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Bad Dog's mod ideas


Bad Dog

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This is just a place I can collect ideas and requests so I don't lose them. Note that this isn't a promise to do any of this--things are here because I'm not doing them now.

 

Yiffy Age shit

  • Patch for Coldhaven
  • HDT tails - in progress
  • Bruma patch with better zombies and more furriness. (In progress)
  • Reach patch. (In progress)
  • Bat Vampire Lord mesh. Concept art from Raydric in PM.
  • Check Fjori and Holgeir NPC variants (their ghostly/spectral and Draugr appearances), to be more consistent. As in, both variants should wear Draugr/Ancient Nord armor, and both of a higher tier as well.
  • Black anthro schlong for striped hyenas?
  • Support Necromancy -- Undead FX?
  • Furry draugrs.
    • SIC, as expected, is a HUGE problem because the guy was freakin in love with druagr.
  • Dwemer Spheres should be bat-ified 
    • Also SIC has dwemer ghosts which ought to be bats if I were doing things right.
  • I like poblivion's fox above but I'd want to put it on the fox head and I'd need a male variant. (Not that hard to make.)
  • Boots

 

Birds & Bats

  • Finish the bat race
    • Fix scars/brow back morph on head
    • Special sliders
    • Anthro schlong
    • Bat-specific schlong
    • the vampire race is missing "Vampire," and "ActorIsUndead."  Check compatibility with "sacrosanct". If switch to vampire crashes take off "overlay head parts list". Check racecompatibility scripts are working.
    • Female feet
    • Lighten the male heads?
  • Look at what jharise did with HDT-SMP
  • Clean up face tints? Make it possible to do a secretary bird. Check references.
  • Clean up beak morphs so combos work better, esp the insectivore beak
  • Eagle eyrie conflicts with an Interesting NPC building (but fuck Interesting NPCs, seriously)
  • Female griffon dick missing texture
  • Better weighted wings and fit to the new SE mechanism

 

Other furry mods

 

  • Bugfix: When cellan/birds/lykaios stack with Compleat Khajiit, they all get khajiit textures.
  • Cat Races
    • Check out Anguished's SE tweaks. See PM.
    • Bring up to par with the rest of the mods--new assets from YA
    • Check tuskless option for females
    • Cat races have a base unarmed damage of 4 (not 10 as khajiit and argonians) and don't have the keyword "Isbeastrace" (meaning they don't use the khajiit unarmed animations)
  • Compleat Argonian mod
  • Rhinoceros race
  • Deer/Moose/Buffalo race. Reference art for minotaur things:
  • Cellan: Bring up to par with the rest of the furry mods, use common assets and scripts. Make sure planti works right (digi feet have additional string data)
    • SE conversion
  • Lykaios:
    • Lykaios feet textures on the body texture files for compatibility with shoes
    • Update to use common assets
    • Change NPCs voice type to Nord. (? I guess that's best.)
    • Edit: Also it seems to me that the texture of the head has a slightly different shade than the body (regardless of the other layers of texture). (Female, SE and ENB)
    • Spoiler

      Firstly, The "WarPaints" for the female referenced something about a "Boethiah" tattoo texture file that either doesn't exist or isn't loaded in properly. Likewise on the War Paint section, there is reference to the older file layout of the Lykaios texture locations, the one with "# Lykaios Race Textures" or something like that. Thinking it was the Ear Paint the older builds had. I went in with the Creation Kit today and removed those two particular paints from the Lykaios Race records, did a little extra cleaning here and there, and loaded up the game to test, aaaand.. Viola! It seems to have fixed the CTD for now, yes.

      The other thing is Ear Accessories in the Brows section. Apparently it was defaulting to a HeadPart that wasn't even compatible with the race, I suppose? The one titled "FemaleBrowsHuman12NoBrow" to be specific. I solved this part of things by setting the "BrowsLykaios00_" headpart to have the "Unisex" flag and setting the default "brows" of the Lykaios Race's female FaceData to be that particular Brow type. As it's an already existing part of the mod, these "brows" that are normally for males only are now set up to be for both sides of the spectrum this way, without making any incompatibilities for existing male players out there.

      One last thing I decided to do, is edit the record for Female Vampire Eyes of the Lykaios to be part of the "HeadPartsLykaiosandVampire" form list as opposed to being part of the "HeadPartsLykaiosVampire" form list. It seems it was out of place, so I put it where it probably belonged? I don't mess with vampirism, so I wouldn't know if that's got some bugs related to it as well.

       

 

Beast mods

  • Schlongify all the Immersive Creatures based on skeletons that now have animations but didn't when the mod was made.
  • Immersive Creatures SE Bug: There's actually a Boar right outside of the Riverwood and some in other locations idk of yet besides somewhere in Solthsheim. Whenever I get even close to a boar i CTD. First, it attempts an animation and it just doesn't happen. Eventually walks away and I CTD. 
  • Sexy Nimy/Dwemmy -- update & fix
    • Fixes from MMG here

 

Hoodies

  • Make erection spell work
  • HDT fix to work with 3BBB collisions: Find the BSTriShape that is the "shaft" for that particular schlong. Click on it in block list. Right click on name and edit string index. Change its name to MaleGenitals and save.

 

Random

  • HDT-enable UUNP Hdt piercings
  • Skimpy outfits for Bruma. Maybe male and female. (background task)
  • When playing SE, in game the Blue Robes show as open with a hole. Set as Revealing doesn't open the crotch to show schlong. Looked in CK and it is set as SOS Concealing.
  • Skimpy for Beyond Reach. (In progress, background task)
  • Finish skimpifying (and cleaning up) Immersive Armors. (Maybe. This mod is a mess.)
  • Check scaling factors on hoodies; check the floating bit is gone on male and female argonians

  •  

SE crap:

  • Finish the immersive creatures patch

24 Comments


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Animation speed plugin,

 

when speed is increased or decreaed, 

 

changes facial animation.

 

Like the faster it gets, the more painful /ahego expresion is applied.

 

Like in illusions game - play home.

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Quote
  • Schlongify all the Immersive Creatures based on skeletons that now have animations but didn't when the mod was made.

@Bad Dog Understanding this is the "mods I'm NOT currently working on" list - an additional suggestion if you do rotate back and touch on your Immersive Creatures mod would be to update the schlongs to allow for ABC-enabled penis animations, for those creatures that have those animations. 

 

It would probably be excessive to try to do this for your creatures that have penis meshes that are different from the "base" MNC meshes, but for things like the simple colour/armor variants I think you could simply replace the schlong mesh with the updated ones from ABC/MNC.

 

Another possible related update would be to attach Beast HDT collision xml paths to the meshes - I did this for the handful of creatures I encounter often and it works well, but is just busywork.

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1 hour ago, Reesewow said:

allow for ABC-enabled penis animations

JFC on a raft. I hadn't seen that before.

 

Okay, added the note.

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1 hour ago, Bad Dog said:

JFC on a raft. I hadn't seen that before.

 

Okay, added the note.

Would highly recommend checking out Billyy's newer animations - he's been adding animations specifically for that mod and going back and adding subtle animations to some of his older stuff as well.  As well as Bakafactory's SLAL pack which of course has some animations for it (https://www.loverslab.com/files/file/6707-bakafactorys-slal-animation-le-sse/).

 

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Schlongify all the Immersive Creatures based on skeletons that now have animations but didn't when the mod was made.

And add HDT collisions

And ABC support?

i would have fixed that myself but the file paths are allover the place, it makes things so much more aggravating then they need to be.

 

Quote

Sexy Nimy/Dwemmy -- update & fix

https://www.loverslab.com/topic/60041-sexy-nixy-sexy-dwemmy/?tab=comments#comment-2614604

but it may need to be checked some more for errors.

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"Bruma creatures fix:  "for the ogres you didn't include a po_0 or Po_1".

 

Can anything be done with the "peculiar" shape/positioning of the ogre schlong?  I was reading up on "how to dick with nifskope" for Vicn's butcher giant and it has a similar potbelly as the ogre.

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Can't say if you don't tell me what you mean by peculiar. As I recall it's a retextured troll schlong positioned to work with the animations.

 

A lot of the potbellies hide where the schlong should be. I had to suck in their gut for the aroused mesh to make it not stupid.

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10 hours ago, Bad Dog said:

Can't say if you don't tell me what you mean by peculiar. As I recall it's a retextured troll schlong positioned to work with the animations.

 

A lot of the potbellies hide where the schlong should be. I had to suck in their gut for the aroused mesh to make it not stupid.

Sorry about that, I was thinking for a schlong to angle like that of the ogre is prone to breakage for many sexual positions...

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I forget what was what with the ogres. I think maybe they use the giant skeleton, which means they use the giant animations, which is a bit wonky because they're much smaller so things won't align well. But still better to give them the giant's schlong (not the troll) so the animations have a hope of working.

 

I'm thinking good thoughts about a bat race. There's already a fox head that could be repurposed with a set of bat noses and ears. The Birds mechanism could be used to hook into the Animated Dragon wings mod so they'd really fly. Some new textures and the thing is done.

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Ya, as one option. Prolly a few different muzzle, ear, and nose shapes for different types.

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Hello Bad Dog, have you interest in making Bear race?

I really love your Cat race, and think about Bear race immediately, only we need is just bear head, body and beast feet already look good on them, body color no spot or stripe but plain(black, brown and white), tail doesn't matter because it's too short.

I hope you found it interest.

Thank you for made stand alone race, I love them so much.

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Hm just noticed there is a bat race planned

Are you really gonna do that? ?

Because honestly is a pretty good and interesting idea, specially to complement yiffy age as a extra species so that way there's more species/animal variation.

And also even for non-yiffy age players will fit good for vampire characters! ?

Can't wait to see this idea on progress and actually work in the game! Im sure many people will like it ?

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PD: Forgot to mention, is really there any chance to be possible a snake character? Something doesnt look too silly and also very outdated like Tsaesci mod and doesnt look very like just a simple Argonian retexture mod available also on LL? (

 )(I actually love this one, just dont lile the fact the only way to make it a separated race is using the Custom Races mod and that way preventing me to use certain things like some body sliders, because I wanted to change the neck length through racemenu (with the mod) to at least make it more snake like looking than lizard besides changing the face shape of course, also meaning the fact I stay with Argonians traits and stats, forcing me to use console commands to remove the abilities and add the poison resistance one and use the Peryite's blessing mod to use the "spit poison" mod xD

 

I mean I got this idea from how Yiffy Age argonians actually stick their tongues out xD

 

But if that sounds too hard, at least would of loved to make it just a separated race to have their own traits and abilities and be adjustable on racemenu sliders and then I use the textures from the mod I shown there xD

20190529100232_1.jpg.e7c255d19499c388c0cab066609b67c3.jpg.5107f626948db85197a8f0efeae9ddaf.jpg

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On 6/26/2019 at 9:03 PM, superspyro90 said:

Possibly Shape Atlas for Men support for Yiffy Age and Birds

Given how much VP is a drama queen and has to infinitely microcontrol anything related anything he's ever sniffed much less made, good luck with that.

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On 7/12/2019 at 5:20 PM, 27X said:

Given how much VP is a drama queen and has to infinitely microcontrol anything related anything he's ever sniffed much less made, good luck with that.

oh geez

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5 minutes ago, superspyro90 said:

oh geez

i laugh my ass off every time someone uses there stuff with MNC related content.

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Equine Race

Equine Hoodies

Equine Hoodie color variants (Pink , motled , black)

 

Doge hoodie (sheath hoodie) color variants: black 

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3 minutes ago, Unknown Dragon said:

Doge hoodie (sheath hoodie) color variants: black

a older file i have:

Edited BD SOS for YA 5.7z

but you will need to use nifscope to change the texture paths to "textures\morenastycritters\werewolf\werewolf_canine_penis_black.dds"

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I know you said it not promise,  I will wait the Rhinoceros race and Deer race but am not rise my hope through.

 

I really like your mods, keep it up.

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I am such a freaking idiot. I've been hassling over exporting heads (head mesh has to match tri, most tools screw up vert order, the new blender export scripts don't but don't work reliably, obj format doesn't but doesn't have vert weights, Outfit Studio can copy vert weights but it's not exact which matters for seams). Yesterday I thought, hey, maybe the ancient method of export through Blender 2.49 would work and it fucking did. I've had a perfectly fine solution in hand this whole time and didn't know.

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