HyperonicX Posted February 11, 2023 Posted February 11, 2023 On 2/9/2023 at 8:18 PM, naaitsab said: Can you check if this patch fixes the problem? It has the changes I proposed in my post. With a new message "zad_plugsVagMsg" and reverting (and thus unbreaking) the old message for pre DD5.2 mods. The new message also had a keyword check on the player only so this can also cause issues with NPC. Reveal hidden contents PlugMessageFix.esp 10.67 kB · 7 downloads Sorry it took so long, but I was busy replaying Fallout 4 and Metroid Prime Remastered. It does work, but it doesn't always work. There's still a "put it in" message box when taking them out, and a "take it out" box when you want to insert one. This is on both vaginal and anal plugs. And sometimes the box doesn't even pop up when attempting to remove an anal plug.
naaitsab Posted February 11, 2023 Posted February 11, 2023 (edited) 4 hours ago, HyperonicX said: Sorry it took so long, but I was busy replaying Fallout 4 and Metroid Prime Remastered. It does work, but it doesn't always work. There's still a "put it in" message box when taking them out, and a "take it out" box when you want to insert one. This is on both vaginal and anal plugs. And sometimes the box doesn't even pop up when attempting to remove an anal plug. That's the downside to the old method. This did not filter on anything worn otherwise the option would not show at all if only 1 type is (un)worn and you interact with the other type. Like your initial post stated. To actually properly show the 'put it in' and 'take it out' options the specific anal/vaginal messages must be used instead of the generic one. But at least the current patched method on the generic message does not interfere with older mods. As far as I know we have a rule not to break older mods unless absolutely required so I'm a bit surprised this change got implemented in the first place. But might have been a slight oversight. The alternative of working with script variables bring such complexity to the table that I don't think that's worth designing for a minor message button issue. Edited February 11, 2023 by naaitsab
Demonrebirth Posted February 11, 2023 Posted February 11, 2023 definitely nice work! But the new reworked DDhider system no longer seems to save the hide slot selected by hands, I am currently playing a futa character and found that the belt won't cover the schlong anymore, tried to make a clean save and start a new game with only minimum requirements but still no luck. I know it functions automatically for all default DDs but Is it suppose to work like this or am I mess it up?
ihatemykite Posted February 12, 2023 Posted February 12, 2023 (edited) 14 hours ago, Demonrebirth said: definitely nice work! But the new reworked DDhider system no longer seems to save the hide slot selected by hands, I am currently playing a futa character and found that the belt won't cover the schlong anymore, tried to make a clean save and start a new game with only minimum requirements but still no luck. I know it functions automatically for all default DDs but Is it suppose to work like this or am I mess it up? My bad, I forgot about SoS. The hider works now by ignoring all armors which are not DD. SoS is also armor, so hider is ignoring it. I created quick patch which should make the SoS being recognized as devices, so hider should work with it again. It is only one script, so you can either install it as separate mod (should overwrite DD 5.2), or just put it in folder with DD (again, so it overwrites existing script) Devious Devices - Hider SoS Patch.zip Edited February 12, 2023 by ihatemykite Updated file 4
Demonrebirth Posted February 12, 2023 Posted February 12, 2023 2 hours ago, ihatemykite said: My bad, I forgot about SoS. The hider works now by ignoring all armors which are not DD. SoS is also armor, so hider is ignoring it. I created quick patch which should make the SoS being recognized as devices, so hider should work with it again. It is only one script, so you can either install it as separate mod (should overwrite DD 5.2), or just put it in folder with DD (again, so it overwrites existing script) Devious Devices - Hider SoS Patch.zip 5.92 kB · 5 downloads tested it on a new save, work lika a charm! much appreciated for the patch and the patch.
Kimy Posted February 12, 2023 Author Posted February 12, 2023 On 2/11/2023 at 6:19 AM, naaitsab said: As far as I know we have a rule not to break older mods unless absolutely required so I'm a bit surprised this change got implemented in the first place. But might have been a slight oversight. The alternative of working with script variables bring such complexity to the table that I don't think that's worth designing for a minor message button issue. It was an oversight. There are really not too many mods out there using the older plug sets. But yes, even those we don't break without good cause. 7
zarantha Posted February 13, 2023 Posted February 13, 2023 (edited) Devious Devices SE 5.2 No separate bodyslide updates, these are newer than the 0.8b. There are updated HDT SMP XMLs. While they are still not perfect, they are much improved I think. If you are on the latest Faster HDT SMP, you should be able to fix some chains by exiting to the main menu and loading your save. Leaving the game entirely doesn't seem necessary anymore. This does include ihatemykite's patch for SOS and the device hider SLIF patch on the troubleshooting post. Mega: https://mega.nz/file/3A90hQZS#wqqyGkKrYGPGFfPiluHfSmyTL5RqHJGT0-MtinqXTxU (updated to the official link) Google: https://drive.google.com/file/d/1zp3aBqFvXocou3LmJ714pgkALMVSHQwT/view?usp=sharing Edited February 15, 2023 by zarantha 15
DonQuiWho Posted February 13, 2023 Posted February 13, 2023 4 hours ago, zarantha said: Devious Devices SE 5.2 No separate bodyslide updates, these are newer than the 0.8b. There are updated HDT SMP XMLs. While they are still not perfect, they are much improved I think. If you are on the latest Faster HDT SMP, you should be able to fix some chains by exiting to the main menu and loading your save. Leaving the game entirely doesn't seem necessary anymore. This does include ihatemykite's patch for SOS and the device hider SLIF patch on the troubleshooting post. Mega: https://mega.nz/file/8eokjAAB#wqqyGkKrYGPGFfPiluHfSmyTL5RqHJGT0-MtinqXTxU Google: https://drive.google.com/file/d/1zp3aBqFvXocou3LmJ714pgkALMVSHQwT/view?usp=sharing Thanks vm for this. I'm sure it was a lot of hard work, and it's much appreciated DQW 1
Kimy Posted February 13, 2023 Author Posted February 13, 2023 14 hours ago, zarantha said: Devious Devices SE 5.2 No separate bodyslide updates, these are newer than the 0.8b. There are updated HDT SMP XMLs. While they are still not perfect, they are much improved I think. If you are on the latest Faster HDT SMP, you should be able to fix some chains by exiting to the main menu and loading your save. Leaving the game entirely doesn't seem necessary anymore. This does include ihatemykite's patch for SOS and the device hider SLIF patch on the troubleshooting post. Mega: https://mega.nz/file/8eokjAAB#wqqyGkKrYGPGFfPiluHfSmyTL5RqHJGT0-MtinqXTxU Google: https://drive.google.com/file/d/1zp3aBqFvXocou3LmJ714pgkALMVSHQwT/view?usp=sharing Fantastic! Thank you for the port 2
no_way Posted February 13, 2023 Posted February 13, 2023 17 hours ago, zarantha said: Devious Devices SE 5.2 No separate bodyslide updates, these are newer than the 0.8b. There are updated HDT SMP XMLs. While they are still not perfect, they are much improved I think. If you are on the latest Faster HDT SMP, you should be able to fix some chains by exiting to the main menu and loading your save. Leaving the game entirely doesn't seem necessary anymore. This does include ihatemykite's patch for SOS and the device hider SLIF patch on the troubleshooting post. Mega: https://mega.nz/file/8eokjAAB#wqqyGkKrYGPGFfPiluHfSmyTL5RqHJGT0-MtinqXTxU Google: https://drive.google.com/file/d/1zp3aBqFvXocou3LmJ714pgkALMVSHQwT/view?usp=sharing This is the beta 11 RC2?
Zaflis Posted February 14, 2023 Posted February 14, 2023 (edited) 1 hour ago, no_way said: This is the beta 11 RC2? In short you do need to update if you were using any beta or RC version before. (Otherwise it wouldn't have taken many days to make conversion which already existed for last RC.) Edited February 14, 2023 by Zaflis
zarantha Posted February 14, 2023 Posted February 14, 2023 3 hours ago, no_way said: This is the beta 11 RC2? No, this is the conversion of 5.2 GA that came after beta 11 RC2. It includes some things that some of us pointed out for beta 11.
ChandraArgentis Posted February 14, 2023 Posted February 14, 2023 23 hours ago, zarantha said: Devious Devices SE 5.2 No separate bodyslide updates, these are newer than the 0.8b. There are updated HDT SMP XMLs. While they are still not perfect, they are much improved I think. If you are on the latest Faster HDT SMP, you should be able to fix some chains by exiting to the main menu and loading your save. Leaving the game entirely doesn't seem necessary anymore. This does include ihatemykite's patch for SOS and the device hider SLIF patch on the troubleshooting post. Mega: https://mega.nz/file/8eokjAAB#wqqyGkKrYGPGFfPiluHfSmyTL5RqHJGT0-MtinqXTxU Google: https://drive.google.com/file/d/1zp3aBqFvXocou3LmJ714pgkALMVSHQwT/view?usp=sharing If BR must load after For Him, wouldn't it make more sense to have it selected differently? Rather than: For HIm: Yes No BR: Yes No Make it instead: BR/FH: None For Him only BR only BR+FR This way the player wouldn't be able to accidentally mess up the load order. For the SE variant, you could instead use: BR/FH: None For Him only For Him only (ESL) BR only BR only (ESL) BR+FR BR+FR (ESL)
zarantha Posted February 14, 2023 Posted February 14, 2023 (edited) 47 minutes ago, ChandraArgentis said: If BR must load after For Him, wouldn't it make more sense to have it selected differently? Rather than: For HIm: Yes No BR: Yes No Make it instead: BR/FH: None For Him only BR only BR+FR This way the player wouldn't be able to accidentally mess up the load order. For the SE variant, you could instead use: BR/FH: None For Him only For Him only (ESL) BR only BR only (ESL) BR+FR BR+FR (ESL) What order it's picked in the fomod doesn't matter. What matters is how LOOT (or Vortex) sorts the files if you don't have a rule, or when manually sorting. Because BRRF can be chosen separately, we can't add For Him as a master without making things more complex than they already are. Which means LOOT or Vortex can sort BRRF higher than For Him unless you're paying attention and actively monitoring your load order. You can't be lazy with LL mods and automation tools like LOOT and Vortex requires user input or overrides from time to time. Edited February 14, 2023 by zarantha 3
Zaflis Posted February 17, 2023 Posted February 17, 2023 (edited) I can see that the new "dark fog" style is great but it shows in unintended way on SE/AE. That's probably because of god-rays? Can we also turn them off during blindfold? It looks completely different and darker indoors. This is during the night (and i have a mod that makes nights darker than vanilla): Spoiler Edit: It's still same with bVolumetricLightingEnable=0 in skyrimprefs... I'll try some other values a while. ...So it is volumetric lighting afterall, just "refini" console command doesn't help with that. Seems Skyrim restart is required for that feature. Now terrain goes completely black even daytime, although i can see the blue'ish sky. Edited February 17, 2023 by Zaflis
El_Duderino Posted February 20, 2023 Posted February 20, 2023 Hi, First of all, having finally had the chance to explore in detail the many new features and amazing items in 5.2: THANK YOU SO MUCH to all of you who have created and written this massive update. It is truly wonderful! I'd also like to report a minor (very much non-critical) issue in the UnTighten devices method: When equipping a device that has a second device set up as its UntightenDevice in its properties, and the player has manipulated the locks of that first equipped device, the second device that gets equipped automatically after removing the first will then get locked normally. In other words, the manipulated lock state does not to get carried forward. Which made for a hilarious and nicely devious surprise in my game, but I reckon is not the intended way for this to work. ? 3
Good Provider Posted February 20, 2023 Posted February 20, 2023 Should I still use Better NPC with 5.2?
Machovich Posted February 22, 2023 Posted February 22, 2023 (edited) I just wanted to start this off by first saying thank you for all your hardwork over the years making such delightful mods that have provided so many people so much entertainment! Thank you Kimmy!!! Now that I have said that........... I have some how discovered some strange issue that I have tried to rectify for most of the day after upgrading my skyrim AE 1.6.353 to DD 5.2 from 5.1. I wanted to upgrade 5.1 because I have had intermittent stack dump errors since about last june that I have a suspicion they may be coming from 5.1. I errantly deleted 5.0 soon as I got 5.1 and never found 5.0 again to put back in the load. I have been trying things on and off but have not found any smoking gun directly linking to the stack dumps exactly. Devious Devices plays a heavy role and I really cant even imagine a game with out it that I have just suffered along tracking the logs and backing up to my last save once i detect a stack dump error. I have been doing this since June ish of 2022. After properly installing 5.2 (several times) on my old save, i found my logs getting inundated with the following repetitive error about 6 to 9 or so messages at a time, every 6 seconds or so, filling up my error log to the size of about one meg every 20 mins: this error reports from Devious Devices - Intigration.esm (18041472) [02/21/2023 - 07:12:48PM] error: Unbound native function "FormHasKeywordString" called [02/21/2023 - 07:12:48PM] WARNING: Assigning None to a non-object variable named "::temp48" stack: [zadDevicesUnderneathQuest (18041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197 [zadDevicesUnderneathQuest (18041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230 [alias PlayerRef on quest zadDevicesUnderneathQuest (18041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15 It goes on and on and for the life of me the only way I could stop it was to revert back to 5.1. I tried a new start but it did not fix anything. I play a male orc wearing TAWOBAE armour and when I wear 9 or pieces of it it generates that many errors plus two. 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Smithing Enhancement-321-2-0-6-1593898152","d2022.2.21.0" "0173","+","AddItemMenuSE_114_SKSE2019","d2021.6.3.0" "0174","+","AddItemMenu - NG-71409-1-2-1-1658074348","d2022.7.22.0" "0176","+","Skyrim SE Teens 1.0.2","d2022.2.15.0" "0177","+","Monster Lipsync SE - Vanilla-22878-2-8b-1555466953","d2022.2.15.0" "0179","+","PERK points_20 percent More Perk Points-1137-","d2022.2.24.0" "0180","+","PERK_50 percent More Perk Points-1137-","d2022.2.21.0" "0181","+","Perk Points at Skill Level 50-75-100-1137-","d2022.2.21.0" "0182","+","Ordinator 9.31.0-1137-9-31-0-1635693140","d2022.2.21.0" "0183","+","Apocalypse - Ordinator Compatibility Patch WHY DO I HAVE TO CHANGE THE NAME-1090-","d2022.2.28.0" "0184","+","Apocalypse v945-1090-9-45","d2022.2.28.0" "0185","+","Odin 1.9.1-46000-1-9-1-1639926168","d2022.2.28.0" "0186","+","Odin - Ordinator Compatibility Patch-1137-9-30-0-1617483870","d2022.6.16.0" "0187","+","Summermyst v307-6285-3-07SSE","d2022.7.2.0" "0188","+","Dirtyborn-ChapterVI(SSEorAE) (used to be Alpha)","d2023.2.21.0" "0189","+","Dirtyborn-Chapter VI Hotfix (AE-SSE) (1)","d2023.2.21.0" "0190","+","Alpha_GalesseOverhaulSE","d2022.12.22.0" "0193","+","Experience Multipliers-21414-2-1-1552293164","d2022.6.10.0" "0194","+","The Notice Board-3218-1-4","d2022.6.24.0" "0195","+","Notice Me Senpai.1.5.8","d2023.2.20.0" "0198","+","puppetmaster1dot7ASE","d2022.7.14.0" "0199","+","SexLabHentaiPregnancy SE 2022-06-25","d2022.6.30.0" "0200","+","SexLabHentaiPregnancy Bodyscaling - Bodymorph v4","d2022.6.30.0" "0201","+","SexLab Inflation Framework","1.2.2.0b" "0202","+","Sexlab Fill Her Up Baka Edition","1.75.0.0" "0203","+","Sex Finder SE","1.0.0.0" "0204","+","SexLab Solutions v5.0.7","d2022.7.2.0" "0207","+","Simple Skirt ( HDT-SMP PHYSICS)CBBE-23096-1-1-1549686173(wontadjusttofit)","d2022.7.17.0" "0211","+","PetCollar_v5.5.1","d2022.7.21.0" "0212","+","Display Model SE (DM3)","3.0.0.0b-X" "0213","+","Eye Normal Map Fix SSE-5445-1SE","d2022.7.21.0" "0214","+","Crash Logger-AE_59596-1-0-0-1638754413","d2022.7.22.0" "0215","+","PapyrusUtil AE - Scripting Utility Functions-13048-4-3-1641608820","d2022.7.22.0" "0216","+","ColdSun's World - Main Assets-67250-1-1-1651686951","d2022.7.21.0" "0217","+","ColdSun's World NPC Replacer Pack 7 - 3BA","1.0.0.0" "0218","+","SeranaDialogueAdd-On3.0.1.0SE","d2022.7.29.0" "0219","+","SDA Patch Hub SE(Serana Dialogue add on)","1.0.0.0SE" "0220","+","Sleep Tight SE-20680-3-0-1572915324","d2022.7.29.0" "0221","+","Sleep Tight Fixes-31620-1-6-0-1625411331","d2022.7.29.0" "0222","+","Sextreme-BND_Series","d2022.8.8.0" "0223","+","Sextreme-FT_Series","d2022.8.8.0" "0224","+","Sextreme-G_Series","d2022.8.8.0" "0225","+","Sextreme-HCR_Series","d2022.8.8.0" "0226","+","Sextreme-Pinups","d2022.8.8.0" "0227","+","TAWOBAE 1.40_2022_01_08_(male and female)","d2022.8.3.0" "0228","+","Face Discoloration Fix SE-42441-1-0-3-1664040600","d2022.11.12.0" "0230","+","rape spell","d2022.12.17.0" "0231","+","SexLab MatchMaker v9 (20210927)","d2021.9.27.0" "0232","+","TDF SexLab Aroused Rape - v3_2","d2022.12.18.0" "0233","+","Aroused Sexy Idles for SSE - v3 (works with DD)","d2022.12.18.0" "0234","+","Better NPC Support for Devious Devices 0.6 SE","0.6.0.0" "0235","+","Static Mesh Improvement Mod(graphics on items)","f2.08" "0236","+","MuJointFix","2.0.11.0" "0237","+","powerofthree's Papyrus Extender","5.4.1.0" "0238","+","powerofthree's Tweaks-51073-1-7-5-1665690142","1.7.5.0" "0239","+","pamaInteractiveBeatup_V_2.7","d2023.1.15.0" "0240","+","pamaInteractiveBeatup_SSE_ConversionFiles","d2023.1.17.0" "0241","+","PamaDeadlyFurniture_V2.2.1_LE_SSE","2.1.8.0" "0242","+","Dripping when aroused","3.0.0.0-03-2022" "0243","+","ORCS - Main File-50037-1-13-1642821980","d2022.7.16.0" "0244","+","ORCs_Body Textures -- Diamond Version-50037-1-02-1622857320","d2022.2.28.0" Again thank you for all of your hard work Kimmy!!! P.S. Edited multiple times to finaly figure out how to add a spoiler, LOL. Edited February 22, 2023 by Machovich
Hex Bolt Posted February 22, 2023 Posted February 22, 2023 (edited) 1 hour ago, Machovich said: Unbound native function "FormHasKeywordString" called That function is from the DLL file. At a guess, since you're on AE, there might be a mismatch between your version of the game and the installation's targeted version. You might ask about this in the DD SE 5.2 support topic, since it's focused on SE/AE issues. Edited February 22, 2023 by HexBolt8 1
DeepBlueFrog Posted February 25, 2023 Posted February 25, 2023 I just saw the update is up for SE.. Thanks for the hard work! I started reading through the list of changes. Any big breaking change from 5.1 I should know about in terms of scripts and mods compatibility?
naaitsab Posted February 25, 2023 Posted February 25, 2023 3 hours ago, DeepBlueFrog said: I just saw the update is up for SE.. Thanks for the hard work! I started reading through the list of changes. Any big breaking change from 5.1 I should know about in terms of scripts and mods compatibility? Not really, perhaps the biggest one would be the gag expression and device hider changes, in terms of script changes. But you would need to interface with them directly to have any impact. If you are using the (un)equip functions from pre 5.0 then that would be a big one to change but that's more a general note. 1
DeepBlueFrog Posted February 25, 2023 Posted February 25, 2023 11 minutes ago, naaitsab said: Not really, perhaps the biggest one would be the gag expression and device hider changes, in terms of script changes. But you would need to interface with them directly to have any impact. If you are using the (un)equip functions from pre 5.0 then that would be a big one to change but that's more a general note. Thanks.!. I will jump in and install 5.2 at my next new test game. 2
Code Serpent Posted February 28, 2023 Posted February 28, 2023 Interesting mod dropped on nexus, basically allows custom/colored item icons in SkyUI. Someone could potentially make custom icons for devices. https://www.nexusmods.com/skyrimspecialedition/mods/85702 1
DeepBlueFrog Posted February 28, 2023 Posted February 28, 2023 Has anyone looked into adding devices to some NPCs using SPID? Is that even possible considering the multiple linked armor items? (inventory, model and script).
Code Serpent Posted February 28, 2023 Posted February 28, 2023 (edited) 14 minutes ago, DeepBlueFrog said: Has anyone looked into adding devices to some NPCs using SPID? Is that even possible considering the multiple linked armor items? (inventory, model and script). It depends on what you're planning to do. If you're planning on allowing the player to unlock them at some point, then I'd recommend you add them via scripts. If the player is just going to kill and loot them, or if they're unique npcs the player won't ever see the inventory of, then maybe you can add unlocked and unplayable devices to their outfits, and the corresponding 'real' device as a spare item in their inventory. Adding the rendered version of the devices to their outfit and the inventory device as just an item they carry *might* work but I'm not sure. I just know you shouldn't add the inventory devices to their outfits and expect that to work. Edited February 28, 2023 by Code Serpent
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