izzyknows Posted February 13, 2022 Posted February 13, 2022 10 hours ago, ComradeSch47 said: Console commands to modify these values also didn't work. The correct command is as follows... set dcw_cursedlootchance to set dcw_keydropchance to set dcw_keylosechance to set dcw_restraintsdropchance to set dcw_slavecollardropchance to set dcw_slavecollarkeydropchance to set dcw_jackquestchance to set dcw_jackquestchancesleep to  With a percent from 0 to 100 at the end. ie: set dcw_cursedlootchance to 35 Â
XobaPipets Posted February 21, 2022 Posted February 21, 2022 Hello so ive started a save in this mod, everything worked fine untill i pick up the cutter to remove the dress, once i close the chest i instantly surrender without any enemy present nearby and im being at full HP, also some people tell to disable the combat surrender in MCM but MCM doesnt seem to see the mod.
Elsidia Posted February 21, 2022 Posted February 21, 2022 3 hours ago, XobaPipets said: also some people tell to disable the combat surrender in MCM but MCM doesnt seem to see the mod. https://www.loverslab.com/topic/66941-deviously-cursed-wasteland-14-2017-11-27/?do=findComment&comment=3602940 Â Also you need disable combat surrender before get first hit by radroach in vault 111. If you have already hit it's count as your surrender. And when you take off dress, this hit "resumes" and you surrender. Then even if you disable a surrender, hit still are in memory and you surrender always. Bug in DCW combat surrender.
XobaPipets Posted February 22, 2022 Posted February 22, 2022 22 hours ago, Elsidia said: https://www.loverslab.com/topic/66941-deviously-cursed-wasteland-14-2017-11-27/?do=findComment&comment=3602940 Â Also you need disable combat surrender before get first hit by radroach in vault 111. If you have already hit it's count as your surrender. And when you take off dress, this hit "resumes" and you surrender. Then even if you disable a surrender, hit still are in memory and you surrender always. Bug in DCW combat surrender. Thank for your answers
lillithcyanide Posted February 22, 2022 Posted February 22, 2022 The command for dcw_hidepipboy isn’t working? I want to turn off the hidden pipboy and I’ve put in the console command but it won’t show the pipboy?
Elsidia Posted February 23, 2022 Posted February 23, 2022 (edited) 12 hours ago, lillithcyanide said: I want to turn off the hidden pipboy and I’ve put in the console command but it won’t show the pipboy? Maybe not work on all situations. Better use: set DD_PipBoyAlwaysHide to -1 It's set always not hide pipboy and force rewrite of DCW hidder.  Then wait 15 sec while it's update new status. If you have own pipboy hidder it's will hide too.  Edited February 23, 2022 by Elsidia
_Rick_ Posted February 24, 2022 Posted February 24, 2022 I dont know if im dumb or what but i cant figure out where to go next after you've exited Vault 111. I found the Instructions note but it doesent help me in any way.  And then theres the locksmith i found in Dugout Inn. I think hes broken, I cant talk to him, i press E and he just says: Yes? Huh? Everytime.
Elsidia Posted February 24, 2022 Posted February 24, 2022 3 hours ago, The Gaming Soviet said: And then theres the locksmith i found in Dugout Inn. I think hes broken, I cant talk to him, i press E and he just says: Yes? Huh? Everytime. Then you break that quest. You need continue vanilla quest line: going to sanctuary, help people in museum and then quest target changes to - explore Diamond city. When you enter in city by legal way :see cut scene with Piper, then speak with people where what argue to Piper, quest objective changes to - find blacksmith in Diamond city. Then you can speak with this blacksmith. if you enter in Diamond city in another way - it breaks a quest forever. Maybe you can play with set quest stage to .. to continue a quest.
_Rick_ Posted February 24, 2022 Posted February 24, 2022 (edited) 2 hours ago, Elsidia said: Then you break that quest. You need continue vanilla quest line: going to sanctuary, help people in museum and then quest target changes to - explore Diamond city. When you enter in city by legal way :see cut scene with Piper, then speak with people where what argue to Piper, quest objective changes to - find blacksmith in Diamond city. Then you can speak with this blacksmith. if you enter in Diamond city in another way - it breaks a quest forever. Maybe you can play with set quest stage to .. to continue a quest. Thanks, i wanted to skip walking all the way to Diamond City so i used the TMM 1 command to unlock all locations so i could fast travel to Diamond City. Dident know that would break the quest... Edited February 24, 2022 by The Gaming Soviet
_Rick_ Posted February 24, 2022 Posted February 24, 2022 2 hours ago, The Gaming Soviet said: Thanks, i wanted to skip walking all the way to Diamond City so i used the TMM 1 command to unlock all locations so i could fast travel to Diamond City. Dident know that would break the quest... Okay, um i dont know if this is an issue but i got the smith the stuff he needs and then i need to wait. But the quest task never changes. I wait for like one in game week and i still cant talk to him. Any ideas?
izzyknows Posted February 24, 2022 Posted February 24, 2022 54 minutes ago, The Gaming Soviet said: Okay, um i dont know if this is an issue but i got the smith the stuff he needs and then i need to wait. But the quest task never changes. I wait for like one in game week and i still cant talk to him. Any ideas? Since ya done went & broke it, might as well hack the shite out of her! Â sqs dcw_belted then setstage dcw_belted XX (XX= next stage not marked as "done")
_Rick_ Posted February 25, 2022 Posted February 25, 2022 11 hours ago, izzyknows said: Since ya done went & broke it, might as well hack the shite out of her! Â sqs dcw_belted then setstage dcw_belted XX (XX= next stage not marked as "done") Thank you it worked
MetZwerg Posted March 10, 2022 Posted March 10, 2022 On 2/11/2022 at 12:29 AM, Niveket said: Â thanks for the info..... Â
Elsidia Posted March 17, 2022 Posted March 17, 2022 I want to ask DCW players about combat surrender how it's works. If you are in middle game and you wear catsuit it surrenders with first hit? Also for experienced players i want to ask: your player in middle game, have high level (after complete all 2 main DCW quests) is still essential? That i need because i can't understand Kimy idea how must work surrender in middle game. And depend on this idea how i need fix this bloody surrender to be as in original. Â In my game player is non essential and surrender mostly not work as player always dead. I assume player non essential is because of damaged save (i have before AAF surrender as not surprise of my bad save status) But maybe somehow in middle game DCW turns off player as essential (i'm not found proof of that in DCW mod, but maybe i search in bad way) Because i need clean my brains and got other players experience of it. best solution is: Player level 25. Status Essential Or Player level 25 Status nonEssential. Â Teaser: combat surrender status on that moment, player surrender with one hit works only if you wear a restraints what disable fighting and you are nonessential (seems wrong need fix this essential thing). Player surrenders if you are dead and have status essential. Works right. Â Thanks for help!
izzyknows Posted March 17, 2022 Posted March 17, 2022 2 hours ago, Elsidia said: I want to ask DCW players about combat surrender how it's works. If you are in middle game and you wear catsuit it surrenders with first hit? Also for experienced players i want to ask: your player in middle game, have high level (after complete all 2 main DCW quests) is still essential? That i need because i can't understand Kimy idea how must work surrender in middle game. And depend on this idea how i need fix this bloody surrender to be as in original. Â In my game player is non essential and surrender mostly not work as player always dead. I assume player non essential is because of damaged save (i have before AAF surrender as not surprise of my bad save status) But maybe somehow in middle game DCW turns off player as essential (i'm not found proof of that in DCW mod, but maybe i search in bad way) Because i need clean my brains and got other players experience of it. best solution is: Player level 25. Status Essential Or Player level 25 Status nonEssential. Â Teaser: combat surrender status on that moment, player surrender with one hit works only if you wear a restraints what disable fighting and you are nonessential (seems wrong need fix this essential thing). Player surrenders if you are dead and have status essential. Works right. Â Thanks for help! Can't be much help cause I completely removed the combat surrender crap. Causes waay to many issues to be worth bothering with... in my opinion. LOL
Elsidia Posted March 17, 2022 Posted March 17, 2022 (edited) 2 hours ago, izzyknows said: Causes waay to many issues to be worth bothering with... in my opinion. LOL At this moment i test new surrender system. Found some solutions Most at this point works fine. I hope will be in future too. But there still is many work on it. I hope if you like idea of surrender as itself new surrender will be fine. What we got at this moment: 1) Player need be essential or in most case she dead. 2) Restraints equipping system is left old. Maybe plan in future add some improvements and anti cheat system if surrender will work smoothly itself. Already add some hidden anti cheat system) 3) Surrender time are more longer (4 sec? - probably), but correctly exit from weapon battle pose to avoid straitjacket wear bad. 4) One hit surrender works only if you are in heavy restraints (can't fight) If you are in catsuit or dress, or hobble dress you can fight on your own risk while health are low. 5) Removed surrender bug in Vault111 6) Removed multiple times trigger surrender while active surrender procedure work. It can lead to death, but if player is essential will be fine. At this moment work on wrong detect insects as humans. If it done surrender system will be completed. Then need avoid device conflicts what left into DD (some of it already fixed)  All system is rework on fact is player are essential. Will do test walkthrought of DCW to test if it sometimes not remove essential flag. All of it takes i time. Don't want publish not tested mod. technically surrender works without essential flag, but there is big chance to dead as i can't suppress attack after surrender and before enemies are pacified player dead and even not restore a health. maybe that was my save damaged and now work 100% good, don't know. Can say last tow two days was intense as i got many bugs and 0% chance to understand why. Probably my fault as i tested on possible damaged save. Edited March 17, 2022 by Elsidia
sebas379 Posted March 25, 2022 Posted March 25, 2022 (edited) On 3/17/2022 at 5:22 PM, Elsidia said: Â 5) Removed surrender bug in Vault111 Â I assume thats the one when I grab the equipment in the stash? Â Also, my pipboy disappears upon leaving the vault, and with it any access to the inventory, quest log and so on. Thats....problematic Edited March 25, 2022 by sebas379
Elsidia Posted March 25, 2022 Posted March 25, 2022 24 minutes ago, sebas379 said: I assume thats the one when I grab the equipment in the stash? I hope it's was 1 bug but instead of that it was 3,5 bug. 1) In Vault111 you wear a suit - what triggers one hit surrender even if you can fight. Fixed. Now one hit surrender triggers by special keyword dd_kw_HeavyBondage. I add this keyword to items, what don't allow fight. As in hobble dress it's no more trigger surrender and in theory after that fix you remove this dress without surrender. 2) Wrong race check. In DCw is check if you are attacked by humans or creatures. If creatures attack and you surrender it's left you without restraints as there no humans. But in DCW was used GetActorBase() as it returns wrong race. Radscorpions are detected as humans in that check. need use getleveledactorbase(0 as those creatures have level and then race is detected right. Strange Fallout 4 system. That means even if surrender to radscorpion in Vault11 it will end without put on restraints - Fixed 3) Bleed surrender bug. While player are essential when you are hit it's triggers DCW bleedout surrender timer. This timer wait, while you are restored controls (while are in bleedout animation player lost controls and restore when animation end) And the you surrender as surrender as DCW thinks was triggered by death (you are essential and can't death instead of that triggers bleedout). But while you are in hobble dress this dress partially disable a movement. Because if bleed out timer is triggered, when player takes off dress - it's restore all controls and timer resolves and put on you restraints. Fixed. 3,5) While are study DCW surrender i understand, that this surrender can't work while player is essential. Also if player not essential in 90% instead of surrender it's death. I have no info how must work original DCW surrender, but depend on small info what i got by scripts comments and my suspicion i decide that surrender mechanics need rework completely. A tthis moment surrender works if player are essential and if player not essential (still left 90% chance to dead). that means that even in quest Belted! Surrender works in full force. If you have less health as 10% you surrender. If you are in heavy bondage suit - you surrender. In original script while player are essential, player can only surrender when dead. Fixed.  Conclusion. At this moment surrender works on 100% strength. If you surrender to insects, it's end without restraints on. If you surrender to human it's packs you in restraints. One hit surrender works only on restraints what don't allow fight. You can fight while are in catsuit without problems. Bleedout bug are fixed. I hope. Probably there is strong attacks with sharp items what can put on bleedout. Probably. I haven't any info about that type of bleedout in Fallout 4. But maybe i see this bleeout in Fallout4 while tested surrender. Need more tests. In theory that type of attack can trigger bleedout surrender with one hit. Need more test when i end with DD improve and DCW improve. If all go smooth after i publish DD 2.0 CE9 and DCW CE9 compatible. progress about that - all necessary fixes are made, need complete DD hider addon, alternate straitjackets addon, change some DD restraints, add new textures and based on that textures new costumes, add new restraints based on files hidden inside DD 2.0. As alternate i want to made new silent equip and unequip procedure, add restraints filter, and add new traps perk as in Skyrim for DCW. Add some new traps and surrender. As far future mission - add some new quests. If i figure out how to made quests inside xedit))) As future impossible mission - add rape system based on AFF and impossible animation filters based on restraints on. Â
ChandraArgentis Posted March 28, 2022 Posted March 28, 2022 FYI, I figured out why you sometimes have to escape from gear multiple times. Â If you have more than 1 of a piece of DD gear on you, you have to remove it as many times as you have qty.
izzyknows Posted March 28, 2022 Posted March 28, 2022 On 3/25/2022 at 5:35 PM, Elsidia said: If i figure out how to made quests inside xedit))) Save yourself the grief.. use the CK. xEdit can and will fuck up quests veeeeryl easily.
Elsidia Posted March 28, 2022 Posted March 28, 2022 2 hours ago, ChandraArgentis said:  If you have more than 1 of a piece of DD gear on you, you have to remove it as many times as you have qty. You are wrong. In DD 2.0 i found bug when device is equipped by script sometimes it's equip more than 1 rendered device for item. If you have equipped 1 inventory devices (says gloves) and 3 rendered devices of that gloves, you need escape from that gloves 3 times. No matter how any other devices you have on. i already fix this problem. I hope as i when i think it was fixed it shows up again. But now many tests show, that problem is fixed. Will be published into DD 2.0 CE9. Â
Elsidia Posted March 28, 2022 Posted March 28, 2022 1 hour ago, izzyknows said: Save yourself the grief.. use the CK. I will get more .... grief .... (???) if i do it in CK))) But thanks for warning - will think about it. If i need learn CK. At this moment i have 2 quest ideas, but still need fix DD 2.0 RC8 for publish. In DCW i think i fix all bugs about what i know. Now it's time to remember for me if i miss some bug into DCW. I add txt file of my fixes log. It write on my own "english" so maybe hard understand but on publish mod i will made more better log. Â Â dcw_rc8_compatible_fixes.txt
Konzumas Posted April 10, 2022 Posted April 10, 2022 Anytime I unlock a collar or toy with it's key, the interaction menu pops up and it puts said collar or toy back onto my character. Is there a way to fix that?
Elsidia Posted April 10, 2022 Posted April 10, 2022 1 hour ago, Konzumas said: Is there a way to fix that? Without any info i can say, that you can on more rendered devices as 1 equiped and you need unlock x times, how rendered devices are on. DCW and DD bug. At this moment i'm trying to fix it - for player 99% is fixed but for NPC and all equip system ... i'm stuck badly.
Sweettits Posted April 18, 2022 Posted April 18, 2022 I wish you never added Jack the belter to this mod..... been 4 real days searching for him so my only option is to start a new game because i can not remove this stupid chastity belt. I swear,. if i ever do find him., i will shoot him in the face.
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