RevyaCunning Posted March 3, 2019 Posted March 3, 2019 I think there's some extra hairstyles in the BeyondSkyrim-Bruma mod, in the BSAssets.esm, because I was using some of those in a followers mod I created a while back and they look like they might have broke now without the YA patch for Bruma. I'm not sure yet, it could just be Creation Kit being stupid while I'm trying to look at them.
vorpaltiger Posted March 3, 2019 Posted March 3, 2019 so for updating from 5.09 to 5.10 all i need to do is just deactivate the old one and install the newer version? i just dont wanna fuck over my saves or anything
whitey1105 Posted March 3, 2019 Posted March 3, 2019 4 hours ago, vorpaltiger said: so for updating from 5.09 to 5.10 all i need to do is just deactivate the old one and install the newer version? i just dont wanna fuck over my saves or anything Create a backup of your saves, disable and uninstall YA 5.09 and simply install new version. Should work fine.
vorpaltiger Posted March 3, 2019 Posted March 3, 2019 4 hours ago, Leviathan1110 said: Create a backup of your saves, disable and uninstall YA 5.09 and simply install new version. Should work fine. ah thanks. went smoothly everything loaded up just fine
Blaze69 Posted March 3, 2019 Posted March 3, 2019 15 hours ago, Bad Dog said: I got permission to include Apachii hair in YA. What other beast hair is out there? I thought KS Hairdos, but that seems human only. Kritta converted a handful of KS hairs for Khajiit/Lykaios a while back, so you could add them as well. I should have the download posted somewhere as an attachment; I'll see if I can find it and I'll post a link. Her file only included the meshes, though, so you would have to get the textures from the main (human) KS file.
Nocturnefoxx Posted March 3, 2019 Posted March 3, 2019 15 hours ago, Bad Dog said: I got permission to include Apachii hair in YA. What other beast hair is out there? I thought KS Hairdos, but that seems human only. There's a mod on here by I want to say Murder Kitten that converts a selection of the KS hairs to fit the Khajiit heads.
RevyaCunning Posted March 3, 2019 Posted March 3, 2019 Is anyone having an issue with weirdly scrunched up and static hyena tails? I'll attach a screenshot... but mine seem to have decided to take a near permanent gravity defying curvature. So unless this is normal (I haven't played one before), then I'm trying to figure out what I broke.
Blaze69 Posted March 3, 2019 Posted March 3, 2019 44 minutes ago, RevyaCunning said: Is anyone having an issue with weirdly scrunched up and static hyena tails? I'll attach a screenshot... but mine seem to have decided to take a near permanent gravity defying curvature. So unless this is normal (I haven't played one before), then I'm trying to figure out what I broke. Looks like you are using the HDT tails file and got the freezing bug on them. Try equipping something that takes up the tail slot (and hides the tail). There are tail hider mods for that, and also some cloak mods do it as well to prevent clipping with the tail in case you are using any.
RevyaCunning Posted March 4, 2019 Posted March 4, 2019 So will that restore the tail back with an equip/unequip, or are we just hiding the problem? XD Or could I just disable HDT tails back and forth?
AlexiSyndicatez Posted March 4, 2019 Posted March 4, 2019 Everything is working fine, except that I have an issue where the schlong has disappeared on every npc or enemy in the game.. It's just a gap that you can stare through. I'm going nuts trying to fix the issue, but at this point I'm completely clueless, any suggestion for a fix? Appreciate any help I can get!
Deadly Kitten Posted March 4, 2019 Posted March 4, 2019 22 minutes ago, RevyaCunning said: So will that restore the tail back with an equip/unequip, or are we just hiding the problem? XD Or could I just disable HDT tails back and forth? Equip the hider disables the broken HDT physics. Then when you unequip the hider, the physics are reset and should be normal again.
vorpaltiger Posted March 4, 2019 Posted March 4, 2019 28 minutes ago, AlexiSyndicatez said: Everything is working fine, except that I have an issue where the schlong has disappeared on every npc or enemy in the game.. It's just a gap that you can stare through. I'm going nuts trying to fix the issue, but at this point I'm completely clueless, any suggestion for a fix? Appreciate any help I can get! look at that character and then go into SOS settings for player/npc and set clothes to revealing, it will load the genitals, whats happening is that the clothes arnt seen as the genitals being exposed, so it just dosnt load them
AlexiSyndicatez Posted March 4, 2019 Posted March 4, 2019 8 hours ago, vorpaltiger said: look at that character and then go into SOS settings for player/npc and set clothes to revealing, it will load the genitals, whats happening is that the clothes arnt seen as the genitals being exposed, so it just dosnt load them I'm not getting any SOS settings that I can change. The only MCM I can change settings for is SkyUI. Edit: Alright I got the SOS MCM Menu now (It just took a while to load), but the only option avaiable for npc is "No Schlong". Final Edit: Alright.. I really don't know how and why.. But for some reason all the Bad Dog Schlong addons hadn't loaded for SOS until now. But I finally got it to work!
StrausS211 Posted March 4, 2019 Posted March 4, 2019 (Beware: bad english ahead... probably) I'm having a small issue with ChronoTrigger777's remodeled CBBE Armor mod and the Digitgrade patch and is extremely odd because it affects male NPCs. From here all seems normal. but... This small issue happens whenever I equip Steel cuffed boots or leather boots I haven't tested it with all the other boots in the game but that's really weird and that issue only happens whenever I enable both CT777's CBBE remodeled armor and YA digitgrade patch. (I use MO) I've been trying to find a way to fix it by myself but Skyrim Modding is a complete new territory to me. I hope someone knows a way to fix it or at least tell me how to fix it.
vorpaltiger Posted March 4, 2019 Posted March 4, 2019 53 minutes ago, StrausS211 said: -snip- what the YA digi feet do for some armors is place some wraps around that section of the legs whats your mod order like for those texture files?
vorpaltiger Posted March 4, 2019 Posted March 4, 2019 3 hours ago, AlexiSyndicatez said: I'm not getting any SOS settings that I can change. The only MCM I can change settings for is SkyUI. Edit: Alright I got the SOS MCM Menu now (It just took a while to load), but the only option avaiable for npc is "No Schlong". Final Edit: Alright.. I really don't know how and why.. But for some reason all the Bad Dog Schlong addons hadn't loaded for SOS until now. But I finally got it to work! so everything is fine now?
Bad Dog Posted March 4, 2019 Author Posted March 4, 2019 1 hour ago, StrausS211 said: I'm having a small issue with ChronoTrigger777's remodeled CBBE Armor mod and the Digitgrade patch Yeah, not gonna work. Digitigrade makes the boots invisible, an armor mod is going to edit the same records, bad things will happen. Do you have all the YA mods loaded after the CBBE armor mod? If not try that, but it's not likely to work.
StrausS211 Posted March 4, 2019 Posted March 4, 2019 25 minutes ago, Bad Dog said: Yeah, not gonna work. Digitigrade makes the boots invisible, an armor mod is going to edit the same records, bad things will happen. Do you have all the YA mods loaded after the CBBE armor mod? If not try that, but it's not likely to work. I do have them loaded after the CBBE armor mod. Guess i'll have to learn modding to fix that myself. Thanks for your help though.
Krystal Posted March 4, 2019 Posted March 4, 2019 9 minutes ago, StrausS211 said: I do have them loaded after the CBBE armor mod. Guess i'll have to learn modding to fix that myself. Thanks for your help though. That's strange I'm using CT77's "Remodeled Armor for CBBE" mod too and have no problems whatsoever. Even checked my game right now and both the leather and the steel cuffed boots work just fine. Both are completely invisible for me and don't mess with the digitrade feet. And btw it's not just about when it's loaded, but you also have to watch out in which order you install mods that potentially change the same files. I've installed YA and the digitrade patch after any of my armor replacer and everything works fine. Maybe that's where your problem comes from.
StrausS211 Posted March 4, 2019 Posted March 4, 2019 1 hour ago, Krystal said: That's strange I'm using CT77's "Remodeled Armor for CBBE" mod too and have no problems whatsoever. Even checked my game right now and both the leather and the steel cuffed boots work just fine. Both are completely invisible for me and don't mess with the digitrade feet. And btw it's not just about when it's loaded, but you also have to watch out in which order you install mods that potentially change the same files. I've installed YA and the digitrade patch after any of my armor replacer and everything works fine. Maybe that's where your problem comes from. I've managed to fix it because I overlooked for 4 hours the "YiffyAgeConsolidated.ESP" file. I guess I'll have to buy some glasses next time.
RevyaCunning Posted March 4, 2019 Posted March 4, 2019 Well... XD Updating, the tail remover didn't really reset anything, it remained wonky after the back and forth switch. Maybe I did it wrong? *shrug* Still wondering if I should just remove the HDT tails and live with it that way. However, more fun tail nonsense... I fiddled with things in racemenu and adjusted one of the size settings for the tail... basically about the only one I could find that would do Anything to actually change the tail's appearance... and I wound up with a thin noodly tail that I actually kind of liked because I was trying to play a rodent by proxy anyways. Spoiler Alright, so that seems good to me and I go back to minding my own business... till about ten or so minutes later when I notice that the tail has suddenly shrinky-dinked into a mini tail with the same wonky curve to it as the full size one... I cannot win. <.<; Spoiler
Krystal Posted March 5, 2019 Posted March 5, 2019 @RevyaCunning I also got frozen HDT tails from time to time. (Since my game is excessively modded I'm pretty sure that's the main reason) I always just saved, exited to the main menu and loaded the save again. Tail physics working just fine after reloading. But since Blaze69 and kingcupworld said that it's also fixed by hiding/unhiding the tail with an item which uses the tail slot, I tried it too. I used the mod "Tail Removal Kit" ( https://www.nexusmods.com/skyrim/mods/13933 ) which works perfectly for my Lykaios ("Nord"). This mod should theoretically work with any custom race, at least that's what the author said. Maybe you used another one and this one works for you as well. PS: Thanks for the tip with the tail hiding mod, it's much more pleasing to reset the HDT tails with just equipping and unequipping an "armor" than to reload a save. ^^
Bad Dog Posted March 6, 2019 Author Posted March 6, 2019 There's something wonky with the hyena tails, probably the weighting. I'll fix. Patch for Sofia is up.
Krystal Posted March 7, 2019 Posted March 7, 2019 Maybe I found a bug, but since I've hundreds of mods active it could also be a problem on my side. NPC Hert (Half-Moon Mill near Falkreath) got a brown body and a grey head in my game.
MadMansGun Posted March 7, 2019 Posted March 7, 2019 9 hours ago, Krystal said: Maybe I found a bug, but since I've hundreds of mods active it could also be a problem on my side. NPC Hert (Half-Moon Mill near Falkreath) got a brown body and a grey head in my game. i don't have that problem but i do have another one with her: Spoiler
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