Tlam99 Posted July 21, 2021 Posted July 21, 2021 It's a framework. It needs nothing, mods can make use of it.
Guffel Posted July 21, 2021 Author Posted July 21, 2021 On 7/18/2021 at 6:25 PM, Dank__Jedi said: @Guffel Sorry i couldn't try again for some time. Here are the x and y values for when the dialogue stopped after the npc felt malicious : X: -4 Y: -5 i couldn't try a second time yet to see if they are the same. I have found another annoying issue though. I have asked an npc to come live in proudspire mannor, but i couldn't find an option to ask him to leave. Even after he or i break up with him he still stays there indefinitely and even invites guests. Is there a way to make him leave ? Edit : Ok i used the StopQuest command on the proudspire quest and it worked. Will it cause trouble for future partners in proudspire manor ? Thanks for your input. With the values I think I found the issue, but I'll have to figure out a workaround to actually fix it. Using the StopQuest command was right, I'd have given you the same advise. It also shouldn't cause any problems, because this quest is supposed to shut down when you break up, but for some reason it didn't. So for another partner it should just restart again.
Guffel Posted July 21, 2021 Author Posted July 21, 2021 On 7/19/2021 at 12:10 AM, DayTri said: I checked your code and noticed you are checking the foreplay condition during an OnAnimationStart event. I want to let you know about some weird behavior I noticed while working on a different mod: 1. Sexlab has an option to play foreplay animations before other animations by default 2. They are treated as a single animation for event purposes, rather than ending one scene and starting another sexlab just switches the foreplay animation for the other one This means if you check for the foreplay animation at animation start time, you will never detect a non-foreplay animation for users using this option (unless in some case like animations with a victim sexlab doesn't start with the foreplay animation). Unfortunately if you want to do this I think you need to check on stage start, or just ask users to turn off this foreplay option. Really any tag based behavior has to be checked per stage, because in principle sexlab allows authors to swap animations mid-scene, although almost no mods seem to use this feature. Thanks for the heads up, but I actually ran into exactly that problem when working with the foreplay animations and found a solution. RDS uses the OnAnimationStart event as you mentioned and additionally a HookLeadIn event to catch foreplay animations. In my testing it seems to work so far. 1
Guffel Posted July 21, 2021 Author Posted July 21, 2021 On 7/19/2021 at 1:21 PM, TheDragonBorn said: [...] if you were close with an npc before installing this mod rds will literally keep dropping their relationship rank with you based entirely on your communication using the mod instead of the NPC in questions actual relationship with you. i increased my relationship with an npc playing with them for awhile but i did so without using rds's dialogue option and when i did it reset the relationship rank from 4, and i dont mean the partner status in rds i mean the actual relationship rank. i know its not my responses because i always get positive pop ups after i reply to the NPC in question, and i dont say anything to aggravate them. A behavior like you describe it, is not supposed to happen. RDS checks the relationship rank before a conversation and adjusts the affection to the corresponding value. That said, I had a look at the code and found something. There was a line that lowered the affection to 80 for any NPC who is not a "partner" and rel rank 4 is only available for rank 100. That is a total oversight and doesn't fit the concept. I now lowered the nessesary affection for rank 4 to 80 and removed the affection reduction for non-partners. 1
TheDragonBorn Posted July 21, 2021 Posted July 21, 2021 1 hour ago, Guffel said: A behavior like you describe it, is not supposed to happen. RDS checks the relationship rank before a conversation and adjusts the affection to the corresponding value. That said, I had a look at the code and found something. There was a line that lowered the affection to 80 for any NPC who is not a "partner" and rel rank 4 is only available for rank 100. That is a total oversight and doesn't fit the concept. I now lowered the nessesary affection for rank 4 to 80 and removed the affection reduction for non-partners. nice! you make your mod better and better every time still loving it. looking forward to when you release your update
DayTri Posted July 22, 2021 Posted July 22, 2021 5 hours ago, Guffel said: Thanks for the heads up, but I actually ran into exactly that problem when working with the foreplay animations and found a solution. RDS uses the OnAnimationStart event as you mentioned and additionally a HookLeadIn event to catch foreplay animations. In my testing it seems to work so far. What does the HookLeadIn event do? Tell whether an animation is going to switch from foreplay to non-foreplay?
TheDragonBorn Posted July 22, 2021 Posted July 22, 2021 4 hours ago, Guffel said: A behavior like you describe it, is not supposed to happen. RDS checks the relationship rank before a conversation and adjusts the affection to the corresponding value. That said, I had a look at the code and found something. There was a line that lowered the affection to 80 for any NPC who is not a "partner" and rel rank 4 is only available for rank 100. That is a total oversight and doesn't fit the concept. I now lowered the nessesary affection for rank 4 to 80 and removed the affection reduction for non-partners. oh and i had a few questions i forgot to ask. first i wanted to say the issue that you said you just resolved about the relationship rank resetting, also happens if they are your partner. for example sometimes npc's will ask if we can be together and if i accept we become partners but when ever they ask if i am free to talk my relationship rank resets from 4 even though we are partners. is that because they are trying to get into a relationship before forging a bond? i thought they wouldn't even ask unless they were close enough to you... second...most of the relationships i get in through rds only last an hour before they ask to break up go figure lol. only 2 of them have not done this but the rest break up after one in-game hour sometimes a longer though but its ALWAYS a break up soon after. is there a particular reason why that keeps happening? also how do i even increase my relationship with an npc? seems like no matter what i say i get the same behavior from npc's i cant tell if we are getting closer or what. last but not least, i cant use the debug feature....not sure why but no luck using debug on anyone
Snake212 Posted July 24, 2021 Posted July 24, 2021 Your mod is amazing, so happy I downloaded thi s mod. It makes the npc's so much more immersive. I'm in the process of romancing a homeless women in riften because why not. im playing on sse i notice pahe is having a few problems with it like no name slaves. Dont really care though. Must have mod right here. Hope you make a version for sse but untill then ill keep using this. I even use it on modded folllwers, followers with there own ai will break though an pahe followers. Thank you for making this
Tlam99 Posted July 24, 2021 Posted July 24, 2021 On 7/22/2021 at 3:44 AM, TheDragonBorn said: ....not sure why but no luck using debug on anyone It's a spell, had same problem, I forgot it.
TheDragonBorn Posted July 25, 2021 Posted July 25, 2021 2 hours ago, T-lam said: It's a spell, had same problem, I forgot it. OH so where is the spell? i haven't noticed it in my spell list
Tlam99 Posted July 25, 2021 Posted July 25, 2021 48 minutes ago, TheDragonBorn said: o where is the spell? i It's under illusion, rdsdebugspell or similar
TheDragonBorn Posted August 2, 2021 Posted August 2, 2021 had an issue before with the relationship rank resetting when chatting with a "partner" though rds. so i've noticed when you becoming partners either the affection resets to a low value and the relationship rank goes down, or they revert from partners to lovers but they keep the partner dialogue....if they keep the partner dialogue its a swift break up. i used the debug to set the affection back to where it was before the revert on multiple npc's, but once i talk to them its the same thing, their status changes from partner to lover and the affection drops or they randomly approach and break up. hope that info helps
boita Posted August 3, 2021 Posted August 3, 2021 Hmm, I get notifications of bandit or hunter corpses seeing my naked character. Am I the only one getting them ? Can I disable these saw naked notifications ?
Guffel Posted August 5, 2021 Author Posted August 5, 2021 On 8/2/2021 at 2:50 PM, TheDragonBorn said: had an issue before with the relationship rank resetting when chatting with a "partner" though rds. so i've noticed when you becoming partners either the affection resets to a low value and the relationship rank goes down, or they revert from partners to lovers but they keep the partner dialogue....if they keep the partner dialogue its a swift break up. i used the debug to set the affection back to where it was before the revert on multiple npc's, but once i talk to them its the same thing, their status changes from partner to lover and the affection drops or they randomly approach and break up. hope that info helps Seems I have to take a closer look at the partner quest. When I wrote that I only gave it a quick look to see if it works, but no longer term test. I continued to work on the next update directly. Now I'm currently testing the new features, but I'm running into issues nonstop. Once I can get the new stuff working I will take a look at all reported bugs to see what I can do there. On 8/3/2021 at 10:16 PM, boita said: Hmm, I get notifications of bandit or hunter corpses seeing my naked character. Am I the only one getting them ? Can I disable these saw naked notifications ? I'm also curious if others have the same issue. Yes you can disable the comment in the MCM. See the tool tip for the right option.
lPalpatinel Posted August 11, 2021 Posted August 11, 2021 Greetings, I have three quick questions for the developer or anyone who plays this mod: - Does this mod work for both genders and load the same amount content ? - Is there any forecast or future port for the special edition of Skyrim ? - Is there a need for players to wear skimpy/naked clothes in some events ? because I hate it for breaking the immersion and the canon of tradition
Malamana Posted August 12, 2021 Posted August 12, 2021 14 hours ago, peterkenway said: Greetings, I have three quick questions for the developer or anyone who plays this mod: - Does this mod work for both genders and load the same amount content ? - Is there any forecast or future port for the special edition of Skyrim ? - Is there a need for players to wear skimpy/naked clothes in some events ? because I hate it for breaking the immersion and the canon of tradition - It works for both genders. Most lines that specify the player gender have a male/female version. You can also adjust who approaches your character (male/female/both) -I think Guffel is planning an official port but I've been using it on SE with no problems for some time -You don't have to wear skimpy clothes but I think there's an option to consider your current armor skimpy...? I need to double check the settings but the short answer is, no you don't have to wear clothing with skimpy keywords.
lPalpatinel Posted August 12, 2021 Posted August 12, 2021 3 hours ago, ZoeMememu said: - It works for both genders. Most lines that specify the player gender have a male/female version. You can also adjust who approaches your character (male/female/both) -I think Guffel is planning an official port but I've been using it on SE with no problems for some time -You don't have to wear skimpy clothes but I think there's an option to consider your current armor skimpy...? I need to double check the settings but the short answer is, no you don't have to wear clothing with skimpy keywords. Hey, one last question, does this mod have any impact on slen mod ?
Malamana Posted August 12, 2021 Posted August 12, 2021 (edited) 5 hours ago, peterkenway said: Hey, one last question, does this mod have any impact on slen mod ? No, I've used them at the same time and they don't interfere. You'll just potentially have multiple dialogue options. I found that setting the minimum arousal for the Charm dialogue in SLEN to appear at ~60% arousal was pretty immersive. Edit: wait, do you mean the relationship ranking? I *think* Guffel said that RDS uses its own relationship scale, but it's been a while so I might be mistaken. Edited August 12, 2021 by ZoeMememu 1
lPalpatinel Posted August 13, 2021 Posted August 13, 2021 5 hours ago, ZoeMememu said: No, I've used them at the same time and they don't interfere. You'll just potentially have multiple dialogue options. I found that setting the minimum arousal for the Charm dialogue in SLEN to appear at ~60% arousal was pretty immersive. Edit: wait, do you mean the relationship ranking? I *think* Guffel said that RDS uses its own relationship scale, but it's been a while so I might be mistaken. Actually I was wondering if I could get ctd or bug the mod if I use both together, in which case I'll have to level up two relationships with the same character, right? as long as both mods don't interfere with the process, I have no problem with that.
Malamana Posted August 13, 2021 Posted August 13, 2021 8 hours ago, peterkenway said: Actually I was wondering if I could get ctd or bug the mod if I use both together, in which case I'll have to level up two relationships with the same character, right? as long as both mods don't interfere with the process, I have no problem with that. No, no interference between the two mods as far as I know. Just potentially some incongruity between how each mod categorizes a given NPC. 1
zajo2009 Posted August 26, 2021 Posted August 26, 2021 waiting for your last development npcs approaches part to make this mod part of my load order
Guffel Posted August 30, 2021 Author Posted August 30, 2021 On 8/26/2021 at 7:28 PM, zajo2009 said: waiting for your last development npcs approaches part to make this mod part of my load order I'm nearly there. But it's a typical case of biting more than you can chew... I spent the last 2 weeks debugging the "kidnapping" scene and had a realization - this scene alone is near as complex and large as the complete mod of "Dangerous Nights" So now I've 3 more scenes to test, but they are way smaller, but I don't dare to give any dates anymore^^ 8
LewdZenn Posted September 4, 2021 Posted September 4, 2021 (edited) Thanks for this mod! If possible could you add a Save/Load settings option to the MCM? Edited September 4, 2021 by LewdZenn
Snake212 Posted September 4, 2021 Posted September 4, 2021 I enjoy this mod. I o my wish you could hear there voices when you chatter " voiced". Also you could talk them in to doing more things making them a maid to clean up my houses etc. Maybe they would chat with each other in your house.
Guffel Posted September 5, 2021 Author Posted September 5, 2021 On 9/4/2021 at 3:56 AM, LewdZenn said: Thanks for this mod! If possible could you add a Save/Load settings option to the MCM? No propably not. I don't even know how to go about adding this feature. 18 hours ago, Snake212 said: I enjoy this mod. I o my wish you could hear there voices when you chatter " voiced". Also you could talk them in to doing more things making them a maid to clean up my houses etc. Maybe they would chat with each other in your house. I like the idea of voiceing RDS but it would be a ridiculus amount of work. I don't plan on expanding RDS beyond the features I'm currently working on. I'll work on accute bugfixes, but this will be the last update for this mod in means of larger features or new content. 1
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