valcon767 Posted October 5, 2017 Posted October 5, 2017 ok first off love the mod, and its companion mod (Fade Tattoos) I used the settings file by Pinky6225 as a base I have several packs he does not have (Gleve Tats, Bistro Tats, Hydrascrawl, and maybe more) I have categorized most of mine (still have to finish Gleve Tats) anything that Pinky6225 had already categorized (moved from excluded) I did not touch. I may have moved a few that were in that file in excluded to a category (not sure). I deliberately did not categorize stuff that was meant for other specific mods to use (Branding Device of Doom etc) and did not put any tally tats into any category (if it was there I left it alone). I don't think I made any glaring mistakes (something on breast categorized as a back tattoo), but it is possible due to working thru 29 pages of tats. it should be usable (other than having to finish Gleve Tats yet). anyhow here is my personal settings for those who wish to use them. and THANKS again for the mods. Rtatspersonalsettings.7z 1
AcacGames Posted October 6, 2017 Posted October 6, 2017 Hi, just a couple questions: I remember a while ago, I downloaded a huge pack of H tattoos. I think it had hundreds or tattoos. Does anyone still have a link to this pack? xj47, could you please link to it, as well? I think it's a great pair for your wonderful mods.
Lokikun Posted October 17, 2017 Posted October 17, 2017 I know it is a strange request, but could you add a hardcore option for permanent tattoos? So the tattoo slot in the slavetats menu cannot be changed in order to remove the tattoo from the character. I know the old Skyrim Licensed Universal Travel (S.L.U.T.S.) did it somehow. And I'd like to have somehing similar for tattoos applied by this mod. Even so, Thanks for the mod.
Xiaron Posted October 23, 2017 Posted October 23, 2017 Regarding suggestions made by other people: - Beastiality triggering tattoos I'll add a menu option for this in the next version. - Storing stuff in a separate json file to speed up menu load times Obviously slow menu load times suck, but you shouldn't need to open the menu that often anyway. I don't want to make the code more complicated unless it is really necessary. Also thanks to all the people who have given general positive feedback! I haven't responded to any of you directly but I do appreciate the support. : ) Two things, first your mod is awesome. Thanks for making it and sharing it with the rest of us. Second, I was wondering if the Beastiality/Creatures triggering option was still coming? I'm in the camp of wishing I could add the cuts/scratches/bruises from creature encounters, plus some other tatts (paw prints!). I honestly think that's all that on my wishlist, like I said you did an awesome job.
Guest Posted October 25, 2017 Posted October 25, 2017 Just posted a new update to both mods that adds NPC support + some more menu options. ------------------------------ ... Thanks, I've included the data in the latest update. Hi, just a couple questions: I remember a while ago, I downloaded a huge pack of H tattoos. I think it had hundreds or tattoos. Does anyone still have a link to this pack? xj47, could you please link to it, as well? I think it's a great pair for your wonderful mods. There are actually a lot more tattoo packs out there then I had originally anticipated. Keeping track of all the relevant ones would be kind of a hassle, so I'm just going to let other threads handle that. I know it is a strange request, but could you add a hardcore option for permanent tattoos? So the tattoo slot in the slavetats menu cannot be changed in order to remove the tattoo from the character. I know the old Skyrim Licensed Universal Travel (S.L.U.T.S.) did it somehow. And I'd like to have somehing similar for tattoos applied by this mod. Even so, Thanks for the mod. Sure, that's a pretty easy feature to add actually. It's been included in the latest update. Regarding suggestions made by other people:- Beastiality triggering tattoosI'll add a menu option for this in the next version.- Storing stuff in a separate json file to speed up menu load timesObviously slow menu load times suck, but you shouldn't need to open the menu that often anyway.I don't want to make the code more complicated unless it is really necessary.Also thanks to all the people who have given general positive feedback! I haven't responded to any of you directly but I do appreciate the support. : ) Two things, first your mod is awesome. Thanks for making it and sharing it with the rest of us. Second, I was wondering if the Beastiality/Creatures triggering option was still coming? I'm in the camp of wishing I could add the cuts/scratches/bruises from creature encounters, plus some other tatts (paw prints!). I honestly think that's all that on my wishlist, like I said you did an awesome job. An option for it has been added in the latest update.
Xiaron Posted October 25, 2017 Posted October 25, 2017 Just posted a new update to both mods that adds NPC support + some more menu options. An option for it has been added in the latest update. That's timing, thanks!
sidfu Posted October 25, 2017 Posted October 25, 2017 @xj47 only 2 tihngs ive noticed that need some work. 1. one time i loaded up game and all my tatoos settings reset. why i dont know. ive made a backup so if happen again hopely i can notice something 2. u need to change how it detects sex. instead of useing CK use the sexlab settings. for example if u currently if u playing a herm and u rape one of your slaves u both gonna get a tatoo.
Guest Posted October 25, 2017 Posted October 25, 2017 @xj47 only 2 tihngs ive noticed that need some work. 1. one time i loaded up game and all my tatoos settings reset. why i dont know. ive made a backup so if happen again hopely i can notice something 2. u need to change how it detects sex. instead of useing CK use the sexlab settings. for example if u currently if u playing a herm and u rape one of your slaves u both gonna get a tatoo. Sorry about #1, but until I have more information on the bug there isn't much I can do. I'm not sure what you mean by #2. Do you mean the Creation Kit by "CK"? Sex gets detected by the Sexlab 'AnimationEnd' event. I barely use the Creation kit at all.
sidfu Posted October 26, 2017 Posted October 26, 2017 its the way u write the script. if u dont specificaly tell it to use sexlab to decide the sex during sex it will instead default to useing creation kit set sex. so a herm would always be female and even if flaged by sexlab to be male your mod wouold consider her female no matter what. if u look in script u see GetSex() far as i know thats not gonna call sexlab for sex its gonna just grab the games sex for the charcter. if u look at scent of sex u should beable to get the coding needed to call on sexlab sex intead of CK or even add a toggle for it in mcm. scent of sex uses ssx.playerSex = 0 if (ssx.genderMode==0 && PlayerRef.getLeveledActorBase().getSex()) || (ssx.genderMode!=0 && Math.LogicalAnd(SexLab.getGender(PlayerRef), 1)) ssx.playerSex = 1 endIfif that help any
Guest Posted October 26, 2017 Posted October 26, 2017 its the way u write the script. if u dont specificaly tell it to use sexlab to decide the sex during sex it will instead default to useing creation kit set sex. so a herm would always be female and even if flaged by sexlab to be male your mod wouold consider her female no matter what. if u look in script u see GetSex() far as i know thats not gonna call sexlab for sex its gonna just grab the games sex for the charcter. if u look at scent of sex u should beable to get the coding needed to call on sexlab sex intead of CK or even add a toggle for it in mcm. scent of sex uses ssx.playerSex = 0 if (ssx.genderMode==0 && PlayerRef.getLeveledActorBase().getSex()) || (ssx.genderMode!=0 && Math.LogicalAnd(SexLab.getGender(PlayerRef), 1)) ssx.playerSex = 1 endIf if that help any Ah, righto. I can add that in a future update
sidfu Posted October 26, 2017 Posted October 26, 2017 np. dont think it be a big thing to add since u dont use alot of scripts. hardest is if u add it to mcm i think.
subdued Posted October 27, 2017 Posted October 27, 2017 Can anyone help me get this mod to work? When I turn on debug mode and hit N nothing visibly happens (this should really print something to screen or console to indicate that it is trying). If I go to the RapeTattoos MCM I have several tattoos that have proper categories, and I can enable them individually and they will show up. I just can not get it to add a tattoo with an event. I was getting the JSON parse errors, but installed a slightly older version of JContainers and those disappeared. I don't know what else to try.
Yuni Posted October 27, 2017 Posted October 27, 2017 Thanks for the update! It sounds fantastic, I'm definitely going to have to try it out. :3 I'm happy beasts can do it again... it does fit for Sanguine's Debauchery that they can tattoo you, because somehow they're able to collar you as well in SD+, it's mostly supposed to be Sanguine pranking you and less the some random wolf or skeever snapping a collar on you somehow. (The collar is often a translucent magical collar named "Sanguine's Collar" after all.)
Lokikun Posted October 27, 2017 Posted October 27, 2017 I'm also receiving errors with version 1.2. On my error log I keep receiving: [10/27/2017 - 07:23:38PM] Error: Cannot cast from None to Actor[] stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 44 [10/27/2017 - 07:23:38PM] Error: Mismatched types assigning to variable named "::temp5" stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 51 Line 44 from rapeTattoos.psc is his code: if SexLab.CreatureCount(actorList) > 0 && menuForm.excludeBeastiality Unfortunately I don't know what is wrong
Guest Posted October 28, 2017 Posted October 28, 2017 I'm also receiving errors with version 1.2. On my error log I keep receiving: [10/27/2017 - 07:23:38PM] Error: Cannot cast from None to Actor[] stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 44 [10/27/2017 - 07:23:38PM] Error: Mismatched types assigning to variable named "::temp5" stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 51 Line 44 from rapeTattoos.psc is his code: if SexLab.CreatureCount(actorList) > 0 && menuForm.excludeBeastiality Unfortunately I don't know what is wrong I've changed something that might have broken it and uploaded a new version.
Lokikun Posted October 28, 2017 Posted October 28, 2017 I'm also receiving errors with version 1.2. On my error log I keep receiving: [10/27/2017 - 07:23:38PM] Error: Cannot cast from None to Actor[] stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 44 [10/27/2017 - 07:23:38PM] Error: Mismatched types assigning to variable named "::temp5" stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 51 Line 44 from rapeTattoos.psc is his code: if SexLab.CreatureCount(actorList) > 0 && menuForm.excludeBeastiality Unfortunately I don't know what is wrong I've changed something that might have broken it and uploaded a new version. Tried starting a new game. I'm using Devious Cursed Loot Rape option to test with this mod on base chance 1.00 But this keeps appearing on the log. The position changed, but the error seems the same [10/28/2017 - 06:47:44PM] Error: Cannot cast from None to Actor[] stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 44 [10/28/2017 - 06:47:44PM] Error: Mismatched types assigning to variable named "::temp5" stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 51 The funny thing is that the debug option works. (Tattoo with N) Maybe it's related to the creature fix and the npc as victim. Since the victim is the PC in my case and there are only people involved in the scene without creatures. PS: I used 1.3 for this test.
Krazyone Posted October 28, 2017 Posted October 28, 2017 Handy info... changing tattoos limit in MOD ORGANIZER. MOD ORGANIZER... File path. I had trouble finding where to increase the tattoo file size, as your files in the description wasn't there. I did some searching on the internet, and found the location of the files to make you have more than the limit of tattoos. I set them up to the same amount you did... The location of the file is in... RACEMENU FILE PATH... ---STEAM---\steamapps\common\Skyrim\Mod Organizer\mods\RaceMenu v3-4-5\SKSE\Plugins File to change... nioverride nioverride files to alter... iNumOverlays = ( how many tattoos you want ) Actual files... ( as of 29.10.17 ) [Overlays/Body] ; "Body [Ovl#]" and "Body [sOvl#]" ; Determines how many body overlays there should be iNumOverlays=24 ; Default[6] iSpellOverlays=0 ; Default[0] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [sOvl#]" ; Determines how many hand overlays there should be iNumOverlays=6 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [sOvl#]" ; Determines how many feet overlays there should be iNumOverlays=6 ; Default[3] iSpellOverlays=0 ; Default[0] [Overlays/Face] ; "Face [Ovl#]" and "Face [sOvl#]" ; Determines how many face overlays there should be iNumOverlays=9 ; Default[3] iSpellOverlays=0 ; Default[0] POSSIBLE FEATURE request... Extra option for tattoos. Currently you have only Y and N, or yes and no for each tattoo. You could have one other feature, if its not too much trouble. [ P ] permanent tattoo, that does not fade Reason = Sometimes you just want a permanent tattoo, such as... Make-Up, Bruises, Cuts, Stockings, Dirt, Cum-Slut, etc... Loving the mod, it has a permanent place in my mod-list. Along with Fade Tattoos...
WaxenFigure Posted October 29, 2017 Posted October 29, 2017 ... POSSIBLE FEATURE request... Extra option for tattoos. Currently you have only Y and N, or yes and no for each tattoo. You could have one other feature, if its not too much trouble. [ P ] permanent tattoo, that does not fade Reason = Sometimes you just want a permanent tattoo, such as... Make-Up, Bruises, Cuts, Stockings, Dirt, Cum-Slut, etc... Loving the mod, it has a permanent place in my mod-list. Along with Fade Tattoos... Perhaps if you looked at the MCM menu for this mod? Specifically the option labeled "Tattoos are permanent"? Though with the option of "permanent" tattoos also available directly with both Slavetats and Racemenu as well the request didn't make much sense to me unless you were requesting that the ability to remove them using Slavetats be made impossible but that would require a change to Slavetats, not this mod.
Krazyone Posted October 29, 2017 Posted October 29, 2017 ... POSSIBLE FEATURE request... Extra option for tattoos. Currently you have only Y and N, or yes and no for each tattoo. You could have one other feature, if its not too much trouble. [ P ] permanent tattoo, that does not fade Reason = Sometimes you just want a permanent tattoo, such as... Make-Up, Bruises, Cuts, Stockings, Dirt, Cum-Slut, etc... Loving the mod, it has a permanent place in my mod-list. Along with Fade Tattoos... Perhaps if you looked at the MCM menu for this mod? Specifically the option labeled "Tattoos are permanent"? Though with the option of "permanent" tattoos also available directly with both Slavetats and Racemenu as well the request didn't make much sense to me unless you were requesting that the ability to remove them using Slavetats be made impossible but that would require a change to Slavetats, not this mod. You mis-read the post... quote... Currently you have only Y and N, or yes and no for each tattoo. or I just wrote it down badly. You currently have a Yes and a No for EACH tattoo, on the far right of the selector. I was requesting for a [ P ] to be added as well, for permanent. If I wanted just permanent tattoo's, I would have only installed Slave-Tats. My idea, and request was options for selecting whether you want some tattoos to not Fade. As for MCM's, its a wonder I haven't gone blind with spending soo much time tweaking my mods. I have 485 mods, about 400 enabled, with 92 plugins. That's a ton of MCM's, that have all been tweaked to perfection. If its too much trouble, or you're not interested. Then just ignore this post...
Guest Posted October 29, 2017 Posted October 29, 2017 ... I'll keep it in mind. It doesn't sound like a very difficult thing to add really, but it feels like a pretty niche feature. As I add more customization options I'm increasingly realizing that there is always more stuff I could be adding, so I just have to draw the line at some point. I'm also receiving errors with version 1.2. On my error log I keep receiving: [10/27/2017 - 07:23:38PM] Error: Cannot cast from None to Actor[] stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 44 [10/27/2017 - 07:23:38PM] Error: Mismatched types assigning to variable named "::temp5" stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 51 Line 44 from rapeTattoos.psc is his code: if SexLab.CreatureCount(actorList) > 0 && menuForm.excludeBeastiality Unfortunately I don't know what is wrong I've changed something that might have broken it and uploaded a new version. Tried starting a new game. I'm using Devious Cursed Loot Rape option to test with this mod on base chance 1.00 But this keeps appearing on the log. The position changed, but the error seems the same [10/28/2017 - 06:47:44PM] Error: Cannot cast from None to Actor[] stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 44 [10/28/2017 - 06:47:44PM] Error: Mismatched types assigning to variable named "::temp5" stack: [rapeTattoos (76000D62)].rapeTattoos.aniEndHook() - "rapeTattoos.psc" Line 51 The funny thing is that the debug option works. (Tattoo with N) Maybe it's related to the creature fix and the npc as victim. Since the victim is the PC in my case and there are only people involved in the scene without creatures. PS: I used 1.3 for this test. The bug seems to be caused by the actor-list for the scene being empty. With the 1.3 update I changed how the actor-list is retrieved back to how it worked in pre 1.2. Did the pre-1.2 version work for you? (specially the rape-trigger, not the debug-key method) Also, which version of the base SexLab mod do you have installed and which other mods are you using? Perhaps another mod is interfering with the trigger I'm using.
Lokikun Posted October 29, 2017 Posted October 29, 2017 The bug seems to be caused by the actor-list for the scene being empty. With the 1.3 update I changed how the actor-list is retrieved back to how it worked in pre 1.2. Did the pre-1.2 version work for you? (specially the rape-trigger, not the debug-key method) Also, which version of the base SexLab mod do you have installed and which other mods are you using? Perhaps another mod is interfering with the trigger I'm using. Just tested with version 1.1 on a new game. Using the same load order as the test for 1.3. When I use 1.1 and set the base chance for 100% it triggers and adds tattoos with no problem. Here is my load order as requested loadorder.txt
EndlessRoad Posted November 4, 2017 Posted November 4, 2017 Just tested with version 1.1 on a new game. Using the same load order as the test for 1.3. When I use 1.1 and set the base chance for 100% it triggers and adds tattoos with no problem. Here is my load order as requested I think I have the same problem, and that it is connected to the "Victim Only" option. Have you tried if v1.3 works with the "Victim Only" option off?
Lokikun Posted November 5, 2017 Posted November 5, 2017 Just tested with version 1.1 on a new game. Using the same load order as the test for 1.3. When I use 1.1 and set the base chance for 100% it triggers and adds tattoos with no problem. Here is my load order as requested I think I have the same problem, and that it is connected to the "Victim Only" option. Have you tried if v1.3 works with the "Victim Only" option off? Just tested it, As soon as I changed the toggle for victim only, it works as intended. Thanks
Funnybizness Posted November 5, 2017 Posted November 5, 2017 Oh my...how did I miss this gem? Thank you!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now