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Posted
6 minutes ago, B10HAZARD. said:

You have CNWW installed, it mentions it in your LE

CNWW does NOT work with WW 4.3.5.139o

It ONLY works with WW 4.3.5.139n

go back to that version of WW or Delete CNWW & CNWWPet Module

Thanks so much!

Posted

Hello, I have had a series of problems with which I have been able to solve, the first is that I can not use it because when I change the animation an error is generated, and if I want to pause the animation with the command ww.stop_sex, when stop my sims react angry and as if they have been cheated, I have checked all my mods and I have deleted the CNWW and still the problem, now I will try to use the previous version to see if I can identify the problem, hopefully I can solve it because this mod is my favorite and it makes me sad not to be able to use it

lastException.txt WickedWhims_4.3.5.139o_Exception.txt

Posted

@TURBODRIVER, while I don't use it I see recurring issues here when CNWW goes out-of-date.  Would it be possible to add to the "I see you've installed version XX" dialog box a note to update WW mods like CNWW otherwise it might generate last exceptions?  Or check for CNWW in a last exception message and call out that it may need an update?

 

Posted
On 3/29/2019 at 1:36 PM, Bhob said:

@TURBODRIVER, while I don't use it I see recurring issues here when CNWW goes out-of-date.  Would it be possible to add to the "I see you've installed version XX" dialog box a note to update WW mods like CNWW otherwise it might generate last exceptions?  Or check for CNWW in a last exception message and call out that it may need an update?

 

Main problem is, when people post the LE's they don't give any info.

They should be stating=

*What O.S they use. -Windows or...cough...Mack...vomits!

*What Game version they run.

*What version WW they have.

*What other scripts Mods they have running + what version.

*And a brief description of what they were doing in the game helps.

 

If they did that, probably 9 out of ten times you could tell them the problem. Without even looking at the LE.

Posted

Hi, I've been having an issue with the newest version of WW, whereby if I have a default-replacement body mod and select the "Native" option in the body selector, the sim shows up with the default Maxis mesh and not the override. I did not experience this issue with the version of WW I previously had (it was a version from late January if I remember correctly). Namely, the "default female top v3" by Magic Bot and the "Realistic Bottom v2" by Pixel are the default replacements I use, and the "Native" option displays the standard Maxis mesh in both cases, despite the latter being a recently-updated mod. Thankfully, Pixel's mod also comes with an addon version to be compatible with the body selector, but Magic Bot's mod is only a default replacement and is not specifically designed for the WW body selector. I looked into the instructions for making a CAS body mod into a WW-compatible addon, but it seems to be a little too advanced for my capabilities.

Posted
1 hour ago, wild_guy said:

I tried it recently and it doesn't work for me as default replacement too. I found that it just made in the wrong way after I looked into the file.

I guess I made the right choice in going the non-default route. :)

 

Posted
4 hours ago, wild_guy said:

I tried it recently and it doesn't work for me as default replacement too. I found that it just made in the wrong way after I looked into the file.

It's right. 

Looked addon itself does not conflict. But each component conflicts with other packages of other authors. Did not even analyze. It is necessary to remove all other packages, leave only Pixel, which is impossible.

One serious mistake. Packages interacting with the WW body selector MUST NOT be defaulted. This is the prerogative of WW itself, its body selector. Only it assigns one or the other by default. In order to avoid conflicts, the author himself should not make packages by default. I left the old version. Sorry for my bad english.

Posted
3 hours ago, NastyGiant said:

Any fix for this? It's very very random but also very very annoying :D
image.png.84edec8ef9e86e9c59c2e6ec5e8c555d.png

This is a known problem with breast separation sliders.  It shows up every once in a while, and the fix is to exit the game and come back in.  I heard secondhand that CmarNYC says it's inherent and unfixable.

Sorry, but at least you can save, exit, and when you come back it shouldn't be there.

Posted
4 hours ago, Bhob said:

This is a known problem with breast separation sliders.  It shows up every once in a while, and the fix is to exit the game and come back in.  I heard secondhand that CmarNYC says it's inherent and unfixable.

Sorry, but at least you can save, exit, and when you come back it shouldn't be there.

But this problem at my game never stays a longer time, just sometimes and sometimes I just have to enable another neighbourhood / lot. Or the breast hole dissapears after a short while if the simette/s visites another lot.

Posted
7 hours ago, Bhob said:

and the fix is to exit the game and come back in.

easy way is to travel to different lot or enter CAS

but maybe there is a cheat to force reload sim model?

Posted
9 hours ago, 0xAF said:

easy way is to travel to different lot or enter CAS

but maybe there is a cheat to force reload sim model?

Ahha! Yes, I've had this occasionally and wondered why - I found out that going into CAS fixed it and it doesn't happen often... it's funnier when it happens to random NPCs though! Ahh well. No biggie (unlike the boobs that usually disappear!).

Posted
On 3/31/2019 at 6:18 AM, Petr54 said:

But each component conflicts with other packages of other authors. Did not even analyze. It is necessary to remove all other packages, leave only Pixel, which is impossible.

One serious mistake. Packages interacting with the WW body selector MUST NOT be defaulted. This is the prerogative of WW itself, its body selector. Only it assigns one or the other by default.

So, based on what you're saying, the Pixel package might be conflicting with the default-replacement top I have installed? Or does it only conflict with the default-replacement bottom? I will try different combinations and see if I can get anything to work.

Posted

I mentioned this before, but now I can't find my post. I have certain bottoms where a penis shows up, but it shouldn't, and my tray importer says it's tied to WW. someone told me to remove lunar eclipse's penis because it was outdated, so I did, but this did not fix the issue.

Posted

HELP! I keep getting 'WARNING! An error has occurred!' message and I don't know why!

 

I have literally DELETED ALL OF MY MODS and REINSTALLED THEM to ensure that ALL OF THEM are up to date, but I am still getting this message and I can't figure out how to fix it or what mod is creating the issues!

Posted
47 minutes ago, DesertScourge said:

HELP! I keep getting 'WARNING! An error has occurred!' message and I don't know why!

 

I have literally DELETED ALL OF MY MODS and REINSTALLED THEM to ensure that ALL OF THEM are up to date, but I am still getting this message and I can't figure out how to fix it or what mod is creating the issues!

Some mods, even though updated, can still clash with WW.

 

If your getting LE's please post your LE file here so someone can help.

lastexception.txt is in your Sims 4 folder.

Just drag, or search for file and drop it in the paperclip thing below when you're posting text here.

Posted
50 minutes ago, DesertScourge said:

HELP! I keep getting 'WARNING! An error has occurred!' message and I don't know why!

 

I have literally DELETED ALL OF MY MODS and REINSTALLED THEM to ensure that ALL OF THEM are up to date, but I am still getting this message and I can't figure out how to fix it or what mod is creating the issues! 

there is this web tool that can help you out. just paste your LE into it and it will try to tell you what exactly is causing error. most of the time it's Sims 4 shitty coding.

also load your save with one script mod at a time then play for a while. add another script mod, rinse and repeat.

 

on the side note, performing deep cleaning can also sort out LE issues. it means removing all mods (or at least script mods), saving your game, loading same save, playing for a while,

then save again. after you did that, start adding mods again and see if it helps. 99% of the time it sort things out for me

 

best of luck

Posted
On 3/26/2019 at 7:18 PM, Rett86 said:

@TURBODRIVER how does your mod determine who's more dominant in same sex relations?

 

Before the last 2 updates whoever initiated romance or asked for sex would take on that role which was good imo, but now the mod isn't doing that any longer. The last 2 updates changed swapping as a result too. It no longer sticks. If you swap actors now the next animation loop always resets your swap which has basically eliminated the option.

Whoever starts sex was never taken into account as "dominant" or not. That was never a thing.

Which Sim takes which role depends on the animation configuration as well as Sims gender specification.

The more ambiguity you introduce, by making genders recognized as both, the more unstable role assignment will become from animation to animation. This is mainly the case with how certain animations handle genders specifically, and how some allow mixing, by making roles available for all. In situations like these, the roles will always try to adjust themselves to whoever holds the natural gender assigned in CAS.

The best way to handle it is to enable Sim Specific Gender in Wicked settings and always assign Sims their gender by function. Gender by function being - male is the penetrating Sim, female is the penetrated Sim. That way you can keep consistency.

Posted
On 3/27/2019 at 7:58 AM, nicholaskreuz said:

Just as a heads up, I noticed Desireee is back, they updated their animations on the 11th of this month. I'd consider moving them back up to the first block of animations so it doesn't get missed :))

I hope everyone else is as excited as I am for their return ❤️

Thanks! I hope I will remember to do that.

Posted
On 3/27/2019 at 1:49 PM, SkyBarbie said:

@TURBODRIVER - Bug report for WickedWhims 4.3.5.139o:

 

This isn't a new bug and has been around for a while.

 

Sims will sometimes get a WW flag that makes them not available for WW sex.  The flag stays on the Sim until you leave the lot or exit the game.  Soft resetting the Sim does not clear the flag.  I'm not aware of any way to fix this issue.  I've attached a video clip to show the problem.  I keep trying to click on the couch and then WW and only get the 'NPC Sex' option instead of the 'Sex' option for active Sims.  The Sims is never chosen for any WW sex pairing and will stay like that for hours until you switch lots or exit the game.  All of the other Sims on the lot work normally.  I've had up to 3 Sims with the bug at the same time.

 

There needs to be a way to clear the WW flag that is making the Sim unavailable for WW sex (without using ww.stopsex or ww.fix) while other WW sex events are ongoing.  The bug happens randomly, usually after they've already been paired once or a WW sex pairing happens to fail for some reason.  The Sim/s aren't broken and can do everything but WW sex.

Right, quite an old bug. It's hard to handle all of the odd exceptions when this can occur, so this will probably keep happening until I cover it all, but for the time being I might introduce some dirty way of refreshing Sims periodically. Sucks, but maybe necessary to do for now.

Posted
On 3/27/2019 at 4:59 PM, GosnZvizn said:

@TURBODRIVER

Could you be so kind to explain me "Relationship Score"?

 

If I issue Wicked... - Debug - Relationship Info command to check for relationship score, I get a pop up with something like:

 

 

Random Sim Name 1

Relationship Debug

 

Desire Data:

    <some number indicating desire level>

 

"Random Sim Name 1" and "Random Sim Name 2"

Relationship Score: XXX / YYY / ZZZ

 

 

What does XXX and YYY numbers indicate, how are they calculated and to whom of those two sims do they belong? I've tried searching for this, but found no documentation about it.

Also, are entry points for objects that are chosen for sex interaction fixed? I've had awkwardly placed love seat infront of double bed and sims were playing "musical chair" around it for what seems like an eternity. After moving said loveseat issue stopped ofc.

 

P.S. Thanks for fixing autonomy proposals (could have mentioned it in changelog), finally can start being in control of my sim!!

Relationship scores are just numbers indicating how much good relationship Sims have with each other. Once the score is 15 or higher, Sims can be considered as a pair that will agree to have sex. The numbers are Sim A+Sim B score, Sim B+Sim A score, and both of the scores with guard checking (for age, incest, existing relationships).

This is mostly a 1:1 to copy of how the default in-game woohoo scores it, which sucks.

 

This whole implementation will be completely removed with the coming updates and replaced with a new custom implementation that takes more factors into account. Said factors will first need to be developed, but by taking it step by step I should be able to introduce something more reasonable than growing the pink bar.

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