So far, I only have the code in place for Kitsune, but racial hybrids are in the works.  A half_kitsune will use the human with animal ears portraits while a full_kitsune will use the anthro fox portraits.  Full kitsune even at 1 tail can use Fox Magick to change their portrait to full, half, animal, or human.  Many more hybrids will evolve over time, as I get them coded.

 

Procreo (female target only) was in the original DW and in DWToska.  I added male targets as an option, but I also gave the AI the power to use it and it was out of control.  I just disabled it rather than fixing it.  It is something I do want back, but it will be reworked so it is obvious that it is coming from my mod and not DW, DWR, or DWToska.

 

We'll take my favorite kink, watersports.  So if you like having it done to you, you have the trait kink_watersports.  If you like doing it to others, you have the trait kink_watersports_top.  Right now they both have the same trait icon, so if you liked both then you would have two of the same icon.

 

 

Posted
53 minutes ago, Herring said:

About the different top & bottom kink icons, I'd suggested just having different colors as the base of the icon to signify dominance and submissiveness. Something like orange for dominant and light blue for submissive, as completely different icons would be too much of a hassle. You could also combine them into a third icon by mixing the two colors (green in this case) to show that the person is both dominant and submissive and use scripted triggers to actually ask if a person is dominant/submissive for that kink to avoid giving characters an excessive amount of traits.

 

Also, I don't know if it fits exactly, but I'm currently making attraction icons for the various sexes/genders (which is currently a complete mess, by the way) to show what sexes/genders a person is attracted to. Anyway, the base of it would also fit as a base for the kink icons, I'd say.

Attraction.png.c6b9d91fd67ef56c6267ae315f2482c9.png

If you like it, I can make a few different colors for you to use.

 

Just think of something like BDSM, some people may only want to take the top/dominant role, others will only want to take the bottom/submissive role and some may enjoy both.

Thank you for your feedback! 

 

I hadn't considered a third trait for both (e.g., kink_watersports_switch) rather than just two kinks but that would help reduce the trait bloat and is easy enough to script.  I do have a small number of existing kink icons, but far from all of the kinks that the mod supports.  Currently they all use a plain red disk as a background.  Whatever background I use, it should touch the edges of available space to let me try to fit as much inside as possible.  I love your work, so I'm definitely interested in anything you want to pass my way. 

 

Colors may be problematic since some of the kinks will be color and some will be black.  I'll give it some thought as to what colors I am likely to use.  Yellow and brown have already been used.  I've included a preview of some of the new icons (with some old) that have been added for the next version.

 

Part of the problem with CK2 attraction is the engine has certain things hardcoded if someone triggers the homosexual trait.  I haven't put forth the effort to code around it yet.  In addition to NDPA adding bisexual and straight, I have added an asexual trait.  I am also working on (hidden) traits for endowment preferences.  Only a few of those will make it into the next release, but they are happening.  :smile:  

 

image.thumb.png.27d925c0355f8a1ef540b8031d2f3070.png

Posted
11 minutes ago, NoxBestia said:

Colors may be problematic since some of the kinks will be color and some will be black.  I'll give it some thought as to what colors I am likely to use.  Yellow and brown have already been used.  I've included a preview of some of the new icons (with some old) that have been added for the next version.

 

Part of the problem with CK2 attraction is the engine has certain things hardcoded if someone triggers the homosexual trait.  I haven't put forth the effort to code around it yet.  In addition to NDPA adding bisexual and straight, I have added an asexual trait.  I am also working on (hidden) traits for endowment preferences.  Only a few of those will make it into the next release, but they are happening.  :smile: 

You could solve that by giving the kinks an outline and playing around with the saturation and value of the colors. Here's an example of this, the icon for attraction to females:

Female.png.33ee9ca5d3d1065f940c4c5af0e9acf5.png

Even though both the base and the inner icon is red, it still stands out. Even in it's original size it's still pretty readable:

Female-Small.png.abccb2f749c60f50c744bd62ef835bda.png

In the case of the black ones you could also just use a white/gray outline.

Here is the method in GIMP 2.9 that I use for outlines:

Spoiler
  • Select inner icon layer
  • Layer -> Transparency -> Alpha to Selection
  • Image -> Scale Image -> 24px*5 with None as interpolation
  • Select -> Grow -> by 3 or 4
  • Select -> Feather -> by 5
  • Bucket fill
  • Image -> Scale Image -> 24px with None as interpolation

 

 

I know, I was actually really confused when was I looking for how the homosexual trait switches the sexual opinion. I intend to code around the restriction by either having multiple copies of a trait, one for the normal bonuses & one for the case that the character is attracted to the other and just make one invisible (I'm gonna guess this would also make the character only have one instance of the bonuses if the character who has them only sees one, I haven't done that much with traits yet, so I don't know exactly), or by having opinion modifiers, which could be more dynamic, but they would have to be reset everytime a trait/flag/variable related to that system changes for a character.

Posted
29 minutes ago, Herring said:

You could solve that by giving the kinks an outline and playing around with the saturation and value of the colors. Here's an example of this, the icon for attraction to females:

Female.png.33ee9ca5d3d1065f940c4c5af0e9acf5.png

Even though both the base and the inner icon is red, it still stands out. Even in it's original size it's still pretty readable:

Female-Small.png.abccb2f749c60f50c744bd62ef835bda.png

In the case of the black ones you could also just use a white/gray outline.

Here is the method in GIMP 2.9 that I use for outlines:

  Hide contents
  • Select inner icon layer
  • Layer -> Transparency -> Alpha to Selection
  • Image -> Scale Image -> 24px*5 with None as interpolation
  • Select -> Grow -> by 3 or 4
  • Select -> Feather -> by 5
  • Bucket fill
  • Image -> Scale Image -> 24px with None as interpolation

 

 

I know, I was actually really confused when was I looking for how the homosexual trait switches the sexual opinion. I intend to code around the restriction by either having multiple copies of a trait, one for the normal bonuses & one for the case that the character is attracted to the other and just make one invisible (I'm gonna guess this would also make the character only have one instance of the bonuses if the character who has them only sees one, I haven't done that much with traits yet, so I don't know exactly), or by having opinion modifiers, which could be more dynamic, but they would have to be reset everytime a trait/flag/variable related to that system changes for a character.

Thank you for the gimp instructions.  That will help.

 

I am leaning towards a nox_homosexual trait that gets assigned anytime someone gets the core homosexual trait, then removes the core one, but I haven't decided if that is exactly how I want to approach solving the problem.

Posted

open feedback feedback :smiley:

 

Yay! finally new version!! thank you! :smile:

 

so...

 

-    It would be nice to have different icons for top/bottom kinks but It is not nessessary. A different colour icon/background would do.

1) I dont mind Futas, it is an interesting feature, but most of the time Im not interested in it. The only time I was intriqued with Futas was when I started playing female amazon futa ruler. I guess there could be some interesting ideas as playing futa character yourself but other then that... yeah, not that interested in it :smile: PS: To be honest, I never saw many futas in my games, lets say 2 to 4 maximum, but I have to mention that most of the time I play certain game only with the starting character, maybe there are more futas in ... "future" :smiley: 

 

2) Heterosexual feature, male pregnancy and stuff like that Im not using at all. Im simply not into a stuff like that. But I dont mind it being there. But uh... Im playing a lot with "genetic engineering", yeah. 

3) Furry content... Im okay with how it is set up now so no complains here from my side :smile: Set it up as you wish. you are the mod master in the end :-P

 

4) I said what I want in the PM :smile: always willing to help, though my area of expertise is "testing" only :smiley:

 

5) Sadly I dont know what was in the "original" version and is currently disabled, neither i can tell what is disabled or simply not created yet. so I cant give you a proper answer here...

but, as for what I would like to see in the mod, is stuff that is actually affecting something/everything in the long run. You know, most of the contents of any mod are basically "you got an event - you react-you got trait-done." would be nice to see something like "having special option in every event" if you are possesed, with additional events chain maybe. (just an example.) :smile:

Posted

I think something is broken with endowment trait assignment. Futas do not get traits for their extra appendages, they only get ass and tits traits. I tried looking through code, tried changing some things, but it was to no awail. To test everything I also used Herring's mod to make every woman in the game a futa, and I waited for a year for trait assignment event to fire, but that still did not yield any results. Pre generated test NPCs (amazonian princesses i think?) had their traits, though, but that's because they are prewritten to have them, right?
I have a tentative suspicion that game assigns endowment traits first, and checks women for having a futa trait second, and that makes generator hide dick and balls traits for futas, and does nothing to unhide them after that.
Traps MAY have similar problems, but I did no test it with them. 

edit: Alright, I managed to do some frankestein-ish shit, and made it so flag nox_has_dick_assigned_flag was true ony if game found dick trait on a character, and that was successful, somewhat. Many futas started to have dicks, but newborns and several others who were already adults did not, and that di not change after two years of waiting. I'm afraid to think how much this spams game log with failed checks every year, but at least it's something.

Posted

Looking forward to the update!

 

Also, here's my thoughts on the points you raised:

 

Different icons for top/bottom kinks: Not really necessary, but a minor difference (color, shape, etc) would be appreciated. Mousing-over every time does get a tiny bit annoying.

Futa content: Well, I like it. Still, I think rules to control the frequency might be useful. (*cough* some might even what to increase the odds *cough*)

Sexual orientation content balance: I think as long as the player has some way to control what content their character encounters, this should be okay either way.

Breeding: Same. My characters usually end up with dozens of children...

Furry content: This one I'm honestly not that into. I don't hate it, mind you, it's simply "eh". Personally, I prefer 'em at least 50% human, so I'm mostly gonna use the "half" portraits. Hm, I don't know, but would a game rule to force them to use human/half be feasible? It might appease the crowd, but then again I'm not sure if it would be worth the effort.

Help: Unfortunately, I really don't have much free time these days, but I might hop in every now and then.

Existing content: I only really got into CK2 modding this year, so I'm not really familiar with the old version, I'm afraid.

Posted

I agree with what tanooki said in regards to the human part. I'm more of a fan of the "monster girl" look than a full furry, which to me is really 'eh'. You don't need to make a rule for it, but at least make it so that it is easily changed, maybe by adding optional portrait files to be manually substituted. I could even help somewhat with that. I have a fair amount of custom portrait strips I use.

Posted

First, thanks you for working on it to begin with, i am a fan of the kitsune mod and i can't even begin to imagine all the thing you have to change/add every time you want to add just one thing, just wanted to say thanks you and that i personally agree with TanookiTamaTachi.

 

That said thanks you again for all the work you are putting in it.

Posted

if the fully furry portraits are in their own file, it might be as easy as simply replacing that. that said, the CK2 portrait system is a mess.

Posted
11 hours ago, Bah! said:

I agree with what tanooki said in regards to the human part. I'm more of a fan of the "monster girl" look than a full furry, which to me is really 'eh'. You don't need to make a rule for it, but at least make it so that it is easily changed, maybe by adding optional portrait files to be manually substituted. I could even help somewhat with that. I have a fair amount of custom portrait strips I use.

Part of the reason that came up with the alternate mechanics for the Kitsune was because of the reaction to the full furry ones I had once presented.  In the end it worked out great because of what I am doing with the "fox touched" or "half-Kitsune" though if you replace the graphics for the full kitsune you may want to make sure you have some way of telling your animal eared full kitsune from my animal-eared half kitsune.  :smile:   

 

Also, when I do the neko they will be animal-eared humans, but the tanuki will not be.  I may later do a proper fully feline race using the Elder Kings Khajiit graphics if I can get permission to do so; however, they will be separate from the nekos.

5 hours ago, Penor said:

if the fully furry portraits are in their own file, it might be as easy as simply replacing that. that said, the CK2 portrait system is a mess.

I won't use a fully trait-based portrait swapping system.  My custom portraits work differently.  That said, mine can and does still use strips but you can't mix races and sexes on the same strip like you can in the trait-based system that DWR uses.

Posted
On 3/23/2018 at 8:01 PM, Battle.cry said:

5) Sadly I don't know what was in the "original" version and is currently disabled, neither i can tell what is disabled or simply not created yet. so I cant give you a proper answer here...

but, as for what I would like to see in the mod, is stuff that is actually affecting something/everything in the long run. You know, most of the contents of any mod are basically "you got an event - you react-you got trait-done." would be nice to see something like "having special option in every event" if you are possesed, with additional events chain maybe. (just an example.) :smile:

While that would be cool, the CK2 mechanics don't allow for this as a blanket functionality.  You have to manually modify every event you want to have options based on some trait you have added.  The same goes for Paradox devs when they add new traits or mechanics.  For instance, the Sunset Invasion now can be triggered by a demon_child generated from the Satanist society.  To make that work, they had to go and modify a large number of the existing Sunset Invasion events, create new text, and make triggers that would handle whether the person had the DLC or not.

Posted
On 3/24/2018 at 4:38 AM, Lepercat said:

I think something is broken with endowment trait assignment. Futas do not get traits for their extra appendages, they only get ass and tits traits. I tried looking through code, tried changing some things, but it was to no awail. To test everything I also used Herring's mod to make every woman in the game a futa, and I waited for a year for trait assignment event to fire, but that still did not yield any results. Pre generated test NPCs (amazonian princesses i think?) had their traits, though, but that's because they are prewritten to have them, right?
I have a tentative suspicion that game assigns endowment traits first, and checks women for having a futa trait second, and that makes generator hide dick and balls traits for futas, and does nothing to unhide them after that.
Traps MAY have similar problems, but I did no test it with them. 

edit: Alright, I managed to do some frankestein-ish shit, and made it so flag nox_has_dick_assigned_flag was true ony if game found dick trait on a character, and that was successful, somewhat. Many futas started to have dicks, but newborns and several others who were already adults did not, and that di not change after two years of waiting. I'm afraid to think how much this spams game log with failed checks every year, but at least it's something.

I have noted that if you use the console to "add_trait futa" to a character that they do not get their other two endowment traits.  I will patch this for the next release.

 

When running NDPA by itself children of futas get all their endowment traits, even if the parent did not.  If your children aren't getting their traits at birth then there is an incompatibility with some other mod or submod you are using.  See images below:

 

image.thumb.png.9fc126cfa326245f90b910bf11c651ce.pngimage.thumb.png.b871659ae56f878c896b2dcde58af8b9.png

Posted
19 hours ago, TanookiTamaTachi said:

Looking forward to the update!

 

Also, here's my thoughts on the points you raised:

 

Different icons for top/bottom kinks: Not really necessary, but a minor difference (color, shape, etc) would be appreciated. Mousing-over every time does get a tiny bit annoying.

Futa content: Well, I like it. Still, I think rules to control the frequency might be useful. (*cough* some might even what to increase the odds *cough*)

Sexual orientation content balance: I think as long as the player has some way to control what content their character encounters, this should be okay either way.

Breeding: Same. My characters usually end up with dozens of children...

Furry content: This one I'm honestly not that into. I don't hate it, mind you, it's simply "eh". Personally, I prefer 'em at least 50% human, so I'm mostly gonna use the "half" portraits. Hm, I don't know, but would a game rule to force them to use human/half be feasible? It might appease the crowd, but then again I'm not sure if it would be worth the effort.

Help: Unfortunately, I really don't have much free time these days, but I might hop in every now and then.

Existing content: I only really got into CK2 modding this year, so I'm not really familiar with the old version, I'm afraid.

Thank you for the responses.  I responded to the furry stuff a few messages above.  I think increasing the chances of futas can be done via a rule.  I'll have to experiment with a few things, of course.  :smile:

Posted

Amusing Glitch...

 

The in_heat/in_rut system still has a number of bugs to work out.  One of them I just discovered happens when you have two futa breeders in range of each other.  They end up creating a breeding feedback loop that causes dozens of pregnancies and huge litters.  It will eventually bring the entire game down to a crawl.  /laughs

 

But... I can fix it now that I see what is happening.  

 

image.thumb.png.211aacd5d25953ae2ae8d5709cd14213.png

Posted

Strange Mode

 

There is a new rule set for something I am calling "strange mode" that will be a part of the next release.  It will only be for people who want to mess with an extra (insanely?) challenging game.  I created the original version of it to help me test and debug a few things and then I decided that some people might enjoy playing with it as well.  Honestly, I'm not even sure if these game modes can be survived without cheating.

 

Anyway, if turned on, there are (currently) three options for how to play:

  1. Logan's Run: Unless immortal, everyone dies at age 30.
  2. Teenage Wasteland: Unless immortal, everyone dies at 21.  (The game engine really freaks out with this one because generated characters usually last a year and are dead.)
  3. Doom & Gloom: Above and beyond the already higher infant mortality in NDPA, infants have a 50% chance of dying.  The chance decreases to 40% at age 1, 30% at age 2, 20% at age 3, and 10% at age 4.  If you are one of the lucky few and make it to five years old then you just might live to see adulthood.

The default value will be OFF, and I can't see many people enjoying this.  However, why deny those who want to give it a try?

Posted
20 hours ago, NoxBestia said:

Strange Mode

 

Anyway, if turned on, there are (currently) three options for how to play:

  1. Logan's Run: Unless immortal, everyone dies at age 30.
  2. Teenage Wasteland: Unless immortal, everyone dies at 21.  (The game engine really freaks out with this one because generated characters usually last a year and are dead.)

The default value will be OFF, and I can't see many people enjoying this.  However, why deny those who want to give it a try?

Wouldn't this instantly kill the people that offer immortality? Heck just to get the event chain for immortality you have to be pretty old already, console commands might be the only way to attain immortality in these modes. Also I see virtually every bloodline dying out every other generation mainly because most people seem to have trouble giving birth within the time limit, plus even if they do give birth, unless they engage in matrilineal marriages eventually a daughter will hand over the dynastic lands to another family.

 

Still, I wanna give at least Logan's Run a go, would be nice to have a world where wrinkly old people that have been in my court for decades can't exist.

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