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Posted

 

 

Just tested with version 1.1 on a new game.

Using the same load order as the test for 1.3.

 

When I use 1.1 and set the base chance for 100% it triggers and adds tattoos with no problem.

 

Here is my load order as requested

 

 

I think I have the same problem, and that it is connected to the "Victim Only" option. Have you tried if v1.3 works with the "Victim Only" option off?

 

 

Just tested it, As soon as I changed the toggle for victim only, it works as intended.

Thanks

 

Probably caused by defining onlyVictimOID as an INT but using it as a boolean (onlyVictim = !onlyVictim) in the script for the MCM Menu.

Posted

 

 

 

 

 

 

Just tested with version 1.1 on a new game.

Using the same load order as the test for 1.3.

 

When I use 1.1 and set the base chance for 100% it triggers and adds tattoos with no problem.

 

Here is my load order as requested

 

 

 

 

I think I have the same problem, and that it is connected to the "Victim Only" option. Have you tried if v1.3 works with the "Victim Only" option off?

 

 

Just tested it, As soon as I changed the toggle for victim only, it works as intended.

Thanks

 

 

Glad to hear it works. It's strange though since the error message you got was for code that should run regardless of the MCM setting. I'll need to investigate this more.

 

 

 

 

Just tested with version 1.1 on a new game.

Using the same load order as the test for 1.3.

 

When I use 1.1 and set the base chance for 100% it triggers and adds tattoos with no problem.

 

Here is my load order as requested

 

 

I think I have the same problem, and that it is connected to the "Victim Only" option. Have you tried if v1.3 works with the "Victim Only" option off?

 

 

Just tested it, As soon as I changed the toggle for victim only, it works as intended.

Thanks

 

Probably caused by defining onlyVictimOID as an INT but using it as a boolean (onlyVictim = !onlyVictim) in the script for the MCM Menu.

 

 

Actually those are two different variables 'onlyVictimOID' (int) and 'onlyVictim' (boolean).

  • 2 weeks later...
Posted (edited)
On 5.11.2017 at 12:34 PM, Loki15kun said:

 

Just tested it, As soon as I changed the toggle for victim only, it works as intended.

Thanks

I can confirm that.

Would be great if you could fix it, xj47, I don't want tattoos applied after consensual animations and this mod is without alternative (Corintio's doesn't work at all for me, including the updated third party stuff in the mod thread).

Edited by Bazinga
Posted

Just published an update that should fix the only-victim option. This is RapeTattoos again instead of just 'Tattoos' : P

Posted

Thanks for this cool mod. Victim option seems to be working, from a quick test.

 

I was browsing through your scripts and saw this:

 

; Note to anyone reading this:
; If you know of an alternative to this horrible hack please tell me
string[] function getStringArray(int size)
  ...

 

SKSE 1.7.3 introduced the CreateStringArray function for just this purpose.

 

String[] s = Utility.CreateStringArray(12)

 

Also, you could make the update experience smoother by overloading the OnVersionUpdate(...) event in your MCM script. It might be as simple as stopping and restarting your worker quest.

 

https://github.com/schlangster/skyui/wiki/MCM-Advanced-Features#Versioning

Posted

Hello! I have a question: I playing with SD+ and I want that tattoos from SD+ were permanent and blocked in SlaveTats MCM. Does Rape Tattoo mod can do it? And how can I do it if your answer will be "YES"?

Thank you!

Posted
1 hour ago, Dust89 said:

Hello! I have a question: I playing with SD+ and I want that tattoos from SD+ were permanent and blocked in SlaveTats MCM. Does Rape Tattoo mod can do it? And how can I do it if your answer will be "YES"?

Thank you!

Not really no.

It depends a bit on what you mean though, if you mean the tattoo's that get added by SD+ at scripted moments (start of enslavement I think): Those are handled separately from RapeTattoos & FadeTattoos. They never fade but aren't locked in the MCM.

If you mean tattoos from the SD+ Tattoo Pack that get applied by RapeTattoos, then you could make those permanent & locked, but only by applying that setting to all tattoos you get via RapeTattoos.

Posted
32 minutes ago, xj47 said:

Not really no.

It depends a bit on what you mean though, if you mean the tattoo's that get added by SD+ at scripted moments (start of enslavement I think): Those are handled separately from RapeTattoos & FadeTattoos. They never fade but aren't locked in the MCM.

If you mean tattoos from the SD+ Tattoo Pack that get applied by RapeTattoos, then you could make those permanent & locked, but only by applying that setting to all tattoos you get via RapeTattoos.

Understood. Thanks.

Posted

Could we perhaps have an option to only allow some tattoos being applied by creatures? I don't really want, say, a wolf to scramble stuff on my character, but still possibly add some scratches and stuff like that. I'd imagine maybe having a individual toggle on each tattoo or something along the lines of that.

 

 

  • 5 months later...
Posted

Hi there! I have issue with the mod.

 

Somehow I cannot get option of using certain tattoo (y/n) to be saved. All tattoos remain N when I exit MCM and enter it again (I chose tattoos that I need and switched them to Y before exiting MCM). All other options saving correctly.

 

What can cause this?

  • 2 months later...
Posted

I do not get any hand or foot tattos.

the places in the mcm menu at slave tats all empty..
do I have to change something?
Tattoos are more than enough available.

  • 1 month later...
  • 3 weeks later...
Posted

I have a request, and I have no idea how easy or difficult it might be to do and I totally understand if you say no.

Is it possible to randomize the color of the tattoos applied? I don't mean forcing them to be a certain color (been there, done that). There's what, 16 different colors? I just thought it would be neat if in addition to randomly selecting the tattoo the mod could also randomly select the color. Any tattoos that have a set default color may need to be exempted from this, I don't know.

What do you think?

Posted
36 minutes ago, Seeker999 said:

I have a request, and I have no idea how easy or difficult it might be to do and I totally understand if you say no.

Is it possible to randomize the color of the tattoos applied? I don't mean forcing them to be a certain color (been there, done that). There's what, 16 different colors? I just thought it would be neat if in addition to randomly selecting the tattoo the mod could also randomly select the color. Any tattoos that have a set default color may need to be exempted from this, I don't know.

What do you think?

I'll consider it. I'm not actively working on the mod at the moment, but if I do again then it's a feature I might add.

Posted

No complaints, gripes, or feature requests from me.  I just want you to know that I love this mod and it has a permanent place in my load order.  Thank you so much for writing it!

  • 3 weeks later...
Posted

This mod seems to be totally awesome and I just started experimenting with it.

 

But I noticed the following:

 

Rape Tattoos seems to overwrite the dirt texture applied to the face by another mod :(

At least that is what seems to happen. 

The dirt texture was completly removed it seems from slave tats menu (meaning it did not just turn invisible).

 

Also, I had two face tattoos from rape tats (according to the slave tats menu), but only one of them was showing up, the other was invisible. 

 

 

Does Rape Tattoo replace tattoos from other mods? 
 

Posted
57 minutes ago, Nymra said:

This mod seems to be totally awesome and I just started experimenting with it.

 

But I noticed the following:

 

Rape Tattoos seems to overwrite the dirt texture applied to the face by another mod :(

At least that is what seems to happen. 

The dirt texture was completly removed it seems from slave tats menu (meaning it did not just turn invisible).

 

Also, I had two face tattoos from rape tats (according to the slave tats menu), but only one of them was showing up, the other was invisible. 

 

 

Does Rape Tattoo replace tattoos from other mods? 
 

 

It shouldn't but it could be a bug. How did the dirt texture get added originally?

Posted
On 10/22/2018 at 1:53 PM, xj47 said:

 

It shouldn't but it could be a bug. How did the dirt texture get added originally?

Fixed. Sorry. Forgot to answer here. Seems it was a "Bathing in Skyrim" problem and just happened twice exactly on the end of a sexlab scene (when the rape tattoo was applied), leading me on the wrong path lol...

Something else:
Would it be possible to add a json-setting file to the mod to save all choices/custom edits (excluded, unassigend etc.)  I made for the Tattoos? There are so many, setting them up again for each profile sounds like a nightmare :D

I currently use the mod to dynamically attach dirty hand marks from SLUTS Redux after each sex-scene. Together with "Fade Tattoos" it is quite perfecly like abuse marks. 
It is so nice to be able to basically customize the abuse experience with your mod. It is now a permanent resident in my mod profiles :D

Posted
5 hours ago, Nymra said:

Fixed. Sorry. Forgot to answer here. Seems it was a "Bathing in Skyrim" problem and just happened twice exactly on the end of a sexlab scene (when the rape tattoo was applied), leading me on the wrong path lol...

Something else:
Would it be possible to add a json-setting file to the mod to save all choices/custom edits (excluded, unassigend etc.)  I made for the Tattoos? There are so many, setting them up again for each profile sounds like a nightmare :D

I currently use the mod to dynamically attach dirty hand marks from SLUTS Redux after each sex-scene. Together with "Fade Tattoos" it is quite perfecly like abuse marks. 
It is so nice to be able to basically customize the abuse experience with your mod. It is now a permanent resident in my mod profiles :D

Righto

The tattoo configuration is actually already stored in a json file. It's located at "<something>/My Games/ Skyrim/JCUser/rTats/settings.json"
You can make copies of it as a backup or edit it manually if you're careful.

Glad to hear you like the mod :thumbsup:

Posted
3 hours ago, xj47 said:

Righto

The tattoo configuration is actually already stored in a json file. It's located at "<something>/My Games/ Skyrim/JCUser/rTats/settings.json"
You can make copies of it as a backup or edit it manually if you're careful.

Glad to hear you like the mod :thumbsup:

oooh, that is neat! thx for the info! 

 

  • 2 weeks later...
Posted

Would it be possible to get a list of the tattoo packs you have included in the default MCM configuration?

 

I'm setting up a modlist for a new game and since there are so many packs available it'd be very helpful to know which are already setup in the MCM.

Posted
3 hours ago, Corsec said:

Would it be possible to get a list of the tattoo packs you have included in the default MCM configuration?

 

I'm setting up a modlist for a new game and since there are so many packs available it'd be very helpful to know which are already setup in the MCM.

Sorry, I don't think I wrote down anywhere which mod packs I actually used. If you want you can open up the default-config json file (attached to this post) and just see which names show up, but it's not always clear which pack a particular tattoo belongs to.

rTatsSettingsTemplate.json

Posted
On 11/8/2018 at 6:49 AM, xj47 said:

Sorry, I don't think I wrote down anywhere which mod packs I actually used. If you want you can open up the default-config json file (attached to this post) and just see which names show up, but it's not always clear which pack a particular tattoo belongs to.

rTatsSettingsTemplate.json

 

Thanks! This was exactly what I was hoping for.

  • 2 months later...
Posted

I use this with fade tattoos, I'm 100% an immersion nut. But I want more triggers. Sex rarely happens in my playthroughs, I want other conditions for these tats to appear. Like injured body textures when my life goes below a certain amount. Apropros got such textures but I don't use that mod.

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