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WickedWhims


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Posted
1 hour ago, AltRightUnicorn said:

cant  use ww on teens anymore or I need check my mod folder?

I believe you need extra  mod for that to work.

Here is the link for it.

Also in that link, you need to carefully follow instructions in there.

Posted

Hello, I have a problem with the mod and it is that my sims do not have autonomous sex since they cannot find a private place since there are many sims on the lot. I want to know how to fix this problem. Could someone help me?

Posted
7 hours ago, Wolf555 said:

Hello, I have a problem with the mod and it is that my sims do not have autonomous sex since they cannot find a private place since there are many sims on the lot. I want to know how to fix this problem. Could someone help me?

Try tweaking these 2 settings: 

The first one, set the value LOWER for your sims to care less about other sims in the room. You find it in sex settings---sex autonomy settings---autonomy specifics---autonomy locations styles. In the same section make sure "Risky style locations" is ON:

image.png.16cb91f0fba39cbbf7f0e90072632360.pngimage.png.d1a4c410cbebb0ebfbf7e75851fb39de.png

 

You can tweak also this one, and turn it OFF, in sex autonomy settings---autonomy awareness:

image.png.5d00de39b30fb6368cd9eb301f610e68.png

 

 

Posted
On 3/9/2023 at 8:55 AM, whyisntitworking said:

Is there a setting that prevents my sims from running off to use some random bench down the street for a sex interaction instead of the stuff on my property?

It should be better after the last update but not completely ok. Check this thread for more information and suggestions:

 

Posted

Hey All!
I recently did a complete reinstall of the game and stupid me didn't back up my Mods folder. I've pretty much downloaded all the animation packages I remember, but I am missing one that had become a favorite to use. I do not remember the creator but the name of the animation was Blowjob-kneel. It was usable with a chair or toilet. I have several blowjob animations but not this particular one. I know it's not much info but if anyone has a suggestion of whose it is, please let me know. Thanks. 

Posted (edited)

Some of my sims have a trait called TraitCumNeutral. It is in the list when shift-clicking and removing traits under Cheat Sim Info. I don't know what it does, how they got it or if it's a WW or NisaWP trait. Does anyone know?

Edited by herpesschmerpes
Posted

For the Whicked Whims poser (where you can move around your Sims via the rotation tool), is there a mod that lets you do that just for sims standing still (i.e not fucking)? Anything besides the teleporter (for posing)?
 

 

Posted

For the life of me I don't know what I'm oing wrong, in the past its worked fine, but this time I can't get nipples to show up when people are wearing revealing clothes, I've downloaded the mesh's both default and selectible version, spent basically the past 2 nights trying to get it to work, changing mods, choosing default, choosing mesh's manually, choosing overrde, snd I am at a loss. I just want tipples to show up with skimpy clothes.. :'(

Posted

Hi, I just updated WW and bought highschool years and this Error pop out on  my log AttributeError: 'NoneType' object has no attribute 'world_transform' does anyone if Im lacking something or its acc?

 

This is the full log:
 

[Unknown_Mod] 2023-03-12 21:57:58.687695 Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 399, in invoke_command
  File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 984, in select_choice
  File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction
  File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 252, in select
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
  File "sims4communitylib\utils\common_injection_utils.py", line 103, in _wrapped_function
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 339, in _common_on_interaction_queued
  File "sims4communitylib\exceptions\common_exceptions_handler.py", line 40, in log_exception
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 328, in _common_on_interaction_queued
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v174d\injector.py", line 26, in _wrapped_function
  File ".\WickedWhims_v174d\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1361, in append
  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2967, in get_sims_with_invalid_paths
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2923, in _generate_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1487, in compute_transition_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1534, in run_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3440, in _build_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3228, in _build_and_log_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3290, in _build_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2746, in get_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2932, in _get_transitions_for_sim
  File "postures\posture_graph.py", line 6385, in postures.posture_graph.PostureGraphService.generate_connectivity_handles
  File "postures\posture_graph.py", line 6195, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
  File "postures\posture_graph.py", line 631, in generate_right_paths
  File "postures\posture_graph.py", line 4681, in _right_path_gen
  File "postures\posture_graph.py", line 765, in _shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__
  File "postures\posture_graph.py", line 4636, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right
  File "postures\posture_graph.py", line 4248, in postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 542, in _cache_and_return_position_and_routing_surface_for_posture
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 516, in _get_position_and_routing_surface_for_posture_internal
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 484, in _get_location_for_posture_internal
AttributeError: 'NoneType' object has no attribute 'world_transform'
Error occurred while running _on_interaction_queued for interaction <SI generic_consume_food id:26 sim:Allison Winters> with short name 'generic_consume_food' and display name hash: 1090890303
. (This exception is not caused by S4CL, but rather caught) Args: (), Kwargs: {} -> AttributeError: 'NoneType' object has no attribute 'world_transform'
 

Posted
39 minutes ago, hazelnut_cookies said:

hey! i love wickedwhims...but every time i start using, my sims are like this 

 

cdlw150.png

 

Couldn't view this. Says "Access denied". Try posting the pic directly on here.

Posted
10 hours ago, BlackFenrier said:

Hi, I just updated WW and bought highschool years and this Error pop out on  my log AttributeError: 'NoneType' object has no attribute 'world_transform' does anyone if Im lacking something or its acc?

 

This is the full log:
 

[Unknown_Mod] 2023-03-12 21:57:58.687695 Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 399, in invoke_command
  File "T:\InGame\Gameplay\Scripts\Server\server_commands\interaction_commands.py", line 984, in select_choice
  File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction
  File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 252, in select
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
  File "sims4communitylib\utils\common_injection_utils.py", line 103, in _wrapped_function
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 339, in _common_on_interaction_queued
  File "sims4communitylib\exceptions\common_exceptions_handler.py", line 40, in log_exception
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 328, in _common_on_interaction_queued
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v174d\injector.py", line 26, in _wrapped_function
  File ".\WickedWhims_v174d\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1361, in append
  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2967, in get_sims_with_invalid_paths
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2923, in _generate_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1487, in compute_transition_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1534, in run_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3440, in _build_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3228, in _build_and_log_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3290, in _build_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2746, in get_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2932, in _get_transitions_for_sim
  File "postures\posture_graph.py", line 6385, in postures.posture_graph.PostureGraphService.generate_connectivity_handles
  File "postures\posture_graph.py", line 6195, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
  File "postures\posture_graph.py", line 631, in generate_right_paths
  File "postures\posture_graph.py", line 4681, in _right_path_gen
  File "postures\posture_graph.py", line 765, in _shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__
  File "postures\posture_graph.py", line 4636, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right
  File "postures\posture_graph.py", line 4248, in postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 542, in _cache_and_return_position_and_routing_surface_for_posture
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 516, in _get_position_and_routing_surface_for_posture_internal
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 484, in _get_location_for_posture_internal
AttributeError: 'NoneType' object has no attribute 'world_transform'
Error occurred while running _on_interaction_queued for interaction <SI generic_consume_food id:26 sim:Allison Winters> with short name 'generic_consume_food' and display name hash: 1090890303
. (This exception is not caused by S4CL, but rather caught) Args: (), Kwargs: {} -> AttributeError: 'NoneType' object has no attribute 'world_transform'
 

To begin with, wicked whims is not compatible with sims4communitylibrary. Mccc in case you have it installed is not compatible with s4cl either. 

Posted
1 hour ago, LittleRedSonja said:

To begin with, wicked whims is not compatible with sims4communitylibrary. Mccc in case you have it installed is not compatible with s4cl either. 

I unistalled both and it worked, Thanks

Posted

Any chance we could see the feature of climax animations having a much more % of impregnation rather than how the system works currently?

 

Also could we get a player input number for contraceptive effectiveness? Like the player entering 50% or 69%

Posted

Per the SimGurus, BIGGEST. PATCH. EVER.

 

Turn off auto update.

 

Take Origin/EA offline.

 

Do it. DO IT NOW.

 

I expect it'll be at least a week before my game has enough collected mod updates before I'm ready to patch.

Posted
2 hours ago, DarkAudit said:

Per the SimGurus, BIGGEST. PATCH. EVER.

 

Turn off auto update.

 

Take Origin/EA offline.

 

Do it. DO IT NOW.

 

I expect it'll be at least a week before my game has enough collected mod updates before I'm ready to patch.

 

Just wanted to add - if you are using the EA Play app, remember you must take it offline EVERYTIME you open the app! 

Posted

Hey Guys, I have this Problem:

Game Version: 1.96.365.1030, WickedWhims Version: v174h, BMD/RAN
03/14/23 18:50:36 Traceback (most recent call last):
  File ".\WickedWhims_v174h\wickedwhims\main\_ts4_tuning\buff_lock_for_loots.py", line 24, in _turbolib_add_buff_door_lock_to_action_loot_template
KeyError: 'lock_data'
TurboLib: Failed to inject buff door lock to loot template 'InstanceManager.load_data_into_class_instances'. -> KeyError: 'lock_data'

Game Version: 1.96.365.1030, WickedWhims Version: v174h, BMD/RAN
03/14/23 18:50:58 Traceback (most recent call last):
  File ".\WickedWhims_v174h\turbolib2\events\utils\events_handler.py", line 72, in execute_event_methods
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 98, in _wickedwhims_update_lot_structure_data_on_zone_load
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 116, in _update_lot_structure_data
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 164, in __init__
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 255, in _cache_lot_rooms
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 369, in __init__
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 454, in _get_room_safe_location
  File ".\WickedWhims_v174h\turbolib2\services\world_service.py", line 158, in find_good_location
ValueError: too many values to unpack (expected 2)
TurboLib: [TurboLib] Failed to run '_wickedwhims_update_lot_structure_data_on_zone_load' method from 'WickedWhims' -> ValueError: too many values to unpack (expected 2)

 

have you any idears to Fix it?

Posted
22 minutes ago, Dot-Final said:

Hey Guys, I have this Problem:

Game Version: 1.96.365.1030, WickedWhims Version: v174h, BMD/RAN
03/14/23 18:50:36 Traceback (most recent call last):
  File ".\WickedWhims_v174h\wickedwhims\main\_ts4_tuning\buff_lock_for_loots.py", line 24, in _turbolib_add_buff_door_lock_to_action_loot_template
KeyError: 'lock_data'
TurboLib: Failed to inject buff door lock to loot template 'InstanceManager.load_data_into_class_instances'. -> KeyError: 'lock_data'

Game Version: 1.96.365.1030, WickedWhims Version: v174h, BMD/RAN
03/14/23 18:50:58 Traceback (most recent call last):
  File ".\WickedWhims_v174h\turbolib2\events\utils\events_handler.py", line 72, in execute_event_methods
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 98, in _wickedwhims_update_lot_structure_data_on_zone_load
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 116, in _update_lot_structure_data
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 164, in __init__
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 255, in _cache_lot_rooms
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 369, in __init__
  File ".\WickedWhims_v174h\wickedwhims\main\buildbuy\lot_structure.py", line 454, in _get_room_safe_location
  File ".\WickedWhims_v174h\turbolib2\services\world_service.py", line 158, in find_good_location
ValueError: too many values to unpack (expected 2)
TurboLib: [TurboLib] Failed to run '_wickedwhims_update_lot_structure_data_on_zone_load' method from 'WickedWhims' -> ValueError: too many values to unpack (expected 2)

 

have you any idears to Fix it?

It's related to the game latest update!
Doors have changed, so now we have to wait for Turbo to hot patch WW.
Nothing we can do now

Posted

Uberpatch today!

 

Here is the link to the list of broken/updated Mods & CCs for this patch.

Keep going back to it during the next week or so.

Only SFW stuff on it though.

 

Also keep in mind this:

 

973905476_Screenshot2023-03-1420_16_13.png.8650626c98809240bd8fe2be67d3ae3b.png

 

 

Posted

Yep, I'm definitely waiting a week or two before updating. I already have quite a few mods that add an item to the menu pie and it seems like they're all broken (except Sacrificial's, weirdly enough). 

Posted

So i have no idea why the mod is working today, possibly  because of todays update.? Getting a file location error.  i removed the mod, cleaned out my ea folder of any traces. also delted the WW addon folder too. Hopefully this will be fixed since it it is a new update to the game., 

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