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Posted

I have now tried running DT2 on my older desktop pc which runs vista and exactly the same problem has occurred with the log folder empty. I guess this means my skyrim isn't installed in the right location on my HD?

Skyrim.ini is located here in Vista ( assuming Vista is loaded on the C drive )

 

C:\Users\[your user name]\Documents\My Games\Skyrim\

 

 

Under "[Papyrus]" add the following

bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

If you don't see "[Papyrus]" in your C:\Users\[your user name]\Documents\My Games\Skyrim\Skyrim.ini file then add the following to the end of the file.

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Info on Papyrus INI settings

http://wiki.step-project.com/Guide:Skyrim_INI/Papyrus

 

Use something like the following to edit your INI files

https://notepad-plus-plus.org/

https://www.sublimetext.com/3

 

 

Posted

The Arched Feet function prevents me to wear any normal boots. How can it be disabled?

 

I unchecked the "force to equip" option in Achievements Menu, but it only changes the "arched feet (pony)" back to normal "arched feet".

Posted

The Arched Feet function prevents me to wear any normal boots. How can it be disabled?

 

I unchecked the "force to equip" option in Achievements Menu, but it only changes the "arched feet (pony)" back to normal "arched feet".

 

dont remember

try: mcm -> then tab related with training, first position on left (boots or heels) and then check options arched feet, you can also try to add your favorite boots to white list (not work perfect, becouse sometimes you need to few time try to equip boots first) - yes  - to add boots to white list you need to equip it first.

good luck!

 

 

edit:

boots from white list will be not removed and replaced with arched feet

Posted

 

The Arched Feet function prevents me to wear any normal boots. How can it be disabled?

 

I unchecked the "force to equip" option in Achievements Menu, but it only changes the "arched feet (pony)" back to normal "arched feet".

 

dont remember

try: mcm -> then tab related with training, first position on left (boots or heels) and then check options arched feet, you can also try to add your favorite boots to white list (not work perfect, becouse sometimes you need to few time try to equip boots first) - yes  - to add boots to white list you need to equip it first.

good luck!

 

 

edit:

boots from white list will be not removed and replaced with arched feet

 

Kinda works, and other issues reporting.

If I toggle a normal boot as DD, the pony transform shout fails to equip ebonite pony boot, only left the arched feet(pony) on.

 

 

If I toggle the normal boot as "prevent arched feet", the transform shout can put the pony boot on, but charactor's mouth are not fitting the pony gag, Mouth will shut even I've already mastered gag training(mouth deforming rate at default 50).

 

If both options are toggled. It works just like the first condition("as DD")

 

edit: so the whitelisted boot will still be removed and replaced. Well, I'm now on a situation of wearing many low enforcement restraints (cuffs, harness, chastity) to handle those mastered training debuffs. Maybe it's the restrains that cause these issue. I'll test more.  

Posted

Some thoughts

ArchedFeet:
zadx footstep sound for naked feet sounds weird
I changed myself for common FSTBarefootFootstepSet [FSTS:00021468]  and this is good :)

Corset:
Need 2 sliders.
The first - when the corset take off, but scale from training skill
The second - when the corset is dressed and tightened

Can be just a multiplier to an existing add.

Blindfold:
Training buff - add the aura of life detection, the distance depends on the workout
Debuff at removal - add night eye effect, or effect from first version devious training

Posted

And small fix

DeviousTrainingFeetHHBodySlideCbbeHDT.7z

6c99af7d71cc.gif

In my case, when using the body BodySlide CBBE HDT. With body weight of 1 all the norms, with a body weight of 0 - a seam in the foot was formed due to the hidden slider SmallSeam. So I made a small project for the BodySlide CBBE HDT with morphs. You can add it to the mod.

 

screens

xd6qNB8g9A3gclk6xg72qz0M2RIUd8.png

bcb70ee6d2e1.jpg

 

maybe need correct

zobwFzQQxg9MLRPA7UBYPkCXM3hEd8.png

Posted

Me again :)

 

Could you explain the "auto configration" on DDI and DCL gags. What does it modify?

 

I found when I'm in gag, and after a cell change. the first dialogue started will not trigger gag talk, neither DDI's nor DCL's, just direct to nomal dialogue.

further dialogues will be gag talk correctly. It's reguardless of whom I'm talking to.

 

Not sure it's cause by Dtraining, so I just ask for information.

Posted

Hi there,

 

I didn't follow the forum, so sorry for my ignorance.

 

Why was the Blindfold removed from training?

 

Also, it would be nice to see the current levels/progress in MCM, like before.

 

I don't know if this is a bug or intended: My character has Amateur rank in Arm cuffs. Yet a single swordswing still takes more than 30 seconds(!!!) to finish the animation. This of course makes the fighting completely unreasonable. 

 

Update: I reached Experienced (when I should get buffs instead of debuffs) and the animation speed did not improve. After removing the restraints, the animation slowed down even more, it took minutes to do any combat action. For now I used the uninstall option.

 

My log is full with lines like this:

 

[04/14/2017 - 02:50:26PM] Error: Incorrect number of arguments passed. Expected 3, got 2.
stack:
    [Active effect 25 on  (00000014)].DT2WatchdogEffects.chainProcess() - "DT2WatchdogEffects.psc" Line ?
    [Active effect 25 on  (00000014)].DT2WatchdogEffects.OnAnimationEvent() - "DT2WatchdogEffects.psc" Line ?

 

I wonder if these two things have anything in common.

 

 

Thanks,

M

Posted

Is there a way to disable the skill stat decrease/increases, but keeping the other functionalities? It feels like some of the stat buff debuffs seem a bit too strong.

Posted

Just want to say thanks you for this mod! I really like it, and I LOVE the Pony Girl feature. But my problem is that i have to level the armbinder to 6 and get the debuff if im not wearing it. Maybe a option to be a pony girl without leveling it, or without a debuff in that?

Sorry for my poor English ._.

 

Posted

I would have still ask question .. and in the course of time my player runs faster with chains or boots, even if I change the MCM menu on very slowly.

I tried a bit in the MCM menu, but find nothing .. what I actually want to adjust is that my player always runs as slow as when the Mod has the first time installed.

Posted

Amazing mod.  I do have a suggestion, however:

The FNIS Sexy Move mod makes the walk/run animations a little more feminine, and has a range of 0 - 9 in terms of how exaggerated the walk is, with 0 being closest to vanilla animations and 9 looking like a runway model.  Would it be possible, for users who have both mods installed, to have Devious Training automatically set the player's walk/run animation (in FNIS Sexy Move) so that as they train their heels, their walk gets sexier?

Thanks again for the great work!

Posted

I really love this mod. Great work.

Especially the new ponygirl mechanic is awesome.

 

I have some suggestions though:

It would be awesome if the walking animation would change to something more pony like. Walking with high knees for example.

The second thing is ,that I would love to see support for the amputation framework. If my pony has no arms there is no need for the armbinder and it just looks weird.

 

Keep up the good work. :D

Posted

And small fix

DeviousTrainingFeetHHBodySlideCbbeHDT.7z

6c99af7d71cc.gif

In my case, when using the body BodySlide CBBE HDT. With body weight of 1 all the norms, with a body weight of 0 - a seam in the foot was formed due to the hidden slider SmallSeam. So I made a small project for the BodySlide CBBE HDT with morphs. You can add it to the mod.

 

screens

xd6qNB8g9A3gclk6xg72qz0M2RIUd8.png

bcb70ee6d2e1.jpg

 

maybe need correct

zobwFzQQxg9MLRPA7UBYPkCXM3hEd8.png

 

and with UNP Body?

Posted

 

and with UNP Body?

 

 

If the original feet from DD training fits, then this one will do too. Seam with the body is the same for them.

Posted

So, does this mod monitor the player at all time? Wouldn't that adds a lot of strain on the system?

 

Yep, it monitors the player at all times (in a cyclic fashion, meaning the scripts run every real time minute or so) WHEN wearing devices (and also NPC's, although the full functionality for them is turned of by default), but skyrimfet has done an amazing job in the scripting department => the additional load on the papyrus engine is manageable.

 

Best regards

Kalderon

  • 4 weeks later...
Posted

I have a suggestion regarding boots and feet (as a possible feature in future versions).

 

There are plenty of mods that add high heels, what about something that lets us compile a list of boots with high heels (which could still be wearable after feet are deformed) that can be loaded/saved through the MCM? Maybe in such a way that we could drop them here in the forum for others to download and then add to their game?

 

For example, Book of UUNP adds hundreds of armor pieces, including dozens of boots, both with and without high heels. Say someone creates a list of which of those boots has heels and gives it to you to put into the downloads, then everyone using devious training could download it and have the mod automatically whitelist the appropriate boots.

 

I don't know what sort of format would work, given that the first two digits of a refid/etc are dependent on load order, but I'm sure there must be a way to do it.

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