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Posted

Hmm...I do have this mod, but it's supposed to be a kind of a remake for the brawl patch because it's quite a few years old...

Yeah, if that mod is properly installed, that's the way to go for the brawlg bug fix. Huh.

 

I guess you could try deactivating all your mods except for this mod's plugins (and YA if you use it). Then do a "coc riverwood" from the main menu and go straight to Moku to try her brawl. If it works fine, activate some of your plugins, and try again. Rinse and repeat. Eventually you will find out which other plugin causes the bug. That, or the bug will magically fix itself, lol.

 

Only do it if you have the time, though. BTW, if you use MO, you can simply duplicate your main profile, and work on the copy. That way, when you are done you can easily return to the main profile and recover your load order and everything :shy:.

Posted

Okay, I've been doing some stuff, and I've had some ideas regarding some of the race's lore and one of the NPCs. Feel free to skip this if you are not interested, lol :s. (This is mainly aimed at Kuroyami for further development but feel free to read it as well if you want).

 

I decided to play around with some stuff because I've realized this rig simply can properly handle Skyrim for actual gameplay for the sake of it, and decided to try out a new piece of equipment on my male Selachii char (which I should really give a proper Akaviri name, BTW, but I can't find any that I like so far). So I gave him the canine schlong from YA. Because why not. The result was... the expected. Mostly identical to the current (smooth/barblesss) feline one, except for the fully unseathed mesh.

 

Have a pic, in case you want to see how it looks:

 

 

post-90180-0-55184600-1500718092.png

Attachment (ignore this)

 

post-90180-0-55184600-1500718092_thumb.png

 

 

 

But then, I remembered something: Haru. See the spoiler for an explanation:

 

 

The thing is, Haru is one of the NPCs added to the Hot Springs, and his story is special in the sense that his family is... unconventional. Mostly because his father was actually a female Nord named Hana (you can guess what that means about her). There is a neat little detail mentioned by Izumi in her journal about Haru's, huh, special anatomy as a result of such unusual (but not impossible/unheard of, at least) parentage, though it's mostly due to the race/species difference.

 

Haru was born with a human schlong, and while Hana suggested having it cut, his mother refused. Izumi finds it unusual. As I said, I like this kind of small details (regardless of the NSFW nature of the one in question), but there are two things that don't quite feel right IMO. First, while the whole deal with the human dong and Hana's suggestion makes sense in a vanilla context (where Nords are humans), it does not with Yiffy Age, because there Hana is a wolf.

 

So I though, "well, I can give Haru a canine schlong just like with my character, at least for the YA version". Since YA is a requirement, I can simply point to its canine SOS meshes, and I would only need to pack a single extra texture (the normal map) in the file, because everything else is either from YA or the same as the standard sheath schlong assets. Him having a seemingly species-standard sheath but turning out to be a canine-style knotted schlong instead would certainly surprise Izumi and would explain that journal fragment. Hell, we could even be naughty and have Izumi find out about his special anatomy by experiencing it the first time they slept together. Bet she wouldn't be expecting a knotting, lol  :P.

 

I'll have to wait for the 3.0 YA update to be able to edit the required SOS records, but since this mod's update was going to come some time after it anyway, that is not a problem.

 

So, any thoughts on this?

 

 

 

Now, on to the part concerning the race's lore (and maybe also some of their biology):

 

 

The second thing that doesn't quite fit is the fact that (in the non-YA version of the story) Haru's mother refused to do as Hana suggested, and there have been occasional mentions about circumcision not being usual among Selachii with human anatomy. This doesn't make much sense either because the base human schlong is cut. And then I had an idea that I think is good, but would like some feedback on.

 

So, part of the background lore of the race states that while magic and magic users are not exactly held in very high steem by the Selachii (though that attitude is slowly changing), they have some kind of connection with magic, and may have even developed some special magic back before the exile from Akavir. It got me thinking.

 

This is how I see it: back in the day, alongside that special kind of (water?) magic, the Selachii were avid magic users and some were very proficient mages, with some of them gaining usual prowess in Alteration, both of their environment... and their own bodies. They learnt how to permanently bend their own flesh to their will to some extent, and for example, the previously-mentioned fact about their back fins being able to bend when needed for laying down and so but remaining stiff for swimming is one such effect.

 

When they started having contact with the humans of Akavir, they quickly became allies, and eventually their societies blended. The Selachii then decided to willingly alter themselves to be closer to humans and thus ease relations and integration even more. Thus, they started becoming more human like: Some of them altering their beastly digitigrade feet to be more plantigrade and similar to human feet; most of them also started growing something very similar to human hair (which they completely lacked beforehand), albeit with some special properties that prevented it from becoming a hindrance while swimming (and probably explain the modern fashion unusual hair styles they are so fond of).

 

Also, some Selachii which possessed male anatomy (whether males or females) also changed their bits to resemble those of humans. But since most Akaviri men used to be cut as their traditions dictated, the Selachii mimicked their appearance.

 

So, plot twist: it's not that most Selachii with human bits are cut, but rather they look lke they are; they were born like that. Thus, that part is explained too: outside of females if you choose to go for uncut schlongs for them, Selachii don't usually have uncut schlongs, and that's why Haru's mother refused to do so.

 

Eventually, the disaster happened, the Selachii left Akavir, and magic use became uncommon among them. But the constant alterations remained in the race's genetic pool and eventually became natural (and common) occurences.

 

This would also allow for some flexibility on character creation: you can have both plantigrade and digitigrade Selachii, for example. Some have beast schlongs, some have human ones, (and some could have canine ones in YA if one of their parents was a canine; ditto for felines). Also, while having only hair in the head is the most common, some could grow body hair as well (in case you want pubic hair on your shark girl or whatever). Likewise, some could be born completely hairless, like their ancestors were before the whole contact deal. And so on, for any other traits that could come up.

 

Any thoughts on this as well?

 

 

Posted

 

Haru was born with a human schlong, and while Hana suggested having it cut, his mother refused. Izumi finds it unusual. As I said, I like this kind of small details (regardless of the NSFW nature of the one in question), but there are two things that don't quite feel right IMO. First, while the whole deal with the human dong and Hana's suggestion makes sense in a vanilla context (where Nords are humans), it does not with Yiffy Age, because there Hana is a wolf.

 

So I though, "well, I can give Haru a canine schlong just like with my character, at least for the YA version". Since YA is a requirement, I can simply point to its canine SOS meshes, and I would only need to pack a single extra texture (the normal map) in the file, because everything else is either from YA or the same as the standard sheath schlong assets. Him having a seemingly species-standard sheath but turning out to be a canine-style knotted schlong instead would certainly surprise Izumi and would explain that journal fragment. Hell, we could even be naughty and have Izumi find out about his special anatomy by experiencing it the first time they slept together. Bet she wouldn't be expecting a knotting, lol   :P.

 

My thinking was that, the practice might be a bit more common in Tamriel, or at least in Cyrodiil. Not to the extent were it would suggest that say all males or anyone with that type of schlong would have it cut, just a lot more often than the Selachii. Though obviously that changes with YA, to it being a not done at all - though it would still be possible to suggest as that it does happen, it's just that those would be the people you don't interact with in that sense. 

 

Also, I did already suggest, albeit somewhat offhandedly and not something I've really added to this mod, yet, that the reason for the Uncut schlong staying an option in YA would be due to the Akaviri's presence in Tamriel, which would perhaps have effected more than just the Empire itself - it would have also effected it's people. So to clear up the confusion, my thinking is that Hana would have one or more Akaviri in her bloodline, so hers would have been human shaped as well, even with her being a Nord/Lykaios in YA. Her suggestion may or may not have been because hers was cut, rather just a posed question, which she was not at all adamant about. 

 

I do have such a thing planned, something similar anyway - Izumi finds out about Haru in that sense, when they first meet, where she walks in on him masturbating, and it does lead to an interesting night.

 

 

The second thing that doesn't quite fit is the fact that (in the non-YA version of the story) Haru's mother refused to do as Hana suggested, and there have been occasional mentions about circumcision not being usual among Selachii with human anatomy. This doesn't make much sense either because the base human schlong is cut. And then I had an idea that I think is good, but would like some feedback on.

 

So, part of the background lore of the race states that while magic and magic users are not exactly held in very high steem by the Selachii (though that attitude is slowly changing), they have some kind of connection with magic, and may have even developed some special magic back before the exile from Akavir. It got me thinking.

 

This is how I see it: back in the day, alongside that special kind of (water?) magic, the Selachii were avid magic users and some were very proficient mages, with some of them gaining usual prowess in Alteration, both of their environment... and their own bodies. They learnt how to permanently bend their own flesh to their will to some extent, and for example, the previously-mentioned fact about their back fins being able to bend when needed for laying down and so but remaining stiff for swimming is one such effect.

 

When they started having contact with the humans of Akavir, they quickly became allies, and eventually their societies blended. The Selachii then decided to willingly alter themselves to be closer to humans and thus ease relations and integration even more. Thus, they started becoming more human like: Some of them altering their beastly digitigrade feet to be more plantigrade and similar to human feet; most of them also started growing something very similar to human hair (which they completely lacked beforehand), albeit with some special properties that prevented it from becoming a hindrance while swimming (and probably explain the modern fashion unusual hair styles they are so fond of).

 

Also, some Selachii which possessed male anatomy (whether males or females) also changed their bits to resemble those of humans. But since most Akaviri men used to be cut as their traditions dictated, the Selachii mimicked their appearance.

 

So, plot twist: it's not that most Selachii with human bits are cut, but rather they look lke they are; they were born like that. Thus, that part is explained too: outside of females if you choose to go for uncut schlongs for them, Selachii don't usually have uncut schlongs, and that's why Haru's mother refused to do so.

 

Eventually, the disaster happened, the Selachii left Akavir, and magic use became uncommon among them. But the constant alterations remained in the race's genetic pool and eventually became natural (and common) occurences.

 

This would also allow for some flexibility on character creation: you can have both plantigrade and digitigrade Selachii, for example. Some have beast schlongs, some have human ones, (and some could have canine ones in YA if one of their parents was a canine; ditto for felines). Also, while having only hair in the head is the most common, some could grow body hair as well (in case you want pubic hair on your shark girl or whatever). Likewise, some could be born completely hairless, like their ancestors were before the whole contact deal. And so on, for any other traits that could come up.

 

Any thoughts on this as well?

 

That would technically be down to the assets, and while the current ones may not exactly be satisfactory, that should not entirely change what is wanted for the lore. I have the main male option replaced with a uncut mesh myself so...

 

The way I've been thinking of it, it seems better to not have that as a choice, at least not that specific one. The race certainly did choose to adopt many of the Akaviri customs, language, etc, but to so easily have them choose their own physiology? Perhaps in their relationship with the Akaviri, sure. But not to the effect that they are so outright enamored, enthralled, etc, that they choose specifically to allow themselves to become more like them, rather it being a result of their races becoming intimate, not at all something planned out. 

 

Arashii and his brother(going to be mentioned and named in the next blog post) are a similar case, i.e both having an uncut schlong, though they were born of two Selachii(no surprises though, they had male and female parents). Bit of a spoiler, they were not seen as unusual for the human schlong they both had, but for other reasons. 

 

I'd certainly go with the idea that a lot of things may be possible for the race, just so those who really care about lore(i.e to the point where something going against the lore of the race would stop them from doing it) are not restricted on a lot of things. So the plantigrade/digitigrade stances, pubic hair(perhaps not exactly common, but not unheard of either for the race), other types of schlongs, the possible Transexual male/cuntboy idea, etc, all possibles, but I'd rather suggest these as things that the race did not overall choose, but is rather based on a somewhat malleable physiology. 

 

However, as may be obvious, some of these suggested things can play hell with defining characters. Sure, on the level of just playing with the mod, you could(as I did with Yume), make a female Selachii with pubic hair. But if I decided to do that for a Follower or NPC? That would require the mod to include and use those assets, if permissions are open or can be requested. Though I don't have any characters that would require it at this point, and possibly won't.

 

Overall though, a possible way around the cut/uncut problem, is to add a specific Addon for the Uncut schlong, so both options would be available for NPCs, and of course for players. If that is done, I may suggest that the Selachii obviously have circumcision as a rarity still, but it is done by more magical means, likely alteration magic, which is perhaps painless, save for some weird feelings. In addition, they would also have a method to reverse this process. Though both would be a bit more of a recent development(i.e after Same-Shuto was built), something done by the Healers in the Iyashino-ka(surprising how no one has mentioned this reference yet!)

Posted

My thinking was that, the practice might be a bit more common in Tamriel, or at least in Cyrodiil. Not to the extent were it would suggest that say all males or anyone with that type of schlong would have it cut, just a lot more often than the Selachii. Though obviously that changes with YA, to it being a not done at all - though it would still be possible to suggest as that it does happen, it's just that those would be the people you don't interact with in that sense. 

 

Also, I did already suggest, albeit somewhat offhandedly and not something I've really added to this mod, yet, that the reason for the Uncut schlong staying an option in YA would be due to the Akaviri's presence in Tamriel, which would perhaps have effected more than just the Empire itself - it would have also effected it's people. So to clear up the confusion, my thinking is that Hana would have one or more Akaviri in her bloodline, so hers would have been human shaped as well, even with her being a Nord/Lykaios in YA. Her suggestion may or may not have been because hers was cut, rather just a posed question, which she was not at all adamant about.

Oh, so you contemplate the possibility of some of the anthro races actually having human schlongs in the YA setting for the same reason Selachii do? Okay, I guess. Not sure if it will actually happen ingame (BadDog said he may create textures for use with human schlongs for the YA races, but I wouldn't keep my hopes up). But lore-wise, it if worked for the sharks, it should work for other races too. I guess.

 

Otherwise, I get it now about Hana. I indeed had got the impression she suggested because she had gone through it herself and/or was part of the tradition.

 

I do have such a thing planned, something similar anyway - Izumi finds out about Haru in that sense, when they first meet, where she walks in on him masturbating, and it does lead to an interesting night.

Well, I guess I look forward to hearing that :shy:.

 

I still like my idea, though. Would add that immersion I like so much with YA, and more anthro-specific stuff (such as the canine bits) would have been nice. I also admit when I was thinking about it, I couldn't help but picture the two of them going at it in a bit of a rush/with passion, with Izumi not noticing it, and then when the end is (supposedly) nearing... surprise! Hope you enjoy the feeling and you'll have to wait for it to be over, lol  :P.

 

Anyway, if you have already settled for your idea and explanation of the human connection, fair enough, I'm okay with it. Otherwise, I wouldn't mind if you gave the canine idea some thought. But whatever you decide, you are the one coming up with most of the lore after all, lol  :shy:. Leaving it as-is wouldn't take much work, and implementing my new idea would be pretty easy too, so there are nor technical aspects to consider, only lore/story ones.

 

That would technically be down to the assets, and while the current ones may not exactly be satisfactory, that should not entirely change what is wanted for the lore. I have the main male option replaced with a uncut mesh myself so...

 

The way I've been thinking of it, it seems better to not have that as a choice, at least not that specific one. The race certainly did choose to adopt many of the Akaviri customs, language, etc, but to so easily have them choose their own physiology? Perhaps in their relationship with the Akaviri, sure. But not to the effect that they are so outright enamored, enthralled, etc, that they choose specifically to allow themselves to become more like them, rather it being a result of their races becoming intimate, not at all something planned out. 

As I said, just an idea I came up with and wanted some feedback on. To be honest, the original purpose of the post was to suggest the edit to Haru and a proper edit to the YA version of Izumi's journal (and any further relevant content) to properly reflect it; the second part simply came up while I was at it and I thought I might as well post it too.

 

Arashii and his brother(going to be mentioned and named in the next blog post) are a similar case, i.e both having an uncut schlong, though they were born of two Selachii(no surprises though, they had male and female parents). Bit of a spoiler, they were not seen as unusual for the human schlong they both had, but for other reasons. 

[insert standard "really looking forward to it" response here]:D.

 

I'd certainly go with the idea that a lot of things may be possible for the race, just so those who really care about lore(i.e to the point where something going against the lore of the race would stop them from doing it) are not restricted on a lot of things. So the plantigrade/digitigrade stances, pubic hair(perhaps not exactly common, but not unheard of either for the race), other types of schlongs, the possible Transexual male/cuntboy idea, etc, all possibles, but I'd rather suggest these as things that the race did not overall choose, but is rather based on a somewhat malleable physiology. 

To be honest, I'd be surprised if anyone actually cared that much, lol. Specially considering what we're talking about here. I am indeed a bit of a lore nut and I like it when the world does include lots of content and depth in its lore, but that won't stop me from going for whatever I want. If I can bend/build the lore around it, great; if not, that's okay too. But if it does indeed happen, hey, all the power to anyone that may be like that, kudos.

 

Otherwise, yeah, a malleable physiology is as good explanation as any other, and I would be fine with it too. And those were just examples of ways to blend both gameplay and story, i.e. explaining why Selachii can be both digitigrade or plantigrade depending on which version you choose when installing (if everything goes as planned and we can indeed offer both options once the stuff concerning the feet is done).

 

However, as may be obvious, some of these suggested things can play hell with defining characters. Sure, on the level of just playing with the mod, you could(as I did with Yume), make a female Selachii with pubic hair. But if I decided to do that for a Follower or NPC? That would require the mod to include and use those assets, if permissions are open or can be requested. Though I don't have any characters that would require it at this point, and possibly won't.

 

Overall though, a possible way around the cut/uncut problem, is to add a specific Addon for the Uncut schlong, so both options would be available for NPCs, and of course for players. If that is done, I may suggest that the Selachii obviously have circumcision as a rarity still, but it is done by more magical means, likely alteration magic, which is perhaps painless, save for some weird feelings. In addition, they would also have a method to reverse this process. Though both would be a bit more of a recent development(i.e after Same-Shuto was built), something done by the Healers in the Iyashino-ka(surprising how no one has mentioned this reference yet!)

No need to include an example of every single small trait or variation that may be mentioned, of course. Just that, a mention. Lore-wise, it can happen. If you (as in a generic user) want to go for something like that for any of your characters and also like to have the lore to back it up if possible, good news for you. Otherwise, it has no effect.

 

I'd rather stay away from adding even more SOS addons to the mix, at least for now. Between the YA ones and the three current options, my SOS menu is pretty cluttered already, and that can't be good. The engine overhead added by the extra addons and the Hoodies system on top of it doesn't help either. Maybe if BadDog manages to optimize it like he said he intends to in reply to my post, I could come back on this and merrily add one or two more options, but for now, let's just leave it at "maybe" :s

 
For the record, I wouldn't mind having more options myself if that moment comes. As a matter of fact, I have been thinking it would be good to have an "intermediate" option, between the current fully human and fully beast schlongs. Using the human one as a "base" (and thus relying on the default SOS system instead of BD's Hoodies), but with some beast/animal traits. I think I've come upon some anthro shark designs that could kinda sorta fit that, but most of them seem to have the same problem: they look okay when fully or almost fully erect (because 99% of the times that's how the characters sport them), but would probably look bad or weird with SOS' varying erection levels and/or flaccid state. Oh, well. I guess I will continue with periodic research until I give up on it or find something that could work.
Posted
 

 

Oh, so you contemplate the possibility of some of the anthro races actually having human schlongs in the YA setting for the same reason Selachii do? Okay, I guess. Not sure if it will actually happen ingame (BadDog said he may create textures for use with human schlongs for the YA races, but I wouldn't keep my hopes up). But lore-wise, it if worked for the sharks, it should work for other races too. I guess.

 

Otherwise, I get it now about Hana. I indeed had got the impression she suggested because she had gone through it herself and/or was part of the tradition.

 

Mostly since it does make sense, and goes along with existing lore - and works to keep options for players. 

 

There is also the fact that a lot of images, like those on e621, depict anthro characters with more human-like schlongs, even if at times just blending in certain traits. 

 

Though for a character like Hana, it doesn't matter too much if the addon is available for the Nord/Lykaios, since I don't have any ideas to include her in the game. 

 

 

Well, I guess I look forward to hearing that  :shy:.

 

I still like my idea, though. Would add that immersion I like so much with YA, and more anthro-specific stuff (such as the canine bits) would have been nice. I also admit when I was thinking about it, I couldn't help but picture the two of them going at it in a bit of a rush/with passion, with Izumi not noticing it, and then when the end is (supposedly) nearing... surprise! Hope you enjoy the feeling and you'll have to wait for it to be over, lol   :P.

 

Anyway, if you have already settled for your idea and explanation of the human connection, fair enough, I'm okay with it. Otherwise, I wouldn't mind if you gave the canine idea some thought. But whatever you decide, you are the one coming up with most of the lore after all, lol   :shy:. Leaving it as-is wouldn't take much work, and implementing my new idea would be pretty easy too, so there are nor technical aspects to consider, only lore/story ones.

 

Admittedly she won't be too surprised, as the race mostly knows the story. Though as she already suggests in her journal, she is used to the more usual schlong that the Selachii would have, and she herself has perhaps heard of, but not seen one like that before. 
 
I'm not against the idea of the Canine schlong, but my question would be, what sort of interaction produced that possibility? I mean, I think I have heard that it may be possible that a Antro-Canine race exists in the lore(that is not the Lykaios), but they would be rare. Worth it enough to possibly use it for a character, if that addon is ever added, though. 
 

 

To be honest, I'd be surprised if anyone actually cared that much, lol. Specially considering what we're talking about here. I am indeed a bit of a lore nut and I like it when the world does include lots of content and depth in its lore, but that won't stop me from going for whatever I want. If I can bend/build the lore around it, great; if not, that's okay too. But if it does indeed happen, hey, all the power to anyone that may be like that, kudos.

 

Otherwise, yeah, a malleable physiology is as good explanation as any other, and I would be fine with it too. And those were just examples of ways to blend both gameplay and story, i.e. explaining why Selachii can be both digitigrade or plantigrade depending on which version you choose when installing (if everything goes as planned and we can indeed offer both options once the stuff concerning the feet is done).

 

There are characters that, I've stopped playing, or not really played at all, because I am not sure of what do with them. That Dunmer/Cyborg character, Mitha, I only have the idea to play that one, since I have not played the "Wheels of Lull" in full yet, and I have not fully committed to playing with her, since I can't find a good player home mod for her. There are a few Dwemer options that could work, but some of them are too "modern"(i.e use the noble beds, etc), and the only ones I think might work, would be perhaps Carinthir Tower Reborn(where I may have to consider doing the MQ with her too, I'm not sure of that), or...some other similar mod, if it exists. I mean, I even have a full story for her, even a good place to start the character, even if it is a little off - the "Adventurer in a Dwarven Ruin" start, added by the New Beginnings addon for LAL. Does not exactly work, but with consoling in the Dwarven Bikini pieces, you could just consider Kargenzel a partially incomplete medical facility, and the gauntlet below was designed to test the effectiveness of the Cyborgs created there, but it was never finished. 
 
For some others, I might like the appearance of a character, but at some point question what to do with them, and have no ideas. Like for that Night Elf-ish character I posted in the Futa thread. Not sure what I'd really do with that. 
 

 

No need to include an example of every single small trait or variation that may be mentioned, of course. Just that, a mention. Lore-wise, it can happen. If you (as in a generic user) want to go for something like that for any of your characters and also like to have the lore to back it up if possible, good news for you. Otherwise, it has no effect.

 

Yeah, I just mean that even if something is not mentioned, it may still be something a member of the race might have. I'd prefer the lore to support something, though at times it may be more about what is wanted for a character, since they would not have to act or in some cases, look like all other members of their race(other than being of that race, though). 

 

Posted

Mostly since it does make sense, and goes along with existing lore - and works to keep options for players. 

 

There is also the fact that a lot of images, like those on e621, depict anthro characters with more human-like schlongs, even if at times just blending in certain traits. 

 

Though for a character like Hana, it doesn't matter too much if the addon is available for the Nord/Lykaios, since I don't have any ideas to include her in the game. 

I see your point here. Yeah, I'll admit while I mostly prefer species-appropiate (or at least non-human) bits on my anthros, chances are I will like one such design as well if it's well done and/or tickles my fancy. So I'll leave it there.

 

Didn't mean to imply she would be ingame, just mentioned the fact about the human schlongs for the YA races for the record.

 

Admittedly she won't be too surprised, as the race mostly knows the story. Though as she already suggests in her journal, she is used to the more usual schlong that the Selachii would have, and she herself has perhaps heard of, but not seen one like that before. 

 
I'm not against the idea of the Canine schlong, but my question would be, what sort of interaction produced that possibility? I mean, I think I have heard that it may be possible that a Antro-Canine race exists in the lore(that is not the Lykaios), but they would be rare. Worth it enough to possibly use it for a character, if that addon is ever added, though. 

The way I saw it, it wasn't so much as some kind of genetic variation dating back to the Akaviri times like we've stated the human schlongs are, but rather some kind of (interesting :P) immediate hereditary trait from a non-Selachii parent. Kinda like the Gray Prince from Oblivion having pale skin due to his father being an Imperial (and a Vampire on top of that). Following the "mother dictates species of kids and father provides some features" rule from the Elder Scrolls lore (and this race's own one to some extent) and all.

 

It was something like, Selachii mother and canine father (Nord, Imperial, Breton or Redguard in YA), and male offspring could inherit such a trait from their father. Likewise, if the father is a Wood Elf (Tiger) instead, the pups could end up with an orange-ish skin tint and a tiger stripe pattern, for example (mind you, that's another way to introduce shark species variations for the YA lore if we wanted to do it that way; leopard sharks would come from Snow Elves aka Snow Leopards, and so on). And probably fully feline barbed bits instead of the standard "smooth" Selachii ones, if we are to relate it with the canine example. You get the idea.
 
Of course this would only apply to the YA version unless the parent is an actual canine invariably across versions, i.e. a feral wolf (I guess anything is possible in Skyrim, right? But better to not go for it, lol :s). Or a canine race present in both versions, but as you said that could be a bit difficult to properly pull off. And also while a YA-only version would only need a single extra texture as I said, making it available to the non-YA version too would actually require me to create one more Hoodies-dependent addon for the mod, which is not a good idea for the previously stated reasons.
 
So, if you want to go for a YA-only thing via the lore bit above, it should be easy. Otherwise, unless you really like the idea and think you can pull it off with all restrictions considered, it may be better to just forget about it.
Posted

 

Didn't mean to imply she would be ingame, just mentioned the fact about the human schlongs for the YA races for the record.

 

Yeah, I know - just covering bases, really. Otherwise, I certainly hope Bad Dog does make that addon available to more of the races, especially the Altmer/Cheetah - since one of the concept images for Corera is like that. Which...(NSFW) vallhund, chunie(Okay, that is a leopard, I know, but not only was it a good image, it is more about the background fitting the character too).

 

Also, I'm not sure if I'm the only one who has realized this, but the shark face is, missing something. Take this image, for example (again, NSFW), marsel-defender. It is certainly similar to the race in-game, but it has some detail around the mouth. Simple, but perhaps something effective, if it can be made to look right in-game. 

Posted

Yeah, I know - just covering bases, really. Otherwise, I certainly hope Bad Dog does make that addon available to more of the races, especially the Altmer/Cheetah - since one of the concept images for Corera is like that. Which...(NSFW) vallhund, chunie(Okay, that is a leopard, I know, but not only was it a good image, it is more about the background fitting the character too).

 

Also, I'm not sure if I'm the only one who has realized this, but the shark face is, missing something. Take this image, for example (again, NSFW), marsel-defender. It is certainly similar to the race in-game, but it has some detail around the mouth. Simple, but perhaps something effective, if it can be made to look right in-game.

You rascal, making me check out furry porn using my phone like some kind of derranged animal. I regret nothing, though. Completely worth it, lol :P. Kudos as always. Talos Almighty, those kitties are hot. And I don't only mean it for the bad pun, they really are. Now I'll have to reconsider which character to create first after Yiffy Age 3.0 drops. Lioness was the chosen one so far, but now male cheetah is coming on strong too, lol.

 

As for the shark heads, I can't quite see your point there, but a tweaked female head is one of the first things on the To-Do list, so it's the perfect chance to suggest any changes to stuff like this. Though Nightro would be the one to speak with about this in more depth, since he's the one working on the meshes and all.

Posted

 

You rascal, making me check out furry porn using my phone like some kind of derranged animal. I regret nothing, though. Completely worth it, lol :P. Kudos as always. Talos Almighty, those kitties are hot. And I don't only mean it for the bad pun, they really are. Now I'll have to reconsider which character to create first after Yiffy Age 3.0 drops. Lioness was the chosen one so far, but now male cheetah is coming on strong too, lol.

 

As for the shark heads, I can't quite see your point there, but a tweaked female head is one of the first things on the To-Do list, so it's the perfect chance to suggest any changes to stuff like this. Though Nightro would be the one to speak with about this in more depth, since he's the one working on the meshes and all.

 

 

I have played one or two Female Altmer characters for a while, but have really only...tried to play male ones. I cannot get an appearance for them I really like, and while I know of a voice mod that works for male elven characters, it's trying to get the vanilla appearance to fit that, which is not easy. Otherwise, I like the look of the cheetahs BD has posted, and images like the ones I linked only serve for inspiration. Both for this Altmer follower and me playing one of these Cheetahs. 

 

Well, I more so mean for the base texture - something similar to the line around the mouth in the image, so it's not just the normal map providing definition. 

Posted

I have played one or two Female Altmer characters for a while, but have really only...tried to play male ones. I cannot get an appearance for them I really like, and while I know of a voice mod that works for male elven characters, it's trying to get the vanilla appearance to fit that, which is not easy. Otherwise, I like the look of the cheetahs BD has posted, and images like the ones I linked only serve for inspiration. Both for this Altmer follower and me playing one of these Cheetahs.

 

Well, I more so mean for the base texture - something similar to the line around the mouth in the image, so it's not just the normal map providing definition.

Agreed, never even thought about playing as an Altmer before, but chances are they will be the very first race I play as after the update. YA's changes have paved the way for me to actually play as most of the vanilla races... or their furry counterparts, at least. What can I say, I love me some hot anthros, lol :P.

 

Oh, so it would be a texture thing. Gotcha. That would still be up to Nightro, since he intended to give a shot at creating new textures himself too. But I guess we'll se how things go and if those new textures have to be postponed, I'll give it a try myself with the current ones. The point still stands, though: any changes to the head shapes (specially for females) are better suggested now, before work on them begins. It may be harder/more cumbersome to do it afterwards.

Posted

Finished playing through Dawnguard with my Kylma character, and after getting the conversation with Garan about clearing the passage to the Courtyard, I headed to the Soul Cairn to give Valerica the good news. In doing that, I had the idea that, with this mod, that location is missing something. 

 

What? Selachii, of course. 

 

Now, this idea will be based on a few precepts. 

 

-No dialog for any of them - Maybe they have a few items related to the character around them, but that's it.

-No random voiced lines - If possible, they should not say anything - mostly since the random lines used by characters in the Soul Cairn won't fit their character. 

-Each will have a note or book(for some a journal, others simply a few passages) that will explain their character, and what event sent them to the Soul Cairn. 

-None of them are followers - perhaps obvious, as it would make no sense. 

-Maybe quests, but I have no ideas for any at the moment. 

-All these, no matter how many, will be Selachii, not any of the vanilla races.

 

Anyway, I have two characters(probably thinking of at least three more, not sure at the moment) meant for that location, one being probably familiar. 

 

Naki - Mentioned in the "Selachii Legacy" book, this Selachii went through what some would describe as the pits of Oblivion, before it was finally decided by his "master", that he had tried to press against his master's will one too many times. For this, he was torn asunder, his very soul split from his body, and what remains his nothing more than a cheap imitation, that moves as the master wills - while the real one exists, elsewhere. 

 

Mayaku - Having a very troubled childhood, she eventually grew to be a very troubled individual, where things like murder and even rape, was not something she was above. Taking a job for a hefty sum was the start of it, and it only escalated from there. Perhaps she was right, perhaps she was wrong, but that was a question she did not care about. After some time, in a moment of weakness, an unseen hand drew back the bow string of a glowing purple, ebony bow, and her time in this plane of existence, was over.  

(I'll make it clear right now - rape is not something I, like, at all, but for the purposes of story, I am including it. Some parts of her story will be described in some detail, the main one being a rape scene, obviously, while the other is purely solo masturbation.)

 

The only thing that could possibly be a problem with this, functionally anyway, would be if the vanilla "ghost" effect works with this race(I imagine it would, but I'm not sure), and if new NPCs can be added to the Soul Cairn. Immersive Creatures adds new enemies there, but I'm not sure if NPCs would be at all different. 

Posted

Had other idea about something missing, though this one I've thought of for a while. Loading screens! 

 

All I have at the moment - Link

Will add the link to the blog somewhere too. 

 

A few examples:

 

The cold blood of the Selachii manifests as a resistance to extremely cold temperatures. This means that they can survive in cold regions, and resist the effects of Frost Magic.

 

Bones of a Selachii are not the same as other races. It is a less dense material, which still retains strength, and allows them to swim much easier, and more graceful than other races.

 

The "Hair" possessed by Selachii is not like that of other races, despite sometimes appearing just like it. It is more like a fine scilla, which only appears analogous to hair. 

 

The system of governance used by the Selachii is such that corruption is easier to remove than for other races, since it belies the idea that acting against the Selachii people, if evidence can be presented, all responsible sitting Council members must give up their positions, and can never serve again.

 

The Selachii were approached by the First Aldmeri Dominion with an offer of Alliance. They turned it down - violently.

 

Recently, the Selachii were approached by the Aldmeri Dominion, with a second offer of Alliance. Only this one was with a pretense - the Selachii had not changed their laws to reflect the terms of the White-Gold Concordat. They refused again, just as before - violently.

 

Unlike normal Sharks, or other fish, Selachii parents do not have several children from one pregnancy. One is most common, but up to about four is possible.

 

Selachii are more malleable than other races, a trait which usually manifests itself in some Selachii possessing genitals that the race is not known for, usually a result of copulation with other races.  

 

Meshes would have to be done otherwise, but I don't think it is a requirement for the "Tips" to have specific meshes associated with them. 

Posted

Had other idea about something missing, though this one I've thought of for a while. Loading screens! [...]

That's actually a pretty good idea! Load screens should be relatively easy to set up, at least the text, and they do help in integrating the race lore into the game. The replaced LS models in Yiffy Age are a good example of it (and his brand new one with the Lykaios scratching his ear and the bit about "furries keeping clean of fleas" made me chuckle pretty hard, lol  :P).

 

As for the meshes, they can safely use vanilla LS meshes as placeholders, and we could also ask BD some help on creating brand new ones using actual Selachii character models and so as well later down the road; he's already created plenty of new ones for YA, so it shouldn't be too hard either.

Posted

Progress? Maybe a bit. 

 

So I have three characters for the Soul Cairn, the two already mentioned, and another, Tawake. Probably a more, simple story in comparison to the other two, matching some of those in the Soul Cairn already. For now, I'll think that is all I'll do, and just finish up the writing for these characters. 

 

Also, as the blog entry will mention, I'm thinking of the Ragged Trousers for Mayaku to wear, only I'm wondering if it would be possible to make them like the SOS compatible meshes? There are already two mods that have the trouser mesh for females match the male one, the UUNP Conversion for Tiwa's Minidresses mod, and the recent UUNP Vanilla bodyslide conversion. If that is done, it can possibly be the same clothing item used for Hiyasu, if the mesh from Aoki's mod is added, and a custom item is made. 

 

Mentioned before the idea of two male Selachii, both brothers. I think I have a better idea for them, and those details are already in the Planned Characters entry - Nagisa and Kishi. As it suggests though, they would have a house a bit north of Solitude. 

 

Also going to do Khrista's vanilla preset soon, since I can just change the mods used by my "Selachii - Test" profile a bit. Which is how I usually do it anyway. Seriously love MO.  :D

 

 

Posted

[...] Also, as the blog entry will mention, I'm thinking of the Ragged Trousers for Mayaku to wear, only I'm wondering if it would be possible to make them like the SOS compatible meshes? There are already two mods that have the trouser mesh for females match the male one, the UUNP Conversion for Tiwa's Minidresses mod, and the recent UUNP Vanilla bodyslide conversion. If that is done, it can possibly be the same clothing item used for Hiyasu, if the mesh from Aoki's mod is added, and a custom item is made. [...]

I'll have to check permissions on Aoki's mod to see if I can indeed pack the revealing Ragged Trousers, but if it's possible, then yes, they will be in there. Same goes for the Minidresses and the UUNP ones for females (though after checking out both, I'm more inclined to use the MD ones because they are, well, better).

 

Though if it's going to be the same item as Hiyasu's pants and thus get the "Revealing" tag, there is a slight problem: whenever they are equipped by a female NPC with a schlong (Selachii or not), it would clip throgh the pants. I'm thinking it could be solved byporting Aoki's mesh to females, so there is a hole for schlongs to go through. Maybe even run the mesh through Blender to see if I can make it fully revealing for females with UUNP Special support, like the custom Ancient Falmer armor from YA. But we'll see. Otherwise they can be separate items with the female one not having the tag, and that's it.

 

Took a quick look at the new blog post, everything fine so far.

 

In the meantime, as I've posted already in the YA thread, I'm back home (though not for long), so I'll see if I can get some work done before I'm gone again. Fixing the bug with Fume's relationship and restoring Moku's original looks are first on my To-Do list. Maybe integrating Hiyasu's NPC as well (though without his quest chances are he won't actually be placed ingame or he'll be stuck in his cell as placeholder/eye-candy, lol :s). And will look into the load screens too, even if it's with vanilla/placeholder meshes.

 

I'm thinking I could release a small patch with the seam fix I mentioned and this tweaks before the end of the week, and then go into full-on dev mode when I'm back in September (and have the time to do so). So if you have any other fixes or tweaks that won't take long and/or you would want to see in this patch if I actually post it, do let me know so I can get everything sorted out :shy:.

Posted

Okay, there has been some progress on NPCs. Khrista and Hiyasu are ingame and kinda sorta working. The quest is not even started yet, but they are placed in the world with the required cell edits, AI packages and so.

 

Hiyasu can be found in the Chill (aka Winterhold's Jail), inside the cage to the right as you enter the cave from the starting corridor. He sits on the crate inside his cell all day long until he goes to sleep on the bedroll. I wanted to have him play the "sitting cross legged" idle instead, but for some reason trying to do so screws up his AI and causes him to remain stuck in place or to disappear altogether, so I opted for an invisible chair activator and a weathered crate. He can be talked to through the cage, so the locked door should not be a problem. Otherwise, the lock is not very hard to crack (won't force-lock it until the quest is implemented).

 

post-90180-0-71351500-1501509605_thumb.png post-90180-0-48051500-1501509614_thumb.png post-90180-0-66326300-1501509628_thumb.png

 

Khrista is ingame as well; she is (obviously) a member of the town guard, with the random dialogue it entails, as well as the ability to arrest/attack the player with a bounty. I gave her the corresponding "ruler/government" factions, mirroring the Dark Elf steward which doesn't change if the town is taken over by the Empire, so she should still work fine after the town changes hands, but I can't be completely sure. I also gave her a vanilla Khajiit hair instead of the Apachii one because I didn't really feel like adding yet another custom hair to the mod, but it wouldn't take much work to change it should I change my mind, so there's that.

 

She will remain inside the Jarl's Longhouse, where she will sanbox, eat, and sleep. I gave her a bed in one of the upper rooms as suggested (pic of the result below). I thought about making her patrol the town as well, but guard patrol routines seem to be more complex than I thought, so I'll have to do some research on those.

 

post-90180-0-88419900-1501510085_thumb.png post-90180-0-83539100-1501510095_thumb.png

 

Khrista's bed is the one on the right. I mostly moved things around; the only thing I deleted was one of the wardrobes because there were two of them in there.

post-90180-0-33695500-1501510106_thumb.png

 

As a small extra, Neros and Gaku are ingame as well, at least as dummy NPC entries. They won't be placed ingame or anything until their content/quests are actually implemented, but at least that part is done. Some pics (and yes, they are naked because I haven't even given them clothes or items yet; as I said, they are placeholders). Also damn, I just realized they ended up in the same pose when I TAI'd them for the pics, lol; talk about timing  :s.

 

post-90180-0-49304600-1501510248_thumb.png post-90180-0-42486100-1501510259_thumb.png

Posted

 

Khrista is ingame as well; she is (obviously) a member of the town guard, with the random dialogue it entails, as well as the ability to arrest/attack the player with a bounty. I gave her the corresponding "ruler/government" factions, mirroring the Dark Elf steward which doesn't change if the town is taken over by the Empire, so she should still work fine after the town changes hands, but I can't be completely sure. I also gave her a vanilla Khajiit hair instead of the Apachii one because I didn't really feel like adding yet another custom hair to the mod, but it wouldn't take much work to change it should I change my mind, so there's that.

 

She will remain inside the Jarl's Longhouse, where she will sanbox, eat, and sleep. I gave her a bed in one of the upper rooms as suggested (pic of the result below). I thought about making her patrol the town as well, but guard patrol routines seem to be more complex than I thought, so I'll have to do some research on those.

 

I'd say it's fine if she mostly stays in the Jarl's longhouse. Some of the content concerning her shows this already, but she would mostly be called out for things the other guards are unsure of, or might need assistance to deal with. Such as, she might run out during a dragon attack(though I don't know of that would be possible without causing incompatibilities with other mods), but not just for the average law-breaker. 
 

 

As a small extra, Neros and Gaku are ingame as well, at least as dummy NPC entries. They won't be placed ingame or anything until their content/quests are actually implemented, but at least that part is done. Some pics (and yes, they are naked because I haven't even given them clothes or items yet; as I said, they are placeholders). Also damn, I just realized they ended up in the same pose when I TAI'd them for the pics, lol; talk about timing   :s.

 

attachicon.gif Neros_WIP.png attachicon.gif Gaku_WIP.png

 

Not that either would find that part a problem. Eh, that is, being naked, anyway.  :P
 
Also, as it may be appropriate, here is a bit more of Khrista's dialog.
 
The question that would be asked regardless.

[PC] – Strange question, but does Winterhold need a Guard Captain?
            |
           K – HAHA.
                  |
                 K – What, you think my station is a joke? 
                        |
                       K – (Korir is Jarl) That Korir, is able to keep these cadre of idiots in line?
                                |
                               K – THAT is a joke. 
                       K – (Kraldar is Jarl) That the recluse, Kraldar, is going to keep this cadre of idiots in line? 
                               |
                              K – THAT is a joke. 
                                      |
                                    [PC] So there is a point to it, then?
                                            |
                                           K – The same as for other holds, yes. 
                                                  |
                                                 K – Were it not for me, there would be MORE problems here. 
                                                        |
                                                     [PC] Such as?
                                                              |
                                                             K – Well, let's see...
                                                                    |
                                                                   K – [PlayerMetMizuno] I had a student at the College get STABBED by one of my own guards last year. 
                                                                           |
                                                                          K – [PCIsASelachii] Mizuno, a Selachii like you. 
                                                                          K – [PCNotASelachii] Mizuno, one of the, three Selachii I've seen.
                                                                                   |
                                                                                  K – Alar was the one responsible – sent him to the Chill for it, and I do not care what happened to him. 
                                                                                         |
                                                                                      [PC] [PCReadMizunoJournal] Yeah, I heard about that. 
                                                                                               |
                                                                                              K – Indeed? Then you may also know that I helped him back to the College, even though he seemed fine. 
                                                                                                     |
                                                                                                     K – One of my efforts to bridge the gap between Winterhold and the College. 
 
                                                                                      [PC] (Optional)Sounds a bit harsh. 
                                                                                               |
                                                                                              K – True. But he had caused problems before. Several complaints, fights, drunken brawls. 
                                                                                                      |
                                                                                                     K – Plus, he hated that I was given the Captain's job, and it was not a lack of experience on my part, that had a problem with.

Probably will be a bit more for this one. 
 
The perhaps, obvious thing to ask once you see Dar'Zen leave her room...

[PC] – (Requires “Winterhold” question, and “HA00” Obj1 Completed) So, you and that Khajiit....?
            |
           K – You mean, Dar'Zen? 
                    |
                   K – He has a tent outside Winterhold, where he buys and sells things – perhaps you have seen it already. Maybe even traded with him. 
                          |
                       [PC] No, I mean, why did he come see you?
                                |
                               K – So I should just tell you all my secrets then?
                                        |
                                      [PC] Well, if it is too bold to ask...
                                                 |
                                                K – Not really. 
                                                       |
                                                      K - It was some time before I left the Legion, where I met him. He was in Cyrodiil, not sure if with the Caravan or not.
                                                             | 
                                                            K – I had stopped into one of the Pubs in the Imperial City, and was nursing a strong drink when he came in. 
                                                                   |
                                                                  K – I thought nothing of it. But it was a very short amount of time later, when I heard a scuffle behind me. 
                                                                          |
                                                                         K – When I turned, I saw a man pull a knife on Dar'Zen, who also pulled one. Before Dar'Zen could do a thing, he had a knife to his throat, and his own was dropped and kicked away. 
                                                                                 |
                                                                             [PC] So, you intervened, I would have to guess.
                                                                                       |
                                                                                      K – It was my job, so yes. 
                                                                                             |
                                                                                            K – I put a dagger to that man's throat, suggesting simply, if he stopped, it was a day in prison. Continue and it would be much longer. Persist, and I would kill him. 
                                                                                                    | 
                                                                                                   K – He stopped, and I handed him to a few other guards to take him to the Jail. 
                                                                                                           |
                                                                                                          K – I found it hilarious when he was wanted for murder. So he had some time to think about it all. 
                                                                                                                  | 
                                                                                                                 K – As for Dar'Zen, well, he was certainly grateful for what I had done, but he was not looking at it like he was helpless. 
                                                                                                                          |
                                                                                                                         K – Though he is somewhat a romantic, which made him give up a necklace worth a few hundred Septims, as thanks. Gold, with an inset ruby. 
                                                                                                                                  |
                                                                                                                                 K –  I saw him a few times after, found out many things about him...and it just seemed right. 
                                                                                                                                          |
                                                                                                                                      [PC] Wait, you left the Legion because of him?
                                                                                                                                                |
                                                                                                                                               K – No, I left because I was...perhaps you have heard this before...not believing in what I was doing. 
                                                                                                                                                       |
                                                                                                                                                      K – But when I choose to leave, I did so thinking I would never see him again. 
                                                                                                                                                              |
                                                                                                                                                             K – I left Cyrodiil by ship, heading to Solitude. 
                                                                                                                                                                     |
                                                                                                                                                                    K – That is where I saw him again, after he arrived with the Caravan.

And that is not even all of it. 
 
Not finished with this one yet.

[PC] – (Requires question about Dar'Zen) You mentioned you met Dar'Zen in Solitude?
             |
            K – So you want to hear more about that? Okay. 
                   |
                  K – I spent some time as a Guard in the city, and certainly saw him a few times. 
                        |
                       K – He told me the Caravans were forbidden from trading within the cities, which I understood, but still found annoying. 
                              |
                             K – However, that does not mean Khajiit have the same restriction. Most from the Caravans just have little reason to enter. 
                                    |
                                 [PC] Why did Dar'Zen set up shop here, so to speak?
                                          |
                                         K – He called it an , “Untapped market”, but I did not really believe him. 
                                                |
                                               K – I know why he is here, and the money is not really why he stays. 

 
Also, one suggestion I have concerns Ko'Maru. I tried out Nightro's Detailed Khajiit Heads, and really liked the male head without the facial fur. Did not think about possibly using that one for Ko'Maru, until I took that shot for the blog entry. Not sure if it would have the texture/uv problem that Nightro mentions would exist for the current khajiit textures, though I did not see any significant issue with the Masculine Khajiit textures. 
 
In addition, I did notice a few things off, which are possibly easy to fix.
 
-Ko'Maru wearing the Novice Robes - Arguably I'm not too fond of the orange/bronze Adept robes either, but perhaps he should wear the Expert Robes instead, possibly the hint to him indeed considering assisting Tolfdir and Drevis.
-Loki wearing the Novice Robes - Similar issue, and I fixed this, a bit at least, for the blog image. His should be the Apprentice Robes.
 
Posted

And to round this out, Khrista's vanilla preset. 

 

post-62699-0-36543900-1501559005_thumb.pngpost-62699-0-38684600-1501559026_thumb.png

Selachii-VanillaNPC-Khrista.7z

 

Started with one of the vanilla presets, and made a few changes. Had a little problem with her mouth - she was looking really pissed at first, just because of that. Pulled up the corners of her mouth a bit, and it looks better. Hopefully that will work with the facegen. Also, no matter if she is given that Apachii hair or not, maybe she could wear a Silver Sapphire circlet, just so her forehead doesn't look so large(though it probably won't with the vanilla hairs, but still...)

 

Bit of a bonus - caught one of the conversations between an NPC and Korir...and it seemed just to fit that Khrista would be hearing this, and well, sighing. 

post-62699-0-53113900-1501559039_thumb.png

"As if there was not enough of a rift between Winterhold and the College..."

Posted

Also, one suggestion I have concerns Ko'Maru. I tried out Nightro's Detailed Khajiit Heads, and really liked the male head without the facial fur. Did not think about possibly using that one for Ko'Maru, until I took that shot for the blog entry. Not sure if it would have the texture/uv problem that Nightro mentions would exist for the current khajiit textures, though I did not see any significant issue with the Masculine Khajiit textures. 

He already uses his own head part entry, so it would be just a matter of changing the files and packing the CITRUS tris with the mod. Easy. So I'll give it a shot and see how it goes. May make him lose some of his custom appearance, since ATM he uses a female Khajiit head fit to the male neck seam and we would be giving him back a male head, but again, worth a try.

 

The thing with the textures is that Nightro modeled an actual nose with the nostrils and such on the head, while the original one simply had a bump in there and expected the nose detail to be completely on the textures. Since the UVs can't be changed or else most textures and tints wouldn't work, they remain vanilla, and thus the nose texture gets stretched around the actual 3D nose and it doesn't 100% match. Mostly causes the nose to look very small and a bit weird unless you use custom-tailored textures.

 

It's mostly noticeable on females, though; males have it as well, but it isn't as visible. I'd say it looks good enough.

 

In addition, I did notice a few things off, which are possibly easy to fix.

 
-Ko'Maru wearing the Novice Robes - Arguably I'm not too fond of the orange/bronze Adept robes either, but perhaps he should wear the Expert Robes instead, possibly the hint to him indeed considering assisting Tolfdir and Drevis.
-Loki wearing the Novice Robes - Similar issue, and I fixed this, a bit at least, for the blog image. His should be the Apprentice Robes.

Easy to fix, I'll get it done.

 

And to round this out, Khrista's vanilla preset. 

 

attachicon.gifKhrista1FrozenHearth.pngattachicon.gifKhrista2.png

attachicon.gifSelachii-VanillaNPC-Khrista.7z

 

Started with one of the vanilla presets, and made a few changes. Had a little problem with her mouth - she was looking really pissed at first, just because of that. Pulled up the corners of her mouth a bit, and it looks better. Hopefully that will work with the facegen. Also, no matter if she is given that Apachii hair or not, maybe she could wear a Silver Sapphire circlet, just so her forehead doesn't look so large(though it probably won't with the vanilla hairs, but still...)

She looks good. I'll probably give her one of the vanilla hairs; maybe Lydia's one? I dunno.

 

Anyway, I won't touch the non-YA version of the plugin until the main one is ready for the next update, so it will be a while until I start working on non-YA characters, but at least it's done already :shy:.

Posted (edited)

Okay, this is Ko'Maru after changing him to use Nightro's "No Fur" head (also changed his outfit):

 

post-90180-0-16789400-1501590742_thumb.png post-90180-0-59317500-1501590753_thumb.png

 

In other news, I've been tinkering with the male normal maps from Vitruvia, and while it still doesn't quite make it for me, I think it's an improvement from the standard SOS ones. Permissions are fine, so I may go ahead and replace the normals with these for the next release.

 

Nightro is planning to create a hi-poly male mesh for normal baking at some point, but he's got a lot of stuff on his plate, so it may take quite a while; and also I think he wanted to finish the female ones first as welll. So this should do it in the meantime, I think. Any throughts on those?

 

post-90180-0-19686000-1501590764_thumb.png post-90180-0-93884100-1501590773_thumb.png post-90180-0-13659100-1501590784_thumb.png

 

EDIT: also, yay for a new user pic! The previous one was outdated anyway (have changed my snow leopard character's appearance since) and it was about time I had one of my sharks in there. Gotta represent, after all  :P.

Edited by Blaze69
Posted

Okay, this is Ko'Maru after changing him to use Nightro's "No Fur" head (also changed his outfit):

 

attachicon.gif KoMaru_New_1.png attachicon.gif KoMaru_New_2.png

 

Seems a bit different than when I tried DKH myself, but I could be thinking of it wrong. I've been thinking of doing a male Khajiit character quite soon, and I'll probably use that mod to make sure. My only problem is that lack of expressions, or rather them working, but it seems Nightro is working on that.  :D

 

 

 

In other news, I've been tinkering with the male normal maps from Vitruvia, and while it still doesn't quite make it for me, I think it's an improvement from the standard SOS ones. Permissions are fine, so I may go ahead and replace the normals with these for the next release.

 

Nightro is planning to create a hi-poly male mesh for normal baking at some point, but he's got a lot of stuff on his plate, so it may take quite a while; and also I think he wanted to finish the female ones first as welll. So this should do it in the meantime, I think. Any throughts on those?

 

attachicon.gif Shark_Male_New_1.png attachicon.gif Shark_Male_New_2.png attachicon.gif Shark_Male_New_3.png

 

My only problem with the SOS normal maps, and the current Selachii ones, would be the muscles on the back looking just, odd. However, these do look much smoother, and I like that.  :lol:

 

 

EDIT: also, yay for a new user pic! The previous one was outdated anyway (have changed my snow leopard character's appearance since) and it was about time I had one of my sharks in there. Gotta represent, after all   :P.

 

I'm planning on changing mine soon too, mostly just updating Marin's preset, though I've done a little testing already. Seems the Blades Bikini armor from Nisetanka's Amazing World of Bikini Armors fits her. 

 

Also, more content for Hiyasu and Khrista...Quest writing!

May have posted this already, but it should be in the blog soon.

 

 

 

Quest – HIYASU'S APOLOGY
 
Description, 1: Finding a Selachii imprisoned within Winterhold's jail, The Chill, I spoke with him. He explained to me that he drank too much in the Frozen Heath a few nights ago, and when the guards came to sort him out, he began to drunkenly flirt with the guard captain, Krista. For this, she had him brought to the Chill for a few days. His request is for me to bring her an apology letter. He mentioned that she will be in the Jarl's Longhouse in the hold capital. 
 
>[Obj1] Bring the letter to Winterhold's Guard Captain, Krista. 
 
Description, 2: Speaking with Krista, I have found out that she has a bit of a soft spot for beast races, and is even in a relationship with a Khajiit. She seems to be quite different from most around Winterhold, much more prone to acceptance and understanding. Regardless, she accepted Hiyasu's apology, and told me where his possessions are. 
 
>[Obj2] Take Hiyasu's belongings from the nearby chest.
>[Obj2a] Return to Hiyasu and speak with him.
 
Description, 3: Returning to the Chill, Hiyasu thanked me for bringing Krista the letter, and bringing his possessions to him. He means to return to Winterhold, and true to his word, has offered to travel with me, if I wish it. 
 
>[Obj3] (Quest Completed)

 

 

Not sure if a chest fits in that room, though I'm sure something can be done about that, and the description can be changed. Or she can just give you the items. 

Posted

 

Seems a bit different than when I tried DKH myself, but I could be thinking of it wrong. I've been thinking of doing a male Khajiit character quite soon, and I'll probably use that mod to make sure. My only problem is that lack of expressions, or rather them working, but it seems Nightro is working on that.  :D

What do you mean by lack of expression? Or do you mean detail? The mouth area is basically the default Citrus, o it should be like Vanilla with a higher poly count + detail. Or do you suppose the default Citrus heads are flawed in some of their Tri files? All I did was add an indent in the center of the upper lip + lips slightly, and slightly move the inner mouth seem together with an edited mouth mesh. The next version should have detail on par with the leopards, and might manually edit some expression tri files too. Maybe in the version after that.

Posted

Seems a bit different than when I tried DKH myself, but I could be thinking of it wrong. I've been thinking of doing a male Khajiit character quite soon, and I'll probably use that mod to make sure. My only problem is that lack of expressions, or rather them working, but it seems Nightro is working on that.  :D

Well, you have to bear in mind he uses his own custom set of textures which are a blend of Khajiit and Snow Leopard ones, so that may be part of the reason for the difference.

 

Not sure what you mean with expressions; they work fine as far as I know. If you mean the CITRUS morphs are not that good, then as Nightro said there are plans to work on the actual tris just like BadDog did for the YA heads, so that will be taken care of at some point.

 

My only problem with the SOS normal maps, and the current Selachii ones, would be the muscles on the back looking just, odd. However, these do look much smoother, and I like that.   :lol:

Yeah, them being smoother was the main reason I decided to make the change. The fact that the roughness on the skin (mostly seen on the torso) could kinda sorta give some kind of "scaly" effect helps too. And FYI those muscles on the back are gone as well and the result looks better IMO. So there's that  :shy:.

 

Also, more content for Hiyasu and Khrista...Quest writing!

May have posted this already, but it should be in the blog soon.

Sounds pretty straightforward, that's good. I'm going to hold on working on quests until I'm back, though, so I'll get back at it then.

Posted

 

Seems a bit different than when I tried DKH myself, but I could be thinking of it wrong. I've been thinking of doing a male Khajiit character quite soon, and I'll probably use that mod to make sure. My only problem is that lack of expressions, or rather them working, but it seems Nightro is working on that.   :D

Well, you have to bear in mind he uses his own custom set of textures which are a blend of Khajiit and Snow Leopard ones, so that may be part of the reason for the difference.

 

Not sure what you mean with expressions; they work fine as far as I know. If you mean the CITRUS morphs are not that good, then as Nightro said there are plans to work on the actual tris just like BadDog did for the YA heads, so that will be taken care of at some point.

 

Seems I was a bit off. Just started that character, and yep, looks exactly right. I'm good with it. 

 

Well, when I tried it previously, it was by adding it to a character which I had already changed a few values, so the character's mouth was open. But once the Head Part was switched, the changes in the Expressions tab were there still, but not working. That could have changed with the current version(not sure if when I tried it last, it was with 1.0 or 1.1 though) - I didn't try the Expressions on this current character yet, but I probably will.

 

 

 Sounds pretty straightforward, that's good. I'm going to hold on working on quests until I'm back, though, so I'll get back at it then.

 

Probably the most complex quest outline I have might be a part of Neros quest, which at one point, involves a scene with him and another character talking. May try working around that, if needed. 

 

Also, while not complex(yet, I'm not sure), seems I named the quest for Arashii without thinking. Sure, it works for a few reasons, but also is a bit of repetition, as far as the rest of the game goes. 

Posted

Seems I was a bit off. Just started that character, and yep, looks exactly right. I'm good with it. 

 

Well, when I tried it previously, it was by adding it to a character which I had already changed a few values, so the character's mouth was open. But once the Head Part was switched, the changes in the Expressions tab were there still, but not working. That could have changed with the current version(not sure if when I tried it last, it was with 1.0 or 1.1 though) - I didn't try the Expressions on this current character yet, but I probably will.

RaceMenu's Expression morphs are... wonky. They don't call the vanilla expressions/phonemes, but rather have their own separate morphs in a tri file that mimic the actual expressions. Thus, in order for them to work you have to replace those separate morphs with the CITRUS versions.

 

I thought I had got it right when packing the file for Nightro, but no matter what I do I can't seem to get them to work. Nevertheless, the actual expression morphs used by the game work just fine, so it's jus the RM sliders that don't work. You can always use MFG commands while in RaceMenu if you want to check them out there; you can open the console just fine.

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