LostDremoraDream Posted September 13, 2021 Posted September 13, 2021 On 9/10/2021 at 8:41 AM, Guffel said: Â Yes, I already looked into how to make SE conversions. I've some yet unreleased mods that I want to convert anyways^^ I'll wait for maybe a week to see if someone finds more bugs (I've already some in my mind) and then there will be an official SE release. Is this still planned? I'm using an older conversion, which worked fine-ish, but an Official Launch from the author himself would be wonderful
bdmt Posted September 13, 2021 Posted September 13, 2021 On 9/12/2021 at 6:42 PM, sudeliukas said: Does anyone had cheating encounter? and with which NPC I'll try replicate  Hard to proc, cause every other encouter procs.. Not happend for me yet, i'm getting approached by old ladies though Btw the letters (Love,Sleazy,Asking for help etc.) implemented or it's just there for no further purpose? Found them with Additemmenu mod.
DayTri Posted September 13, 2021 Posted September 13, 2021 @Guffel Sorry to tell you this, the hold detection is bugged. In Ivarstead, only the low rep approaches are possible because the mod thinks rep is -1 (default value), because it doesn't know the hold. You have: Â string function getCurrentHold(actor myNPC) string currentHold = "unknown" if myNPC.getworldSpace() == WindhelmWorld || myNPC.IsInLocation(WindhelmLocation) currentHold = "eastmarch" elseIf myNPC.IsInLocation(FalkreathLocation) currentHold = "falkreath" elseIf myNPC.getworldSpace() == SolitudeWorld || myNPC.IsInLocation(SolitudeLocation) currentHold = "haarfingar" elseIf myNPC.IsInLocation(MorthalLocation) currentHold = "hjaalmarch" elseIf myNPC.IsInLocation(DawnstarLocation) currentHold = "pale" elseIf myNPC.getworldSpace() == MarkarthWorld || myNPC.IsInLocation(MarkarthLocation) currentHold = "reach" elseIf myNPC.getworldSpace() == RiftenWorld || myNPC.IsInLocation(RiftenLocation) currentHold = "rift" elseIf myNPC.getworldSpace() == WhiterunWorld || myNPC.IsInLocation(WhiterunLocation) || myNPC.IsInLocation(RiverwoodLocation) currentHold = "whiterun" elseIf myNPC.IsInLocation(WinterholdLocation) currentHold = "winterhold" endIf return currentHold endfunction I think instead of "RiftenLocation" you should be checking for "RiftHoldLocation". Also I think "WindhelmLocation" should be "EastmarchHoldLocation", "FalkreathLocation" should be "FalkreathHoldLocation", "SolitudeLocation" should be "HaafingarHoldLocation", etc. This way you automatically catch all the little villages (don't need to check Whiterun and Riverwood separately for example). Sorry to report bugs I know you are sick of working on it. If you want, I can patch the hold detection and post the fix here.
Guffel Posted September 14, 2021 Author Posted September 14, 2021 13 hours ago, DayTri said: @Guffel Sorry to tell you this, the hold detection is bugged. In Ivarstead, only the low rep approaches are possible because the mod thinks rep is -1 (default value), because it doesn't know the hold. You have: Â string function getCurrentHold(actor myNPC) string currentHold = "unknown" if myNPC.getworldSpace() == WindhelmWorld || myNPC.IsInLocation(WindhelmLocation) currentHold = "eastmarch" elseIf myNPC.IsInLocation(FalkreathLocation) currentHold = "falkreath" elseIf myNPC.getworldSpace() == SolitudeWorld || myNPC.IsInLocation(SolitudeLocation) currentHold = "haarfingar" elseIf myNPC.IsInLocation(MorthalLocation) currentHold = "hjaalmarch" elseIf myNPC.IsInLocation(DawnstarLocation) currentHold = "pale" elseIf myNPC.getworldSpace() == MarkarthWorld || myNPC.IsInLocation(MarkarthLocation) currentHold = "reach" elseIf myNPC.getworldSpace() == RiftenWorld || myNPC.IsInLocation(RiftenLocation) currentHold = "rift" elseIf myNPC.getworldSpace() == WhiterunWorld || myNPC.IsInLocation(WhiterunLocation) || myNPC.IsInLocation(RiverwoodLocation) currentHold = "whiterun" elseIf myNPC.IsInLocation(WinterholdLocation) currentHold = "winterhold" endIf return currentHold endfunction I think instead of "RiftenLocation" you should be checking for "RiftHoldLocation". Also I think "WindhelmLocation" should be "EastmarchHoldLocation", "FalkreathLocation" should be "FalkreathHoldLocation", "SolitudeLocation" should be "HaafingarHoldLocation", etc. This way you automatically catch all the little villages (don't need to check Whiterun and Riverwood separately for example). Sorry to report bugs I know you are sick of working on it. If you want, I can patch the hold detection and post the fix here. Â Don't apologize, I want to get bug reports! Now I've put so much time in this, I also want it to run properly. Â I'm just exhausted by the testing process. Weeks of getting in the game, creating situations to get a certain scene to trigger, see if it works, fix it and try again. This is just so tedious and frustratingly time consuming. Fixing bugs is comparably quick and easy. I just don't want to expand RDS further and go though another testing process, because it has grown so complex. Â But I'll look into the location function. 1
Guffel Posted September 14, 2021 Author Posted September 14, 2021 16 hours ago, bdmt said: Â Btw the letters (Love,Sleazy,Asking for help etc.) implemented or it's just there for no further purpose? Found them with Additemmenu mod. Â The letters are part of relationships. When you have a partner they randomly go on travels and send you letters while away. It's a minor feature for some flavor. 2
Guffel Posted September 14, 2021 Author Posted September 14, 2021 17 hours ago, LostDremoraDream said: Is this still planned? I'm using an older conversion, which worked fine-ish, but an Official Launch from the author himself would be wonderful  Yes, it's still planned. I posted this four days ago. Usually I don't change plans that quickly. 1
bdmt Posted September 14, 2021 Posted September 14, 2021 11 minutes ago, Guffel said: Â The letters are part of relationships. When you have a partner they randomly go on travels and send you letters while away. It's a minor feature for some flavor. Thank you so much for answering my question!
Barka Posted September 14, 2021 Posted September 14, 2021 Thanks for the long awaited release. It is a sad news that you have no desire to develop the mod further, I think more romantic interactions such as hugs and kisses would be just the way. We will wait for bug fixes and SE version, of course!
LostDremoraDream Posted September 14, 2021 Posted September 14, 2021 (edited) 7 hours ago, Guffel said: Â Yes, it's still planned. I posted this four days ago. Usually I don't change plans that quickly. Oooof didn't pay attention to the timing, sorry about that. I'm excited to see this implemented. The alternative conversion worked very well for me, but anything official and current is much appreciated. Thanks for the reply and sharing your hard work! ? Edited September 14, 2021 by LostDremoraDream
TheDragonBorn Posted September 14, 2021 Posted September 14, 2021 wanted to do a bug report. i was doing the dawnguard questline and all rds dialogue and approaches stopped working. the only option i have in terms of dialogue is asking my partner to move in
MadSongstress Posted September 14, 2021 Posted September 14, 2021 I've got a bug to report, so most of the mod works great but I'm having an issue where NPCs that I have not even talked to before are approaching and accusing me of cheating on them even though again we are not dating nor have we ever seven spoken through RDS. For more context when I got these approaches I was dating someone and moved them into breezehome with me but I had not cheated on them or started dating anyone else.
DayTri Posted September 14, 2021 Posted September 14, 2021 3 hours ago, TheDragonBorn said: wanted to do a bug report. i was doing the dawnguard questline and all rds dialogue and approaches stopped working. the only option i have in terms of dialogue is asking my partner to move in  This has happened to me in non-DLC locations, waiting a bit or reloading seems to fix it (at least for me)
DayTri Posted September 14, 2021 Posted September 14, 2021 2 hours ago, MasterWolf2169 said: I've got a bug to report, so most of the mod works great but I'm having an issue where NPCs that I have not even talked to before are approaching and accusing me of cheating on them even though again we are not dating nor have we ever seven spoken through RDS. For more context when I got these approaches I was dating someone and moved them into breezehome with me but I had not cheated on them or started dating anyone else. Â Where were you when this happened? Sounds a bit like the bug I had with someone telling me I had low rep when I had high rep, in my case it was caused by the mod not knowing what hold I was in
MadSongstress Posted September 15, 2021 Posted September 15, 2021 3 hours ago, DayTri said: Â Where were you when this happened? Sounds a bit like the bug I had with someone telling me I had low rep when I had high rep, in my case it was caused by the mod not knowing what hold I was in It happened in riften first but then it happened again in whiterun.
zajo2009 Posted September 15, 2021 Posted September 15, 2021 (edited) thank you Edited June 23, 2022 by zajo2009
TheDragonBorn Posted September 15, 2021 Posted September 15, 2021 9 hours ago, DayTri said: Â This has happened to me in non-DLC locations, waiting a bit or reloading seems to fix it (at least for me) i had to reinstall the mod, its ok now but yeah wanted to just post my finding. i'll be sure to post again if anything else odd happens
skyrim482 Posted September 15, 2021 Posted September 15, 2021 Hey is anyone else having the issue with random npcs saying "Hey i heard you cheated on me". These are a variety of npcs doing this most of wich i ad never even spoken to. None of witch I had entered a relationship with. They will say that and it will say you broke up with them. Then on they will randomly say the same thing again later if I pass by them. Is this a specific trait causing this? Only other issue is FWB doesnt always stick as in the dialogue of "Hey up for some fun" isnt available after/ on the next conversation. Everything else seems to work and the mod is enjoyable.
bdmt Posted September 15, 2021 Posted September 15, 2021 29 minutes ago, skyrim482 said: Hey is anyone else having the issue with random npcs saying "Hey i heard you cheated on me". These are a variety of npcs doing this most of wich i ad never even spoken to. None of witch I had entered a relationship with. They will say that and it will say you broke up with them. Then on they will randomly say the same thing again later if I pass by them. Is this a specific trait causing this? Only other issue is FWB doesnt always stick as in the dialogue of "Hey up for some fun" isnt available after/ on the next conversation. Everything else seems to work and the mod is enjoyable. Are you used a previous version of this mod and updated to the current one or started a fresh running? I had similar problems when updated the mod from 2.4 to 2.5 and i had the same problems as you. Every female npc accused me for cheating on them, some asked how many women i defiled even though i didn't had low rep. I did a clean save and everything works fine.
zajo2009 Posted September 16, 2021 Posted September 16, 2021 ok now we need found someone who do voices in this program xVASynth, that will be fck awesome ?
Guffel Posted September 16, 2021 Author Posted September 16, 2021 2 hours ago, zajo2009 said: ok now we need found someone who do voices in this program xVASynth, that will be fck awesome ? If some wants to do this, I won't complain. xD Â But you made me curious, what approach mods were you using before?
Lilzt3hcat Posted September 17, 2021 Posted September 17, 2021 Is it an intended *feature* that lovers/partners can send kidnappers after you? (I mean from an ooc viewpoint its kinda funny, but IC seems... odd) lol
Guffel Posted September 17, 2021 Author Posted September 17, 2021 11 hours ago, Lilzt3hcat said: Is it an intended *feature* that lovers/partners can send kidnappers after you? (I mean from an ooc viewpoint its kinda funny, but IC seems... odd) lol  Lol, not really^^ But there's no check against it, not that you mention it.  Any NPC with a moral of 0 or 1 can be a kidnapper, when the player rep it over 50. But there's no check against partner or something xD  I'll limit it to "strangers" and "acquaintances" and make a mcm slider for the rep with a default of 90. This scene is supposed to be quite rarely actually. 1
TheDragonBorn Posted September 17, 2021 Posted September 17, 2021 ok i just lost all my rds dialogue options again....any workaround to make them appear again? really hoping i dont have to uninstall, make a clean save, and reinstall the mod again
RogueMage Posted September 17, 2021 Posted September 17, 2021 2 hours ago, TheDragonBorn said: ok i just lost all my rds dialogue options again....any workaround to make them appear again? really hoping i dont have to uninstall, make a clean save, and reinstall the mod again For me that happens when I change cells while somebody wants to approach my character. As the game engine processes npc in unloaded cells only every 30 seconds (or more, not sure) it takes some time to prcocess the npc that it cannot fulfill the approach and abort it. So it always take real-time minutes for me until the dialogue shows up again. I know time feels passing very slowly when you want to use the dialogue ?. I don't know how this can be fixed, maybe by checking for such NPC after a cell change? Nevermind, try to wait 15 real-time minutes and if it does not return it might be something different.
Fulgrim_ Posted September 17, 2021 Posted September 17, 2021 Are there any special triggers for the blackmail scene? I disabled every other scene, my PC has a lover living in her home and has been seen having sex with others, yet nothing happens.
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