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Relationship Dialogue System (03/10/2021)


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Posted

much better with 2.4

Upgrade needs purge in mod, deactivate and clean save with fallrim to get rid of the old scripts.

What I also did, I brought back the typo from esp xxxxdialogue back to dialouge, otherwhise

the esp loads different (no problem to sort) and brings missing esp messgae.

Guess not really needed, but who knows on midgame saves.

Great mod !

Posted
7 hours ago, Dmetal2001 said:

Does this need to be placed before or after RDO in the active mods?

 

It doesn't matter, i placed it before RDO and after RDO and it worked the same.

 

Posted
10 hours ago, Dmetal2001 said:

Does this need to be placed before or after RDO in the active mods?

 

Doesn't matter. These two mods don't touch each other.

Posted

Is it possible to have a list of all registered NPC in debug ?

To select active NPC from the list instead of  crosshair and purge selected NPC from the list or

modify the char.

The reason I ask, my list got pretty quick full and purge didn't help.

Tried to uncheck filter, at this point the whole MCM became unresponsive.

Needed to deactivate, deinstall, cleansave and reinstall to get it working again.

Posted
7 hours ago, T-lam said:

Is it possible to have a list of all registered NPC in debug ?

To select active NPC from the list instead of  crosshair and purge selected NPC from the list or

modify the char.

The reason I ask, my list got pretty quick full and purge didn't help.

Tried to uncheck filter, at this point the whole MCM became unresponsive.

Needed to deactivate, deinstall, cleansave and reinstall to get it working again.

 

Making every NPC appear in the debug menu shouldn't be too hard. I'll look into it.

Unchecking "filtered purge" makes RDS delete less, keeping every NPC except the dead one. And how didn't puging help? It should've cleared the complete list.

How are you playing or where in Skyrim were you when you got a full list?

 

Once this version is officially finished I want to make a SE version, which has larger arrays and therefore more room for NPC.

Posted
1 hour ago, Guffel said:

Unchecking "filtered purge" makes RDS delete less, keeping ev

Ok, then I understood it wrong.

To fill the list, too many followers placed in different locations.

The mod works fine now, just have to restrict myself and limit it to spouses, followers.

But a list would be nice to have.

So, no problems with SE at the moment, learning how a mod works and how to use and set it, is sometimes as difficult

as modding the game itself.

 

Posted

im not getting approaches with this update....not sure whats wrong but it is super rare an npc approaches me. i skip time and even set the cooldown to 1 and then 0 after 1 wasnt working. i put the chance for an npc to initiate dialogue at 100 still no approach, and this is on a clean save. only had 1 approach and none since

Posted
16 minutes ago, TheDragonBorn said:

im not getting approaches with this update....not sure whats wrong but it is super rare an npc approaches me. i skip time and even set the cooldown to 1 and then 0 after 1 wasnt working. i put the chance for an npc to initiate dialogue at 100 still no approach, and this is on a clean save. only had 1 approach and none since

 

Can you initiate RDS dialogue with NPCs?

Try waiting for 24 hours and than just stand somewhere for 3 minutes real time (= one in-game hour). The RDS quests have a inbuild failsafe and restart after themselfs if an approach was triggered but not concluded within a day.

Posted
2 hours ago, Guffel said:

 

Can you initiate RDS dialogue with NPCs?

Try waiting for 24 hours and than just stand somewhere for 3 minutes real time (= one in-game hour). The RDS quests have a inbuild failsafe and restart after themselfs if an approach was triggered but not concluded within a day.

yes i can initiate a conversation with rds i just dont get approached unfortunately. i tried waiting longer than 3 minutes in real life but i didnt wait 24 in game. i only waited about 6 in game but i'll go wait the full 24 and report back unless you know of anything different i can try. be back

Posted

Some feedback.

Found now a setting for my playtrough.

1 spouse, one partner in a home and 2 lovers which are in my follower group.

All except spouse, the relationship has been made through conversations.

Lots of surprises :)

Works really well now, thank you for this mod, Guffel !

 

Playing like this, surely some ideas come up.

Do you think it would be possible to integrate a triangle ?

Just thinking of the 2 followers, they initiate single demands to me, but maybe a setting in the list, that they have a relationship to each other

as soon they became lovers to the PC ?

 

Like a conversation line, hey you wanna be part of the fun me and x are going to have ?

 

 

Posted
On 4/5/2021 at 5:30 PM, Guffel said:

 

Can you initiate RDS dialogue with NPCs?

Try waiting for 24 hours and than just stand somewhere for 3 minutes real time (= one in-game hour). The RDS quests have a inbuild failsafe and restart after themselfs if an approach was triggered but not concluded within a day.

works on a new game but approaches dont work on any of my older saves. any advice

Posted
26 minutes ago, TheDragonBorn said:

just noticed on the old save its

Open with resaver and type in the mod name in search window.

Delete all except mod esp. So you get rid of old scripts.

 

Posted
On 4/7/2021 at 2:18 AM, T-lam said:

Open with resaver and type in the mod name in search window.

Delete all except mod esp. So you get rid of old scripts.

 

good advice i mean this mod works for a short time like about 30 mins then it stops working all together

Posted
On 4/5/2021 at 4:30 PM, Guffel said:

 

Can you initiate RDS dialogue with NPCs?

Try waiting for 24 hours and than just stand somewhere for 3 minutes real time (= one in-game hour). The RDS quests have a inbuild failsafe and restart after themselfs if an approach was triggered but not concluded within a day.

 

Just a small doubt, are the cell and world edits, used or required at all by the mod???,  i adds a lot of weird stuff to Breeze home that conflicts heavily with any mod customizing breeze home. I'm using Elinora's mod for BH, and it's conflicting with this mod, because this mod keeps adding old records from the non upgraded BH, like the cobwebs and the old bed, so my BH looks al cozy and shinny but it is full of cobwebs and dirt and it has 2 beds lol.... I will delete all the records from the mod affecting BH, I think it needs cleaning?

Posted

ok so i made sure everything was all good with my save and the mods working! approaches are working just fine, the only problem is after establishing a relationship "i want to try with you" the next time i have a conversation with my "partner" they just start the same dialogue over again and eventually tell me "i want to try with you" it doesn't progress any further...i remember in the previous version it would kinda continue is that a bug? there are other dialogue options available such as honey i need to tell you something & etc. but when i actually talk to my partner i notice some of the new dialogue options are missing, they were only there when i fist initiated conversation, so maybe they werent supposed to stay...i dont know. but yeah in the previous version i remember my partner would strike up random convos complimenting me or telling me to better myself lol which was cool but that doesn't happen now. really happy the hetero setting is working properly now, as a male it was odd having my wife talk to me like a female. just need some advice on the progression...not sure why it wont continue properly after agreeing to hook up " i want to try with you" i know it changes the dialogue beyond that point but not now.

  • 4 weeks later...
Posted

Does this have a setting to make NPCs indifferent to 'cheating'? I use mods like SL Adventures, which makes NPCs target and then force themselves on my PC... Would non-consensual sex be viewed by NPCs as cheating??

  • 3 weeks later...
Posted

im using this mod on a totally new save and it just suddenly stops working....is there a mod conflict between sexlab attraction and m.c.g? rds works for a little bit then just stops...let me be more specific...the APPROACHES stop working, not the dialogue

Posted
On 4/7/2021 at 12:48 AM, T-lam said:

Playing like this, surely some ideas come up.

Do you think it would be possible to integrate a triangle ?

Just thinking of the 2 followers, they initiate single demands to me, but maybe a setting in the list, that they have a relationship to each other

as soon they became lovers to the PC ?

 

Like a conversation line, hey you wanna be part of the fun me and x are going to have ?

 

That sound definately interessting, but also very complicated. This mod became very demanding to me just handling 5 diffrent partners and potential cheaters. And integrating even more tier of relationship makes it exponentially harder.

Once I finished the Contextual Approaches I will play around with it for a bit and than decide if I want to add more features.

 

 

On 4/12/2021 at 2:45 AM, Aensland_src said:

Just a small doubt, are the cell and world edits, used or required at all by the mod???,  i adds a lot of weird stuff to Breeze home that conflicts heavily with any mod customizing breeze home. I'm using Elinora's mod for BH, and it's conflicting with this mod, because this mod keeps adding old records from the non upgraded BH, like the cobwebs and the old bed, so my BH looks al cozy and shinny but it is full of cobwebs and dirt and it has 2 beds lol.... I will delete all the records from the mod affecting BH, I think it needs cleaning?

Yes RDS does add some edits to the world. All vanilla player homes get some dirt and cobwebs as a reason for a mean partner to demand cleaning^^ But there is an MCM option to remove these features, which also disables all dirt objects.

But I don't know what's with the bed. The bed is used as a property and passed to SL to center animations on. But maybe I moved it by accident while placing the dirt and now it's a dirty record. I've to check on this.

 

On 5/7/2021 at 5:27 AM, ShenGo said:

Does this have a setting to make NPCs indifferent to 'cheating'? I use mods like SL Adventures, which makes NPCs target and then force themselves on my PC... Would non-consensual sex be viewed by NPCs as cheating??

Yes, it has a MCM option to set if violation is counted as cheating.

 

On 5/18/2021 at 4:39 AM, Aaylas said:

I need a little help with the dialogue system. I'm trying to romance an NPC via the dialogue options. The NPC is sophisticated. Affection is something like 82, but it says "Sees you as a good friend" when a dialogue ends. I want this NPC to become Partner.

 

The dialogue always starts out in the center of the dialogue map ("The bees are humming..."). I assume I need to travel to the top of the map somehow. I think I'm not getting the mechanics. If it says he's amused, does that determine the response I need to make?

Your problem is, that you're already in the friendzone and that blocks becoming a partner. But the latested verion should give a cooldown to the friendzone. And than you can try again.

Also to form a relationship you need to have at least affection 60, better 80, with that NPC.

Yes the dialogue always starts at the same point. To form a relationship in theory you have to move straight up. But the player doesn't have full control over the dialogue, there're too many other factors at play. You can only cause a drift in the outcome of the dialogue. The main factor is arousal of the NPC and you cannot really do anything agains very high or low arousal. For a relationship for choosen partner should be between 30 and 50 arousal and than choose nice and flirty options in turns. That should do the trick.

 

On 5/25/2021 at 9:46 AM, TheDragonBorn said:

im using this mod on a totally new save and it just suddenly stops working....is there a mod conflict between sexlab attraction and m.c.g? rds works for a little bit then just stops...let me be more specific...the APPROACHES stop working, not the dialogue

That doesn't make a lot of sense. I've to look into it. The approaches should restart themselves if they get stuck or stay uncompleted for too long.

 

Posted
On 6/1/2021 at 10:14 AM, Guffel said:

 

That sound definately interessting, but also very complicated. This mod became very demanding to me just handling 5 diffrent partners and potential cheaters. And integrating even more tier of relationship makes it exponentially harder.

Once I finished the Contextual Approaches I will play around with it for a bit and than decide if I want to add more features.

 

 

Yes RDS does add some edits to the world. All vanilla player homes get some dirt and cobwebs as a reason for a mean partner to demand cleaning^^ But there is an MCM option to remove these features, which also disables all dirt objects.

But I don't know what's with the bed. The bed is used as a property and passed to SL to center animations on. But maybe I moved it by accident while placing the dirt and now it's a dirty record. I've to check on this.

 

Yes, it has a MCM option to set if violation is counted as cheating.

 

Your problem is, that you're already in the friendzone and that blocks becoming a partner. But the latested verion should give a cooldown to the friendzone. And than you can try again.

Also to form a relationship you need to have at least affection 60, better 80, with that NPC.

Yes the dialogue always starts at the same point. To form a relationship in theory you have to move straight up. But the player doesn't have full control over the dialogue, there're too many other factors at play. You can only cause a drift in the outcome of the dialogue. The main factor is arousal of the NPC and you cannot really do anything agains very high or low arousal. For a relationship for choosen partner should be between 30 and 50 arousal and than choose nice and flirty options in turns. That should do the trick.

 

That doesn't make a lot of sense. I've to look into it. The approaches should restart themselves if they get stuck or stay uncompleted for too long.

 

i dont know why? but it is the only mod in my game currently that has this issue. i started a totally new save and it worked like a charm for 2 days. i have added no new mods or made any changes...it has not worked for a week now, i even tried moving it to the bottom of my load order

Posted

I'm having a similar issue indicated above - randomly the mod will stop working. Dialogue options will suddenly disappear and the approaches will stop. Usually when I load a previous save they are all there but if I don't check frequently they could drop off. It's also odd it won't drop off after coming in and out of a specific area or even after an event, it will be fine one minute and then not the next. Wondering if you have any imput on this issue?
Another question I'm wondering - Is there anything that happens if I catch my spouse cheating? Can I end it with them BECAUSE they've cheated? so far I can't locate anything that specific.
Great mod however, really fabulous :) Thank you for the time you've put into it

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