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Yiffy Age of Skyrim


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Posted

Arrgh! You built it on the consolidated version, you bastid!

 

Nevermind, I'll deal.

Oops. Sorry about that (how could I know?)  :s  :angel: .

 

On a side note, I think it would be a good idea to add some of my pics to the downloads section, so people can get a taste of what can be found in the mod.

 

Not to say the current pics are bad or wrong, just that... they could use some work :P . If you have any particular ideas for screenshots for the mod description, let me know and I'll get to it. I know a bit of Skyrim Photography 101 and I can handle poser mods, so there's that.

Posted

 

okay so, for the uunp special body, and 'unified' that's all incorporated now into the bodyslide and outfit studio now right? so i don't need to get those files separate? 

most of this stuff was supposed to set up those links automatically so i'm not really sure what I'm doing/looking for there, I'll try and do some searches like you said.

 

so, I don't need this mod to have the animated pussy, that responds to the SoS penis, correct? I had this set up before (I wasn't trying the animated pussy thing originally till I saw one existed after i'd already been using this at its core) and I didn't see any way to turn on or activate such a thing and only have just a skin texture pussy on base vannila skin.

 

So I'm unsure how to 'turn it on' using the body slide presets if it's incorporated in the already existing files? 

 

Okay I'll be honest. I can't make out what is the point of your post. Sorry, I'm not at my 100% right now. So I guess I'll just do what I always do: Infodump incoming!

 

To set up the UUNP Special body, install Bodyslide and on the installer pick this options: Unified UNP, RaceMenu Morphs for UUNP, Pre-Built UUNP Special with morphs, 1st Person meshes (UUNP), and the Default or No Belly physics (choose the one you prefer). If you don't mind your character's body changing shape when you equip anything because they don't match with the naked body, you are done.

 

If you prefer everything to be consistent, then first follow my advice here and install UNP with the vanilla replacers and the mesh fixes and stuff. Then you install Bodyslide as instructed above. When you are done, you run Bodyslide, in Outfit/Body select "Unified UNP Special", on Preset choose "UUNP - UNP", tick the "Build morphs" box, and click on "Build". Done.

 

EDIT: about making schlongs collision-enabled, refer to my post above with the "linking to HDT collision .xml" thing.

 

hey thanks for all this and taking the time to get back to me! sorry about the delay.  Got pulled away. I'm gonna go over all this and give it a try see if it works.

 

more simply, In ways I can better describe. 

 

I'm trying to get this thing:

http://www.loverslab.com/uploads/monthly_06_2014/post-204983-0-53579900-1402940470.png 

http://www.loverslab.com/uploads/monthly_06_2014/post-204983-0-10872800-1402940490.png

 

on my Vaalsark. Because all she has is a simple indent in her crotch and a textured for a vagina.  

 

I'll see if I can follow what you mean here and make it work. I only started setting up these mods a couple days ago and I've been overwhelmed with the amount of information it takes to put these together to make them work right. It seems I had a lot more mods active than necessary because it's all not very clear what I need for what and some of this stuff is moved or integrated into other mods that I also needed for things. 

 

Edit: Also I'm redoing all my mods rn, I should upload all the Yiffy age stuff first then do the bodyslider stuff right?

Posted (edited)

hey thanks for all this and taking the time to get back to me! sorry about the delay.  Got pulled away. I'm gonna go over all this and give it a try see if it works.

 

more simply, In ways I can better describe. 

 

I'm trying to get this thing:

http://www.loverslab.com/uploads/monthly_06_2014/post-204983-0-53579900-1402940470.png 

http://www.loverslab.com/uploads/monthly_06_2014/post-204983-0-10872800-1402940490.png

 

on my Vaalsark. Because all she has is a simple indent in her crotch and a textured for a vagina.  

 

I'll see if I can follow what you mean here and make it work. I only started setting up these mods a couple days ago and I've been overwhelmed with the amount of information it takes to put these together to make them work right. It seems I had a lot more mods active than necessary because it's all not very clear what I need for what and some of this stuff is moved or integrated into other mods that I also needed for things. 

 

If you follow my instructions above, you should get the actual UUNP Special body with modeled bits. The original Vaalsark textures (well, none of the ones included in this mod for that matter) are not specifically tailored for the body, just patched in, so you might see the "textured" bits in the skin underneath and surrounding the modeled ones, but the modeled ones will be there nevertheless.

 

As for schlong collision, as i said it can be done easily but it will be off because the only .xml's available were made with regular/human schlongs in mind. I may take a look at it and see if it is at least acceptable, seeing that there is interest. If it is, I can upload  the required files for you (or anybody else) to try in your game.

 

EDIT:

Edit: Also I'm redoing all my mods rn, I should upload all the Yiffy age stuff first then do the bodyslider stuff right?

To be honest, I'd say right now it's the best time to just nuke your entire Skyrim install to Oblivion, reinstall the game, and set up Mod Organizer. Then you can start safely installing and tweaking stuff without things being overwritten and screwed up by other things and stuff. If you are new to it, you can start watching tutorials and such, it will greatly help in figuring out how stuff works (meaning "how things work in Skyrim", not just MO).

 

(How many "stuff"'s did I manage to fit in a single paragraph? Geez, I do need a break)

Edited by Blaze69
Posted

 

hey thanks for all this and taking the time to get back to me! sorry about the delay.  Got pulled away. I'm gonna go over all this and give it a try see if it works.

 

more simply, In ways I can better describe. 

 

I'm trying to get this thing:

http://www.loverslab.com/uploads/monthly_06_2014/post-204983-0-53579900-1402940470.png 

http://www.loverslab.com/uploads/monthly_06_2014/post-204983-0-10872800-1402940490.png

 

on my Vaalsark. Because all she has is a simple indent in her crotch and a textured for a vagina.  

 

I'll see if I can follow what you mean here and make it work. I only started setting up these mods a couple days ago and I've been overwhelmed with the amount of information it takes to put these together to make them work right. It seems I had a lot more mods active than necessary because it's all not very clear what I need for what and some of this stuff is moved or integrated into other mods that I also needed for things. 

 

If you follow my instructions above, you should get the actual UUNP Special body with modeled bits. The original Vaalsark textures (well, none of the ones included in this mod for that matter) are not specifically tailored for the body, just patched in, so you might see the "textured" bits in the skin underneath and surrounding the modeled ones, but the modeled ones will be there nevertheless.

 

As for schlong collision, as i said it can be done easily but it will be off because the only .xml's available were made with regular/human schlongs in mind. I may take a look at it and see if it is at least acceptable, seeing that there is interest. If it is, I can upload  the required files for you (or anybody else) to try in your game.

 

 

 

Ahh oh my gosh that would be fantastic. I'd Gladly test it out!

 

As furries are my RL job..... I really like this mod setup. XD It made me super happy to have my world be anthros and made this game worth playing again for me. So really excited to get this working, and with that I'm quite okay with the patched in textures, since you don't really see it in most cases anyways. 'close' is better than none at all! it's still better! 

 

To be honest, I'd say right now it's the best time to just nuke your entire Skyrim install to Oblivion, reinstall the game, and set up Mod Organizer. Then you can start safely installing and tweaking stuff without things being overwritten and screwed up by other things and stuff. If you are new to it, you can start watching tutorials and such, it will greatly help in figuring out how stuff works (meaning "how things work in Skyrim", not just MO).

 

(How many "stuff"'s did I manage to fit in a single paragraph? Geez, I do need a break)

I am using MO, and thats exactly what i'm doing XD

 

I've probably done this about 10 times now with all my mods trying to get them to work in the particular fashion I want and breaking it along the way x.x I have skyrim on a backup now just for it. 

Posted

 

Ahh oh my gosh that would be fantastic. I'd Gladly test it out!

 

As furries are my RL job..... I really like this mod setup. XD It made me super happy to have my world be anthros and made this game worth playing again for me. So really excited to get this working, and with that I'm quite okay with the patched in textures, since you don't really see it in most cases anyways. 'close' is better than none at all! it's still better! 

 

[...]

 

I am using MO, and thats exactly what i'm doing XD

 

I've probably done this about 10 times now with all my mods trying to get them to work in the particular fashion I want and breaking it along the way x.x I have skyrim on a backup now just for it. 

 

Good to know you are using MO. I can't believe how easy modding can be with the help of such a tool. The only complain I have is that it is buggy regarding the CK and scripts, but since CK loves to crash and burn on me anyway when I least expect it, it's not that much of a problem.

 

About HDT-enabled schongs, you may have to wait a bit, because this week is gonna be very busy. "OMG what have I done to deserve this" kind of busy. So while I will probably be able to sign in and comment and stuff in the breaks, chances are I won't have access to Skyrim. The weekend sounds like a reasonable deadline to me. Still, if the collision is like meters off from the actual placement of the schlong, I won't do it because, you know, too buggy for me  :P .

Posted

 

Arrgh! You built it on the consolidated version, you bastid!

 

Nevermind, I'll deal.

Oops. Sorry about that (how could I know?)  :s  :angel: .

 

On a side note, I think it would be a good idea to add some of my pics to the downloads section, so people can get a taste of what can be found in the mod.

 

Not to say the current pics are bad or wrong, just that... they could use some work :P . If you have any particular ideas for screenshots for the mod description, let me know and I'll get to it. I know a bit of Skyrim Photography 101 and I can handle poser mods, so there's that.

 

Yeah, I'm doing all my work off the unconsolidated version because the schlongs and digitigrade feet are still separate mods. The merge tool is very good at re-doing the merge.

 

As for pics, sure, point out the ones you like or generate new ones.

Posted

 

 

Ahh oh my gosh that would be fantastic. I'd Gladly test it out!

 

As furries are my RL job..... I really like this mod setup. XD It made me super happy to have my world be anthros and made this game worth playing again for me. So really excited to get this working, and with that I'm quite okay with the patched in textures, since you don't really see it in most cases anyways. 'close' is better than none at all! it's still better! 

 

[...]

 

I am using MO, and thats exactly what i'm doing XD

 

I've probably done this about 10 times now with all my mods trying to get them to work in the particular fashion I want and breaking it along the way x.x I have skyrim on a backup now just for it. 

 

Good to know you are using MO. I can't believe how easy modding can be with the help of such a tool. The only complain I have is that it is buggy regarding the CK and scripts, but since CK loves to crash and burn on me anyway when I least expect it, it's not that much of a problem.

 

About HDT-enabled schongs, you may have to wait a bit, because this week is gonna be very busy. "OMG what have I done to deserve this" kind of busy. So while I will probably be able to sign in and comment and stuff in the breaks, chances are I won't have access to Skyrim. The weekend sounds like a reasonable deadline to me. Still, if the collision is like meters off from the actual placement of the schlong, I won't do it because, you know, too buggy for me  :P .

 

heeey hey its no worries, that's not something i'd expect overnight, or even anytime like soon. I have work to do as well and catch up on so i'm gonna be quite overwhelmed myself in the next week. 

 

I'm quite happy with the prospect of the temporary fix offered here and will hold me out just fine, Even if i can't get the Vaja to work in the end, i'm happy with what there is! I'm just pleased that I've got the potential here to make it work, and wasn't replied with a flat out 'no gtfo' Which is generally what I've come to expect when asking for help/information on troubleshootin like this. So really thank you! 

Posted

As for pics, sure, point out the ones you like or generate new ones.

See, there's the problem. I have no idea on what pictures to take. That's why said that you should let me know about any ideas you may have, 'cause I have none :P . So far I only have the children showoff images posted here and some pics of my tigress character, though the latter are not as good as I would want them to and are more focused on the character herself, so I'd say they are a no-go.

 

If anyone has some ideas on what pictures could fit the mod and improve the download page and stuff, I'm all ears. As I said it will take them whenever I can take a break from RL and play Skyrim, so it may take some time to be done; but be sure I am happy to do it.

Posted

Crap, I can't get your patch integrated properly. I have to copy all the records as new records and fix the references by hand, and I haven't got it right. If you can do a patch against YiffyAge.esp that would be great. 

 

Edit: Just loaded your patch over Consolidated and there seem to be issues. So let me look a bit.

Posted

Crap, I can't get your patch integrated properly. I have to copy all the records as new records and fix the references by hand, and I haven't got it right. If you can do a patch against YiffyAge.esp that would be great.

I am pretty sure I didn't reference any records that aren't present in the standalone YiffyAge.esp, so you could try using the "Change to" option in Wrye Bash to swap the masters on my patch. Otherwise you will have to wait untill tomorrow for me to do it (well, my tomorrow, that is. FYI it's like 10 PM here, so do the math).

 

Edit: Just loaded your patch over Consolidated and there seem to be issues. So let me look a bit.

Huh? The .esp I packed was straight out of my game folder, and I made sure it only included the necessary records, so that shouldn't happen. In any case, as I said I will be AFK untill tomorrow, so if it is indeed broken or something you will have to wait. Sorry about that, but I'm away from home.
Posted

Got it all sorted. Not sure what issues came from where--last fixes where Babette's hands and some eyes. It's working now.

Posted (edited)

Alright, in one last act of procrastination, I've done the required edits for HDT collision to work on Hoodies Schlongs. I've only run a quick test with 0SA/0Sex, and collision seems to be at least acceptable. It doesn't match the schlong shape, but it's close enough to get a reaction from the involved bits, and without a custom-made .xml, I'd say is as good as it can be.

 

These are just BadDog's schlong files with the required link to the .xml, all of the "erect" versions should be included. I've also packed the required .xml's for collision taken from Naturalistic HDT jiggle and collisions XML set, because from my experience those ones are the best available. (Note that those are just SOS collision files, you will have to get the "hdtPhysicsExtensionsDefaultBBP.xml" that controls breast bounce and stuff somewhere else, be it the Naturalistic one or a different one). You also need to have HDT Physics Extensions (duh) and the UUNP Special body set up and running for this to work, as this only affects the male side of the thing.

 

Have fun.

 

 

 

EDIT: also, I had this laying around for a while now, so I guess it's a good time to upload it here: My Seamless Orc texture AddOn, updated for the current consolidated version of the mod (though it can be safely edited with Wrye Bash to swap masters with the standalone one). Note that textures are mostly seamless, but not 100%, and also ENB's and lighting and stuff have a lot of effect in hiding seams or making them more prominent, so YMMV.

 

The base female normal maps include muscle definition because, you know, ORCS, but I've also included the original non-muscular normal map if you don't like it. Just delete "orcfemale_msn.dds" and use "orcfemaleSmooth_msn.dds" to replace it if you want it.

 

 

Edited by Blaze69
Posted (edited)

As for pics, sure, point out the ones you like or generate new ones.

Okay, now since this is probably going to be my last Skyrim session until the weekend, I decided to get the most out of it, so I looked at taking pics for the download section/description, and this is what I was able to come up with.

 

 

 

First, images on how a Yiffy-yfied Skyrim looks:

 

The Lykaios-Talos statue with Heimskr preaching in front of it. I think it could make a good main image.

 

 

 

Some random people furries in Whiterun Market.

 

 

 

And Ulfric Stormcloak and his entourage in the Palace of Kings.

 

 

 

I also wanted to take pics of how characters/races look with this mod (as in, what looks for your character can you achieve with this mod), but since I didn't have much time I though it would be best to first get pics of Yiffy Age's exclusive races (Panther and Tiger), since the other races are already available as standalone with pics in their mods pages and stuff. So here they are: male and female Tigers/Redguards and Panthers/Dark Elves.

 

 

 

 

 

Note that the all of the characters in these last pics use the Lion/Lioness heads from Catlike Khajiit instead of default ones because most of my character presets use it, and I didn't feel like creating more from scratch using vanilla/standard heads.

 

 

 

Again, if anybody has ideas for more images for this, i would like to hear them. Still, I hope these are good enough.

 

EDIT: BTW, you can see in the pics some of my chars use hairs from Apachii's pack. I have an edited .esm file that makes all of the Khajiit hairs available for the now-furry races alongside regular Khajiit and removes human hairs from the slider (to reduce clutter). Since it is just the .esm and you would still need the original ApachiiSkyHair and ApachiiSkyHair Female (haven't done the Male pack yet) to be installed, I guess I could upload it here if anybody is interested and I get permission.

Edited by Blaze69
Posted

I tell you what, I just can't deal with cat feet at that size. I may be a minority, but it's too much clown feet for me.

 

You're using an ENB? Colors seem a bit washed out. But I like the idea and will either use your pics or recreate them so the reflect what you get if you use the mod without addons.

 

I'll pull in your orc textures before V1 (which will happen this week). Muscular females sounds good to me. I'll look at the HDT stuff and include it if it doesn't add a bunch of complexity.

 

What happened with the kids was there ended up being a form ID conflict--your additions and mine both used the same 6-digit form ID and then the merge somehow didn't resolve it. I didn't do the Wrye Bash thing (because by the time you reminded me of it, I'd gone most of the way to resolving the issues by hand).

Posted

I tell you what, I just can't deal with cat feet at that size. I may be a minority, but it's too much clown feet for me.

 

You're using an ENB? Colors seem a bit washed out. But I like the idea and will either use your pics or recreate them so the reflect what you get if you use the mod without addons.

 

I'll pull in your orc textures before V1 (which will happen this week). Muscular females sounds good to me. I'll look at the HDT stuff and include it if it doesn't add a bunch of complexity.

 

What happened with the kids was there ended up being a form ID conflict--your additions and mine both used the same 6-digit form ID and then the merge somehow didn't resolve it. I didn't do the Wrye Bash thing (because by the time you reminded me of it, I'd gone most of the way to resolving the issues by hand).

I prefer the paws that way, because my feet hurt just by thinking of how much strain those small (for me) paws have to endure to support the body, specially with broader/heavier builds, though as I said my knowledge of anatomy is 0, so I may be wrong.

 

(I do have to say that looking at the pics now I can see that I went a little overkill with the scale on males, but that is to be expected since I just copied the bone scales from my female chars to some older male presets, so they are not fit for males).

 

To each their own, I guess, but I'm all fine with the default being the way you want them to be as long as I can get the looks I like through bone scaling or similar methods, as shown in the pics. BTW great to hear that about you wanting to use them. Even if you discard my character shots due to the feet (but plz don't do it, they took some work :P ), you can use the other ones just fine, the only non-vanilla thing on them is the ENB.

 

I'm using Seasons of Skyrim. Pretty lighweight your rig (though mine is beefy enough to swiftly run something more demanding), and I like the looks of it. I have not yet found an ENB that I like more than that one.

 

The HDT thing is just adding a NiStringExtraData entry to the schlong .nifs that has the path to the hdtm.xml file, so it should be safe to pack straightaway. If you don't have HDT or the required .xml, there is no effect whatsoever, so there's that.

Posted

 

Has anybody got some insight as to what's up with the kids?

 

Problems right now are that not all child heads actually meet up with the body; and the visible child skin is human, not the right sort of animal.

 

I don't really understand how Skyrim matches skin to race. Khajiit and argonians don't need a special mesh for body armor that shows skin--and yet they show up with the right skin in game. Somehow the engine must be recognizing that that particular mesh is a skin mesh and replacing the texture with the texture that goes with the race? But what's the mechanism? And how does the engine find the right texture for the race?

 

As for the heads meeting up, I can modify the body so the neck extends upwards a bit. Better would be to make childish beast heads, but how hard is that? If all I do is a small warp--larger eyes and shorter noses, for example--will the morphs all work correctly, or do they have to be redone? (If they have to be redone, I don't think I'm up for it.)

The flag that tells Skyrim "this mesh is actual skin and should be treated as such" is the Skyrim Shader Type in the BSLightingShaderProperty of the .nif. If it is set to "Skin Tint" or "Face Tint", Skyrim knows it is skin.

 

As for how the game knows what texture "goes" with each race, is the Skin texture assigned to the SkinNaked Armor Addons. So Khajiits and Argonians have NakedTorso/Feet/HandsKhajiit or NakedTorso/Feet/HandsArgonian with the corresponding SkinBody/HandsKhajiit/Argonian Texture Sets assigned, and thus the game uses the as their "skins" and replaces the textures of anything with the proper shader type

 

That is how it all works: when a Khajiit equips a clothing mesh that shows skin (and has human textures assigned by default to the meshes in NifSkope), the game "reads" the skin shader type and knows that is part of the body, so it then goes to check "NakedTorsoKhajiit" (or whatever the corresponding naked AA is), sees that it has "SkinNaked(Fe)MaleKhajiit" Texture Set assigned, and replaces the textures of the body inside the clothes with the ones listed in the Texture Set.

 

Children have their own Texture Sets defined in their NakedSkin ArmorAddons, so the system also applies to them, and can be safely used to replace their textures by assigning them new Texture Sets. The problem is they don't use the same textures as adult Skyrim characters: they have their own UV layouts and use Tangent Space normal maps (like the ones used by NPC's in Oblivion or Fallout), so you would have to create children versions of the race textures that have children equivalents (Breton/Vukasin, Imperial/Vaalsark, Nord/Lykaios and Redguard/Tiger) that used their layout/format .

 

About heads, as it is explained in the Compleat Khajiit thread, morphs will work as long as the polycount of the mesh is not altered and only polys are moved around. That is how Khajiit head replacers like Catlike Khajiit work without the need for modified .tri files. So you can safely edit current heads to make them look childlike (and fit the child body neck seam as well) as long as you follow those guidelines. About how morphs will look on those once they are done, well... You can always give NPC children default face data (as in, default shape with no morphs applied) if the results of applying their morphs from the vanilla game look horrible or something like that.

 

EDIT: On a side note, you may want to edit the XPMSE AddOn, because it is missing some files. Some of the races are wrongly pointed to the female skeletons in "actors\character assets female" instead of the right path in "Actors\Character\Character Assets Female" (Notice the missing "Character" folder in the middle?), and the new version gives Argonians their own skeletons, but neither the misplaced ones in "actors\character assets female" nor the Argonian ones are included in the XPMSE AddOn, so there can be issues/bug if you run a mod that is expecting XPMSE and doesn't work with XPMS, like the HDT-weighted SOS body.

 

 

 

Has anybody got some insight as to what's up with the kids?

 

Problems right now are that not all child heads actually meet up with the body; and the visible child skin is human, not the right sort of animal.

 

I don't really understand how Skyrim matches skin to race. Khajiit and argonians don't need a special mesh for body armor that shows skin--and yet they show up with the right skin in game. Somehow the engine must be recognizing that that particular mesh is a skin mesh and replacing the texture with the texture that goes with the race? But what's the mechanism? And how does the engine find the right texture for the race?

 

As for the heads meeting up, I can modify the body so the neck extends upwards a bit. Better would be to make childish beast heads, but how hard is that? If all I do is a small warp--larger eyes and shorter noses, for example--will the morphs all work correctly, or do they have to be redone? (If they have to be redone, I don't think I'm up for it.)

 

 

 

@Blade, making a kid look like a kid is all about mouth and eyes. I'll have to decide if it's worth it.

In that case I think some of the vanilla eye morphs (aka "Eye Shape" slider options in RaceMenu) do make the eyes bigger, and there was also an edited female Khajiit .tri file in the Nexus somewhere with some mouth/eye "kitten-like" shapes that may be what you are looking for, so you could always not touch those areas (and thus not need to build all the morphs from scratch) and achieve the look you want applying those morphs selecting them in the children NPC's face data.

 

EDIT: here is the mod. You could use it if tktk1 is fine with it. It's only for female khajiit, but as male and female children share the same neck seam, you can just use female heads for both. BTW, all of the races use Khajiit morphs, so this would cover all heads, though given the base shape difference with some of them you would first have to check how those morphs look like on Lykaios heads, for example.

 

If that can be done for some reason, you can always do what you intended on the first place and just edit the head and eyes, and then we would see how to proceed from there.

 

EDIT 2: I'm working on a plugin that fixes children heads and bodies stuff with the method mentioned above (all children will have female versions of their corresponding racial heads with the custom morphs). Even if that head thing is not feasible, the work gone into the plugin will still be useful for getting them to have the proper head parts and body textures and such.

 

Change of plans, that didn't work out as expected. On the other hand, I've been looking at RS Children Overhaul, and I think we can do this using it as a resource. It replaces children bodies and clothes with others that do use Object Space Normals and standard UV's, so existing furry textures can be used of them. I've checked and all of them (Lykaios, Vaalsark, Vukasin, Tiger) work fine on the bodies, at least on the visible skin. The mod only requires to give credit in order to use its assets, so if it works out and you like the result, we can use it.

 

EDIT 3: Okay, looking good so far, though I still have to check it out ingame to make sure there are no bugs. Thanks to RS Children Overhaul, children can now can use the same textures the rest of Skyrim characters use (more specifically, they are tailored to use female UV's for both males and females), while still keeping their clothing. I've given them their own separate textures in case they have to be tweaked. Now they also use their corresponding digitigrade feet and clawed hands (from the Lykaios), alongside the bodies included in RSCO (with perma-undies and nothing modeled underneath, of course), and their matching adult race head.

 

If everything works out as intended, we can always use default vanilla heads and eyes and then use morphs to give them the proper look. Worst case scenario, you can create/edit specific morphs to achieve the look you want and import them into a custom .tri while reusing the rest of the morphs, kinda like what I suggested to Nightro in the Compleat Khajiit thread (so no need to rebuild ALL morphs from scratch, just the ones we want to edit).

 

 

this might or might not work, for the kids but there is this mod http://www.loverslab.com/files/file/426-wip-skykids-child-races-other-technical-goodies/

have the old people race been fixed, i have the old like svens mom or Orland greymanes wife have khajiit bodies but there old heads. And I am using v 10 beta

Posted

Small Q, I tried searching tru the thread but the word "Human" appears one too many times.  Chances are I didn't search hard enough. (God help me if it is mentioned on the first page and I didn't notice... gonna go back take a look... besides the incompatibility list which makes me fear the worst)

 

Is it possible to play as a human like race?  I tried installing an external race but it apparently used similar assets.

 

Question being for people who would like to use, say, something like http://eiheispot1.blog.fc2.com/blog-entry-37.html

 

Posted

Small Q, I tried searching tru the thread but the word "Human" appears one too many times.  Chances are I didn't search hard enough. (God help me if it is mentioned on the first page and I didn't notice... gonna go back take a look)

 

Is it possible to play as a human like race?  I tried installing an external race but it apparently used similar assets.

 

Question being for people who would like to use, say, something like http://eiheispot1.blog.fc2.com/blog-entry-37.html

This mod edits all of Skyrim's head parts in order to ease the process of turning all of the game's NPC's into beast races. It was either editing heads/beards/brows/eyes/etc. to point to beast-race-compatible meshes and just regenerating face data, or going through each and every one of Skyrim's NPCs. Obviously the former was the easiest approach.

 

Most custom humanoid races will probably use Nord/Imperial/Breton or similar assets, and thus won't be compatible with this mod. You can always play an Orc character, since they still work fine. They only change to them is that they now have hooves for feet, but any mod-added gear (such as the one you linked) will still show human feet or whatever it is supposed to show.

 

If you do insist on using a custom human race, it has to have ALL of its headparts as unique and packed with the race, and it has to use DefaultRace as ArmorRace (this one can only be checked in the CK/TES5Edit, though if it does not use it you will know because your character will get digitigrade paws whenever they equip any feet gear).

Posted

 

Small Q, I tried searching tru the thread but the word "Human" appears one too many times.  Chances are I didn't search hard enough. (God help me if it is mentioned on the first page and I didn't notice... gonna go back take a look)

 

Is it possible to play as a human like race?  I tried installing an external race but it apparently used similar assets.

 

Question being for people who would like to use, say, something like http://eiheispot1.blog.fc2.com/blog-entry-37.html

This mod edits all of Skyrim's head parts in order to ease the process of turning all of the game's NPC's into beast races. It was either editing heads/beards/brows/eyes/etc. to point to beast-race-compatible meshes and just regenerating face data, or going through each and every one of Skyrim's NPCs. Obviously the former was the easiest approach.

 

Most custom humanoid races will probably use Nord/Imperial/Breton or similar assets, and thus won't be compatible with this mod. You can always play an Orc character, since they still work fine. They only change to them is that they now have hooves for feet, but any mod-added gear (such as the one you linked) will still show human feet or whatever it is supposed to show.

 

If you do insist on using a custom human race, it has to have ALL of its headparts as unique and packed with the race, and it has to use DefaultRace as ArmorRace (this one can only be checked in the CK/TES5Edit, though if it does not use it you will know because your character will get digitigrade paws whenever they equip any feet gear).

 

 

Alright, thanks for the info.  Gonna mess with the CK and see if I can just bundle a copy of one of the original race as a custom race that has everything it needs apart from the common assets.  While the mod added gear does fix some things, the skin + head kinda throw it off completely.

 

Posted (edited)

Yup, this mod is too extensive for a bunch of variants.

This.

 

Honestly, this mod is close to a "total overhaul" of Skyrim. Every race, every Head Part, every piece of armor, etc. is edited in order to get everything to work fine, so having different versions with some races still vanilla and others changed and stuff is simply not an option. Sorry, but that is how things are.

 

If you do want to play a human(oid) character with this mod, just play an Orc. Seriously, you would be surprised how much they can be "un-uglyfied" just by replacing their head normal maps with human/standard ones to remove the awful wrinkles and angles, specially in the case of females. Add the body/face textures of your choice, some custom hair styles, and some RaceMenu tweaking on top of that, and I'm 95% sure you can make a character that you like/find attractive. Hell, there are even ways to change the mouth/head into human/elven ones, though they require some advanced knowledge of the RaceMenu Head Import and Face/Mouth Part slider tools.

 

It's a furry mod, it's a sex mod. That's what it is.

Okay, I have to give you the first part since, well, this is a furry mod, period. No one can deny that. As for the second part... I disagree. It is intended to be a sex mod (the "yiffy" in the title is there for something), it is best used as a sex mod, but it is not necessarily a sex mod. It doesn't even have SL as a requirement (anymore), the only arguable dependency is SOS, and SOS does not necessarily imply sex mods (it usually does, but not always).

 

For example, I personally don't use it as a sex mod. I don't even have SL installed, I removed it some time ago. I use this mod as a character replacer and game setting overhaul, and at most as a sexy mod (note the difference). I mean, it's all fine and dandy with "Oi m8 have some hot furry sex in ya face, you dig?" ( I'll admit there are times I like that  :P ), but I don't want my game to always be like that.

 

(On a semi-sidenote to this, AFAIK it would be relatively easy to make a SFW (as SFW as this can be, that is) version of the mod by removing the SOS/hoodies dependency and maybe packing a SOS body with integrated underwear and one of the SFW UNP bodies. Not that I would use it or anything, but it can be done.)

 

Okay, rant time is over (and so is my break :s ), gotta get back to work. As always, I don't mean to be rude or anything, just felt the need to say this.

 

EDIT: BTW, quick status upadte. I've contacted Apachii about uploading my modified .esm files for the hair pack, and there has been no objection to it, so I'll post them here whenever I can.

Edited by Blaze69
Posted

hey I wanted to report i managed to get the built in HDT vagina mod working, I was an idiot who actually had a lot of colliding mods that were the files of the ones that were built in, Soooo that was my bad, But it turns out if I use the all in one instead of the separated mods, it works VERY well with this. and there is collision with the furry cawks :)

Posted

hey I wanted to report i managed to get the built in HDT vagina mod working, I was an idiot who actually had a lot of colliding mods that were the files of the ones that were built in, Soooo that was my bad, But it turns out if I use the all in one instead of the separated mods, it works VERY well with this. and there is collision with the furry cawks :)

I guess you are using my HDT schlongs file, then? Good to hear it works fine for you. I checked it in my setup, but you can't be 100% sure until other people test it and give the OK.

 

BTW, I should be able to upload the modified files for Apachii Hairs sometime this evening (11 AM here), so stay tuned. I also may include some edited (Khajiit) hairs I did for myself some time ago, though I would have to check if they are in an actual useable condition beforehand.

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