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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted
17 minutes ago, Kellogs P said:

Hey the Customization codes dont work how can I fix this? Besides that the mod works fine.

You're not inputting them correctly.

the correct syntax is as follows...

set dcw_cursedlootchance to 10
set dcw_keydropchance to 12
set dcw_keylosechance to 14
set dcw_restraintsdropchance to 20

Posted (edited)

It seems that every time I successfully remove a hobble dress by any means I automatically surrender, EVEN WHEN I have is set to 'off.' At first I just thought the beginning belted quest was buggy, but it's literally every time...

 

The papyrus logs aren't helping but I have them if someone better than me wants to check em out.

 

Edit: yeah I figured out that the settings only work BEFORE the device gets put on, fair. But why only hobble dresses (maybe specifically the black one?)

Edited by Naz_Oni
Posted
7 hours ago, Naz_Oni said:

But why only hobble dresses (maybe specifically the black one?)

Any restraint what restraint leg movement and are suit. And only on start game while you are essential (when running Belted! quest) - after that when player stops be essential, you will surrender with first hit in that dress, if combat surrender is active.

Posted (edited)

In the DCW mod, there is a mention of an NPC that can assist the player in completing the "Belted!" quest in the wasteland (I'm currently a level 25 and am a tad clueless as to how to complete the "Belted!" mission). Are there any hints as to where that NPC might be? There are no hints listed on the map, and I'm getting a tad frustrated. In additon, the "dcw_xxxxxx" command line keywords are not recognized by the command prompt in Fallout 4.

Edited by Shxdy
Posted
4 hours ago, Shxdy said:

In the DCW mod, there is a mention of an NPC that can assist the player in completing the "Belted!" quest in the wasteland (I'm currently a level 25 and am a tad clueless as to how to complete the "Belted!" mission). Are there any hints as to where that NPC might be? There are no hints listed on the map, and I'm getting a tad frustrated. In additon, the "dcw_xxxxxx" command line keywords are not recognized by the command prompt in Fallout 4.

Look in the Dugout Inn.

Scroll up a couple posts for the correct command format.

Posted (edited)
9 hours ago, Shxdy said:

a tad clueless as to how to complete the "Belted!" mission).

If You enter in Diamond city first time illegally (not through main gate) by trigger FO4 vanilla scene with Piper, then Belted! is screwed up and you never will proceed to next step of Belted! quest and never meet NPC, what helps you.

Edited by Elsidia
Posted
On 1/25/2022 at 1:24 AM, Elsidia said:

If You enter in Diamond city first time illegally (not through main gate) by trigger FO4 vanilla scene with Piper, then Belted! is screwed up and you never will proceed to next step of Belted! quest and never meet NPC, what helps you.

Actually, I arrived at Diamond City and was informed to meet a mechanic (Jack the Smith) and was instructed to get a number of parts to build a device to enable me to escape the chastity belt and gear. I got everything, returned to Jack, and was then informed to go to a dead drop (which I forget where that was). I left the note, and was then instructed to go back to Vault 111 to meet Alice. Alice helps, and then you're free.

  • 2 weeks later...
Posted (edited)
On 1/26/2022 at 5:10 PM, Shxdy said:

Actually, I arrived at Diamond City and was informed to meet a mechanic (Jack the Smith) and was instructed to get a number of parts to build a device to enable me to escape the chastity belt and gear. I got everything, returned to Jack, and was then informed to go to a dead drop (which I forget where that was). I left the note, and was then instructed to go back to Vault 111 to meet Alice. Alice helps, and then you're free.

It's important to note that you have to sit through everything.

-You walk up to Piper and let her do her entire intercom stageplay.

-You don't have to exhaust the dialogue with her before the port lifts, just advance.

-You don't have to exhaust the dialogue with her after the port is lifted but before you meet McDonnaugh. Just advance.

-You must sit through the Mcdonnaugh/Wright stage-play, but you don't have to exhaust the interactions. Just advance.

Using the 'hit to advance' speedrun-strategy to speed up these sequences breaks the belted quest and Jack the Smith will only greet you.

Using a 'push out of doorway'-mod to speed up these sequences breaks the belted quest and Jack will only greet you.

Skipping any part and especially ignoring the McDonnaugh/Wright stage-play breaks the belted quest and Jack will only greet you.

 

If you've been a good little slave during the seguences (LOL), you're good and the entire belted quest can now be completed as once you enter DC the questline diverges from the MQL. From my own testing of DCW, I found that doing any quests, including helping Trudy from the Dumlin Diner, has the potential to alienate Jack the Smith. The highest success-rate I've had completing Belted is by adding the Hardship mod for the beggar/whore toggle that makes you non-hostile to most everything. Use the Cheat-terminal mod to have access to saving in Survival (Or use the smoking-mod, or Gophers 'Don't tell me to sleep' mod.) BEFORE you get anywhere close to Piper the first time. <-IMPORTANT!!

100% Belted quest completion:

Alternate start to skip pre-war, because fuck that noise.

Follow the bobby-pin quest-marker to the absolute fucking T. Ignoring that can and will break Belted.

Before opening the Vault-tec chest in the vault-door area, disable any kidnap mod that you have. DON'T GET KIDNAPPED!!

Get the DD stuff if you want. Because hell yeah!

Don't do anything else after leaving the Vault but enable Beggar/Whore mode (Easy street play, not for everyone.) and scramble to DC. Ignore everything, including Codsworth. Getting your ass to DC is 100% priority.

Before entering the square infront of DC, disable Beggar/Whore if you used that and save using any of the three methods mentioned. If you have access to the console in Survival, but don't use saving-mods then open the console and type: save"abouttomeetpiper", hit enter and close console.

Now do the whole song and dance with Piper and McDonnaugh.

Enter DC.

Ignore everything and everybody. Don't talk to the pastor if he's somehow outside trying to broom dirt. Just get to the Duggout. Ignore the spiel that Hawthorne and the Brobrov Brothers are doing. Jack the Smith is close to where they are though. Engage Jack the Smith.

 

If you ignored everything and made a beeline for DC, saved before meeting Piper, did the whole song and dance before entering DC proper, went to the duggout and Jack will only greet you, you're running mods that have eager NPCs coming up to you for sexy times, autonomous player-rape or kidnapping. Mods that override player-control break Belted before it diverges from the MQL. Or you did at any point interact with NPCs that aren't Piper, McDonnaugh or Jack after making the control-save. Reload the control-save and try again.

If you did everything right after the control-save, you screwed up before it, including, but not limited to:

-Getting violated after losing a fight and then relocated as a mod function;

-You have Bad End and Purgatory running and that kicked in at any point;

-You had mod force-interacting with you in another fashion (combat strip for instance.);

-Deat-Alternative mods (Not Bad End/Purgatory) that remove player-control, disallow player-death and relocate the survivor will break Belted upon activation;

-(Eyebrow raiser now) You're using an armor hiding mod like concealed armors or others. They probably conflict with DCW's own DD-hider, but I've never been able to confirm that.

-You have AAF set to strip everything and an AAF sex-scene was started during Belted. Make sure that your Survivor gets fucked through her Belt. Unrealistic, I know. But unless you want to spend hours setting up mods so that only giving head and handjobs are selected, I guess you'll  have to suspend disbelief.

 

Basically, you have to avoid as much disturbance to your survivor's state after leaving Vault111 prior to meeting Jack the Smith for the first time. Do not interact with quest-starters/quest-givers. Don't talk to tertiary NPCs. Don't get stripped or lose control over your survivor. Once you have met Jack the Smith for the first time and he has given you the follow up quest, you're good and you can complete Belted in any way that strikes your fancy. Remember that you can set AAF to whatever you like after you're freed from the belt though. DCW functions under AAF, but it was made during the heyday of Fourplay. It's rather temperamental and requires some TLC from the user.

 

The mod isn't broken though and works as Kimmy intended it half a decade ago. It's just that new mod-technologies and sexual-interactivity possiblities in FO4 have progressed whereas DD and DCW have not. Stacking a building of different AAF mods on top of DD and DCW will cause cracks to appear in the foundation.

 

Oh, also... the mod that adds a DD-unlocker to workbenches breaks Belted if you try to removed the belt using the option. Avoid using it while wearing the belt and most certainly don't use it before meeting Jack the Smith for the first time. After you're freed from the belt, the DD-workbench unlocker mod is fine to use and a god-send if you're just done some DD-play and get restricted again a minute later. Even slaves love some free-time, LOL

 

Also, don't use the Hacker who lives in the Duggout too. You get it-- the Belt in the Belted QL is fucking sacred. Don't tamper with it.

Edited by javamonsoon
Posted
5 hours ago, javamonsoon said:

You get it-- the Belt in the Belted QL is fucking sacred. Don't tamper with it.

Or get to DC any way you want, coc diamoncitywhatever works fine, whenever you want, and use the console command....

setstage dcw_belted 30

or if you want to skip John's rambling and get to collecting parts...

setstage dcw_belted 40

Posted
2 hours ago, izzyknows said:

Or get to DC any way you want, coc diamoncitywhatever works fine, whenever you want, and use the console command....

setstage dcw_belted 30

or if you want to skip John's rambling and get to collecting parts...

setstage dcw_belted 40

Sure, you can also use the relocator-option in the Cheat-Terminal mod or just don't play FO4 at all. ?

Posted
37 minutes ago, javamonsoon said:

Sure, you can also use the relocator-option in the Cheat-Terminal mod or just don't play FO4 at all. ?

Knowing how to get around bugs is a requirement to play Bugthesda games.. and mods. LOL

Posted

Does anyone have any files/a tutorial where they managed to get the straightjacket w/ boots option working for DD in Fallout 4? If so, would you be willing to provide information/files as to how you accomplished it??

Posted

It's impossible. I remove from boots body slot and that's best what i got:

Spoiler

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Spoiler

ScreenShot32.jpg.40cf72e443f9f04e5494e40d53e8d50e.jpg

Spoiler

ScreenShot33.jpg.f8ebc0439739b432c804d3e704110e30.jpg

I hear that in DD 2.0 RC8 are some boots combined outfits.

Posted (edited)
11 hours ago, Elsidia said:

It's impossible. I remove from boots body slot and that's best what i got:

  Reveal hidden contents

ScreenShot31.jpg.7f7c05d799a870a918b3ba2fb7f90f80.jpg

  Reveal hidden contents

ScreenShot32.jpg.40cf72e443f9f04e5494e40d53e8d50e.jpg

  Reveal hidden contents

ScreenShot33.jpg.f8ebc0439739b432c804d3e704110e30.jpg

I hear that in DD 2.0 RC8 are some boots combined outfits.

There are combined outfits in the new version, however I failed to get them to work. I attempted to swap them into a visible option (leather straightjacket + boots into leather straightjacket) however I made all leather straightjackets in the game vanish (can't be crafted or purchased, I'm looking to fix that if I can). How did you do what you did? I'm hoping to figure out how to A) fix my problem, and B) make it so I can equip a straightjacket and boots to Nora.

 

Also, if that's not possible, is there a mod that would enable the player to equip multiple restraints (by increasing the number of armor slots) from DD (straightjacket and boots, restraint dress and boots, hobble dress and boots, etc.) without issue?

Edited by Shxdy
Posted (edited)

The auto surrender when arms are bound is pretty annoying since it somehow procs when youre wearing the pink catsuit or any corset. 

Is there a way to turn of the auto surrender?

Edited by Niveket
Posted
52 minutes ago, Niveket said:

The auto surrender when arms are bound is pretty annoying since it somehow procs when youre wearing the pink catsuit or any corset. 

Is there a way to turn of the auto surrender?

Use the Deviously Cursed Menu mod to get MCM options. Surrender is in there.

Posted
1 hour ago, Shxdy said:

(can't be crafted or purchased, I'm looking to fix that if I can).

With DD 2.0 RC8 can't help i can't install this version as i have own made DD 2.0 fixed and updated.

You can't add new slots and for DD is enough slots. I don't hear any mod what change slots count as it's built into main FO4. And if Skyrim has feet slot and feet was made as separate part and in this slot can made boots, then Bugthesda decide in FO4 remove a feet slot. Why? I don't know. And feet is included into body. That means if you want made boots it's must be go with body slot. Armor and boots aren't can be separate.

In DD restraint boots use body slot 33 and Left [A] 44, Right [A] 45 slot. As straitjacket are slot 33 it can be equipped with boots.

I made very easy way: remove body slot from all boots and left only 44, 45 slot for boots. But it's made a ghost body by fallout 4 when equipped with any body armor.  For straitjacket that means show up cut off arms and legs not fit body (as you see into screenshot)

You can just open xedit and remove all body slots 33 from armor and armor addon (most need remove from armor addon):

Spoiler

Clipboard.jpg.ed87b099980940831a7437663f1a9b97.jpg

Spoiler

Clipboard1.jpg.9b82cd324e4871a5e76e205e1ca28e4b.jpg

 

Posted (edited)
1 hour ago, Niveket said:

Is there a way to turn of the auto surrender?

Or you can read this main page info about this mod, open a console and type green part into to turn off combat surrender:

Citation from main page: If your character gets defeated in combat, she will no longer get killed. Instead she will surrender to her enemies, who might put her in some devices for giggles. If you don't like this feature, it can be disabled by setting dcw_enableCombatSurrender to zero.

Command: set dcw_enableCombatSurrender to 0

 

Edited by Elsidia
Posted
1 hour ago, Elsidia said:

Or you can read this main page info about this mod, open a console and type green part into to turn off combat surrender:

Citation from main page: If your character gets defeated in combat, she will no longer get killed. Instead she will surrender to her enemies, who might put her in some devices for giggles. If you don't like this feature, it can be disabled by setting dcw_enableCombatSurrender to zero.

Command: set dcw_enableCombatSurrender to 0


I don't want it turned off when dying. Just for the bound auto surrender mechanic so il try the deviously cursed menu and see if it works

 

Posted (edited)
1 hour ago, Niveket said:

I don't want it turned off when dying. Just for the bound auto surrender mechanic so il try the deviously cursed menu and see if it works

You can't turn off auto surrender mechanics and left surrender. It's the same.

You can turn it off and die. Or you can left turn in, not die and auto surrender when wear a suit.

Ok try second time. There is one surrender.

When you are hit it's check if you wear a suit (straitjacket, catsuit, any DD suit) And if you wear - you surrender even if have enough hp. DCW thinks, that you mare heavy tied and can't fight even if you wear only corset - it's too are suit. (bug in script). And then only then it's check if you hp is lower as set for surrender.

If you turn off combat surrender it's never check your hp and you always dead.

Edited by Elsidia
Posted (edited)

Tried running this, cursed loot chance was pretty much every other container (corpses included). Keys literally never spawned in two hours of searching and I looked in every damn container. Struggle even with Strength values past 16 were largely unsuccessful. Console commands to modify these values also didn't work. Cool concept, but it's practically constantly hobbling you with arm and leg cuffs, thus rendering you completely helpless to bad RNG, in the middle of combat for daring to loot an attack dog corpse in the middle of a gunfight with Raiders. 

I'd suggest toning down the stock chance for a cursed item to 1% and raising the chance of finding a key to 5-10% per container. And the only containers that CAN activate these chances should be actual chests and containers, NOT corpses.

Edited by ComradeSch47
Posted (edited)
7 hours ago, ComradeSch47 said:

And the only containers that CAN activate these chances should be actual chests and containers, NOT corpses.

I suggest you know how to use CK, because container lists are build into mod as form list. Not far into it, but corpses are containers too and maybe have the same reference as chests

Edited by Elsidia

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