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Posted

Is there any way to choose your sims' personality archetypes? Got a sim with the hero and greedy personalities. Neither of those really...match up with my "headcanon" for this particular sim, so I removed them via the debug menu. But when I try to add other personalities in their place, it just brings back the two that I removed.

Posted

Hey. Updated WW, NISAK, deleted CNWW - have also some mods like basemental, mc, aep pornography, LittleMsSam_BetterButler, Neia_NoCulling, Ts4-Romantic Skygaze, TS4 - Slow Dancing -MOD-, TS4 - Life's Drama -MOD-, andrew_poseplayer, SimulationLagFix, MTS_Scumbumbo_TeleportAnySim_Script, LittleMsSam_BetterButlerHireMoreButlers

 

Thats my LE when i wanted to build some custom furniture in my home, just click on them and LE. Thats all after install last WW/NISAK.

Quote

<report><version>2</version><sessionid>8c8cc4b47e09c4d5ca4a0f8</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-04-03 14:10:49</createtime><buildsignature>Local.Unknown.Unknown.1.50.67.1020-1.200.000.385.Release</buildsignature><categoryid>part.py:149</categoryid><desyncid>8c8cc4b47e09c4d5ca4a0f8</desyncid><systemconfig/><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at 0x000007FFC1850050&gt;, args: (819946480087729680, 38572135631816753, {B6108FAB8760610,0,World}, Transform(Vector3(260.392731, 146.439636, 303.024261), Quaternion(0.000000, -0.574782, 0.000000, 0.818307)), 0, (0, 0), 0), kwargs: {}&#13;&#10;KeyError('Unable to find joint b__subroot__2 on object_sitLoveseatMIS2x1_01:0x008909272a900831[2]') (KeyError: 'Unable to find joint b__subroot__2 on object_sitLoveseatMIS2x1_01:0x008909272a900831[2]')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper&#13;&#10;  File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function&#13;&#10;  File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 806, in inject_last_exception_log&#13;&#10;  File ".\WickedWhims 4.3.5.140a\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 147, in get_joint_transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [b__subroot__2] was not found in the specified rig [fcf62ce9de8d1a30.8eaf13de]. JointNameHash [0x0]().'&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 842, in c_api_set_object_location_ex&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1515, in set_parent&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 349, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 406, in set_location_without_distribution&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 575, in on_owner_location_changed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 149, in get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__2 on object_sitLoveseatMIS2x1_01:0x008909272a900831[2]'&#13;&#10;rtim=0</desyncdata></report>
</root>

Halp plox!

Posted
8 minutes ago, asdfasdfasdfgasd said:

Hey. Updated WW, NISAK, deleted CNWW - have also some mods like basemental, mc, aep pornography, LittleMsSam_BetterButler, Neia_NoCulling, Ts4-Romantic Skygaze, TS4 - Slow Dancing -MOD-, TS4 - Life's Drama -MOD-, andrew_poseplayer, SimulationLagFix, MTS_Scumbumbo_TeleportAnySim_Script, LittleMsSam_BetterButlerHireMoreButlers

 

Thats my LE when i wanted to build some custom furniture in my home, just click on them and LE. Thats all after install last WW/NISAK.

Halp plox!

You don't need Neia_no culling because MCCC covers that.

You don't need SimulationLagFix because it makes no difference at all anymore (i used to use that) ages ago.

 

Don't go into build mode on any lot if you have sims on the lot, or MCCC will give a spamalot of LE's, DP mentioned this a while ago in his description notes.

if you want to build, make sure your sims are outside of the lot's build grid or go into Manage worlds or manage households to build.

 

Make sure all those other script mods your running are upto date.

your mods folder must be a mess!

 can you screenshot your mods folder? 

i'm curious. 

p.s. If it doesn't fit in one pic (screenshot), then it's too big.

p.p.s. That's what she said! ? 

 

 

Posted
13 hours ago, procian said:

http://modthesims.info/d/624622/quit-spotlight-last-exception-fix.html this was recommended by Rett86......it works for me so try it.

procian. It seems that it solve my issues. But it's not depending on where the sims live like DelSol Valley mine is in Strangervile. I also disabled the `` Quitter le feu des projecteurs ``  (In french). Do you know when they will fix the issues ? We will have to remove the mod  when fix ?

Posted

I think I'm did something wrong.  I'm searching for new breast meshes to use.  In the past I've had no problems with the WW body selector, but I've only had a few tops enabled.

I have upgraded to WW 140a and MCCC 6.2.0 since my last time playing.  The only other .ts4script I have is LittleMsSamMoreVisitors, updated mid January.

 

I put a bunch of not default breast meshes into my mods, earlier in my mods folder than WW (so loading after).  I created two nude sims, one buxom and one slender, each with a skin (to make sure nipples lined up) and hair but no other items and put them on an empty lot. 

All of the breasts show up in the WW overlay, but none of them makes any change the breasts.  No LE or other errors seen.  When I've done this in the past week (with WW 139o, MCCC 6.1.0 and only a few breast meshes) it worked fine.

I have (besides the WW version)
Heavy Boobs (SA) - the modified version to allow WW body selector to read it*
LUUMIA_TIT-E Small|Medium|Large plus RHKs WW body selector add on*
Noir and Dark Sims 4 Regular|Medium|Big Milky Breast*
Pixel RealisticTopV1
Dumbaby 1-4
S-AllureAcc

The ones with the *s I had last time I tried this and it was working.

Any idea?  I can go the nuclear option and remove all mods and slowly add them back, doing a soft cleaning each time but I'm hoping for a less invasive answer.
 

Posted

First of all thank you for WickedWhims and the ongoing development.

The recent and upcoming changes are quite overwhelming, in a good way.

 

(Report of minor issue deleted due to lack of reproducibility after some testing)

Posted
27 minutes ago, LinksSword said:

IS there a way to remove the household limit for pregnancies? Because i can't get a sim preg simply because i have too many sims and that is kinda crappy.

there is MCCC mod that i really like. there is setting there that can make your household limit up to 25 members i believe.

Posted
33 minutes ago, Ainbheartach said:

Yes, that came to my mind too.

 

The current version of MCCC is 6.2.0. Once you installed the files like you would other mods, open your game, then use a computer ingame (MCCC can be accessed by computers mainly, some options are available through the mail boxes and the radial menue on your sims though).

 

In the first menue layer click on MCCC Settings... then go to Gameplay Settings... and finally click on Maximum Household Size.

 

MCCC works well with WickedWhims, btw.

Actually i found something else that seems to work http://modthesims.info/d/537466/try-for-baby-in-larger-households.html

Posted
10 hours ago, Latuda said:

procian. It seems that it solve my issues. But it's not depending on where the sims live like DelSol Valley mine is in Strangervile. I also disabled the `` Quitter le feu des projecteurs ``  (In french). Do you know when they will fix the issues ? We will have to remove the mod  when fix ?

When or if maxis fix the problem remove the mod.

Posted

I had a break from TS4, now came here, looking at the patch notes...

Did you, like, completely rewrite the game's social interaction system because it was not good enough? Respect!

It seems like a good system but I can't see in the patch notes if I can directly see which personality my sim is. And, by extension, how it interacts with Parenthood pack (which tries to expand personalities) or bonus traits from child aspirations.

Posted
5 hours ago, Jeramahia said:

Got an issue: blank orange error notifications keep popping up every second during sex. 

What do the notifications say? Is there an LE file in your documents?

 

do you have CNWW installed?

Posted

When i load save/make new family/edit home (w/o family) i have insta lastexception, can some1 tell me how to fix it? (like i see there is smth about WW)

Quote

<report><version>2</version><sessionid>9e9cc6f3079f7e1e5ca697a7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-04-05 01:50:18</createtime><buildsignature>Local.Unknown.Unknown.1.50.67.1020-1.200.000.385.Release</buildsignature><categoryid>part.py:149</categoryid><desyncid>9e9cc6f3079f7e1e5ca697a7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at 0x000007FFBE947050&gt;, args: (819946480087729680, 801932280883839344, {B6108FAB8760610,0,World}, Transform(Vector3(250.723602, 146.439636, 308.637421), Quaternion(0.000000, -0.217877, 0.000000, 0.975976)), 0, (0, 0), 0), kwargs: {}&#13;&#10;KeyError('Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x0b21092920000170[2]') (KeyError: 'Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x0b21092920000170[2]')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper&#13;&#10;  File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function&#13;&#10;  File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 806, in inject_last_exception_log&#13;&#10;  File ".\WickedWhims 4.3.5.140a\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 147, in get_joint_transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [b__subroot__2] was not found in the specified rig [b751814377a5d782.8eaf13de]. JointNameHash [0x0]().'&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 842, in c_api_set_object_location_ex&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1515, in set_parent&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 349, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 406, in set_location_without_distribution&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 575, in on_owner_location_changed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 149, in get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x0b21092920000170[2]'&#13;&#10;rtim=0</desyncdata></report>
</root>

Every script mod is on last version...

Posted
On 4/3/2019 at 4:14 PM, Blue22 said:

Is there any way to choose your sims' personality archetypes? Got a sim with the hero and greedy personalities. Neither of those really...match up with my "headcanon" for this particular sim, so I removed them via the debug menu. But when I try to add other personalities in their place, it just brings back the two that I removed.

same.....

Posted

Do you think you could change up the menu navigation?

 

Like when going to the animation list its turning into a cluster fuck as more and more animations are made by dozens of animators.

It would be great if when selecting animations we get a different menu at first. Its the animators listed in alphabetical order.

 

Anarcis

Amra72

Mike24

Motherlode

Zorak

 

Then when we click the animator we get all the available animations for that animator. So when we click on bed, vaginal, we select the animator, and then select the vaginal animation for bed by the animator we want. It would be a good way to clean up the animation list as it grows to help separate things better for those who want a specific animator without having to scroll forever through various animations.

Posted
25 minutes ago, Darkening Demise said:

Do you think you could change up the menu navigation?

 

Like when going to the animation list its turning into a cluster fuck as more and more animations are made by dozens of animators.

It would be great if when selecting animations we get a different menu at first. Its the animators listed in alphabetical order.

 

Anarcis

Amra72

Mike24

Motherlode

Zorak

 

Then when we click the animator we get all the available animations for that animator. So when we click on bed, vaginal, we select the animator, and then select the vaginal animation for bed by the animator we want. It would be a good way to clean up the animation list as it grows to help separate things better for those who want a specific animator without having to scroll forever through various animations.

That is a good idea....though I bet it would be difficult to implement :(

 

Posted
On 4/1/2019 at 2:52 AM, NastyGiant said:

Any fix for this? It's very very random but also very very annoying :D
image.png.84edec8ef9e86e9c59c2e6ec5e8c555d.png

probably found a more easiest way to workaround this bug

just move camera away from sim, far far away with different facing from sim, so it unload sim model and then when you go back it should be normal again

Posted
3 hours ago, Darkening Demise said:

Do you think you could change up the menu navigation?

 

Like when going to the animation list its turning into a cluster fuck as more and more animations are made by dozens of animators.

It would be great if when selecting animations we get a different menu at first. Its the animators listed in alphabetical order.

 

Anarcis

Amra72

Mike24

Motherlode

Zorak

 

Then when we click the animator we get all the available animations for that animator. So when we click on bed, vaginal, we select the animator, and then select the vaginal animation for bed by the animator we want. It would be a good way to clean up the animation list as it grows to help separate things better for those who want a specific animator without having to scroll forever through various animations.

I most definitely second this or even alphabetically by animation name and the sorting method can be chosen in the global settings.

 

2 hours ago, procian said:

That is a good idea....though I bet it would be difficult to implement :(

 

Not really since context submenus have been a thing in TS4 mods for quite a while now though I'm sure it's time-consuming to implement.

Posted
3 hours ago, procian said:

Wicked perversions.....update or delete....it breaks each time ww gets updated and doesn't always get updated promptly.

i have the last version of march because the newest says it's for the patreon version of ww, i went back to the other version of ww and i'll wait for the public wp because i have an active prostitute right now, thanks for your help.

Posted

Hey. Will a forced sex and rape system be developed, as well as sex through bullying and blackmail? And also will coerced sim have the reaction to this in the form of suppression and dysmoral?

Posted
10 hours ago, 0xAF said:

probably found a more easiest way to workaround this bug

just move camera away from sim, far far away with different facing from sim, so it unload sim model and then when you go back it should be normal again

you on integrated gfx? that's probably why that happens.

 

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