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Deviously Cursed Wasteland 1.4 (2017-11-27)


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Posted
1 hour ago, Varithina said:

Not too sure the defaults, but they are posted somewhere in the thread, though these were the values I used when playing with this mod;

 

Note the values are % so 1.0 is 1%, well unless it got changed at some point it used to be anyway.

 

set dcw_slavecollardropchance to 1.0
set dcw_slavecollarkeydropchance to 5.0
set dcw_enableBeltedQuest to 0
set dcw_keydropchance to 5.0
set dcw_restraintsdropchance to 1.0
set dcw_cursedlootchance to 0.5
set dcw_keylosechance to 0.0
set dcw_enableCombatSurrender to 1.0
set dcw_jackquestchance to 0
set dcw_jackquestchancesleep to 0

 

If you copy or place those settings into a .txt file in your fallout 4 directory, call it something like cursedlootsettings.txt when in game you can then open the console up and type bat cursedlootsettings and it will set each of those values one by one.

Thanks a bunch!

Posted
On 8/25/2018 at 4:43 PM, Solhof said:

Can anyone help me? After I finish the starting mission with the hobble dress and all, my character is stuck in a t-pose when not having a weapon equipped, and constantly doing the jumping from the hobble

equip and uneqip the leg shackles you found in the trunk

 

On 8/23/2018 at 1:37 AM, roguexeno said:

hello i love this mod and want to play it more but i'm having problems with the Jack the belter quest. i go to the location that is marked on my map to find Jack and hes not there its really annoying as i need to fast travel if anyone can help please say.

look around there should be a letter, i got sometimes that the letter glitched under the ground had to use the console command tlc to reach the letter

Posted

So if I use the command 

set dcw_cursedlootchance to 100.0

(or 99.9, in case the mod doesn't like 100%)

What do I need to do to actually refresh the looting bondage chance? I changed the value, went into different areas, in and out of buildings, entirely new sectors of the world map, and nothing seemed to change it.

Posted
20 hours ago, k.okkim said:

So if I use the command 


set dcw_cursedlootchance to 100.0

(or 99.9, in case the mod doesn't like 100%)

What do I need to do to actually refresh the looting bondage chance? I changed the value, went into different areas, in and out of buildings, entirely new sectors of the world map, and nothing seemed to change it.

It should, and as far as I am aware it should be instant, though it may only kick in so to speak when the containers are refreshed.  Not too sure in this instance, kimy might know for certain, if she has time to respond.

Posted
On 9/7/2018 at 9:41 AM, Varithina said:

It should, and as far as I am aware it should be instant, though it may only kick in so to speak when the containers are refreshed.  Not too sure in this instance, kimy might know for certain, if she has time to respond.

My experience says that containers need to either refresh and/or load into existance before a change to the DCW probabilities affects them. Easiest method is to either move far enough to load a new cell, at which point it's containers should have the new settings.

 

Example: if I your the slave collar chance to 100% while inside the Red Rocket near Sanctuary, none of the Red Rocket's containers will update to the new setting, even if they haven't been touched yet. Walk all the way down the hill into Concord, and Nora will get locked in the slave collar by the first container she opens every time.

Posted

Bug report with DCW 1.4:

 

The latex minidress given to the player by Alice shows 250 damage resist in the inventory, but when worn the player's defense rating only increases by 100. Using the console modAV command to temporarily add a large nonzero value confirms there isn't a bugged out negative modifier issue, or at least it seems that way.

 

I'm not particularly upset since it's still almost as good as ballistic weave 5.

  • 3 weeks later...
Posted

Hi there,

got  a funny bug somehow in my game-loadorder or whatever. I can play "the belted" and other quests just fine, only I never see any text when the people talk back to me. the popup window with the answers  / dialog options  work just fine. Only no story ?

Anybody got an idea what could be causing this?

 

Posted

After several hours of playing I was like "Why are no keys dropping?!", even after I set the key drop chance to 100%.  I came here to report the issue, then I saw your post Varithina about the belted quest.  Thank you for that.  Cheers to you!

Posted
3 hours ago, skeletim14 said:

Im having trouble with the chest in vault 111, It initiates a combat surrender for no reason then leads to an endless load screen. any solutions?

 

The mod is triggering dialog boxes that you can't see since the screen is black.  You have to hit enter, and probably more than once.

Posted

I'm stuck doing the Alice in Wasteland quest, I got all the way up to the bandit leader after Alice gagged and restrained me in a yoke however the bandit leader only makes mocking remarks about me being gagged and I can't progress any further is there any way I can fix this or end the quest? The rest of the mod is not working while this quest is active (By design I know)

Posted

When is the belted quest supposed to trigger? Because I played through the whole opening sequence and nothing happened when I popped out of the cryo pod

  • 2 weeks later...
Posted

I heve a little problem with the "Alice in wonderland" quest. It seems like everytime i enter Alice's hideout, the floores and walls wont spawn and i fall into the endless grey...

Can anybody help?

Posted

Having problems with the initial questline getting out of the vault. It works fine til i get to the chest and get the items then it does a combat surrender once i loot the items (guessing this is scripted) and starts to teleport me elsewhere but it just infinite loading screens. Any idea what might be causing this?

 

Love the mod other than that btw.

Posted

Skimmed through the thread and couldn't find the answer, so forgive me if it's been answered already:

I have a playthrough I've already started. If I wanted to use the mod without doing the quests associated with it (just jump straight into the cursed loot portion of the mod and bypass the Belted! quest entirely. No offense, just want to cut to the chase.) without having to restart entirely, would that be possible? And if so, what would I need to do in order to make it work? I'm just asking because the description states that turning the Quest flag off in the settings doesn't work once you leave pre-war Sanctuary, but I'm not sure if this just means that it just won't start the quest, or if once it's installed it runs by default and can only be disabled before the cryopod.

Posted
14 hours ago, SteampunkCaptain said:

Skimmed through the thread and couldn't find the answer, so forgive me if it's been answered already:

I have a playthrough I've already started. If I wanted to use the mod without doing the quests associated with it (just jump straight into the cursed loot portion of the mod and bypass the Belted! quest entirely. No offense, just want to cut to the chase.) without having to restart entirely, would that be possible? And if so, what would I need to do in order to make it work? I'm just asking because the description states that turning the Quest flag off in the settings doesn't work once you leave pre-war Sanctuary, but I'm not sure if this just means that it just won't start the quest, or if once it's installed it runs by default and can only be disabled before the cryopod.

A better way of putting it would be: You need to disable the quest before you exit the cryopod. Otherwise it WILL trigger when you arrive at the cryopod.

I personally use Start Me Up, and when i visited the cryopod the quest triggered, and softlocked the game. I went back to a previous save to solve it and then disabled the quest. If Belted! is disabled the normal cursed loot will just work. Remember to set the chances! Use "help dcw 3" in console to check current values.

Posted

Sorry if this is the wrong thread to post this (let me know and I'll post it in the more relevant place instead), but, about the combat surrender feature: is there any Skyrim equivalent to this specific effect? (i.e. where you will surrender in combat and have devices locked on but with no sex animation)

Posted
1 hour ago, BioHunterGold said:

Sorry if this is the wrong thread to post this (let me know and I'll post it in the more relevant place instead), but, about the combat surrender feature: is there any Skyrim equivalent to this specific effect? (i.e. where you will surrender in combat and have devices locked on but with no sex animation)

This is absolutely the wrong place if asking about skyrim mods. But I would suggest searching for "cursed loot" in the skyrim mods section.

Posted
7 hours ago, JCopler said:

For some reason when the traps trigger the items won't equip on me and the slave collar won't do anything. Anyone can help ??

Do you have ALL dependencies?

Posted
On 10/26/2018 at 1:23 PM, BioHunterGold said:

Sorry if this is the wrong thread to post this (let me know and I'll post it in the more relevant place instead), but, about the combat surrender feature: is there any Skyrim equivalent to this specific effect? (i.e. where you will surrender in combat and have devices locked on but with no sex animation)

 

The mod you are looking for is called "AAF Violate". It can be found here:

 

 

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