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Posted
On 3/28/2019 at 1:35 PM, Sylic3 said:

Deadass? Is the Sims 4 worth it just to use this mod?

Depends if you liked playing with barbie dolls as a kid. Then you might find it fun.

Posted
On 3/27/2019 at 11:45 PM, bobahloo said:

Any chance of adding an enable/disable npc sex progressions option like we have for the active sims?  I like to tease my clients a bit before joining in, leave em' alone and struggling on the wooden cross, stocks, etc.  It's a little disheartening when you come back to join and they've started without you lol. I've kinda had a little success increasing the loop cycle option thing, but this still leads to them switching animations. I also realize you can disable animations for certain items, but sometimes you want the animation available, but just when you decide it's time. 

Hmm, I think the best you can do is set the 'NPC Sims Sex Duration' setting to something like 999999. That will break any other random NPC Sims from ever having proper sex, bun unless I end up introducing custom contextual sex, a way to disable progression probably won't be a thing.

Posted
On 3/29/2019 at 10:09 AM, 0xAF said:

is someone experienced the same odd sound bug?

it's like voices playing inside your head!

but when you go to sex location - sound positioning become normal

This is an issue how animators configured their animations sound events. Server Sound events cause sounds to be played directly to the user instead of playing as a positional sound. The best that can be done is to have these animations updated by the creators.

Posted
On 3/29/2019 at 2:36 PM, Bhob said:

@TURBODRIVER, while I don't use it I see recurring issues here when CNWW goes out-of-date.  Would it be possible to add to the "I see you've installed version XX" dialog box a note to update WW mods like CNWW otherwise it might generate last exceptions?  Or check for CNWW in a last exception message and call out that it may need an update?

 

 

On 3/29/2019 at 7:47 PM, B10HAZARD. said:

Main problem is, when people post the LE's they don't give any info.

They should be stating=

*What O.S they use. -Windows or...cough...Mack...vomits!

*What Game version they run.

*What version WW they have.

*What other scripts Mods they have running + what version.

*And a brief description of what they were doing in the game helps.

 

If they did that, probably 9 out of ten times you could tell them the problem. Without even looking at the LE.

Not really, but I have updated http://lastexception.com/ to warn about using CNWW or WP, when it is detected, to make sure the user is aware of potential issues.

Posted

Hey! Here's a new update, which is mainly the Impressions System. Next release will have a much more integral changes. You can read about them in the next post below.

 

 

WickedWhims 4.3.5.140a

Impressions

  • Added the Impressions System
The whole system is explained below.
Icons made by PhaseLotA, based on designs by CultureTalk.
  • Added 'Personality Reader' reward trait
  • Added 'Persuasion' skill
  • Added 'ww.set_major_personality_archetype <archetype>' command
  • Added 'ww.set_minor_personality_archetype <archetype>' command

 

Relationship

  • Added Persistent Social Boredom
Repeating social interactions leads to boredom, which in the base game is forgotten immediately after the conversation ends. This is a pretty cheesy way of avoiding boredom and can be easily done by accident.
With Persistent Social Boredom, Sims remember every repeated interaction for the next 8 hours, so forcing social interactions isn't possible and you need to be more cautious to not make things boring.
  • Added 'Persistent Social Boredom Switch' setting
  • Organized Relationships Settings

 

Body Selector

  • Added body parts icons
Icons made by PhaseLotA.

Underwear

  • Fixed Sims underwear resetting to default when using fullbody outfits

 

Sex Animations

  • Added cleaning of unnecessary sex interactions from objects to improve performance
EXPERIMENTAL ONLY - This only occurs with the 'Experimental Mode' enabled.

Sex Autonomy

  • Fixed police patrols ignoring work for autonomy sex
  • Fixed cancelled joining to sex preventing autonomy joining forever

 

Menstrual Cycle

  • Fixed clothes getting dirty from period blood without washing machines

 

Other

  • Added 'Experimental Mode' setting
Some potentially unstable features that will be introduced in the future might be better when only available with this setting enabled. This allows users to disable these features when issues occur and avoid problems until fixed.
Disabling this setting is only advised when an issue is encountered.
  • Fixed acquiring custom skill notification not showing up
  • Minor performance improvements

 

______________

impressions.png

It takes just a few seconds to start making a good impression, but it can take a while to impress someone with your personality.

Good looks, proper manners, appearing optimistic, and being respectful isn't what you focus on when trying to build chemistry.

Impressing someone with your personality goes a lot deeper, and typically requires some level of compatibility... unless you're hiding who you really are.

Establishing a relationship doesn't depend on compatibility, but it certainly helps to speed up the process.

So are you willing to fake who you truly are, just so you can quickly get closer to someone?

 

Personality Archetypes

Although people's personality matures with time, it stays fairly consistent, and with that in mind, every Sim is assigned one or two Personality Archetypes that match their traits. These personality archetypes identify who Sims really are, but it doesn't force them to be seen as such.

Matching Personality Archetypes help Sims to determine if they are compatible and allow to impress with their similar view of the world. Appearing as compatible allows building chemistry, which subsequently allows to impress and instantly boost the relationship.

 

Sage.png

Sage Sims seek wisdom and focus on finding the truth in every situation. However, their knowledge-seeking nature causes them to think too much and not act enough.

Sims that are interested and focused on knowledge will most likely end up being a Sage.

 

artist.png

Artist Sims strive to create things of enduring value and achieve their vision. In many cases, however, the fear of not being exceptional prevents their growth.

Sims that are creative and interested in crafting will most likely end up being an Artist.

 

hero.png

Hero Sims are eager to demonstrate the courage to prove their worth and confidence. Subsequently, they might end up appearing arrogant by looking for faults in others to feel good about themselves or pick fights.

Sims that are sure of themselves and always ready to fight will most likely end up being a Hero.

 

caregiver.png

Caregiver Sims are driven by their empathy and compassion to protect and care. Unfortunately, others can exploit their good nature for their own ends.

Sims that are focused on building a family and caring for others will most likely end up being a Caregiver.

 

jester.png

Jester Sims live for the moments of joy, humor, and silliness. Often, though, they are irresponsible, wasting time by playing around instead of focusing on their goals.

Sims that are very humorous, outgoing, and maybe a little clumsy will most likely end up being a Jester.

 

innocent.png

Innocent Sims positivity and happiness has a great power to uplift others. But they can appear very childish and their optimistic perspective causes them to be too naive.

Sims that are cheerful, kind, or good in nature will most likely end up being Innocent.

 

lover.png

Lover Sims crave intimacy, live to experience pleasure, and are very passionate. Nonetheless, with their desire to evoke love in others, they risk losing their own identity and appear shallow.

Sims that are very romantic, loving, or pleasure seeking, will most likely end up being a Lover.

 

greedy.png

Greedy Sims focus on generating as much revenue as possible and saving as much capital as possible, no matter the consequences. But their stingy approach to reality makes them appear selfish, envious, and villainous.

Sims that are only focused on earning money, appear snobby, or are simply evil will most likely end up being Greedy.

 

everyman.png

Everyman Sims just want to belong and feel like a part of something. They lack any distinctive identity and rarely stand out.

Sims that do not fit into any specific Personality Archetype end up being just an Everyman. This occurs when Sim has no personality defining traits or has conflicting personality traits.

 

Sims personality can change with new traits they gain throughout their life, but that's a fairly rare occurrence.

 

Social Interactions

Knowing what is significant in someone's life and learning their personality is the key to impressing. Get to know them, discuss interests, get into deep conversations, and try to find topics that resonate with their personality.

Every Personality Archetype is associated with matching conversation topics and comes with extra social interactions. Discussing things that are related to certain personalities allows recognizing them in Sims and builds up chemistry. That chemistry directly affects Sim impression.

Good impression instantly improves the relationship and makes it easier to connect without deeply knowing the other person. That is a great foundation for building the relationship faster.

 

Social Skills

Diverse conversations with various people immensely improve your social experience, which is reflected in gained charisma and persuasion skills.

The Charisma skill helps a lot when trying to learn Sims personality and speeds up the process of impressing. It's recommended to improve your Charisma before attempting to impress anybody, especially when thinking of faking a personality.

The Persuasion skill has a major effect on impressing Sims and decreases the chance of being found out when faking. Successful impressions will make it easier and easier to be more persuasive. Learning good persuasion skills is tough but definitely worth it.

 

Faking Personality

Unfortunately, only around 15% to 20% of Sims population is compatible, which means that if you want to impress someone, you might need to fake it. That isn't as bad as it might sound since impressing is only a temporary element of building the relationship, not to sustain it.

 

fake.png

When deciding to fake it, the focus is on learning Sim personality by getting to know them, discussing interests, and simply talking. Improving the Charisma skill speeds up the process as well. Brute forcing your fake personality will only make you appear as a poser and ruin the relationship.

As long as you prepare and learn the Sim personality, there is no immediate downside to attempting a fake out.

 

Social Penalty

Social connections are a delicate matter which can be easily disturbed when a deceitful person joins in.

 

socials.png

Attempting to try every personality on a Sim to see what clicks is going to quickly fail. Sims aren't that stupid and can tell when you're brute forcing your way into the relationship. What you will end up with is a ruined relationship and being seen as a poser.

In the future, faking your personality with a high number of Sims will be met with a lost reputation. Lying to everyone eventually fails and makes you appear as a poser in everybody's eyes.

 

Posted

These are the upcoming features that are currently being tested, tweaked, fixed, and all kind of macaroni.

 

Upcoming WickedWhims 4.3.5.141

Voyeurism Window Peeping

Sex General

  • Added keyboard shortcut to progress the sex interaction [EXPERIMENTAL]
  • Added ‘Sex Progression Key Shortcut’ setting
  • Added support for Height Slider Mods in sex
  • Added 'Height Slider Mods Support’ setting
  • Added 'Controlled Sex Progression Switch’ setting
  • Made the 'Next’ interaction show the category of the next animation
  • Made swapping Sims positions in sex instant when only two Sims are present
  • Fixed the 'Stop That!’ interaction failing to stop sex
  • Made Animations Selector Menu display animation gender roles

Sex Autonomy

  • Added 'Gender Specific Doors Switch’ setting

Pregnancy Termination

  • Made pregnancy termination have primarily a positive outcome

Sex Reactions

  • Fixed Sims needlessly adjusting their position to react to sex or cum

Sex Other

  • Animating Tuning: Added 'FORCE_ALL’ undressing type for 'animation_naked_type’ field

Nudity Skills

  • Reworked nudity skills to a linear progression per level
  • Reworked nudity influence gained by NPC Sims
  • Made the Nudity lot trait take away 25% less of gained skill experience
  • Made nudity-related social interactions have a lockout time

Nudity Reactions

  • Fixed Sims needlessly adjusting their position to react to nudity

Nudity Social

  • Made 'Ask to Get Naked’ display a notification indicating why a Sim refuses to undress

Underwear

  • Made the underwear mannequin alter its body frame when Sim Body Frame and Clothing Preference settings are opposite to their default sex

Statistics

  • Re-added the ability to look up any Sim statistics

Save System

  • Implemented new embedded save system
  • Added the 'ww.reset_save_data <type>’ command to reset WickedWhims save data

Other

  • Improved gameplay loop performance
  • Updated compatibility with Basemental Drugs
Posted

@TURBODRIVER

something is wrong with cycles

one sim have 10 days and on day 9 (ovulation day) she have PMS with buff and idle animations

btw will be cool if sims have some sex desire on that days (ovulation I mean)

also I see (with cheat debug) some sims have different from settings cycle days, like I set 8-10 but they have 11 or 16

so question is: is there a cheat to set specific number of cycle days for one selected sim?

 

thx for update! (not checked it yet...)

Posted
13 minutes ago, procian said:

Get this every time I start the game....not game breaking but thought you'd like to know.

Screenshot (70).png

Then you have to be receiving an LE file. Report that.

Posted
33 minutes ago, TURBODRIVER said:

Then you have to be receiving an LE file. Report that.

Ah.....I got the sim missing household L/E......My sim who was a global superstar died of old age and Her daughter and husband+3 children are left in the household,neither of them have stepped into the spotlight I'll have to get one of them to do it and see if that cures it......Thnx for the update...The new stuff is really good :)

 

Posted
10 minutes ago, procian said:

Ah.....I got the sim missing household L/E......My sim who was a global superstar died of old age and Her daughter and husband+3 children are left in the household,neither of them have stepped into the spotlight I'll have to get one of them to do it and see if that cures it......Thnx for the update...The new stuff is really good :)

 

procian I have this LE  sim missing household also. I created a sim and move her to a house then delete her.Can not ride of this LE 

lastException.txt

Posted

Got a last exception error here and got a notification that says it's related to WW. Looked at the LE text and it's something to do with posture (?)

 

Anyway, uploaded the file.

(Also my first post on LL I believe, after joining a few years ago or more)

lastException.txt

Posted
8 hours ago, TURBODRIVER said:

Hmm, I think the best you can do is set the 'NPC Sims Sex Duration' setting to something like 999999. That will break any other random NPC Sims from ever having proper sex, bun unless I end up introducing custom contextual sex, a way to disable progression probably won't be a thing.

I know I've changed something like that, but I may have missed one specified for NPC, I'll give it a shot. Thanks for the response and thanks for the update.

Posted

@lilstu88

 

that is most likely Sims 4 error. happens to me at times while in Winderburg community lots, like clubs, coffe house etc. especially with townies carrying something, like drinks, food etc. most likely harmless error. personally, i'm in habit of saving every new sim day, also saving when ever i travel to new lot. beats lost time.

 

try this web tool to identify your errors.

 

 

Posted
8 hours ago, Latuda said:

procian I have this LE  sim missing household also. I created a sim and move her to a house then delete her.Can not ride of this LE 

lastException.txt 8.04 kB · 4 downloads

I think getting your sim to step into the spotlight might cure this.....it's a bug with get famous that was supposed to have been fixed.

Posted
13 hours ago, TURBODRIVER said:

Whoever starts sex was never taken into account as "dominant" or not. That was never a thing.

Which Sim takes which role depends on the animation configuration as well as Sims gender specification.

The more ambiguity you introduce, by making genders recognized as both, the more unstable role assignment will become from animation to animation. This is mainly the case with how certain animations handle genders specifically, and how some allow mixing, by making roles available for all. In situations like these, the roles will always try to adjust themselves to whoever holds the natural gender assigned in CAS.

The best way to handle it is to enable Sim Specific Gender in Wicked settings and always assign Sims their gender by function. Gender by function being - male is the penetrating Sim, female is the penetrated Sim. That way you can keep consistency.

 

So say if two sims lesbian/gay have the same specific gender assigned and the same assigned genders in CAS how does the mod determine their roles?

 

I would assume it would be randomized? It used to be somewhat based on same sex sims in my game taking on roles by whoever initiated the sex. I can 100% attest to that happening too, cause I went back to the older version. The mod doesn't work like that now though. Sims with the same gender specifications across the board are locked into roles in my game which is why I asked how things are determined.

 

It wouldn't be that bad if swapping worked still but it doesn't any longer. By not working I mean it doesn't lock in your decision any longer. Swapping actors used lock the swap in place until sex ended or until you swap the actors again. Even when you change sex locations your swap decision would be active. With the latest version the decision to swap doesn't stick at all. On the next animation loop or location change your swap seems to be reverted every time.

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