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Yiffy Age of Skyrim


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Posted

And Blaze, I thought I rolled the Dremora and orc textures in already.

You merged my Dremora edits to make them work fine, but I was talking about my Playable version that includes the Vampire fix. You can also merge that one into the main mod if you want, the only effect for those that don't want to play as a Dremora is that they will show up as selectable in the Race menu, so people can just not select them and that's it.

 

As for the Orc textures, I just checked it and you didn't include them. You still have them pointing to vanilla paths except for the feet. I redirected them to use the textures in OrcMale/OrcFemale so they could have mostly seamless textures without affecting other human textures (for custom human races and such).

Posted

Agreed. Spindly, slightly warped, a bit knobbly. This foot mesh did not compress as nicely as the khajiit paws, and it didn't re-expand in the Skyrim engine as nicely either. I think there's going to be a bunch of fiddling with bone weights. I'm thinking the foot itself is okay, it's mostly the cannon bone that's a problem.

 

I'll go back and look at the orcs again to get them rolled in.

Posted

Is it intended that Sexlab is required for the Consolidated version, at least requiring Sexlab.esm? 

 

Also, the glowing eyes that the Greybeards have, are those playable? I don't think they were from any other mods, since the only eye mod I normally use would be H.U.E - Handmade Unique Eyes, which only has a plugin to fix the Argonian/Khajiit Vampire eyes so they glow(which mostly I don't use). 

Posted

Yes. I'm not sure which mod depends on it but I'm sure something does.

 

Did you load the glowing eyes mod I mentioned in the OP? If so, it should give everybody glowing eyes. I don't know anything that would just give them to the greybeards.

Posted

Yes. I'm not sure which mod depends on it but I'm sure something does.

 

Your SOS Schlong Armor entries have the "SexLabNoStrip" keyword, and that's where the dependency comes from. AFAIK it's actually not necessary because SL detects SOS' own keywords (SOS_Genitals) and adjusts accordingly, so it is safe to be removed (I've done so in my setup and everything works fine).

 

EDIT: about Orc textures and playable Dremora, I took down my addons due to them not working with the new .esp, so if you didn't download them just let me know and I'll put them here ASAP.

Posted

There are a few of the Revealing Armors that don't have the keyword set right. Target the NPC and use the SOS MCM "player/npc" menu to see. There's a checkbox for revealing or not. If it's not, you can set it there.

 

You're very much right, turns out there is quite a few mods that don't have this marked by default. A little bit frustrating, but I guess that's something you just need to deal with.

Posted

What body should I use? It said it was made for the basic UNP. Is that the default body or the Dimonized UNP? I'm confused

Any UNP based body will work, because they share the same textures, and the only meshes included in this mod (feet/paws) follow the vanilla game transition standard just like everything else.

 

Said bodies include, but are not limited to, the original Dimonized UNP, UNPB, SevenBase, TMB, Seraphim, and anything built using UUNP Bodyslide.

Posted

Sorry for my bad understanding.

 

If I want to install 0.09 consolidated version the first time , First I need to download the 0.9 consolidated  file  with a esp and many folders inside it.

 

Then I need to download the Yiffy.bsa file for 0.09 consolidated version....

 

And then?

 

Do I need to throw the bsa file into the 0.09 consolidated version folder directly with no change?

 

or change the bsa file name from"YiffyAge.bsa" to "YiffyAgeConsolidated.bsa" whose name will be the same as the esp file?

 

or do I need to unzip the bsa and replace the original files of 0.09 consolidated version

 

Thank you very much!

Posted

Sorry for my bad understanding.

 

If I want to install 0.09 consolidated version the first time , First I need to download the 0.9 consolidated  file  with a esp and many folders inside it.

 

Then I need to download the Yiffy.bsa file for 0.09 consolidated version....

 

And then?

 

Do I need to throw the bsa file into the 0.09 consolidated version folder directly with no change?

 

or change the bsa file name from"YiffyAge.bsa" to "YiffyAgeConsolidated.bsa" whose name will be the same as the esp file?

 

or do I need to unzip the bsa and replace the original files of 0.09 consolidated version

 

Thank you very much!

First, you have to download the required mods (SOS, the original race mods, and the required mods for Hoodie Schlongs, namely SKSE Register Custom Animation Events).

 

Then you donwload Yiffy Age Consolidated and install it (either a mod folder inside Mod Organizer or the Data folder itself if you don't use any mod managers). Then the FaceGen files for the Consolidated version. And last, you have to download and install the XPMSE patch from the downloads section if you use XPMSE.

Posted

If it was supported with CBBE it would be good as there are many good clothes only as CBBE, until then it is nice but not really usable

First, this mod is perfectly useable unless you mean "useable with CBBE" which is oblviously not (this kind of statements should be made very clear, because they may be misunderstood); second, the amount of clothing that is both UUNP and CBBE or only UUNP is equal or larger than the amount of CBBE-only stuff. Third, and most important of all, the mod author uses UNP and therefore made this mod for it. We can only thank mod authors for releasing their work to the comunity.

 

Having said that, sorry if this is just a misunderstanding, but your comment lead me to believe you were calling this mod "unuseable" as a whole because it does not support a certain body type, and that is not cool at all.

 

On the topic at hand, while CBBE compatible textures would be great, converting textures from one body to another is not easy. You can just suggest it, and if BadDog wants to and has the time to do it, it will be done.

Posted

The toe webbing on BadDog's argonian feet weirds me out, but I can't complain because I recognize that it makes sense.  This is unfortunately just one of my crazy things.

Posted

Sorry, my text was translated to Google because I do not speak English or write anyway so well

"CBBE" I use only this clothes, body because I do not klarkomme with the UNP or UUNP let the difference between UNP and UUNP know it has tried to install but only with mediocre success
Play Skyrim not so long

Posted

I use A Little Sexy Apparel Replacer CBBE HDT for everything since i don't care much for the NPCs and it hides all the errors so maybe that will help

 

Now PC wise im not sure since i use CaN pony and they don't detail skins so i can wear whatever i want lol

 

Just stay away from skimpy CBBE stuff you will be fine.

Posted

Sorry, my text was translated to Google because I do not speak English or write anyway so well

 

"CBBE" I use only this clothes, body because I do not klarkomme with the UNP or UUNP let the difference between UNP and UUNP know it has tried to install but only with mediocre success

Play Skyrim not so long

Oh, sorry about it, then. Entschuldigung  :angel: . (Did I even get that word right? My German is almost non-existant.)

 

As I said, a CBBE version may come in the future, but it would take some work. Time will tell.

Posted

any recommendations for some UNP replacement mods. preferably something skimpy to match the males. I'm starting a new file with UNP instead of CBBE as well as some other mods.

Posted

 

Sorry for my bad understanding.

 

If I want to install 0.09 consolidated version the first time , First I need to download the 0.9 consolidated  file  with a esp and many folders inside it.

 

Then I need to download the Yiffy.bsa file for 0.09 consolidated version....

 

And then?

 

Do I need to throw the bsa file into the 0.09 consolidated version folder directly with no change?

 

or change the bsa file name from"YiffyAge.bsa" to "YiffyAgeConsolidated.bsa" whose name will be the same as the esp file?

 

or do I need to unzip the bsa and replace the original files of 0.09 consolidated version

 

Thank you very much!

First, you have to download the required mods (SOS, the original race mods, and the required mods for Hoodie Schlongs, namely SKSE Register Custom Animation Events).

 

Then you donwload Yiffy Age Consolidated and install it (either a mod folder inside Mod Organizer or the Data folder itself if you don't use any mod managers). Then the FaceGen files for the Consolidated version. And last, you have to download and install the XPMSE patch from the downloads section if you use XPMSE.

 

185eddefcb8e3d5d.jpg

 

Yes I did it, but it seems something not right.....If a bsa file has a different name with the esp file,will it be vaild and be working? and can the folders be together with the bsa? Do I need to delete the loose folders?Thanks!

Posted

Yes I did it, but it seems something not right.....If a bsa file has a different name with the esp file,will it be vaild and be working? and can the folders be together with the bsa? Do I need to delete the loose folders?Thanks!

Have you downloaded the files from the FaceGen link I posted? It already includes the BSA with the right name. BadDog forgot to update the BSA when the consolidated version of the mod was released, but he noticed soon afterwards and now it is fixed.

 

As for the loose files, you have to keep them to make sure the mod works, because the BSA only contains FaceGen data (exported face meshes and textures that the game needs so there are no bugs with NPC faces).

Posted

any recommendations for some UNP replacement mods. preferably something skimpy to match the males. I'm starting a new file with UNP instead of CBBE as well as some other mods.

If you want skimpy stuff, you may want to check out Remodeled Armor for UUNP by Gamefever on Nexus. I think the main download includes meshes fitted to the UUNP Zeroed Sliders body, so you would have to run Bodyslide and build it with the UNP preset so they actually match your body (that's kind of the whole point of the mod, though).

 

While you are going at it in Bodyslide, I would recommend you also build the Unified UNP Special body for the added detail (and the chance to see it in action if you have the right SL mods), because all of the body textures included in this mod have full support for it.

Posted

 

Yes I did it, but it seems something not right.....If a bsa file has a different name with the esp file,will it be vaild and be working? and can the folders be together with the bsa? Do I need to delete the loose folders?Thanks!

Have you downloaded the files from the FaceGen link I posted? It already includes the BSA with the right name. BadDog forgot to update the BSA when the consolidated version of the mod was released, but he noticed soon afterwards and now it is fixed.

 

As for the loose files, you have to keep them to make sure the mod works, because the BSA only contains FaceGen data (exported face meshes and textures that the game needs so there are no bugs with NPC faces).

 

ya? Sorry I really didn't download the file from your link.Ok Thank you very much!

Posted

I think if you get consolidated yiffy and the facegen files from the links in the installation section of the OP it will be right.

 

It's a bit confusing that GD opens the zip for you. Maybe I'll just link to the folder as being less confusing.

 

Once the main work is done (the main work being all the elements of the vanilla game, downloads, and mods I use) I'm happy to do things that other people want. The trouble is that since I don't use them regularly, it's harder to come up to speed. I looked at UUNP/Bodyslide/hooha and my eyes glazed over. Same with putting the schlongs on the female characters--I can fit them to the ladies' bodies easily but then what? Do I just mark them as okay for females in SOS or do I have to do more? There's a mod on LL that does something with futa and SOS--is that what people are using? Do I have to figure it out to be useful? 

 

I have looked at these things, but then it gets hard and I go back to putting hats on dogs.

 

I sorta agree about the webs on the argonians' feet, but what can I do? The lore is clear that they're semi-aquatic.

 

Latest work has been fixing Wet & Cold's face covers, which have been a complete pain. The different canines have different length muzzles and jaw shapes. I ended up having to do a bunch of variants. Upside is I'll be able to give the Dark Brotherhood proper face coverings too.

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