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Yiffy Age of Skyrim


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Posted

Yes. Get the old Furry Age out of there.

 

Also, all armor, clothing, and NPC mods should go before YA. Otherwise you may not pick up the race assignments for armor. (Which is what's happening there--the game can't find a helmet to put on the NPC so it shows nothing, but the helmet would have hidden the ears, so the game doesn't show the ears.)

Posted

I use "Populated Lands Roads Paths Legendary Edition MCM version" and get a missing Master Error if i install the "YiffyAgePopulatedPatch 02 00". The esp from Populated Lands Roads Paths Legendary Edition MCM version have a "Populated Lands Roads Paths Legendary.esp" but the Patch want a "Populated Lands Roads Paths.esp"

Can i just rename the .esp or wait for a fix?

Posted

I *think* you can just rename the file and it will be fine. Worth trying, anyway.

 

Would probably better to use tes5edit to just change which master the file is looking for. But i'm not experienced in the whole modding sphere, that's just what i used to make outdated mods work with USLEEP.

Posted

Then keep your clothes on. Think people want to see that?

 

Another topic: I bugs the hell out of me that all the elders are cats, regardless of their in-game race. I'm thinking I'm going to turn them all into nords, since the vast majority are nords. I think I can do that without breaking people's games, though the more mid-game changes you have the more unstable it gets, I think.

 

I might do a special script to give them more washed out and lighter face tints to indicate that they're old. I might do that for some of the NPCs who are old but don't have the elder race, like Nurelion--give them grey hair and muzzle.

 

For the few elders who aren't Nords--and some, like Crescius Caerellius, make no sense if they aren't their proper race--I could just change the race. Does anyone know a reason why I shouldn't? I've never understood why elders are their own race. What breaks if I change it?

 

Or I could force him to an Imperial/Vaalsark head and facegen him that way. Again, anyone know a reason why I shouldn't?

Posted

Then keep your clothes on. Think people want to see that?

 

Another topic: I bugs the hell out of me that all the elders are cats, regardless of their in-game race. I'm thinking I'm going to turn them all into nords, since the vast majority are nords.

 

Yaaaaaay!

 

On a side note, I have this stuck in my head now: bad dog bad dog, whatcha gonna do when they come for you...~ sorry spent way too much time laughing at that

Posted

Another topic: I bugs the hell out of me that all the elders are cats, regardless of their in-game race. I'm thinking I'm going to turn them all into nords, since the vast majority are nords. I think I can do that without breaking people's games, though the more mid-game changes you have the more unstable it gets, I think.

[...]

 

For the few elders who aren't Nords--and some, like Crescius Caerellius, make no sense if they aren't their proper race--I could just change the race. Does anyone know a reason why I shouldn't? I've never understood why elders are their own race. What breaks if I change it? Or I could force him to an Imperial/Vaalsark head and facegen him that way. Again, anyone know a reason why I shouldn't?

I think the only reason the Elders are their own separate race is to give them the specific old/wrinkled body textures, because that is the only actual difference with the other standard races.

 

There shouldn't be any problem with swapping them to other races unless there is any kind of script or dialogue or whatever that checks for the ElderRace, but I don't see why there would be something like that, so it's unlikely to cause issues. I guess you can simply try it out, because IIRC there are only 10 Elder NPCs tops, so testing them on a case-by-case basis should be easy.

Posted

What I'll do is, I'll make the elder race use the nord skins instead of khajiit, which will fix most of them. I might do a washed-out fur variant just for grins. Then I'll switch the few leftovers to whatever race they should really be, and play with the coloring to make them grayer.

Posted

First off I wanna say its outstanding that someones taken the time and effort to make a mod like this. It's really awesome how much the community contributes to this mod. Hopefully I can get a bit of help with an issue that is related to but not identical to IcDel's issue with the statue and a message with the corrupt .NIF file.

 

So far, everything's running smoothly otherwise, LooT's keeping things in the proper order and Im making sure to keep Yiffy Age loaded after any relevant armor mods but in game Im getting a CTD whenever initializing any sexlab animation or anything that changes the animation state of the BadDog sheath, both male and female. After testing the same situation using the UNP base schlong from SoS the animations went off without a hitch, and CrashFixes is indicating there is issues with the 'arousal states' of the BadDog sheath.

 

So far I've tried replacing the .NIF files in question with fresh ones from a new download. Shifting them from their home folder and running NIFHealer on the files in question and then returning them to their proper place (and name), and finally a complete reinstall of the most basic items (Sexlab, Yiffy Age and its req, Matchmaker). Im still receiving the error about the potentially corrupt .NIF file, and I would love to use this mod over the default bits offered by SoS (mostly since their colors dont match any of the furry skin textures in the slightest), but I can't seem to diagnose exacactly what the issue is, or if its a false error and the crash is being caused by something else. Any useful advice would be greatly appreciated.

Posted

Any error reports from NifHealer? I think those meshes are clean. I'm not hearing of problems from others, anyway.

 

None that it was giving me I did find one error with Block 17 of the SheathF_p0_1.NIF in NifHealer however, the procedure finished, and I put them back. No one else has been reporting these issues like you said so Im not sure if its something else cluttering up Skyrim's loading and causing the files to be in error or what not. Unfortunately I've got quite a few mods on my load order and don't wanna shove a list of 201 items into here, but I can find specifics if theres a common mistake. I've got all the relevant patches for Yiffy Age and SoS, and Im not seeing errors or conflicts with those.

 

Edit: The only issues I'm getting after a couple more tests are -just- with the BadDog sheath, and female sheath. All regular SoS types work fine including VectorPlexus, Smurf Average, and Muscular, as well as the UNP. Animations load up, no CTD, no errors on Papyrus.

Posted

I'm so impressed and fascinated about this mod but it's so frustrating that it requrie so many other mods in order to make it work probably and to get full benefit of it. I hope so badly that it would be possible to download a single compressed package with all the folders and files that only need to be extracted into the Skyrim's Data folder just in order to use this.

 

Then people could use the Mod Organizer in order to activate all the mods and to run the game with, if there are unexperienced users that don't know how to activate them manualy through the plugins.txt file.

 

I tried to use the Mod Organizer to run this mod and tried my best to find and download the mods it told me that it needed. It's complicated when I should download other mods because there was always more than one download option to each mod.

 

I manage to install enough mods to stop the warning icon from showing. The game seems to load and I started a new game but after a minute, then the game shut down. Another thing, I used a nudist mod and could see that the male missing their genitals too. :(

 

I giving up on trying to get this mod to work, because I feeling I starting to loose my mind. I can't thank that person enough, that manage to release this package I mentioned in the start. :D

Posted (edited)

I'm so impressed and fascinated about this mod but it's so frustrating that it requrie so many other mods in order to make it work probably and to get full benefit of it. I hope so badly that it would be possible to download a single compressed package with all the folders and files that only need to be extracted into the Skyrim's Data folder just in order to use this. [...]

EDIT: Okay, so I just had a very rough day, and I couldn't help but spill some rage in here in the form of a (not really justified) rant. I apologize for that in case someone got to read the previous version of the post.

 

The answer is: no. Sorry, but an All-in-One pack is not going to happen. The main mod already had most of its actual requirements merged into it, and the stuff that is left (SKSE, SkyUI, SOS, UNP...) has to remain separate from this and be downloaded separately. No excuses.

 

If you want, you can tell us what is that you don't understand about installing the required mods alongside Yiffy Age itself, and we (myself included, obviously) will all gladly explain it to you and help you with it as much as you need :shy:. But you have to be the one to actually download and install the mods and set everything up. That's how things work.

Edited by Blaze69
Posted

I'm so impressed and fascinated about this mod but it's so frustrating that it requrie so many other mods in order to make it work probably and to get full benefit of it. I hope so badly that it would be possible to download a single compressed package with all the folders and files that only need to be extracted into the Skyrim's Data folder just in order to use this.

 

Then people could use the Mod Organizer in order to activate all the mods and to run the game with, if there are unexperienced users that don't know how to activate them manualy through the plugins.txt file.

 

I tried to use the Mod Organizer to run this mod and tried my best to find and download the mods it told me that it needed. It's complicated when I should download other mods because there was always more than one download option to each mod.

 

I manage to install enough mods to stop the warning icon from showing. The game seems to load and I started a new game but after a minute, then the game shut down. Another thing, I used a nudist mod and could see that the male missing their genitals too. :(

 

I giving up on trying to get this mod to work, because I feeling I starting to loose my mind. I can't thank that person enough, that manage to release this package I mentioned in the start. :D

Do the following: 

 

Full, clean install of the game. Delete the Skyrim folder itself after the uninstall. Make sure you don't have any Skyrim documents in your My Documents folder, or wherever your specs are saved.

 

Next, go from top to bottom on the prereq files. If those files have prereqs of their own, do that as well. Treat it as a "before" process. Take it 1 step at a time. It'll be really fast and easy. 

 

Next, make your load order match the recommended in it's entirety. Once that's done, test and make sure it's stable. No CTDs or anything. Nothing extra yet. Just the required files. It works for an hour or so without issue, and passes the fly-around test (link later)? You're golden. Make a backup of this state. You can just restore the backup.

 

You've got the basics. If you installed it right, there won't be any issues.

 

Finally: http://www.nexusmods.com/skyrim/mods/50244/?

Read it. Follow it. It'll set you up for all the extras you want. It also teaches you how to test for stability and troubleshoot.

 

 

This is a huge mod. It's huge for a reason: It's awesome and (literally) a game changer. It's basically "the" anatomically correct furry mod out there. It might take awhile to get it down, but you'll learn so much about modding that you'll be able to solve literally any issue that comes your way. You'll understand so much more that you'll be able to make anything work. 

 

What you're asking could be done, but then that's not going to do you any good. The main deal is that, if ANYTHING breaks, you'll not be able to fix it. You could lose 20 hours of play time to a random bug that turns out to just be a leftover script, or you find out that your permissions are screwing with SKSE/an INI file/etc. You also can't expect a patch because it might literally just be an issue with your system. Additionally, stably adding anything falls way out of the question. 

 

Gotta learn and put in the work, or else you aren't going to be able to really enjoy this mod, nor will you be able to add to it. But, if you follow the process above, you'll get a good understanding of what you're doing, why, and you'll find that, once you get going, you'll be spending more time downloading files then you'll be actually installing/managing them. 

 

 

Also: What settings do you guys use for SOS? I usually use max size 11, no +/-% to cock size, and -15 probability between small/large spawns, but sometimes I feel like it gets to be over the top -too- often. 

Posted

[Lots of great stuff]

Couldn't have said it better myself no matter how hard I tried. Congrats, and thank you  :lol:.

 

Also: What settings do you guys use for SOS? I usually use max size 11, no +/-% to cock size, and -15 probability between small/large spawns, but sometimes I feel like it gets to be over the top -too- often. 

 Well, for my own character I disable SOS' own scaling and set the scales manually using RaceMenu. I've found a set of values that seem to match most of the anims pretty nicely (some old anims seem to expect it to be smaller or to have a different placement, but the newer anims and specially Leito/Anubs/Nibbles' seem to fit just right around 90% of the time). I can look for the exact values and post them here later if someone wants to try them out :shy:.

 

As for NPCs, I usually increse the max size to 12, and leave everything else as it comes by default. I think the results are varied enough; I do get the odd huuge schlong from time to time, but most of the time they fall somewhere in between "Kinda small, but still good" and "You are quite the stud, aintcha?" without going too overkill :P.

Posted

just wondering, since i couldn't find any other posts in this thread: is there a version of this that doesn't require the dlc's? i'd love to appreciate all the hard work that's gone into this but not sure how i'd be able to tinker the dependencies. thanks

Posted

LOL, I wish I'd read Blaze's original post.

 

The reason for the TL;DR line in the OP is exactly because I know the installation is overwhelming. You should read me upthread faced with something like UUNP--"what? huh? why isn't there just a 'download this'?" 

 

The hard requirements, except RCAE, are standard for any sexy skyrim setup. SexLab (or that other one), UUNP or CBBE, SOS, SKSE, FNIS, and SkyUI are just the basics that will be in any load order. YA is just one download on top of that.

 

Where it gets complex is all the options, and whaddyagonnado? I like my additional mods, people like their sexy armor, and I got patches for a bunch of it.

 

As for not requiring the DLCs, ain't gonna happen. There are too many options already (Have you heard?) and I have no interest in maintaining a bunch more. Pay up. On a $ - per - entertainment - hour basis, it's a bargain.

Posted

just wondering, since i couldn't find any other posts in this thread: is there a version of this that doesn't require the dlc's? i'd love to appreciate all the hard work that's gone into this but not sure how i'd be able to tinker the dependencies. thanks

 

Personally, I can understand the idea that, some do not like what the DLC does, such as the changes to the game, the content, etc. Also money can be an issue too, but surely the Legendary version is not that much more than the base Skyrim? Or buying the DLC from Steam is likely not that much, especially if it is on sale. 

 

But in some cases, mods based on these DLC cannot offer non-DLC required versions, since too much of the mod's content is dependent on that DLC.

 

My first thought when buying Skyrim, was to get whatever version had all the DLC. Since I knew generally how mods worked from playing and modding Oblivion. Even for Oblivion, I bought the GOTY version, which was lucky, since quite a few mods I ended up using required the Shivering Isles. 

 

The reason for the TL;DR line in the OP is exactly because I know the installation is overwhelming. You should read me upthread faced with something like UUNP--"what? huh? why isn't there just a 'download this'?" 

 

Generally there is, that that is just Bodyslide itself, and installing the UUNP options. Yes, there is the fact that you then need to generate the body, hands and feet meshes once it is installed, but that is not too complex. My mistake when I first tried it, was only generating just the body mesh, not knowing you needed to generate meshes for the Body, Hands and Feet. 

Posted

Thx for all the replies but I think it gonna take me my entire life to master the modding. Anyway I did used a completely clean installation to try out this mod and the good thing about the Mod Organizer is that the program not are installing the mods in the game folder, so that make it easy to test mod and remove them again if they are not working.
 
By the way, the game exit when the horse thief is about to answer the first question given to him from one of the other prisoner that are next to him. I forgot to tell that where the male genital is surpose to be, then there is hole of missing texture. This mod require way too many mods in order to work and as I said before, so does eah mod comes in too many version, which make it too complicated when it comes to installing all the correct version.
 
Anyone who got this mod to work, I'm truely happy on your behalf, that is for sure :lol:
 
I will stick to the Lizard of Skyrim but I'm looking for a penis addon for the male argonian but I don't know if there is a simple meshes and textures that I can download and copy into the Data folder and then it would just work like other addon mod I have got to work that way. I wish the one as shown on the picture below.

 

index.php?app=downloads&module=display&s

 

 

I found this mofel in another mod by the name "Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf 5.0.0" but I tried to download the mod but was not able to figure out which file I need too copy in order to make it as an addon :(

 

I appreciate all the effort that your all have spending in making these mods but I don't hope I'm asking too much for this request. I can't thx enough if someone could make this addon happen :shy:

Posted

Thx for all the replies but I think it gonna take me my entire life to master the modding. Anyway I did used a completely clean installation to try out this mod and the good thing about the Mod Organizer is that the program not are installing the mods in the game folder, so that make it easy to test mod and remove them again if they are not working.

Yep, that is the great thing about Mod Organizer; I think most of us use it already.

 

By the way, the game exit when the horse thief is about to answer the first question given to him from one of the other prisoner that are next to him.[...]

You are using the vanilla game start? Then that could be the cause of your problems.

 

Basically, the game intro with the carriage ride and the dialogue and stuff hits the game engine really hard and pushes the game to its limit (and maybe even further). If you have any kind of scripted mod (SOS is one of these, for example) activated during the intro, then it will have bugs or simply crash 99% of the time.

 

The solution is to install and use Alternate Start - Live Another Life. It first loads the game in a small cell and with no scripts or scenes or anything like that so your mods can load properly and stuff, and then you select which start you want. You can even select the vanilla start from the list, and it should play as intended but also reducing the chance of crashes by a fair amount (it can still crash, but it's just a "maybe" instead of "it will crash"). You can check out the description for more info.

 

[...] I forgot to tell that where the male genital is surpose to be, then there is hole of missing texture.[...]

This could be caused by SOS not being properly initialized due to you using the vanilla start. Try following my advice above and see if it is fixed.

 

[...] This mod require way too many mods in order to work and as I said before, so does eah mod comes in too many version, which make it too complicated when it comes to installing all the correct version

Yeah, well, as we have said already, that's how Skyrim modding works. Sorry if it's hard for you, but there is no other way. So you will have to learn just as we all did. With this I don't mean to be hostile or anything, I'm simply stating a fact :-/.

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