JHunter1132 Posted February 5, 2020 Posted February 5, 2020 I was able to download it by clicking the "Download all" button in the top right of google drive, unfortunately you got to download 8.64 GB of stuff 6 minutes ago, MadMansGun said: confirmed, getting the same message on my end. 1 hour ago, Bl1nd_Eye said: @Bad Dog Download quota...exceeded?
Bad Dog Posted February 6, 2020 Author Posted February 6, 2020 Huh. Just tried it from another account and it worked fine. There's plenty of disk quota. People still seeing the problem?
MadMansGun Posted February 6, 2020 Posted February 6, 2020 1 hour ago, Bad Dog said: People still seeing the problem? no, it seems to be working now (at least for me anyways).
Rockat Posted February 6, 2020 Posted February 6, 2020 4 hours ago, JHunter1132 said: I was able to download it by clicking the "Download all" button in the top right of google drive, unfortunately you got to download 8.64 GB of stuff You could also save it to your own google drive, and download it from there. A bit of a work-around I've had to use for other mods on LL.
Notkastar Posted February 6, 2020 Posted February 6, 2020 On 2/5/2020 at 6:12 AM, Sosege said: Have you fixed the hole in the crotch so the sheath shows up on the other races? Nah, The hole only showed up when I equipped revealing armor but, I got that sorted out once I toggled "Revealing" in Sos (use to SAM so I had no idea I had to toggle the option in SOS) 23 hours ago, ASlySpyDuo said: So wait, you were using incompatible male body replacer and now you 'fixed' it by deleting a shape in nifskope? I really wouldn't recommend that, just reinstall SOS full to make sure its male body is the one you end up with. SOS lite/Better Males/Dizona/SAM/some obscure male replacer are not supported. Also you can say "dick" here, nobody will judge you and it will make your posts less confusing. I never said I was using incompatible, The only body I was using was the one provided by SOS. (Nuking the Skyrim Folder and reinstalling made sure of that.) and while that may be a good idea just to make sure. Things are working now, Bodies are synced up and all that lovely jazz. Really don't wanna mess with things anymore than I have to less I end up back at square one. Also sorry to hear ya have a problem with my vocab, Dood. D's just really fun way to say Dick imo. (Richard's also a good one ◠‿◠)~★ And thanks for encouragement, May come back some other time with some other technical probs with the lewder mods.
Blaze69 Posted February 6, 2020 Posted February 6, 2020 2 hours ago, Notkastar said: Nah, The hole only showed up when I equipped revealing armor but, I got that sorted out once I toggled "Revealing" in Sos (use to SAM so I had no idea I had to toggle the option in SOS) Actually the "Revealing Armor" mods should be automatically tagged as revealing, since they add a special keyword to the armor that tells SOS to make it revealing without forcing the user to do so manually in the MCM. Then again, in order to add said keyword they need to edit the base armor record and they will conflict with any other mod that does the same, so depending on your load order and whether you have a Merged/Bashed/Smashed Patch or not, it makes sense that they would be overriden by something else. Quote I never said I was using incompatible, The only body I was using was the one provided by SOS. SOS Lite maybe, but definitely not SOS Full (aka what people are talking about when they just say SOS). Either you installed Lite by mistake and the files remained there or you had some other mod overwriting SOS. Quote Things are working now, Bodies are synced up and all that lovely jazz. Really don't wanna mess with things anymore than I have to less I end up back at square one. Glad you got that sorted out, then. Quote Also sorry to hear ya have a problem with my vocab, Dood. D's just really fun way to say Dick imo. (Richard's also a good one ◠‿◠)~★ Usually when people go for euphemisms instead of just dropping "dick" or "penis", it's not because they like those alternate words but rather because "hurr durr dirty words are ebil" and they've been told to never ever use them. So thinking it was because of that was a reasonable assumption. No harm done though, I hope.
Sepherix Posted February 6, 2020 Posted February 6, 2020 Just passing by back to clarify my older problem. It wasn't an issue of this mod or any else, just me being dumb. Rather, bodyslide asking for skyrim folder then ending up with the mesh folder in the place with the executable. Yeah it took me that long to notice the folder. i'm extra dumb yis. So; hands are fine and bodyslide works. 1
Bl1nd_Eye Posted February 10, 2020 Posted February 10, 2020 OK, so, it seems using CBBE makes the nords' mouths cease functioning, well for the males at least. EDIT: Scratch that, Seems Lykaios Reborn was causing it.
Firierbe Posted February 10, 2020 Posted February 10, 2020 For some reason NPCs wearing some boots are missing part of their legs like on the screenshot. I even reinstalled main archive and it's still like that. What could cause that? Spoiler
MadMansGun Posted February 10, 2020 Posted February 10, 2020 34 minutes ago, Xayrlen said: For some reason NPCs wearing some boots are missing part of their legs like on the screenshot. I even reinstalled main archive and it's still like that. What could cause that? i would assume YiffyAgeBoots.esp, i'm still trying to track down some things in it.
Firierbe Posted February 10, 2020 Posted February 10, 2020 44 minutes ago, MadMansGun said: i would assume YiffyAgeBoots.esp, i'm still trying to track down some things in it. So as of right now the only thing could be done: waiting for fixes?
Bl1nd_Eye Posted February 10, 2020 Posted February 10, 2020 7 minutes ago, Xayrlen said: So as of right now the only thing could be done: waiting for fixes? Yeah, pretty much.
ASlySpyDuo Posted February 11, 2020 Posted February 11, 2020 Revisiting the reachman gal, now with some paint! Spoiler 8
MadMansGun Posted February 14, 2020 Posted February 14, 2020 i'm having a small problem here: Spoiler "umm....gunjar who? what axe?" i think he is falling through the map on load.
Blaze69 Posted February 14, 2020 Posted February 14, 2020 13 minutes ago, MadMansGun said: i think he is falling through the map on load. IIRC it's because his ragdoll data was made with him as a human (duh) and doesn't account for the tail, so he spawns with it clipping into the ground and the game doesn't like that. Happens with plenty of other dead bodies too. I guess it would be a matter of resetting his ragdoll placement with YA loaded so it also includes the tail in the calculation, but I'm not sure how well that would go.
Bad Dog Posted February 14, 2020 Author Posted February 14, 2020 Could he just be raised up a foot or so, so he's entirely clear of the floor when he spawns?
Blaze69 Posted February 14, 2020 Posted February 14, 2020 32 minutes ago, Bad Dog said: Could he just be raised up a foot or so, so he's entirely clear of the floor when he spawns? I guess? Not an expert on this. All I know is you can enable physics simulation on the CK cell render window to settle items in the world or place dead bodies so they ragdoll and look, well, dead, and that with YA some bodies bug out and get stuck (usually at the tail) or fall below the floor and such; my assumption is that since that ragdoll data doesn't consider the tail it can end up clipping into other objects/collision boxes and that's what causes most of the bugs. I guess if you just open xEdit and change his world reference entry to lift it up a bit he may spawn fully above ground and prevent the bug, but he could also spawn clipping into something else and cause the whole thing to get worse. Or maybe just float above the ground until something interacts with him and causes Havok to kick in and drop him to the ground. Still worth a shot, I'd say, though.
Lloydd94 Posted February 15, 2020 Posted February 15, 2020 20 hours ago, Bad Dog said: Could he just be raised up a foot or so, so he's entirely clear of the floor when he spawns? I know it works on some objects. One of my weapon mods had that issue until I raised it partially. On NPCs though, it should work.
Bad Dog Posted February 16, 2020 Author Posted February 16, 2020 Or turn him face down so his tail's in the air.
DragonHeart27 Posted February 16, 2020 Posted February 16, 2020 Is that why I keep finding the Mage in weird poses and/or "nuts stuck to the wall" whenever I pass his cage?
LordFlawn Posted February 16, 2020 Posted February 16, 2020 On 2/14/2020 at 2:53 AM, Blaze69 said: Happens with plenty of other dead bodies too I've seen it happen a lot with skeletons.
MadMansGun Posted February 16, 2020 Posted February 16, 2020 4 hours ago, DragonHeart27 said: Is that why I keep finding the Mage in weird poses and/or "nuts stuck to the wall" whenever I pass his cage? maybe, i have not tried flipping gunjar yet.
MadMansGun Posted February 16, 2020 Posted February 16, 2020 deadbodyedit.esp this seems to have fixed gunjar, but the "crashkit" was being a bitch about it. also i have another small problem but i don't know if it's YA based (because everything can fuck up this part of the game), Hadvar's horse is going off course so he's not showing up to read the list....but at least the game's beginning is still progressing without him. Spoiler it gets stuck on that stupid house/log every time.
Repedo Posted February 16, 2020 Posted February 16, 2020 Hey Is there some female armor/cloth replacer mod that is Compatible with this mod?
Blaze69 Posted February 16, 2020 Posted February 16, 2020 2 minutes ago, Repedo said: Is there some female armor/cloth replacer mod that is Compatible with this mod? Define "compatible". The bodies used by this mod are standard Skyrim ones, so as long as you pick a replacer compatible with whatever base body you use (UUNP or CBBE), you should be good to go. Only thing that could be problematic would be helmets since they would need to be edited to be compatible with the beast heads, but I'm pretty sure armor replacers don't actually touch helmets or headgear, with only very few exceptions.
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