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Posted

I hope the cheating function is continued in this mod. Instead of just stopping at the same guilty moodlets every time, maybe the moodlets could change to be less guilty and more accepting of the affair the longer it goes on, as one or both parties start to lose interest in whoever they were cheating on. Often that's what happens in real life, (to flip back to the sims) you will see a gradual loss of romance and social interest between the two sims involved in the original relationship. One sim may start being mean to their spouse or girlfriend/boyfriend, either out of guilt or because of drifting interest for one sim and growing interest in another.

 

It would really make that aspect of things feel less static and add some consequences for having one sim mess around with another sim that is already married or in some kind of relationship.

 

At some point it would also be nice to see sims autonomously recognize when their spouse has a kid that likely isn't theirs and, or in other words, has a kid that has resulted from an affair and has features that do not resemble the other parent, at which point they may question their S.O. (I'm not sure if there are already other mods that do this).

Posted

So I haven't opened my game in a while but made sure WW and the animations for it were up to date. So today when I tried to open my game it wouldn't start. I had to do the tedious task of removing mods 1 by 1 from my WW folder. After a somewhat long process, I determined the conflicting mod was OKW_OLLCity_Anims.package file from Ooh La La. Idk if anyone else has had this issue but if your game isn't starting and you have this file, now you know what to delete.

Posted
24 minutes ago, natokaay said:

So I haven't opened my game in a while but made sure WW and the animations for it were up to date. So today when I tried to open my game it wouldn't start. I had to do the tedious task of removing mods 1 by 1 from my WW folder. After a somewhat long process, I determined the conflicting mod was OKW_OLLCity_Anims.package file from Ooh La La. Idk if anyone else has had this issue but if your game isn't starting and you have this file, now you know what to delete.

Yes, that was an animation pack for the sims 3 that got posted as an animation for sims 4 by mistake, there is a few posts about that. Happy that you could sort it out :)

Posted

Does anyone know this problem? On the old version of the WW (172.1 - 9 June 2022), the pussy opened normally, but on the new version, it looks ugly. I start a new game, without any other mods. Just WW. Who knows how to fix this?1.jpg.762472b070de893286217e93fc2e1686.jpg

Posted
On 3/7/2023 at 8:31 AM, procian said:

Just use the cheat     ww.clear_all_cum

 

That I use from time to time, but my wish as a feature request remains.

Posted
1 hour ago, AltRightUnicorn said:

cant  use ww on teens anymore or I need check my mod folder?

I believe you need extra  mod for that to work.

Here is the link for it.

Also in that link, you need to carefully follow instructions in there.

Posted

Hello, I have a problem with the mod and it is that my sims do not have autonomous sex since they cannot find a private place since there are many sims on the lot. I want to know how to fix this problem. Could someone help me?

Posted
7 hours ago, Wolf555 said:

Hello, I have a problem with the mod and it is that my sims do not have autonomous sex since they cannot find a private place since there are many sims on the lot. I want to know how to fix this problem. Could someone help me?

Try tweaking these 2 settings: 

The first one, set the value LOWER for your sims to care less about other sims in the room. You find it in sex settings---sex autonomy settings---autonomy specifics---autonomy locations styles. In the same section make sure "Risky style locations" is ON:

image.png.16cb91f0fba39cbbf7f0e90072632360.pngimage.png.d1a4c410cbebb0ebfbf7e75851fb39de.png

 

You can tweak also this one, and turn it OFF, in sex autonomy settings---autonomy awareness:

image.png.5d00de39b30fb6368cd9eb301f610e68.png

 

 

Posted
On 3/9/2023 at 8:55 AM, whyisntitworking said:

Is there a setting that prevents my sims from running off to use some random bench down the street for a sex interaction instead of the stuff on my property?

It should be better after the last update but not completely ok. Check this thread for more information and suggestions:

 

Posted

Hey All!
I recently did a complete reinstall of the game and stupid me didn't back up my Mods folder. I've pretty much downloaded all the animation packages I remember, but I am missing one that had become a favorite to use. I do not remember the creator but the name of the animation was Blowjob-kneel. It was usable with a chair or toilet. I have several blowjob animations but not this particular one. I know it's not much info but if anyone has a suggestion of whose it is, please let me know. Thanks. 

Posted (edited)

Some of my sims have a trait called TraitCumNeutral. It is in the list when shift-clicking and removing traits under Cheat Sim Info. I don't know what it does, how they got it or if it's a WW or NisaWP trait. Does anyone know?

Edited by herpesschmerpes
Posted

For the Whicked Whims poser (where you can move around your Sims via the rotation tool), is there a mod that lets you do that just for sims standing still (i.e not fucking)? Anything besides the teleporter (for posing)?
 

 

Posted

For the life of me I don't know what I'm oing wrong, in the past its worked fine, but this time I can't get nipples to show up when people are wearing revealing clothes, I've downloaded the mesh's both default and selectible version, spent basically the past 2 nights trying to get it to work, changing mods, choosing default, choosing mesh's manually, choosing overrde, snd I am at a loss. I just want tipples to show up with skimpy clothes.. :'(

Posted

Hi, I just updated WW and bought highschool years and this Error pop out on  my log AttributeError: 'NoneType' object has no attribute 'world_transform' does anyone if Im lacking something or its acc?

 

This is the full log:
 

[Unknown_Mod] 2023-03-12 21:57:58.687695 Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 399, in invoke_command
  File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 984, in select_choice
  File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction
  File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 252, in select
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
  File "sims4communitylib\utils\common_injection_utils.py", line 103, in _wrapped_function
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 339, in _common_on_interaction_queued
  File "sims4communitylib\exceptions\common_exceptions_handler.py", line 40, in log_exception
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 328, in _common_on_interaction_queued
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v174d\injector.py", line 26, in _wrapped_function
  File ".\WickedWhims_v174d\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1361, in append
  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2967, in get_sims_with_invalid_paths
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2923, in _generate_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1487, in compute_transition_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1534, in run_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3440, in _build_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3228, in _build_and_log_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3290, in _build_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2746, in get_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2932, in _get_transitions_for_sim
  File "postures\posture_graph.py", line 6385, in postures.posture_graph.PostureGraphService.generate_connectivity_handles
  File "postures\posture_graph.py", line 6195, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
  File "postures\posture_graph.py", line 631, in generate_right_paths
  File "postures\posture_graph.py", line 4681, in _right_path_gen
  File "postures\posture_graph.py", line 765, in _shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__
  File "postures\posture_graph.py", line 4636, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right
  File "postures\posture_graph.py", line 4248, in postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 542, in _cache_and_return_position_and_routing_surface_for_posture
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 516, in _get_position_and_routing_surface_for_posture_internal
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 484, in _get_location_for_posture_internal
AttributeError: 'NoneType' object has no attribute 'world_transform'
Error occurred while running _on_interaction_queued for interaction <SI generic_consume_food id:26 sim:Allison Winters> with short name 'generic_consume_food' and display name hash: 1090890303
. (This exception is not caused by S4CL, but rather caught) Args: (), Kwargs: {} -> AttributeError: 'NoneType' object has no attribute 'world_transform'
 

Posted
39 minutes ago, hazelnut_cookies said:

hey! i love wickedwhims...but every time i start using, my sims are like this 

 

cdlw150.png

 

Couldn't view this. Says "Access denied". Try posting the pic directly on here.

Posted
10 hours ago, BlackFenrier said:

Hi, I just updated WW and bought highschool years and this Error pop out on  my log AttributeError: 'NoneType' object has no attribute 'world_transform' does anyone if Im lacking something or its acc?

 

This is the full log:
 

[Unknown_Mod] 2023-03-12 21:57:58.687695 Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 399, in invoke_command
  File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 984, in select_choice
  File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction
  File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 252, in select
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
  File "sims4communitylib\utils\common_injection_utils.py", line 103, in _wrapped_function
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 339, in _common_on_interaction_queued
  File "sims4communitylib\exceptions\common_exceptions_handler.py", line 40, in log_exception
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 328, in _common_on_interaction_queued
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v174d\injector.py", line 26, in _wrapped_function
  File ".\WickedWhims_v174d\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1361, in append
  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2967, in get_sims_with_invalid_paths
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2923, in _generate_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1487, in compute_transition_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1534, in run_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3440, in _build_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3228, in _build_and_log_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3290, in _build_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2746, in get_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2932, in _get_transitions_for_sim
  File "postures\posture_graph.py", line 6385, in postures.posture_graph.PostureGraphService.generate_connectivity_handles
  File "postures\posture_graph.py", line 6195, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
  File "postures\posture_graph.py", line 631, in generate_right_paths
  File "postures\posture_graph.py", line 4681, in _right_path_gen
  File "postures\posture_graph.py", line 765, in _shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__
  File "postures\posture_graph.py", line 4636, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right
  File "postures\posture_graph.py", line 4248, in postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 542, in _cache_and_return_position_and_routing_surface_for_posture
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 516, in _get_position_and_routing_surface_for_posture_internal
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 484, in _get_location_for_posture_internal
AttributeError: 'NoneType' object has no attribute 'world_transform'
Error occurred while running _on_interaction_queued for interaction <SI generic_consume_food id:26 sim:Allison Winters> with short name 'generic_consume_food' and display name hash: 1090890303
. (This exception is not caused by S4CL, but rather caught) Args: (), Kwargs: {} -> AttributeError: 'NoneType' object has no attribute 'world_transform'
 

To begin with, wicked whims is not compatible with sims4communitylibrary. Mccc in case you have it installed is not compatible with s4cl either. 

Posted
1 hour ago, LittleRedSonja said:

To begin with, wicked whims is not compatible with sims4communitylibrary. Mccc in case you have it installed is not compatible with s4cl either. 

I unistalled both and it worked, Thanks

Posted

Any chance we could see the feature of climax animations having a much more % of impregnation rather than how the system works currently?

 

Also could we get a player input number for contraceptive effectiveness? Like the player entering 50% or 69%

Posted

Per the SimGurus, BIGGEST. PATCH. EVER.

 

Turn off auto update.

 

Take Origin/EA offline.

 

Do it. DO IT NOW.

 

I expect it'll be at least a week before my game has enough collected mod updates before I'm ready to patch.

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