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Posted
27 minutes ago, LinksSword said:

IS there a way to remove the household limit for pregnancies? Because i can't get a sim preg simply because i have too many sims and that is kinda crappy.

there is MCCC mod that i really like. there is setting there that can make your household limit up to 25 members i believe.

Posted
33 minutes ago, Ainbheartach said:

Yes, that came to my mind too.

 

The current version of MCCC is 6.2.0. Once you installed the files like you would other mods, open your game, then use a computer ingame (MCCC can be accessed by computers mainly, some options are available through the mail boxes and the radial menue on your sims though).

 

In the first menue layer click on MCCC Settings... then go to Gameplay Settings... and finally click on Maximum Household Size.

 

MCCC works well with WickedWhims, btw.

Actually i found something else that seems to work http://modthesims.info/d/537466/try-for-baby-in-larger-households.html

Posted
10 hours ago, Latuda said:

procian. It seems that it solve my issues. But it's not depending on where the sims live like DelSol Valley mine is in Strangervile. I also disabled the `` Quitter le feu des projecteurs ``  (In french). Do you know when they will fix the issues ? We will have to remove the mod  when fix ?

When or if maxis fix the problem remove the mod.

Posted

I had a break from TS4, now came here, looking at the patch notes...

Did you, like, completely rewrite the game's social interaction system because it was not good enough? Respect!

It seems like a good system but I can't see in the patch notes if I can directly see which personality my sim is. And, by extension, how it interacts with Parenthood pack (which tries to expand personalities) or bonus traits from child aspirations.

Posted
5 hours ago, Jeramahia said:

Got an issue: blank orange error notifications keep popping up every second during sex. 

What do the notifications say? Is there an LE file in your documents?

 

do you have CNWW installed?

Posted

When i load save/make new family/edit home (w/o family) i have insta lastexception, can some1 tell me how to fix it? (like i see there is smth about WW)

Quote

<report><version>2</version><sessionid>9e9cc6f3079f7e1e5ca697a7</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-04-05 01:50:18</createtime><buildsignature>Local.Unknown.Unknown.1.50.67.1020-1.200.000.385.Release</buildsignature><categoryid>part.py:149</categoryid><desyncid>9e9cc6f3079f7e1e5ca697a7</desyncid><systemconfig/><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at 0x000007FFBE947050&gt;, args: (819946480087729680, 801932280883839344, {B6108FAB8760610,0,World}, Transform(Vector3(250.723602, 146.439636, 308.637421), Quaternion(0.000000, -0.217877, 0.000000, 0.975976)), 0, (0, 0), 0), kwargs: {}&#13;&#10;KeyError('Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x0b21092920000170[2]') (KeyError: 'Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x0b21092920000170[2]')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper&#13;&#10;  File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function&#13;&#10;  File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 806, in inject_last_exception_log&#13;&#10;  File ".\WickedWhims 4.3.5.140a\turbolib\injector_util.py", line 22, in _wrapped_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 147, in get_joint_transform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig&#13;&#10;KeyError: 'get_joint_transform_from_rig: Joint name [b__subroot__2] was not found in the specified rig [b751814377a5d782.8eaf13de]. JointNameHash [0x0]().'&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 842, in c_api_set_object_location_ex&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1515, in set_parent&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 349, in location&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 406, in set_location_without_distribution&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 575, in on_owner_location_changed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 149, in get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x0b21092920000170[2]'&#13;&#10;rtim=0</desyncdata></report>
</root>

Every script mod is on last version...

Posted
On 4/3/2019 at 4:14 PM, Blue22 said:

Is there any way to choose your sims' personality archetypes? Got a sim with the hero and greedy personalities. Neither of those really...match up with my "headcanon" for this particular sim, so I removed them via the debug menu. But when I try to add other personalities in their place, it just brings back the two that I removed.

same.....

Posted

Do you think you could change up the menu navigation?

 

Like when going to the animation list its turning into a cluster fuck as more and more animations are made by dozens of animators.

It would be great if when selecting animations we get a different menu at first. Its the animators listed in alphabetical order.

 

Anarcis

Amra72

Mike24

Motherlode

Zorak

 

Then when we click the animator we get all the available animations for that animator. So when we click on bed, vaginal, we select the animator, and then select the vaginal animation for bed by the animator we want. It would be a good way to clean up the animation list as it grows to help separate things better for those who want a specific animator without having to scroll forever through various animations.

Posted
25 minutes ago, Darkening Demise said:

Do you think you could change up the menu navigation?

 

Like when going to the animation list its turning into a cluster fuck as more and more animations are made by dozens of animators.

It would be great if when selecting animations we get a different menu at first. Its the animators listed in alphabetical order.

 

Anarcis

Amra72

Mike24

Motherlode

Zorak

 

Then when we click the animator we get all the available animations for that animator. So when we click on bed, vaginal, we select the animator, and then select the vaginal animation for bed by the animator we want. It would be a good way to clean up the animation list as it grows to help separate things better for those who want a specific animator without having to scroll forever through various animations.

That is a good idea....though I bet it would be difficult to implement :(

 

Posted
On 4/1/2019 at 2:52 AM, NastyGiant said:

Any fix for this? It's very very random but also very very annoying :D
image.png.84edec8ef9e86e9c59c2e6ec5e8c555d.png

probably found a more easiest way to workaround this bug

just move camera away from sim, far far away with different facing from sim, so it unload sim model and then when you go back it should be normal again

Posted
3 hours ago, Darkening Demise said:

Do you think you could change up the menu navigation?

 

Like when going to the animation list its turning into a cluster fuck as more and more animations are made by dozens of animators.

It would be great if when selecting animations we get a different menu at first. Its the animators listed in alphabetical order.

 

Anarcis

Amra72

Mike24

Motherlode

Zorak

 

Then when we click the animator we get all the available animations for that animator. So when we click on bed, vaginal, we select the animator, and then select the vaginal animation for bed by the animator we want. It would be a good way to clean up the animation list as it grows to help separate things better for those who want a specific animator without having to scroll forever through various animations.

I most definitely second this or even alphabetically by animation name and the sorting method can be chosen in the global settings.

 

2 hours ago, procian said:

That is a good idea....though I bet it would be difficult to implement :(

 

Not really since context submenus have been a thing in TS4 mods for quite a while now though I'm sure it's time-consuming to implement.

Posted
3 hours ago, procian said:

Wicked perversions.....update or delete....it breaks each time ww gets updated and doesn't always get updated promptly.

i have the last version of march because the newest says it's for the patreon version of ww, i went back to the other version of ww and i'll wait for the public wp because i have an active prostitute right now, thanks for your help.

Posted

Hey. Will a forced sex and rape system be developed, as well as sex through bullying and blackmail? And also will coerced sim have the reaction to this in the form of suppression and dysmoral?

Posted
10 hours ago, 0xAF said:

probably found a more easiest way to workaround this bug

just move camera away from sim, far far away with different facing from sim, so it unload sim model and then when you go back it should be normal again

you on integrated gfx? that's probably why that happens.

 

Posted
13 hours ago, Darkening Demise said:

Do you think you could change up the menu navigation?

 

Like when going to the animation list its turning into a cluster fuck as more and more animations are made by dozens of animators.

It would be great if when selecting animations we get a different menu at first. Its the animators listed in alphabetical order.

 

Anarcis

Amra72

Mike24

Motherlode

Zorak

 

Then when we click the animator we get all the available animations for that animator. So when we click on bed, vaginal, we select the animator, and then select the vaginal animation for bed by the animator we want. It would be a good way to clean up the animation list as it grows to help separate things better for those who want a specific animator without having to scroll forever through various animations.

I personally would not like this one bit.

First, it means every time I want to change the action I have an extra radial menu to get through.  As it is Click -> Wicked -> Next is already annoying, and Click -> Wicked -> Position -> Animation breaks me out of watching.  Adding another would detract from my enjoyment of WW.  (And it's a level worse that that if it's NPC sex.)

Second, often when trying to get people to join in to a party of 3 or more you are already hunting for any animation with the right number of people because it doesn't filter until after they have been added.  This will make that much harder.

Third, often I just want a "position X" for my narrative, and having to hunt through several animators to find one that does that position with this furniture or whatever is cumbersome.

Fourth, the titles are often evocative and I want to read them to pick what's next, not have to go through 70 different sub-menus.  Every bloody time.  (I just checked, I have 70 packages installed.)

Fifth, with 70 animation packages really it would be Click -> Wicked -> (More) -> (More) -> (More) -> (More) -> (More) -> (More) -> (More) -> Position -> Animation trying to find the right animator in the radial menu.  Assuming I know the Animator off the top of my head.  The later packages would never get used because it would be far too cumbersome to do everytime I wanted to change.

Now, if TD wants to add in as an option to have this I'm all for it.  But I would really dislike complete hate to be forced to use this.

THIS is not a reasonable extra radial menu to have to go through every time:
image.thumb.png.64f5f683712abbb60a90d8d70838db61.png

Posted
15 minutes ago, procian said:

you on integrated gfx? that's probably why that happens.

 

I believe I've read that CmarNYC has said it's a game-based (i.e unfixable by us) bug with breast separation sliders.  I get it occasionally and I am definitely not using integrated graphics.

 

Posted
1 minute ago, Bhob said:

I believe I've read that CmarNYC has said it's a game-based (i.e unfixable by us) bug with breast separation sliders.  I get it occasionally and I am definitely not using integrated graphics.

 

That's good.....just asking as I've played sims 4 on integrated gfx…..not nice :(

 

Posted

Perhaps someone could give me some clue as to what is wrong here, please.. I will start by saying I just updated  WW  then went in game and started getting error messages.. I removed the old WW files and ran the auto installer, then did the same with drag and drop, also tried  removing the other  updated animations I installed today as well and still the same.. So I am at a loss and confused as to what  the error  report means.

 

Ver LL.0.990 at Time: 04/06/19 01:01:20 on Windows with WW 4.3.5.140a Traceback (most recent call last):
  File "E:\\Python3_7_0\\WickedPerversionsPatreon\NisaK\utilities\hazard_detector.py", line 30, in wrapper
  File "E:\\Python3_7_0\\WickedPerversionsPatreon\NisaK\wickedpervs\sex_detector.py", line 37, in play
  File "E:\\Python3_7_0\\WickedPerversionsPatreon\NisaK\wickedpervs\main_misc.py", line 165, in sexplaying
  File "E:\\Python3_7_0\\WickedPerversionsPatreon\NisaK\utilities\turbo_calls\patches.py", line 7, in turbo_get_actors_gender_list
AttributeError: 'SexAnimationInstance' object has no attribute 'get_actors_gender_list'

 

Posted
31 minutes ago, grim667 said:

Perhaps someone could give me some clue as to what is wrong here, please.. I will start by saying I just updated  WW  then went in game and started getting error messages.. I removed the old WW files and ran the auto installer, then did the same with drag and drop, also tried  removing the other  updated animations I installed today as well and still the same.. So I am at a loss and confused as to what  the error  report means.

 


Ver LL.0.990 at Time: 04/06/19 01:01:20 on Windows with WW 4.3.5.140a Traceback (most recent call last):
  File "E:\\Python3_7_0\\WickedPerversionsPatreon\NisaK\utilities\hazard_detector.py", line 30, in wrapper
  File "E:\\Python3_7_0\\WickedPerversionsPatreon\NisaK\wickedpervs\sex_detector.py", line 37, in play
  File "E:\\Python3_7_0\\WickedPerversionsPatreon\NisaK\wickedpervs\main_misc.py", line 165, in sexplaying
  File "E:\\Python3_7_0\\WickedPerversionsPatreon\NisaK\utilities\turbo_calls\patches.py", line 7, in turbo_get_actors_gender_list
AttributeError: 'SexAnimationInstance' object has no attribute 'get_actors_gender_list'

 

Update NWP.

Posted
2 hours ago, procian said:

you on integrated gfx?

nope

it's starts happens when I start to using custom sliders

fingers also sometimes disappear (yes I have slider for them)

Posted
1 hour ago, Bhob said:

I personally would not like this one bit.

First, it means every time I want to change the action I have an extra radial menu to get through.  As it is Click -> Wicked -> Next is already annoying, and Click -> Wicked -> Position -> Animation breaks me out of watching.  Adding another would detract from my enjoyment of WW.  (And it's a level worse that that if it's NPC sex.)

Second, often when trying to get people to join in to a party of 3 or more you are already hunting for any animation with the right number of people because it doesn't filter until after they have been added.  This will make that much harder.

Third, often I just want a "position X" for my narrative, and having to hunt through several animators to find one that does that position with this furniture or whatever is cumbersome.

Fourth, the titles are often evocative and I want to read them to pick what's next, not have to go through 70 different sub-menus.  Every bloody time.  (I just checked, I have 70 packages installed.)

Fifth, with 70 animation packages really it would be Click -> Wicked -> (More) -> (More) -> (More) -> (More) -> (More) -> (More) -> (More) -> Position -> Animation trying to find the right animator in the radial menu.  Assuming I know the Animator off the top of my head.  The later packages would never get used because it would be far too cumbersome to do everytime I wanted to change.

Now, if TD wants to add in as an option to have this I'm all for it.  But I would really dislike complete hate to be forced to use this.

THIS is not a reasonable extra radial menu to have to go through every time:
image.thumb.png.64f5f683712abbb60a90d8d70838db61.png

What I'd like would be an option to start with group sex. Although with the current method of having to go hunt down your intended partner then moving to the location makes this tricky to pull off. I've had the request time out well before my sim ever arrives at his partner. And sometimes I make the request when they're standing next to each other, but one or both of them wander to opposite ends of the house before the queue catches up.

 

In any case, sorted by position instead of by animator might be a little better.

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