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Relationship Dialogue System (03/10/2021)


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Posted

I wish there was a relationship option for Harem Lord/Lady, and you could work your various followers/npc's into joining in on that as a part of your harem instead of being pissy when they see you spending time with another one of your followers. Could be nice having your harem members talk with each other about being in your harem and such too. Just a thought though. Really enjoy the mod, good work.

  • 1 month later...
Posted

So, reading through, I'm confused, are the NPCs supposed to say something? Every time I choose a conversation response or get approached, there is a long period of silence and then I select something and see what happens, which is annoying, for example, when I had an NPC approach me to kidnap me and I didn't realize until after I had been kidnapped.

Posted
On 3/17/2023 at 1:58 AM, Clutchkarma said:

So, reading through, I'm confused, are the NPCs supposed to say something? Every time I choose a conversation response or get approached, there is a long period of silence and then I select something and see what happens, which is annoying, for example, when I had an NPC approach me to kidnap me and I didn't realize until after I had been kidnapped.

I'm not an expert on that, but i think the long silent is when the script do the calculating about your relationship points with the NPC you talk with. Or something like that. I've been using mods for a very long time, that i will advice you not to skip that one process to prevent CTD or some other errors.

  • 5 months later...
Posted (edited)

Great mod, I was pleasantly surprised with kidnap mechanic which worked perfectly for me. Currently use it as a replacement for sexlab adventures because of immersion it brings. 

 

Really miss ignore morality feature so

Edited by tomatogazer
  • 1 month later...
  • 2 weeks later...
Posted

Hi @Guffel! I came to your mod through a search for a sexlab "lover tracker", and what I'm looking for is "just" a mod that lists NPCs you've previously had sex with, as a "trophy list" :P I did notice the reputation mechanics seems to discourage too much promiscuity, in a way - but I'd still ask you if instead it wouldn't allow for it, but require a bit more planning to manage reputation, thus making your "scores" more meaninful.

 

If a "scoreboard" like the one I mentioned isn't included in your mod, if I may ask, would you know of another mod that would include it? Thanks!

Posted
7 hours ago, petronius said:

Hi @Guffel! I came to your mod through a search for a sexlab "lover tracker", and what I'm looking for is "just" a mod that lists NPCs you've previously had sex with, as a "trophy list" :P I did notice the reputation mechanics seems to discourage too much promiscuity, in a way - but I'd still ask you if instead it wouldn't allow for it, but require a bit more planning to manage reputation, thus making your "scores" more meaninful.

 

If a "scoreboard" like the one I mentioned isn't included in your mod, if I may ask, would you know of another mod that would include it? Thanks!

 

I've always thought that would be a good addition for the sexlab sex journal in the MCM. NPC name and number of times or something? Ideally it would show those stats for NPCs as well, but that might be harder to keep track of

  • 2 months later...
  • 1 month later...
Posted
3 hours ago, cupcake4281 said:

Is there any voice pack files available for RDS? I really like RDS but it would be even better if voiced!

There are quite a few mods that has xVASynth voices done.:

You can find the RDS one here:

I'm not tried these out yet.

  • 2 months later...
Posted (edited)

Can anyone tell me if there is a way to force an npc to show up in 'active npc' in the debug tab? Because for me thats always empty, no matter what.

 

EDIT: Never mind, just saw that there is a debug selector spell.

Edited by Mehmeme
  • 2 months later...
Posted
9 hours ago, alternateaccounts said:

Any way to turn off the MCM notification spam? Being naked in a town results in a never ending stream of shitty text.

 

There's an option about turning off notifications on reputation change or witnessed in the MCM. Can't remember what the option is exactly called but yea I also turn it off immediately. A good feature if this mod completely worked, but otherwise it's just annoying

  • 1 month later...
Posted
4 hours ago, ntmcadams said:

does this work for SSE? it's linked with in SSE mods

Yes the LE version will work with SE/AE, but if you using any mod installer, it may warn you about the esp is being form 43 instead of form 44.

Here is the SE/AE version

 

  • 1 year later...
Posted (edited)

Thanks for this really great mod. Gives NPCs a bit more life and the traits/personality system make each NPC a bit more dynamic and different each play through. Unfortunately, on my current play through, all approaches have stopped working.

 

Edit: After surfing through the comments, saw the bit about LOS needing to be enabled in the MCM and poof it works. I also tried "resetquest RDS_relationships" command. I don't know if that mattered. I don't even remember disabling the LOS required option. So yeah, if anyone else has this issue, make sure LOS is enabled too. Thanks all.

Edited by Nemoo7
Posted
On 4/4/2026 at 4:58 AM, Nemoo7 said:

Thanks for this really great mod. Gives NPCs a bit more life and the traits/personality system make each NPC a bit more dynamic and different each play through. Unfortunately, on my current play through, all approaches have stopped working.

 

Edit: After surfing through the comments, saw the bit about LOS needing to be enabled in the MCM and poof it works. I also tried "resetquest RDS_relationships" command. I don't know if that mattered. I don't even remember disabling the LOS required option. So yeah, if anyone else has this issue, make sure LOS is enabled too. Thanks all.

 

Yeah, the mod is somewhat unreliable. I noticed it getting stuck myself. But I have no clue what could be causing it.

If the "LOS" option fixed it for you, it might be a good workaround. 

  • 1 month later...
Posted (edited)
On 4/10/2026 at 3:40 AM, Guffel said:

 

Yeah, the mod is somewhat unreliable. I noticed it getting stuck myself. But I have no clue what could be causing it.

If the "LOS" option fixed it for you, it might be a good workaround. 

I desperately need help here. First of all,  no compatibility issues, no errors, nothing. But whenever I choose the option for this mod in a dialogue, the NPC would say "Yes of course!" And then... nothing. No dialogue tree, no choices. It just ends abruptly. Is there something I did wrong on my end for this to happen? 

EDIT: Nevermind. For some odd reason, changing the load order, then reloading it in-game suddenly makes it work. Oh well.

Edited by RancidRat

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