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Posted

Easiest way, goto MCM and select DFW menu, look for start leash game and do so whilst you are focused on the NPC you want to be enslaved to.

Posted

Have you got two MCM items, one for Devious Framework, and another for Devious Framework Support? - If not, and only one available try selecting the reload framework option to see if it upgrades. Or, try starting from a new game.

 

The Start Leash game should be in the Devious Framework Support menu.

 

Sorry, for being a bit vague on the detail as I don't have it enabled at the moment on my setup.

 

My guess is the DFW Support menu isn't showing in your game which is pretty much where all the enslavement scripts are happening from.   

 

Also, try the version near the bottom of page 29 in this thread. It's the most complete version (albeit a little buggy) of the mod.

Posted

I was trying to find the slaver trader for the march but I couldn't find one. I got the leash game working though last night. Thank you and trying to get thois whole walk to simple slavery figured out

Posted

Must admit, I've never experienced the walk to SS either, I think you need to be in the vicinity of Riften for it to activate.

  • 3 weeks later...
Posted

Hello first time posting here and so I have a quick question I have just installed dfw and it is hiding parts of my armor on startup its not taking the armor pieces off but rather just hiding them all I would like to know is if there is a option or some kind of patch for it I am missing?

 

Posted

Not seen that specific to DFW but have experienced it with some mods if I haven't run bodyslide before hand. Try running that which should rebuild the armour according to your body type preset (eg CBBE / UNP) 

Posted

thats the funny part I went back to a earlier save with DFW active and the armor works up until I equip a bow then some of my armor disappears and I also noticed a message that pops up [DFWS-MCM] Updating script 0 => 13 not sure what its doing but I think thats related to my gear disappearing as well as it will update to 17 sometimes.

 

Posted

Hmm.. there are device hider settings within the Devious device MCM menu which might help but I'm not overly familiar with how that works, I'm guessing your bow and armour are using the same slot(?) - I think someone else maybe able to advise here. 

 

Posted

Hiya!,

First time posting (forgive my nooby-ness), love the idea of the leash game and interaction with simple slavery. I think I'm having an issue with it tho, hopefully it's fixable.

Once a slaver lassoes me a dialogue appears asking me to put my weapon away. I do this, but the slaver doesn’t interact any further and continues on his way (with me lassoed). It might be me going crazy but is the master meant to strip any amour etc.? I thought I read this somewhere.

The only additional dialogue option after this available from the slaver is “what will happen to me?”

Let me know if I’m being stupid and this is what is meant to happen.

Thanks!

  • 1 month later...
Posted

I have the latest Zaz animation pack but the installer says it needs the zazanimationpack.esm.  What gives?

  • 4 weeks later...
Posted

Hello,
i got only two questions. 
First: Is the leash a useable item for the playe? (use it on other NPCs).
Second: When yes how get this or what is the item or spell ID?

Posted
On 6/29/2020 at 12:53 PM, mfman2 said:

Hello,
i got only two questions. 
First: Is the leash a useable item for the playe? (use it on other NPCs).
Second: When yes how get this or what is the item or spell ID?

same here

 

  • 1 month later...
Posted

Does anyone know if the author is still working on this mod?

Been getting a lot of fun out of it recently, despite its age, but wanted to suggest that he have a detection system for DD items already worn by the captive during the Leash Game so that we don't get multiple instances of not being able to wear two armbinders or boots or what have you and as a result having the leash jerk you until your head comes off. Having a Themes setting he was already thinking of, so I won't go too far into that.

Posted
8 hours ago, Ryu Gabriev said:

Does anyone know if the author is still working on this mod?

Been getting a lot of fun out of it recently, despite its age, but wanted to suggest that he have a detection system for DD items already worn by the captive during the Leash Game so that we don't get multiple instances of not being able to wear two armbinders or boots or what have you and as a result having the leash jerk you until your head comes off. Having a Themes setting he was already thinking of, so I won't go too far into that.

sadly no. this needs a bit of an update but i do enjoy this mod nonetheless.

  • 3 weeks later...
Posted
On 6/6/2020 at 5:59 PM, YojimboRatchet said:

is there a version of this mod with the leashing game for SE at all ? i have searched the site and only find the leashing game for this mod and only for LE.

The mod apparently has to be converted to SE using Wyre Bash and the creation kit or something.. I've kinda just been waiting for someone to do it and upload it 'cause idk wat the hek I'm doing lol.

 

As for actually using the leash game, "Slavegirls SE" is what you'd use alongside this framework in order to get NPCs who use the leashes.

  • 1 month later...
Posted

The modification is interesting. Why wouldn't someone start supporting this modification. It's very interesting. The author is clearly on vacation forever !

  • 2 weeks later...
Posted
On 9/3/2020 at 11:55 PM, RandomPhail said:

The mod apparently has to be converted to SE using Wyre Bash and the creation kit or something.. I've kinda just been waiting for someone to do it and upload it 'cause idk wat the hek I'm doing lol.

 

As for actually using the leash game, "Slavegirls SE" is what you'd use alongside this framework in order to get NPCs who use the leashes.

I've run it just fine on SE without converting the esm file EXCEPT I have a random bug out when in furniture where scenes just timeout and never start. Not sure if I missed a script edit or what. Have you had that issue when testing on your end?

Posted
12 hours ago, kdoggg1971 said:

I've run it just fine on SE without converting the esm file EXCEPT I have a random bug out when in furniture where scenes just timeout and never start. Not sure if I missed a script edit or what. Have you had that issue when testing on your end?

I've been too afraid to download this mod without conversion for fear of breaking everything, but if the only bug is that furniture scenes don't start sometimes... I'm down with that. You can at least exit the furniture and try again, right?

Posted
7 hours ago, RandomPhail said:

I've been too afraid to download this mod without conversion for fear of breaking everything, but if the only bug is that furniture scenes don't start sometimes... I'm down with that. You can at least exit the furniture and try again, right?

yes. the debug menu in the MCM has a safeword for furniture just in case. and you don't have to convert this to SE, as it works "as is". i've been using it for 6 months without any issues really.

Posted
On 10/15/2020 at 12:33 AM, RandomPhail said:

I've been too afraid to download this mod without conversion for fear of breaking everything, but if the only bug is that furniture scenes don't start sometimes... I'm down with that. You can at least exit the furniture and try again, right?

I did test the version offered in the comments a page or two back and had no issue with getting trapped and scene timeouts. It actually worked well on my game. 

  • 4 weeks later...
  • 4 weeks later...
Posted

If there is no more support or development from legume maybe someone with modding and coding expertise could take this one over? I love the mod so far could get it work with CAO without major problems so far with the old CL and the old DD versions under Skyrim SE ... Hope it will hold with the new versions of DD and CL

 

PUSH

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