Jump to content

WickedWhims


Recommended Posts

Posted
19 hours ago, gamlevegno said:

Bouncer function haven't been added to strip clubs yet, right?

If it has been added I can't figure out how to hire any.

You need to add the bouncer lot trait....

Posted
10 hours ago, procian said:

You need to add the bouncer lot trait....

Thank you for your reply,

 

My lot does have the bouncer trait (using Nisa's lot trait extender as a 4th trait) but not a single bouncer arrived yet. I am still in the first day of my open hours though, I'm not sure would they arrive the next businesss day. Also when I shift + click or click the VIP doors, I don't get a hire bouncer option.

One last thing; when you have a bouncer lot trait, does a single bouncer arrives or how many ever VIP doors you have?

Posted (edited)
13 hours ago, gamlevegno said:

Thank you for your reply,

 

My lot does have the bouncer trait (using Nisa's lot trait extender as a 4th trait) but not a single bouncer arrived yet. I am still in the first day of my open hours though, I'm not sure would they arrive the next businesss day. Also when I shift + click or click the VIP doors, I don't get a hire bouncer option.

One last thing; when you have a bouncer lot trait, does a single bouncer arrives or how many ever VIP doors you have?

Just the one bouncer turns up....and i don't use VIP doors....I use the BD bouncer  lot trait.

Also the lot trait extender could be stopping a bouncer turning up.

Edited by procian
Posted
9 hours ago, procian said:

Just the one bouncer turns up....and i don't use VIP doors....I use the BD bouncer  lot trait.

Also the lot trait extender could be stopping a bouncer turning up.

Yes my bouncer trait is also from basemental drugs.

I hope the extender is not the issue, then what would be the point of having an extender.

Posted

I have a question. I would like to know if I want to remove a creator and I have some of these animations disabled in my settings will these animations be removed automatically or will I have to remove myself ?

Posted

Even when I have it set to 1.0, creeps refuse to spawn when one of my sims decides it's a good idea to take their clothes off in a park. Any idea what would cause this?

 

Yes, creeps are enabled, as are window peepers, which also don't spawn. 

Posted
12 hours ago, smandy said:

Even when I have it set to 1.0, creeps refuse to spawn when one of my sims decides it's a good idea to take their clothes off in a park. Any idea what would cause this?

 

Yes, creeps are enabled, as are window peepers, which also don't spawn. 

One possible reason might be if you are using any mod that changes how sims spawn (mods such as NPCC, "Keep sims in home region", "Zero No Random" and other similar mods) , that sometimes (depending on the mod) might prevent spawning even if you have the option activated in ww. 

Posted
14 hours ago, Latuda said:

I have a question. I would like to know if I want to remove a creator and I have some of these animations disabled in my settings will these animations be removed automatically or will I have to remove myself ?

You can disable animations in ww individually, by tags, groups, creator...) but that will not delete the animations from your system, only make that they will not be available to use and that NPC will not use them either. So you will not see them in game, but the animations itself will not be deleted from your computer, if that is your question. 

Posted
6 hours ago, LittleRedSonja said:

You can disable animations in ww individually, by tags, groups, creator...) but that will not delete the animations from your system, only make that they will not be available to use and that NPC will not use them either. So you will not see them in game, but the animations itself will not be deleted from your computer, if that is your question. 

I think one could also open up the package and directly remove the clips and modify the snippet tuning. I personally never tried it out though.

Of course, one would need to know what one is doing and the process would need to be repeated everytime the package is updated with new animations.

I don't think this is what the other poster was asking though. They want to know if there will be traces left of past animations in the disabled animations file, once those animations have been removed from the mods folder.

Posted (edited)
2 hours ago, carnation77 said:

I think one could also open up the package and directly remove the clips and modify the snippet tuning. I personally never tried it out though.

Of course, one would need to know what one is doing and the process would need to be repeated everytime the package is updated with new animations.

I don't think this is what the other poster was asking though. They want to know if there will be traces left of past animations in the disabled animations file, once those animations have been removed from the mods folder.

This was exactly the purpose of my question I want to remove some creators ( I'm doing mod cleanup and wondering about creators I don't want anymore . My game has become heavy ) and animations look very similar. I have over 6000 animations and among these creators I have disabled some of their animations. If I delete a creator package will there be traces of these disabled animations in my settings?

 

I ask because I hesitate to do so for fear of having to review all the animations removed...

Edited by Latuda
Posted (edited)
2 hours ago, Latuda said:

This was exactly the purpose of my question I want to remove some creators ( I'm doing mod cleanup and wondering about creators I don't want anymore . My game has become heavy ) and animations look very similar. I have over 6000 animations and among these creators I have disabled some of their animations. If I delete a creator package will there be traces of these disabled animations in my settings?

 

I ask because I hesitate to do so for fear of having to review all the animations removed...

I doubt the all_disabled_animations.json file keeps track of deleted animations but if it does I don't think it's going to take up lots of space.

Once opened up, the file looks like this (I haven't disabled lots of animations because I am lazy:-P):

 

1831293678_Screenshot2023-03-0619_23_07.png.dd0445189042e836db8ab7f7220424b0.png

 

So it's just a "list" of disabled animations.

 

2 hours ago, doug4doug said:

Is there a mod that turns on CAS full edit mode permanently?

 

MCCC.
It is disabled by default.
Click on a computer, choose MC Command Center and then MCCC Settings --> Notification/Console/Menu settings --> Console Command Settings --> Enable Full Edit CAS and enable it.

 

Edited by carnation77
Posted
30 minutes ago, carnation77 said:

I doubt the all_disabled_animations.json file keeps track of deleted animations but if it does I don't think it's going to take up lots of space.

Once opened up, the file looks like this (I haven't disabled lots of animations because I am lazy:-P):

 

1831293678_Screenshot2023-03-0619_23_07.png.dd0445189042e836db8ab7f7220424b0.png

 

So it's just a "list" of disabled animations.

 

 

MCCC.
It is disabled by default.
Click on a computer, choose MC Command Center and then MCCC Settings --> Notification/Console/Menu settings --> Console Command Settings --> Enable Full Edit CAS and enable it.

 

Thank you. I did a fresh reinstall yesterday and had forgotten which MODs and MCCC settings I had used. 

Posted (edited)

FEATURE REQUEST: AUTO USE "KAYA WIPETTES" AFTER SEX

 

There is the "Auto Use" function and level setting for Kaya peds and tampons. It would be fantastic to have the same option for wipettes as well...

Otherwise everybody in the neighborhood are walking around with cum all over their faces and bodies.

Edited by gamlevegno
Posted
9 hours ago, gamlevegno said:

FEATURE REQUEST: AUTO USE "KAYA WIPETTES" AFTER SEX

 

There is the "Auto Use" function and level setting for Kaya peds and tampons. It would be fantastic to have the same option for wipettes as well...

Otherwise everybody in the neighborhood are walking around with cum all over their faces and bodies.

Just use the cheat     ww.clear_all_cum

 

Posted

@carnation77 

 

 I didn't open the all_disabled_animations.json file but I disabled a lot animations (22K) json file... Maybe too many  ?

That's a big technical question I'm asking.....

Thank you for doing this research for me ! ?

Posted

I hope the cheating function is continued in this mod. Instead of just stopping at the same guilty moodlets every time, maybe the moodlets could change to be less guilty and more accepting of the affair the longer it goes on, as one or both parties start to lose interest in whoever they were cheating on. Often that's what happens in real life, (to flip back to the sims) you will see a gradual loss of romance and social interest between the two sims involved in the original relationship. One sim may start being mean to their spouse or girlfriend/boyfriend, either out of guilt or because of drifting interest for one sim and growing interest in another.

 

It would really make that aspect of things feel less static and add some consequences for having one sim mess around with another sim that is already married or in some kind of relationship.

 

At some point it would also be nice to see sims autonomously recognize when their spouse has a kid that likely isn't theirs and, or in other words, has a kid that has resulted from an affair and has features that do not resemble the other parent, at which point they may question their S.O. (I'm not sure if there are already other mods that do this).

Posted

So I haven't opened my game in a while but made sure WW and the animations for it were up to date. So today when I tried to open my game it wouldn't start. I had to do the tedious task of removing mods 1 by 1 from my WW folder. After a somewhat long process, I determined the conflicting mod was OKW_OLLCity_Anims.package file from Ooh La La. Idk if anyone else has had this issue but if your game isn't starting and you have this file, now you know what to delete.

Posted
24 minutes ago, natokaay said:

So I haven't opened my game in a while but made sure WW and the animations for it were up to date. So today when I tried to open my game it wouldn't start. I had to do the tedious task of removing mods 1 by 1 from my WW folder. After a somewhat long process, I determined the conflicting mod was OKW_OLLCity_Anims.package file from Ooh La La. Idk if anyone else has had this issue but if your game isn't starting and you have this file, now you know what to delete.

Yes, that was an animation pack for the sims 3 that got posted as an animation for sims 4 by mistake, there is a few posts about that. Happy that you could sort it out :)

Posted

Does anyone know this problem? On the old version of the WW (172.1 - 9 June 2022), the pussy opened normally, but on the new version, it looks ugly. I start a new game, without any other mods. Just WW. Who knows how to fix this?1.jpg.762472b070de893286217e93fc2e1686.jpg

Posted
On 3/7/2023 at 8:31 AM, procian said:

Just use the cheat     ww.clear_all_cum

 

That I use from time to time, but my wish as a feature request remains.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...