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Yiffy Age of Skyrim


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Posted

@blaze, thx, that connects some of the dots. I knew there had to be an animation index but I didn't know where. And it's race-specific, which is what I want.

 

@boo, mebbe so except I don't know how to swap skeletons on the fly and the thought of trying to move bones with a script makes me want to pull my fingernails out.

 

@wardrake, wtf? If you're not running a mod manager, yeah, reinstall skyrim. Doesn't take that long. Then figure out how to use MO. I wouldn't even trust Nexus Mod Manager with this one.

Posted

i am running a mod manager. nexus mod manager in fact.

I found a file I missed from your complete khajiit (BDDigifeet.esp). Once removed the khajiit returned.

I'm such noob for not checking for leftover esp's, but I wasn't expecting to find any left in my skyrim folder.

 

Btw uninstalling all aspects of this mod from nexus mod manager does not remove all files from the skyrim folder.

 

I am enjoying how this is progressing, I use http://www.nexusmods.com/skyrim/mods/51232/? for my argonians.

Posted

@blaze, thx, that connects some of the dots. I knew there had to be an animation index but I didn't know where. And it's race-specific, which is what I want.

Well, I've thought about this, and I think there may be a problem with this approach.

 

The .hkx file gets rebuilt and overwritten every time you run the FNIS Generator, and the .hkt would also need to be rebuilt so animations work properly. PCEA 1 got around this by having an option built into FNIS that also updates the .hkt while keeping the custom paths. The thing is, your custom .hkt would also need to be rebuilt as well, so unless a patch for this mod is built into FNIS itself just like PCEA 1 was (which IMO is possible but highly unlikely), your "custom .hkx/.hkx file" method would not be feasible.

 

Now, I guess digitigrade anims would look kinda weird on non-digitigrade characters, and that's why you want anims to be race-specifc. From what I know, you have two options:

  1. Pack the modified anims as straightforward vanilla replacers and offer them as an optional download. Then you just state in the description the fact that they may look wonky on non-furries/argonians, and that's it. No scripting, no mod editing, just plain animating. Since the offending anims are sneaking and sitting ones, it wouldn't be that much of a problem, because the only character that actually sneaks is the Player, except for certain NPC's in scripted scenes (all of said NPC's are furries now IIRC). Sitting is more widespread, but I'd rather see 90% (furries/argonians) of the sitting NPC's looking good and 10% (anything else) looking a little weird than what we have now, which is the other way around.
  2. Use the "Alternate Animations" feature added in one of the latest versions of FNIS, just like XPMSE does for the weapon equip animations, DD does for armbinders and bound combat, or PCEA2 does for custom player anims. This has the advantage of being fully FNIS-compatible while still race-specific (sort of). You would have to use scripts to point to the alternate anims though, and while doing it for the player is probably easy, doing it on NPC's would probably require a cloak spell checking NPC races to find the ones needing new anims.

I'd say the best is just to go simple and pick Option 1, but then again, I'm not really an expert on this stuff, so maybe Option 2 is easier to implement than I think, or even the FNIS patch can be built. Who knows? Anyway, your best bet is to contact Fore for advice and see how it goes.

Posted

@wardrake, as I said I wouldn't trust NMM on this. The way NMM works is by carefully tracking what gets put into the Skyrim folder and trying to undo the changes when you uninstall a mod. Works fine in in simple situations, and even when there are multiple mods involved as long as you uninstall them in reverse order that you installed them. But when you uninstall multiple mods in a different order, it's highly likely to get confused. Since YA is a collection of mods, it's likely to create a situation NMM can't handle. MO is better for that.

 

@Blaze I'll check with Fore. Yes, option 1 is probably feasible. The only normal legs in furry skyrim right now are the orcs, and besides I bet I can come up with something that looks reasonable for both. For sitting the orcs might sprawl a bit and for sneaking they might clip the floor a bit, but a compromise might be reached.

 

Seems to me that if I come up with a race-specific behavior graph file that would mean that FNIS wouldn't touch it at all... so no new anims for that race. But I'll check with Fore.

 

 

Posted

i can't seem to figure out why some of my races are showing with no junk. trouble shooted sos, and all the required addons. but for some reason only a few races show right and others don't.

 

like, imperial, breton, and redguard all show correctly but the others dont..... :\ any suggestions where i should start looking.

 

 

i fixed my issue :/ for some reason old SoS files were not updating when i was updating. so i just cleanwiped mmo and reinstalled sos. problem solved.

Posted

Just FYI for anyone using Floppy SOS with this-make sure its above 2.2 or you will see CTD or corrupted saves (specifically for me in Mistveil keep, dragon reach and the bannered mare)

Posted

Howdy. i'm having some trouble with this mod. In a new game, whenever I have this mod active, Irileth from dragon bridge disappears which doesn't allow the main quest to continue. when i deactivate the mod she appears instantly. Here is my load order just in case. 

 

0 0 Skyrim.esm

1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 RaceCompatibility.esm
7 7 ZaZAnimationPack.esm
8 8 hdtHighHeel.esm
9 9 Schlongs of Skyrim - Core.esm
10 a SexLab.esm
11 b SexLabAroused.esm
12 c MiasLair.esp
13 d Devious Devices - Assets.esm
14 e ApachiiHair.esm
15 f ApachiiHairFemales.esm
16 10 ApachiiHairMales.esm
17 11 CreatureFramework.esm
18 12 BeeingFemale.esm
19 13 PSQ PlayerSuccubusQuest.esm
20 14 Campfire.esm
21 15 Devious Devices - Integration.esm
22 16 ClimatesOfTamriel.esm
23 17 ScocLB.esm
24 18 Devious Devices - Expansion.esm
25 19 HighResTexturePack01.esp
26 1a HighResTexturePack02.esp
27 1b HighResTexturePack03.esp
28 1c dD-No Spinning Death Animation Merged.esp
29 1d FNISSexyMove.esp
30 1e ScoclbQuestSexlab.esp
31 1f NewmillerPiercings3.esp
32 20 NewmillerPiercings2.esp
33 21 SLAnimLoader.esp
34 22 SOS - B3lisario UNP Addon.esp
35 23 SLAL_AnimationsByLeito.esp
36 24 WetFunction.esp
37 25 Weapons & Armor Fixes_Remade.esp
38 26 Remodeled Armor - Vanilla Replacer - Dragonborn.esp
39 27 AMatterOfTime.esp
40 28 SkyUI.esp
41 29 Customizable Camera.esp
42 2a Extended UI.esp
43 2b MainMenu.esp
44 2c UIExtensions.esp
45 2d UltimateDragons.esp
46 2e Weapons & Armor_TrueWeaponsLvlLists.esp
47 2f WetandCold.esp
48 30 EnhancedLightsandFX.esp
49 31 Realistic Lighting Overhaul - Major City Interiors.esp
50 32 ELFX - Exteriors.esp
51 33 RealisticRoomRental.esp
52 34 AOS.esp
53 35 DW.esp
54 36 aMidianBorn_ContentAddon.esp
55 37 AMB Glass Variants Lore.esp
56 38 Differently Ebony.esp
57 39 Realistic Lighting Overhaul - Dungeons.esp
58 3a Realistic Lighting Overhaul - Dawnguard Interiors.esp
59 3b Complete Crafting Overhaul_Remade.esp
60 3c RealShelter.esp
61 3d Remodeled Armor - Vanilla Replacer - Dawnguard.esp
62 3e MilkModNEW.esp
63 3f MilkMod_MilkPumpsFancy.esp
64 40 Realistic Lighting Overhaul - Major City Exteriors.esp
ChaPi Clothing.esp
65 41 ELFXEnhancer.esp
66 42 xazPrisonOverhaul.esp
67 43 xazPrisonOverhaul - Patch.esp
68 44 Grass Clipping Fix.esp
69 45 RealisticNeedsandDiseases.esp
70 46 RRR_ELFX-Patch.esp
71 47 ELFX - Weathers.esp
72 48 Realistic Lighting Overhaul - Weathers.esp
73 49 sr_FillHerUp.esp
74 4a SexLabNudeCreatures.esp
75 4b SexLabNudeCreaturesDB.esp
76 4c SexLabNudeCreaturesDG.esp
77 4d Blush When Aroused.esp
78 4e KS Hairdo's.esp
79 4f Schlongs of Skyrim.esp
80 50 SOS - VectorPlexus Muscular Addon.esp
81 51 ClimatesOfTamriel-Dawnguard-Patch.esp
82 52 WetandCold - Ashes.esp
83 53 ClimatesOfTamriel-Dragonborn-Patch.esp
84 54 ClimatesOfTamriel-Nights-Level-1.esp
85 55 Locational Damage.esp
86 56 Unbelievable Grass Two.esp
87 57 Auto Unequip Ammo.esp
88 58 LootandDegradation.esp
89 59 Auto Unequip Helmet.esp
90 5a NoPsychicLockKnowledge.esp
91 5b AOS2_WetandCold Patch.esp
92 5c AOS2_CoT3_1_patch.esp
93 5d RSPatch.esp
94 5e TTYM - Think to Yourself Messages.esp
95 5f Better Dynamic Snow.esp
96 60 Moss Rocks.esp
97 61 Quieter Dungeons DG.esp
98 62 SexLab Aroused Creatures.esp
99 63 SLA Monitor Widget.esp
100 64 sexlab_WearAndTear.esp
101 65 PlayerValueControler.esp
102 66 pvc_DDx_patch.esp
103 67 RaceMenu.esp
104 68 RaceMenuPlugin.esp
105 69 dD - Realistic Ragdoll Force - Realistic.esp
106 6a iHUD.esp
107 6b Shout Like a Virgin.esp
108 6c Captured Dreams.esp
NPC_Overhaul_V_1_.esp
109 6d Remodeled Armor - Vanilla Replacer.esp
110 6e SexLab-Stories.esp
111 6f WATER DG + DB.esp
112 70 HentaiCreatures.esp
113 71 SexLabSkoomaWhore.esp
114 72 zHauntedHouse.esp
115 73 Pearl Juice.esp
116 74 SMIM-Merged-All.esp
117 75 SimpleSlavery.esp
118 76 Deviously Cursed Loot.esp
119 77 CinematicFireFX.esp
120 78 ZaFromTheDeepsV2.esp
121 79 Hunterborn.esp
122 7a sr_FillThemUp.esp
123 7b Signs_of_Skyrim.esp
124 7c SexLab-AmorousAdventures.esp
Hunterborn_CACO_Patch.esp
125 7d Hunterborn Campfire Patch.esp
126 7e Hunterborn_RND-Patch.esp
127 7f Frostfall.esp
128 80 Milker Movil Armor.esp
129 81 HDT Piercingsets.esp
130 82 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
131 83 WATER-RND Legendary Patch.esp
132 84 RewardYourFollowers.esp
133 85 Smelter_Riften & Solitude.esp
134 86 the lungaris - rabbit-like race.esp
135 87 SexLab_Hormones.esp
136 88 mjhReducedGoldRewards.esp
137 89 SLSW Addicted.esp
138 8a Equipping Overhaul.esp
139 8b MF_RadiantProstitution.esp
140 8c Apocalypse - The Spell Package.esp
141 8d PerkusMaximus_Master.esp
Pre PaMa WAFR CCF CCOR Patch.esp
142 8e Pre PaMa WAFR CCOR Patch.esp
143 8f PerkusMaximus_Mage.esp
144 90 PerkusMaximus_Thief.esp
145 91 DeviouslyTraining.esp
146 92 bm_SimpleAction.esp
147 93 DIRemoveStartSpellsFlamesHealing.esp
148 94 Apocalypse - PerMa Compatibility Patch.esp
149 95 PerkusMaximus_Warrior.esp
150 96 aMidianborn_Skyforge_Weapons.esp
151 97 RaceCompatibilityUSKPOverride.esp
152 98 AOS2_WAF Patch.esp
153 99 UltimateCombat.esp
154 9a TERAArmors_CBBE.esp
155 9b attack commitment movement speed fluid 3.esp
156 9c TradeBarter.esp
157 9d SimplyKnock.esp
158 9e PerkusMaximus_SimplyKnock.esp
159 9f RUSTIC SOULGEMS - Unsorted.esp
160 a0 Brawl Bugs CE.esp
161 a1 EnhancedENBNightEye.esp
162 a2 SexLab Warmbodies.esp
163 a3 SerialStrip.esp
164 a4 SerialStripper.esp
165 a5 RaceMenuMorphsCBBE.esp
166 a6 TKDodge.esp
167 a7 EstrusChaurus.esp
168 a8 PerMaDefluffedPerkDescriptions.esp
169 a9 Hunterborn_Campfire_Patch.esp
170 aa Chesko_WearableLantern.esp
171 ab VioLens.esp
Hunterborn_LanternsAndCandles-Patch.esp
Hunterborn_Requiem-Patch.esp
172 ac Hunterborn_WearableLantern-Patch.esp
173 ad Bathing in Skyrim - Main.esp
174 ae Bathing in Skyrim - Hunterborn.esp
175 af Bathing in Skyrim - Realistic Room Rental.esp
176 b0 PerMa_USLEEP master patch.esp
177 b1 SexLabTools.esp
178 b2 ZariaBootsWeightSliderFix.esp
PerMa_USKP master patch.esp
179 b3 ExtraPocket.esp
180 b4 SOS - Hormones UNP Addon.esp
Dual Sheath Redux.esp
181 b5 FNIS.esp
182 b6 MoreNastyCritters.esp
183 b7 CASM.esp
184 b8 SexLab Inflation Framework.esp
185 b9 Naked Dungeons.esp
186 ba Footprints.esp
187 bb WotA-VaalsarkRace.esp
188 bc BDHoodieSchlong.esp
189 bd BDOrcSchlong.esp
190 be BeeingFemaleBasicAddOn.esp
191 bf Devious Deviants.esp
192 c0 MilkModNEW CF.esp
193 c1 MilkModNEW HF.esp
194 c2 MilkModNEW Sanbox.esp
195 c3 MilkModNEW ZaZ.esp
196 c4 PSQ RND.esp
197 c5 BDDigiFeet.esp
198 c6 LykaiosRace.esp
199 c7 FennecRace.esp
200 c8 Vukasin.esp
201 c9 SOS - Male Vanila Armor Cloths Conversion Custom.esp
FtM_3 - OBIS + CCOR.esp
FtM_3 - OBIS.esp
FtM_3.esp
202 ca FtM_3 - CCOR.esp
203 cb SOS - Revealing Armors.esp
204 cc More Believable Carrying Weight & V.esp
205 cd XPMSE.esp
206 ce Alternate Start - Live Another Life.esp
207 cf ccas_starts.esp
Bashed Patch, 0.esp
YiffyAge.esp
YiffyAgeWetnCold.esp
208 d0 PatchusMaximus.esp

 

I'm going to deactivate it, do the quest, then continue as normal but I thought you would like to know.  

Posted

Dragon*REACH*, yes?

 

Move revealing armors up before the furry mods, as per the OP.

 

Move YA and YAW&C before LAL

 

... screw it. Go back and read the load order in the OP and do that exactly. Put your other mods before or after but make sure those mods are in that order. 

Posted

Hey there.

 

I've tried quite a few times from scratch, but can't seem to figure this out. I can get everything working fine except they always have unerect sheaths. Is there something I can look at to figure out how to get erections/arousal going so they stop humping with sheaths?

Posted

Hey there.

 

I've tried quite a few times from scratch, but can't seem to figure this out. I can get everything working fine except they always have unerect sheaths. Is there something I can look at to figure out how to get erections/arousal going so they stop humping with sheaths?

Have you installed this: SKSE Register Custom Animation Events?

 

If everything else is working fine except for the schlongs not being swapped for the "erect" variants whenever they are supposed to, chances are you forgot to install it. Note that it is NOT SKSE, it's a plugin for SKSE.

Posted

 

Have you installed this: SKSE Register Custom Animation Events?

 

If everything else is working fine except for the schlongs not being swapped for the "erect" variants whenever they are supposed to, chances are you forgot to install it. Note that it is NOT SKSE, it's a plugin for SKSE.

 

 

There we go! I completely missed that both times around, thanks for the help.

Posted

Hi Blaze69, did you ever find out what was causing the 'grey faces' bug you mentioned a few pages ago? I'm seeing the same issue on some of the bandits or generic NPC's.

Posted

Hi Blaze69, did you ever find out what was causing the 'grey faces' bug you mentioned a few pages ago? I'm seeing the same issue on some of the bandits or generic NPC's.

Nope, not a clue of what causes it, though it is true I didn't investigate much further because generic NPC's are not that important (hence the "generic"), and bandits are going to end up dead pretty soon, so I didn't care about it that much.

 

Exported FaceGen works mostly fine on normal NPC's, so the only reason I could think of is that they are actually not supposed to have FaceGen. You know, because they are generic and the same NPC entry may be a Nord female once and a Redguard male later on.

 

When building Facegen, I just selected ALL of the NPC's of the races changed into furries and exported them, so maybe I also exported data for bandits/generic characters when I shouldn't. Anyway, I would have to manually delete FaceGen data for generic characters and then check if they still have that bug afterwards, so while I don't rule out the possibility straightaway, I'd say that bug is here to stay.

 

TL;DR: No idea what causes it, no fix yet, probably no fix at all.

Posted

Hi. Great mod. Thank you for your work. Finally i can play a male character! I have a little problem: looks like all "old people race" male/female and "redguard" females have body from your mod but faces from vanilla game

post-972038-0-05461900-1476254895_thumb.jpg post-972038-0-55345300-1476254909_thumb.jpg

Any idea how can i fix this? Im using UNP body and Yiffy Age of Skyrim 0.5. and i followed load order instructions.

Posted

Hi. Great mod. Thank you for your work. Finally i can play a male character! I have a little problem: looks like all "old people race" male/female and "redguard" females have body from your mod but faces from vanilla game

Any idea how can i fix this? Im using UNP body and Yiffy Age of Skyrim 0.5. and i followed load order instructions.

You should make a clean install of the current version of Yiffy Age (0.8), your version is from before that bug was fixed and it's severely outdated.
Posted

 

You should make a clean install of the current version of Yiffy Age (0.8), your version is from before that bug was fixed and it's severely outdated.

 

 

Hi. Thank you for help.

 

Posted

Okay, freaks and furries. Got a new version going up (V0.09, going up in a minnit).

 

This one has the new argonian feet, just so you can have a look. They still need refinement--they are a bit spindly to my eye. But they are getting there, I think.

 

This version also has a few more helmets, including the heavy dawnstar helmet. A few cleanups to the panther texture too.

 

I also made a consolidated version that rolls up all my mods. I don't really recommend you run it on a save you care about, but I did try it and it didn't crash and burn. In fact, SOS told me it wasn't happy and was resetting itself--which might be a good thing, if you have leftover human schlongs on NPC's and don't want them. SOS did seem to re-schlongify everybody properly. I'm also uploading Yiffy Age as a standalone for people who want to upgrade with minimal impact.

 

If you get the consolidated version you want the new version of the wet & cold patch too--this one doesn't claim yiffy age as a master.

 

In animation news, I can now import a sneak animation and make a modification to it. Unfortunately, when I run it in game, the toon collapses into a sad little heap. I think something about bone rotations, but I don't know. Also I don't really know how to animate the tail yet. Skyrim treats the tail like an entirely separate thing--gets its own animation file and everything. Maybe if I export just the tail bones it will work... maybe not. But if it does, maybe I'll fix a bunch of the sex animations to move the tail out of the way.

 

Have fun. Let me know what's broken.

 

 

Posted

That's delightful news, wonderful news.  You make everything so pretty, I appreciate each of the directions you seem to be heading in, consolidation and tailimation. 

Thanks for the update, now I look forward to Blaze69's new helpful observations.

Posted

Back with another minor problem. It seems that the revealing armor for the Imperials doesn't behave well with me when using sheaths, yet the Stormcloak armor seems to work fine. I've disabled all the human schlongs and it seems like Imperial armor is the only thing refusing to behave. I'd have assumed they'd be working since they're from the same mod, and I must have messed up somewhere. Any suggestions?

 

 

Okay, freaks and furries. Got a new version going up (V0.09, going up in a minnit).

 

Have fun. Let me know what's broken.

Cheers again for another awesome, anything to consolidate always makes things much more smooth.

post-589576-0-55870100-1476362670_thumb.jpg

Posted

There are a few of the Revealing Armors that don't have the keyword set right. Target the NPC and use the SOS MCM "player/npc" menu to see. There's a checkbox for revealing or not. If it's not, you can set it there.

Posted

I also made a consolidated version that rolls up all my mods. I don't really recommend you run it on a save you care about, but I did try it and it didn't crash and burn. In fact, SOS told me it wasn't happy and was resetting itself--which might be a good thing, if you have leftover human schlongs on NPC's and don't want them. SOS did seem to re-schlongify everybody properly. I'm also uploading Yiffy Age as a standalone for people who want to upgrade with minimal impact.

I have tried the consolidated version for a little bit, and everything seems to work fine, so I'd say we're golden. I won't be able to throughly test it for a while, though. RL has been a bitch with the lack of free time as of recently  :dodgy: .

 

I would have to edit my addons (Seamless Orc Textures and Playable Dremora) to make them work with the new version, though. That will come later on. Sorry about that.

 

In other news, I'm back with my not-100%-sure-about-it-but-still-helpful-enough-(I-hope) coments! Let's get to it:

 

In animation news, I can now import a sneak animation and make a modification to it. Unfortunately, when I run it in game, the toon collapses into a sad little heap. I think something about bone rotations, but I don't know. Also I don't really know how to animate the tail yet. Skyrim treats the tail like an entirely separate thing--gets its own animation file and everything. Maybe if I export just the tail bones it will work... maybe not. But if it does, maybe I'll fix a bunch of the sex animations to move the tail out of the way.

IIRC, tails work exactly the same way SOS Schlongs work (to be chronologically honest, SOS Schlongs work just like tails do, 'cause tails were there before).

 

Anyway, tails are kept in "auxbones" and have their own animations, which are played whenever a certain regular anim is played. So, when you character sneaks, the tail plays its own tail sneaking anims. Whenever a "regular" anim that is not linked to a tail anim is played, the tail keeps the default idle anim, and so on. AFAIK the "regular anim to tail anim" linking is done in the "AuxBones\Tail\TailProject.hkx" file, so it would be technically possible to create new tail anims and link them with SL anims so the tail position can be customized for each SL anim, which would be great.

 

I think B3lisario actually posted a test file that included tail anims for some SL anims through the method I mentioned above, so it is a possibility. It was a long time ago, so unfortunately I can't find the file.

 

One thing to consider is that 0Sex does include some kind of animating for the schlong, though I'm not sure if it is actually included in the regular animation file or it just calls for the regular SOS anims at the right times. I guess the former would make it easier (open SL anim, fix tail, export, done), but as I said, I'm not sure it works like that. You could look into it.

 

Thanks for the update, now I look forward to Blaze69's new helpful observations.

 Well, thank you. I do try to be helpful  :angel: .

Posted

Heya, wanted to open up by saying that I am loving the mod and really appreciating the work you're putting into it.

 

As for the reason I'm making this post: I was having severe problems with Redguard Females and Grannies not using the proper head (PC head options seem to work fine). After spending hours installing/reinstalling and reordering mods I finally figured out that after one of my clean reinstalls I did not download the very important facegen file listed in the installation instructions (woops silly me ;p) but that didn't help either...

 

What did help was renaming it into from "YiffyAge.bsa" to "YiffyAgeConsolidated.bsa" so if anyone is having the head issue with the new consolidated version of the mod this should hopefully fix it.

 

Cheers!

Posted

Crap. Thanks for the catch. I'll update soon.

 

Acutally, the facegen files should be part of the consolidated mod, I think. And Blaze, I thought I rolled the Dremora and orc textures in already.

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