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Yiffy Age of Skyrim


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Posted

I was able to download it by clicking the "Download all" button in the top right of google drive, unfortunately you got to download 8.64 GB of stuff

6 minutes ago, MadMansGun said:

confirmed, getting the same message on my end.

 

1 hour ago, Bl1nd_Eye said:

@Bad Dog

Download quota...exceeded?

 

Posted

Huh. Just tried it from another account and it worked fine. There's plenty of disk quota. People still seeing the problem?

Posted
1 hour ago, Bad Dog said:

People still seeing the problem?

no, it seems to be working now (at least for me anyways).

Posted
4 hours ago, JHunter1132 said:

I was able to download it by clicking the "Download all" button in the top right of google drive, unfortunately you got to download 8.64 GB of stuff

 

 

You could also save it to your own google drive, and download it from there. A bit of a work-around I've had to use for other mods on LL.

Posted
On 2/5/2020 at 6:12 AM, Sosege said:

Have you fixed the hole in the crotch so the sheath shows up on the other races?

Nah, The hole only showed up when I equipped revealing armor but, I got that sorted out once I toggled "Revealing" in Sos (use to SAM so I had no idea I had to toggle the option in SOS)

 

23 hours ago, ASlySpyDuo said:

So wait, you were using incompatible male body replacer and now you 'fixed' it by deleting a shape in nifskope? I really wouldn't recommend that, just reinstall SOS full to make sure its male body is the one you end up with.

 

SOS lite/Better Males/Dizona/SAM/some obscure male replacer are not supported.

 

Also you can say "dick" here, nobody will judge you and it will make your posts less confusing.

 I never said I was using incompatible, The only body I was using was the one provided by SOS. (Nuking the Skyrim Folder and reinstalling made sure of that.) and while that may be a good idea just to make sure. Things are working now, Bodies are synced up and all that lovely jazz. Really don't wanna mess with things anymore than I have to less I end up back at square one.

 

Also sorry to hear ya have a problem with my vocab, Dood.

D's just really fun way to say Dick imo. (Richard's also a good one ◠‿◠)~★

And thanks for encouragement, May come back some other time with some

other technical probs with the lewder mods. 

Posted
2 hours ago, Notkastar said:

Nah, The hole only showed up when I equipped revealing armor but, I got that sorted out once I toggled "Revealing" in Sos (use to SAM so I had no idea I had to toggle the option in SOS)

Actually the "Revealing Armor" mods should be automatically tagged as revealing, since they add a special keyword to the armor that tells SOS to make it revealing without forcing the user to do so manually in the MCM.

 

Then again, in order to add said keyword they need to edit the base armor record and they will conflict with any other mod that does the same, so depending on your load order and whether you have a Merged/Bashed/Smashed Patch or not, it makes sense that they would be overriden by something else.

Quote

 I never said I was using incompatible, The only body I was using was the one provided by SOS.

SOS Lite maybe, but definitely not SOS Full (aka what people are talking about when they just say SOS). Either you installed Lite by mistake and the files remained there or you had some other mod overwriting SOS.

Quote

Things are working now, Bodies are synced up and all that lovely jazz. Really don't wanna mess with things anymore than I have to less I end up back at square one.

Glad you got that sorted out, then.

Quote

Also sorry to hear ya have a problem with my vocab, Dood.

D's just really fun way to say Dick imo. (Richard's also a good one ◠‿◠)~★

Usually when people go for euphemisms instead of just dropping "dick" or "penis", it's not because they like those alternate words but rather because "hurr durr dirty words are ebil" and they've been told to never ever use them. So thinking it was because of that was a reasonable assumption. No harm done though, I hope.

Posted

Just passing by back to clarify my older problem. It wasn't an issue of this mod or any else, just me being dumb.

 

Rather, bodyslide asking for skyrim folder then ending up with the mesh folder in the place with the executable.

 

Yeah it took me that long to notice the folder. i'm extra dumb yis. So; hands are fine and bodyslide works.

Posted

OK, so, it seems using CBBE makes the nords' mouths cease functioning, well for the males at least.

 

EDIT: Scratch that,  Seems Lykaios Reborn was causing it.

Posted

For some reason NPCs wearing some boots are missing part of their legs like on the screenshot. I even reinstalled main archive and it's still like that. What could cause that?

Spoiler

1.png

Posted
34 minutes ago, Xayrlen said:

For some reason NPCs wearing some boots are missing part of their legs like on the screenshot. I even reinstalled main archive and it's still like that. What could cause that?

i would assume YiffyAgeBoots.esp, i'm still trying to track down some things in it.

Posted
44 minutes ago, MadMansGun said:

i would assume YiffyAgeBoots.esp, i'm still trying to track down some things in it.

So as of right now the only thing could be done: waiting for fixes?

Posted

i'm having a small problem here:
 

Spoiler

 

enb 2020_02_13 20_49_45_07.jpg

 

enb 2020_02_13 20_50_25_21.jpg

 

"umm....gunjar who? what axe?"

 

i think he is falling through the map on load.

Posted
13 minutes ago, MadMansGun said:

i think he is falling through the map on load.

IIRC it's because his ragdoll data was made with him as a human (duh) and doesn't account for the tail, so he spawns with it clipping into the ground and the game doesn't like that. Happens with plenty of other dead bodies too.

 

I guess it would be a matter of resetting his ragdoll placement with YA loaded so it also includes the tail in the calculation, but I'm not sure how well that would go.

Posted
32 minutes ago, Bad Dog said:

Could he just be raised up a foot or so, so he's entirely clear of the floor when he spawns?

I guess? Not an expert on this.

 

All I know is you can enable physics simulation on the CK cell render window to settle items in the world or place dead bodies so they ragdoll and look, well, dead, and that with YA some bodies bug out and get stuck (usually at the tail) or fall below the floor and such; my assumption is that since that ragdoll data doesn't consider the tail it can end up clipping into other objects/collision boxes and that's what causes most of the bugs.

 

I guess if you just open xEdit and change his world reference entry to lift it up a bit he may spawn fully above ground and prevent the bug, but he could also spawn clipping into something else and cause the whole thing to get worse. Or maybe just float above the ground until something interacts with him and causes Havok to kick in and drop him to the ground. Still worth a shot, I'd say, though.

Posted
20 hours ago, Bad Dog said:

Could he just be raised up a foot or so, so he's entirely clear of the floor when he spawns?

I know it works on some objects. One of my weapon mods had that issue until I raised it partially. On NPCs though, it should work.

Posted
4 hours ago, DragonHeart27 said:

Is that why I keep finding the Mage in weird poses and/or "nuts stuck to the wall" whenever I pass his cage?

maybe, i have not tried flipping gunjar yet.

Posted

deadbodyedit.esp

this seems to have fixed gunjar, but the "crashkit" was being a bitch about it.


also i have another small problem but i don't know if it's YA based (because everything can fuck up this part of the game), Hadvar's horse is going off course so he's not showing up to read the list....but at least the game's beginning is still progressing without him.

Spoiler

 

ScreenShot1309.jpg

 

it gets stuck on that stupid house/log every time.

Posted
2 minutes ago, Repedo said:

Is there some female armor/cloth replacer  mod that is Compatible with this mod?

Define "compatible". The bodies used by this mod are standard Skyrim ones, so as long as you pick a replacer compatible with whatever base body you use (UUNP or CBBE), you should be good to go.

 

Only thing that could be problematic would be helmets since they would need to be edited to be compatible with the beast heads, but I'm pretty sure armor replacers don't actually touch helmets or headgear, with only very few exceptions.

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