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Devious Devices Framework Development/Beta


Kimy

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Posted

Did some testing on the DDX 4.2 to 4.3 Dev Build 2: CBBE Version.

 

The new rope stuff seemed to fit my CBBE preset just fine, looking good.

 

Some bugs:

 

The "Black Chaotic Rope Corset (Exp)" uses the regular (brown) rendered item instead of the black variant.

 

The "Extreme Ball Gag Harness (Black)" uses the red variant ground model instead of the black variant.

 

The "gagBallHarnessExtreme(Black).nif" has some faulty texture paths leading to missing textures.

The "Straps" part of the mesh has texture paths looking like this "textures\Collygen\<texturefile>", when it should look like this "textures\devious\Collygen\<texturefile>"

 

Posted

  I was just wondering, I don't use or normally disable the bound combat as I personally don't find it viable.

 

What I was wondering, and it might be a dumb thing, but if bound combat adds several animation?  Would it be possible to with a fomod not even install that option to save just a little animation space ? Or have it as and Optional down load ?

Posted

I recently ran into a conflict between DD and a mod called IEquip (https://www.nexusmods.com/skyrim/mods/97177).

I made a separate thread describing the issue: 

 

 

I've already uninstalled IEquip and reverted to Souls Quick Menu, but I thought you guys might want to look into this, as IEquip is a new and pretty useful mod that is in active development, so I suspect a lot more people will be runing into the same problem I did.

 

That's assuming I'm even correct about IEquip causing the problem to begin with.

 

Posted
23 hours ago, Kimy said:

At this point I expect no further additions to either DDI or DDX, so this version is a release candidate! I will give it a bit of time to find bugs, and if nothing is found, I will release 4.3 officially. Have fun testing!

I'm sorry, I know this is a wrong topic to ask, but still... are you going to add rope restraints to DCL mod? I find rope armbinder absolutely amazing and this is so sad that DCL still doesn't have it in cursed boxes ?

Posted
6 hours ago, Dust+ said:

I'm sorry, I know this is a wrong topic to ask, but still... are you going to add rope restraints to DCL mod? I find rope armbinder absolutely amazing and this is so sad that DCL still doesn't have it in cursed boxes ?

It has to be in the framework before other mods can use it. I don't think Kimmy would put all this work into rope restraints to not use them.  I have a feeling that we might see them show up on a DCL update sometime after the framework is officially released but only Kimmy can say for sure.

Posted
34 minutes ago, SirCrazy said:

It has to be in the framework before other mods can use it.

Of course, I know that. It's obvious. But rope restraints, big gags, and tape gags are still not used in cursed boxes in DCL mod. That is the reason for my little concern. ?

Posted

May I make a few requests?

 

For NPCs and followers:

1. If an NPC is belted with vibrators, can that NPC at regular intervals do the edging or orgasm animation?

2. If an NPC is equipped with shocking items can they be staggered at regular intervals? 

I request these because I believe it would greatly add to the immersion of the game seeing the NPCs struggle with their predicaments as the dragon born does. 

Posted
1 hour ago, SirCrazy said:

May I make a few requests?

 

For NPCs and followers:

1. If an NPC is belted with vibrators, can that NPC at regular intervals do the edging or orgasm animation?

2. If an NPC is equipped with shocking items can they be staggered at regular intervals? 

I request these because I believe it would greatly add to the immersion of the game seeing the NPCs struggle with their predicaments as the dragon born does. 

#1 is already a thing... And I think #2 is as well (but not as sure on that one)

Posted

What is heavily missed now is proper NPC support, i.e. they shouldn't be able to use weapons and spells with bound hands.

I want to see them really helpless after using Touch of Control on them! :D

Posted
11 hours ago, LazyBoot said:

#1 is already a thing... And I think #2 is as well (but not as sure on that one)

There must be something wrong with my setup then. I have never seen it. 

 

Thanks.

Posted
2 hours ago, SirCrazy said:

There must be something wrong with my setup then. I have never seen it. 

 

Thanks.

NPCs should be doing so at about the same frequency the player character would do the same if fitted with the same vibrators

Posted
On July 12, 2019 at 4:37 PM, LazyBoot said:

#1 is already a thing... And I think #2 is as well (but not as sure on that one)

 

I get notifications that they're hit with electricity and I see a visual effect around them, but they don't stagger/fall or anything like that.

Posted
On 7/8/2019 at 5:30 PM, Kimy said:

....

 

At this point I expect no further additions to either DDI or DDX, so this version is a release candidate! I will give it a bit of time to find bugs, and if nothing is found, I will release 4.3 officially. Have fun testing!

I think I found a temporarely appearing bug. Sometimes blindfolds are not fully removed after wearing them. They show up umquipped in the inventory and you got no blindfold effect, but if you look at your char in 3rd person view you see a blindfold on the face and sometimes you get comments from NPC's about the blindfold.

Posted
On 7/8/2019 at 5:54 PM, Kimy said:

Oh, and I would love to get feedback on the CBBE version, because I don't use that body and cannot test it!

So I checked all of the colored rope restaints (I'm using the CBBE HDT Body) und noticed the following:

- Everything aligns nicely with HDT physics working

- All of the crotchropes were working as intended

- The black chaotic rope corset (exp) apperead with the standard brown color

- The arm and leg cuff variants didn't have any special rope text to them wheil (un)equipping)

- None of the restraints had working images in the inventory menu

 

Hope this helps and thank you for your amazing work! Hopefully these restaints will find their way into DCL, too. ☺️

Posted

is that possible to add a carrier for the plaryers and other girls? Like let other characters to hug or carry them to move? like this: Related image photo.jpg

 

So the player can move while they are tied up.

Posted

I mentioned this earlier, but didn't get a reply, but I can't seem to get the new "Extreme" gags to display their textures properly. They come out looking like this

 

 

Textures seem to be in Collygon's folder in data/textures/devices, and any other files in there, such as the bone gag and kitten collar work fine.

 

Edit: I've tried to convert these screenshots from bmp to jpg, but I can't seem to do so on either my computer or through an online site. Sorry about that.

 

Posted
On 7/21/2019 at 2:03 AM, jagdiv said:

Can anyone tell me how to get the black/red/white rope armbinder/body restraints/collar/gag(not the variants)?

No such things in DD 4.2. There are others who make these modifications. DD-Equip adds many color variations and recently started support latest DD:

https://www.loverslab.com/files/file/2435-devious-devices-equip/

 

On 7/28/2019 at 6:03 AM, Addasus said:

Edit: I've tried to convert these screenshots from bmp to jpg, but I can't seem to do so on either my computer or through an online site. Sorry about that.

Right click picture on file explorer and "Edit". Then save as jpg. (Or alternatively "Open with" MS Paint or download free Gimp2) This is standard Windows feature since i don't know, Win95? You can't not have it. Google will help more incase you need more info.

 

Edit: Yes DD 4.3 adds colored variations, link is on previous page.

Posted

No,they are not in the 4.3 beta version:

Black rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/extreme rope armbinder;

Red rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/ex rope armbinder;

White rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/ex rope armbinder;

 

Posted
20 hours ago, jagdiv said:

No,they are not in the 4.3 beta version:

Black rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/extreme rope armbinder;

Red rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/ex rope armbinder;

White rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/ex rope armbinder;

Had to try the new version because curiosity... Right, those specific ones don't seem to be in the mod. There are other black, red and white rope items.

 

On 7/28/2019 at 6:03 AM, Addasus said:

I mentioned this earlier, but didn't get a reply, but I can't seem to get the new "Extreme" gags to display their textures properly. They come out looking like this

 

Textures seem to be in Collygon's folder in data/textures/devices, and any other files in there, such as the bone gag and kitten collar work fine.

I can't actually equip any extreme gags because my game crashes as soon as cursor goes over it in inventory. 3 times is enough to be sure about this now. Using UUNP then.

 

I suppose i should prove i have them Bodyslided. These are 2 black rope items:

Spoiler

1315943032_enb2019_08_0218_58_00_92.jpg.0fd8200ebe4f5d8fcd8731ffa9cfb043.jpg

 

Posted
4 hours ago, Hylysi said:

When will the optimizations to FNIS AASet definitions of DD and DD2, pointed out in this article, be implemented into Devious Devices Integration?

 

Skyrim Animation Load CTD: Understand the background of this unpleasant restriction. And how FNIS can help you.

 They already are and have been for a while, since 4.2.

 

 

 

22 hours ago, jagdiv said:

No,they are not in the 4.3 beta version:

Black rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/extreme rope armbinder;

Red rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/ex rope armbinder;

White rope blindfold/rope ball gag/rope collar/rope body restraints/rope armbinder/ex rope armbinder;

 

Those are not implemented yet. They can use the same textures as the other rope items, but Kimy has to add them.

 

The colored rope items are also missing their equivalent ground/world objects at the moment. They can use the same textures aswell, but also still need to be added and assigned one of the two rope ground objects I made.

Posted
3 hours ago, Supertin said:

 They already are and have been for a while, since 4.2.

DD and DD2 animations are listed in the article, but the changes from 4.2 were for DD2 and DD3. The article is also from May of this year.

Is this not a different thing altogether?

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